Pine trees now have pine needles and drop saplings.

This commit is contained in:
Splizard
2012-07-26 15:43:56 +12:00
parent 88460f91da
commit 4acb073e8c
2 changed files with 122 additions and 56 deletions

View File

@ -55,6 +55,53 @@ minetest.register_node(":default:leaves", {
sounds = default.node_sound_leaves_defaults(),
})
--Pine leaves.
minetest.register_node("snow:needles", {
description = "Pine Needles",
drawtype = "allfaces_optional",
visual_scale = 1.3,
tiles = {"snow_needles.png"},
paramtype = "light",
groups = {snappy=3, leafdecay=3, flammable=2},
drop = {
max_items = 1,
items = {
{
-- player will get sapling with 1/20 chance
items = {'snow:sapling_pine'},
rarity = 20,
},
{
-- player will get leaves only if he get no saplings,
-- this is because max_items is 1
items = {'snow:needles'},
}
}
},
--Remove snow above leaves after decay.
after_destruct = function(pos, node, digger)
pos.y = pos.y + 1
local nodename = minetest.env:get_node(pos).name
if nodename == "snow:snow" then
minetest.env:remove_node(pos)
end
end,
sounds = default.node_sound_leaves_defaults(),
})
minetest.register_node("snow:sapling_pine", {
description = "Pine Sapling",
drawtype = "plantlike",
visual_scale = 1.0,
tiles = {"snow_sapling_pine.png"},
inventory_image = "snow_sapling_pine.png",
wield_image = "snow_sapling_pine.png",
paramtype = "light",
walkable = false,
groups = {snappy=2,dig_immediate=3,flammable=2},
sounds = default.node_sound_defaults(),
})
--Snowballs
-------------
snowball_GRAVITY=9
@ -304,6 +351,16 @@ minetest.register_abm({
end,
})
--Grow saplings
minetest.register_abm({
nodenames = {"snow:sapling_pine"},
interval = 10,
chance = 50,
action = function(pos, node, active_object_count, active_object_count_wider)
snow.make_pine(pos,false)
end,
})
if snow.enable_snowfall then
--Snowing (WIP)