forked from mtcontrib/3d_armor
f74a52df62
This should make it easier to merge features from the now out-dated development branch. |
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.. | ||
models | ||
textures | ||
api.lua | ||
armor.conf.example | ||
armor.lua | ||
crafting_guide.txt | ||
depends.txt | ||
description.txt | ||
init.lua | ||
LICENSE.txt | ||
README.txt |
[mod] Visible Player Armor [3d_armor] ===================================== Depends: default Recommends: sfinv, inventory_plus or unified_inventory (use only one to avoid conflicts) Adds craftable armor that is visible to other players. Each armor item worn contributes to a player's armor group level making them less vulnerable to weapons. Armor takes damage when a player is hurt but also offers a percentage chance of healing. Overall level is boosted by 10% when wearing a full matching set. Fire protection added by TenPlus1 when using crystal armor if Ethereal mod active, level 1 protects against torches, level 2 for crystal spike, level 3 for fire, level 5 for lava. Configuration ------------- Armor can be configured by adding a file called armor.conf in 3d_armor mod and/or world directory. see armor.conf.example for all available options. Note: worldpath config settings override any settings made in the mod's directory.