forked from mtcontrib/minetest-mod-snow
remove whitespaces: for i in */*.lua; do sed -i 's/[ \t]*$//' workers/init.lua ; done
This commit is contained in:
parent
d2e7ce77ba
commit
819f2d6cfb
8
init.lua
8
init.lua
@ -24,12 +24,12 @@ http://github.com/Splizard/minetest-mod-snow/
|
|||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
the Free Software Foundation; either version 2 of the License, or
|
the Free Software Foundation; either version 2 of the License, or
|
||||||
(at your option) any later version.
|
(at your option) any later version.
|
||||||
|
|
||||||
This program is distributed in the hope that it will be useful,
|
This program is distributed in the hope that it will be useful,
|
||||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
GNU General Public License for more details.
|
GNU General Public License for more details.
|
||||||
|
|
||||||
You should have received a copy of the GNU General Public License
|
You should have received a copy of the GNU General Public License
|
||||||
along with this program; if not, write to the Free Software
|
along with this program; if not, write to the Free Software
|
||||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
|
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
|
||||||
@ -57,7 +57,7 @@ dofile(minetest.get_modpath("snow").."/src/snowball.lua")
|
|||||||
|
|
||||||
-- The formspec menu didn't work when util.lua was the very first "dofile" so I moved
|
-- The formspec menu didn't work when util.lua was the very first "dofile" so I moved
|
||||||
-- it and all the other original "dofiles", in order, to the bottom of the list. ~ LazyJ
|
-- it and all the other original "dofiles", in order, to the bottom of the list. ~ LazyJ
|
||||||
-- Minetest would crash if the mapgen was called upon before the rest of other snow lua files so
|
-- Minetest would crash if the mapgen was called upon before the rest of other snow lua files so
|
||||||
-- I put it lower on the list and that seems to do the trick. ~ LazyJ
|
-- I put it lower on the list and that seems to do the trick. ~ LazyJ
|
||||||
dofile(minetest.get_modpath("snow").."/src/util.lua")
|
dofile(minetest.get_modpath("snow").."/src/util.lua")
|
||||||
-- To get Xmas tree saplings, the "christmas_content", true or false, in "util.lua" has to be determined first.
|
-- To get Xmas tree saplings, the "christmas_content", true or false, in "util.lua" has to be determined first.
|
||||||
@ -81,7 +81,7 @@ end
|
|||||||
--This also takes into account sourrounding snow and makes snow even.
|
--This also takes into account sourrounding snow and makes snow even.
|
||||||
function snow.place(pos)
|
function snow.place(pos)
|
||||||
local node = minetest.get_node_or_nil(pos)
|
local node = minetest.get_node_or_nil(pos)
|
||||||
|
|
||||||
--Oops, maybe there is no node?
|
--Oops, maybe there is no node?
|
||||||
if not node
|
if not node
|
||||||
or not minetest.registered_nodes[node.name] then
|
or not minetest.registered_nodes[node.name] then
|
||||||
|
@ -52,7 +52,7 @@ minetest.register_abm({
|
|||||||
elseif intensity == 2 then
|
elseif intensity == 2 then
|
||||||
minetest.add_node(pos,{name="default:water_flowing", param2=7})
|
minetest.add_node(pos,{name="default:water_flowing", param2=7})
|
||||||
--[[ LazyJ, you need to add param2, which defines the amount of the flowing water ~ HybridDog 2015_03_06
|
--[[ LazyJ, you need to add param2, which defines the amount of the flowing water ~ HybridDog 2015_03_06
|
||||||
This was causing "melts=2" nodes to just disappear so I changed it to replace the
|
This was causing "melts=2" nodes to just disappear so I changed it to replace the
|
||||||
node with a water_source for a couple seconds and then replace the water_source with
|
node with a water_source for a couple seconds and then replace the water_source with
|
||||||
air. This way it made a watery mess that quickly evaporated. ~ LazyJ 2014_04_24
|
air. This way it made a watery mess that quickly evaporated. ~ LazyJ 2014_04_24
|
||||||
local check_place = function(pos,node)
|
local check_place = function(pos,node)
|
||||||
@ -70,7 +70,7 @@ minetest.register_abm({
|
|||||||
minetest.add_node(pos,{name="default:water_source"})
|
minetest.add_node(pos,{name="default:water_source"})
|
||||||
minetest.after(2, function() -- 2 seconds gives just enough time for
|
minetest.after(2, function() -- 2 seconds gives just enough time for
|
||||||
-- the water to flow and spread before the
|
-- the water to flow and spread before the
|
||||||
-- water_source is changed to air. ~ LazyJ
|
-- water_source is changed to air. ~ LazyJ
|
||||||
if minetest.get_node(pos).name == "default:water_source" then
|
if minetest.get_node(pos).name == "default:water_source" then
|
||||||
minetest.add_node(pos,{name="air"})
|
minetest.add_node(pos,{name="air"})
|
||||||
end
|
end
|
||||||
@ -150,7 +150,7 @@ minetest.register_abm({
|
|||||||
minetest.register_abm({
|
minetest.register_abm({
|
||||||
nodenames = {"snow:sapling_pine"},
|
nodenames = {"snow:sapling_pine"},
|
||||||
interval = 10,
|
interval = 10,
|
||||||
chance = 50,
|
chance = 50,
|
||||||
action = function(pos, node)
|
action = function(pos, node)
|
||||||
|
|
||||||
-- Check if there is enough vertical-space for the sapling to grow without
|
-- Check if there is enough vertical-space for the sapling to grow without
|
||||||
@ -169,7 +169,7 @@ minetest.register_abm({
|
|||||||
if minetest.get_node(pos).name == "snow:sapling_pine" then
|
if minetest.get_node(pos).name == "snow:sapling_pine" then
|
||||||
-- This switches the sapling to a tree trunk. ~ LazyJ
|
-- This switches the sapling to a tree trunk. ~ LazyJ
|
||||||
minetest.set_node(pos, {name="default:pinetree"})
|
minetest.set_node(pos, {name="default:pinetree"})
|
||||||
-- This is more for testing but it may be useful info to some admins when
|
-- This is more for testing but it may be useful info to some admins when
|
||||||
-- grepping the server logs too. ~ LazyJ
|
-- grepping the server logs too. ~ LazyJ
|
||||||
minetest.log("action", "A pine sapling grows into a tree at "..minetest.pos_to_string(pos))
|
minetest.log("action", "A pine sapling grows into a tree at "..minetest.pos_to_string(pos))
|
||||||
end
|
end
|
||||||
|
@ -9,7 +9,7 @@
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
snow_stairs = {} -- This is a little trick. Without it Minetest will complain
|
snow_stairs = {} -- This is a little trick. Without it Minetest will complain
|
||||||
-- "attempt to index global 'snow' (a nil value)" and
|
-- "attempt to index global 'snow' (a nil value)" and
|
||||||
-- refuse to load. So a value without definition "={}"is assigned to snow.
|
-- refuse to load. So a value without definition "={}"is assigned to snow.
|
||||||
|
|
||||||
@ -66,11 +66,11 @@ function snow_stairs.register_stair(subname, recipeitem, groups, images, descrip
|
|||||||
|
|
||||||
return minetest.item_place(itemstack, placer, pointed_thing, param2)
|
return minetest.item_place(itemstack, placer, pointed_thing, param2)
|
||||||
end,
|
end,
|
||||||
|
|
||||||
on_construct = function(pos)
|
on_construct = function(pos)
|
||||||
pos.y = pos.y - 1
|
pos.y = pos.y - 1
|
||||||
if minetest.get_node(pos).name == "default:dirt_with_grass"
|
if minetest.get_node(pos).name == "default:dirt_with_grass"
|
||||||
-- Thinking in terms of layers, dirt_with_snow could also double as
|
-- Thinking in terms of layers, dirt_with_snow could also double as
|
||||||
-- dirt_with_frost which adds subtlety to the winterscape. ~ LazyJ, 2014_04_04
|
-- dirt_with_frost which adds subtlety to the winterscape. ~ LazyJ, 2014_04_04
|
||||||
or minetest.get_node(pos).name == "default:dirt" then
|
or minetest.get_node(pos).name == "default:dirt" then
|
||||||
minetest.set_node(pos, {name="default:dirt_with_snow"})
|
minetest.set_node(pos, {name="default:dirt_with_snow"})
|
||||||
@ -168,7 +168,7 @@ function snow_stairs.register_slab(subname, recipeitem, groups, images, descript
|
|||||||
end
|
end
|
||||||
return itemstack
|
return itemstack
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Upside down slabs
|
-- Upside down slabs
|
||||||
if p0.y-1 == p1.y then
|
if p0.y-1 == p1.y then
|
||||||
-- Turn into full block if pointing at a existing slab
|
-- Turn into full block if pointing at a existing slab
|
||||||
@ -203,17 +203,17 @@ function snow_stairs.register_slab(subname, recipeitem, groups, images, descript
|
|||||||
|
|
||||||
return minetest.item_place(itemstack, placer, pointed_thing, param2)
|
return minetest.item_place(itemstack, placer, pointed_thing, param2)
|
||||||
end,
|
end,
|
||||||
|
|
||||||
on_construct = function(pos)
|
on_construct = function(pos)
|
||||||
pos.y = pos.y - 1
|
pos.y = pos.y - 1
|
||||||
if minetest.get_node(pos).name == "default:dirt_with_grass"
|
if minetest.get_node(pos).name == "default:dirt_with_grass"
|
||||||
-- Thinking in terms of layers, dirt_with_snow could also double as
|
-- Thinking in terms of layers, dirt_with_snow could also double as
|
||||||
-- dirt_with_frost which adds subtlety to the winterscape. ~ LazyJ, 2014_04_04
|
-- dirt_with_frost which adds subtlety to the winterscape. ~ LazyJ, 2014_04_04
|
||||||
or minetest.get_node(pos).name == "default:dirt" then
|
or minetest.get_node(pos).name == "default:dirt" then
|
||||||
minetest.set_node(pos, {name="default:dirt_with_snow"})
|
minetest.set_node(pos, {name="default:dirt_with_snow"})
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
})
|
})
|
||||||
--[[
|
--[[
|
||||||
-- for replace ABM
|
-- for replace ABM
|
||||||
@ -296,7 +296,7 @@ for _, row in ipairs(list_of_snow_stuff) do
|
|||||||
true
|
true
|
||||||
)
|
)
|
||||||
|
|
||||||
end -- End the "list of snow stuff" part of the above section. ~ LazyJ
|
end -- End the "list of snow stuff" part of the above section. ~ LazyJ
|
||||||
|
|
||||||
|
|
||||||
-- Snow stairs and slabs should be easier to break than the more dense and
|
-- Snow stairs and slabs should be easier to break than the more dense and
|
||||||
|
@ -48,11 +48,11 @@ minetest.register_craft({
|
|||||||
-- 2. Cooking
|
-- 2. Cooking
|
||||||
|
|
||||||
--[[
|
--[[
|
||||||
"Cooks_into_ice" is a custom group I assigned to full-sized, snow-stuff nodes
|
"Cooks_into_ice" is a custom group I assigned to full-sized, snow-stuff nodes
|
||||||
(snow bricks, snow cobble, snow blocks, etc.) so I wouldn't have to write an individual cooking
|
(snow bricks, snow cobble, snow blocks, etc.) so I wouldn't have to write an individual cooking
|
||||||
recipe for each one.
|
recipe for each one.
|
||||||
|
|
||||||
~ LazyJ
|
~ LazyJ
|
||||||
--]]
|
--]]
|
||||||
|
|
||||||
minetest.register_craft({
|
minetest.register_craft({
|
||||||
|
@ -158,7 +158,7 @@ local function snow_fall(pos, player, animate)
|
|||||||
end
|
end
|
||||||
|
|
||||||
pos = {x=pos.x, y=ground_y, z=pos.z}
|
pos = {x=pos.x, y=ground_y, z=pos.z}
|
||||||
|
|
||||||
if get_snow(pos) then
|
if get_snow(pos) then
|
||||||
if animate then
|
if animate then
|
||||||
local spos = {x=pos.x, y=ground_y+10, z=pos.z}
|
local spos = {x=pos.x, y=ground_y+10, z=pos.z}
|
||||||
@ -213,7 +213,7 @@ local function calc_snowfall()
|
|||||||
animate = true
|
animate = true
|
||||||
end
|
end
|
||||||
|
|
||||||
if math.random(1,5) == 4 then
|
if math.random(1,5) == 4 then
|
||||||
snow_fall(
|
snow_fall(
|
||||||
randpos(
|
randpos(
|
||||||
addvectors(ppos, {x=-20, y=0, z=-20}),
|
addvectors(ppos, {x=-20, y=0, z=-20}),
|
||||||
|
@ -1,8 +1,8 @@
|
|||||||
--[[
|
--[[
|
||||||
If you want to run PlantLife and mods that depend on it, i.e. MoreTrees, Disable the mapgen by
|
If you want to run PlantLife and mods that depend on it, i.e. MoreTrees, Disable the mapgen by
|
||||||
commenting-out the lines starting with "local mgname = " through "end" (I left a note were to start
|
commenting-out the lines starting with "local mgname = " through "end" (I left a note were to start
|
||||||
and stop) Disabling "Snow's" mapgen allows MoreTrees and PlantLife to do their thing until the
|
and stop) Disabling "Snow's" mapgen allows MoreTrees and PlantLife to do their thing until the
|
||||||
issue is figured out. However, the pine and xmas tree code is still needed for when those
|
issue is figured out. However, the pine and xmas tree code is still needed for when those
|
||||||
saplings grow into trees. --]]
|
saplings grow into trees. --]]
|
||||||
--The *starting* comment looks like this: --[[
|
--The *starting* comment looks like this: --[[
|
||||||
--The *closing* comment looks like this: --]]
|
--The *closing* comment looks like this: --]]
|
||||||
@ -120,7 +120,7 @@ function snow.voxelmanip_pine(pos,a,data)
|
|||||||
local c_pinetree = minetest.get_content_id("default:pinetree")
|
local c_pinetree = minetest.get_content_id("default:pinetree")
|
||||||
local c_air = minetest.get_content_id("air")
|
local c_air = minetest.get_content_id("air")
|
||||||
|
|
||||||
local perlin1 = minetest.get_perlin(112,3, 0.5, 150)
|
local perlin1 = minetest.get_perlin(112,3, 0.5, 150)
|
||||||
for z = -1,1 do
|
for z = -1,1 do
|
||||||
local z = pos.z + z
|
local z = pos.z + z
|
||||||
for x = -1,1 do
|
for x = -1,1 do
|
||||||
|
@ -41,7 +41,7 @@ minetest.register_on_generated(function(minp, maxp, seed)
|
|||||||
local z0 = minp.z
|
local z0 = minp.z
|
||||||
local x1 = maxp.x
|
local x1 = maxp.x
|
||||||
local z1 = maxp.z
|
local z1 = maxp.z
|
||||||
|
|
||||||
local spawn_pine = snow.voxelmanip_pine
|
local spawn_pine = snow.voxelmanip_pine
|
||||||
local smooth = snow.smooth_biomes
|
local smooth = snow.smooth_biomes
|
||||||
|
|
||||||
@ -125,7 +125,7 @@ minetest.register_on_generated(function(minp, maxp, seed)
|
|||||||
|
|
||||||
if ground_y then
|
if ground_y then
|
||||||
local vi = area:index(x, ground_y, z)
|
local vi = area:index(x, ground_y, z)
|
||||||
if data[vi] == c_leaves or data[vi] == c_jungleleaves then
|
if data[vi] == c_leaves or data[vi] == c_jungleleaves then
|
||||||
for y = ground_y, -16, -1 do
|
for y = ground_y, -16, -1 do
|
||||||
local vi = area:index(x, y, z)
|
local vi = area:index(x, y, z)
|
||||||
local id = data[vi]
|
local id = data[vi]
|
||||||
@ -141,9 +141,9 @@ minetest.register_on_generated(function(minp, maxp, seed)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
elseif in_biome then
|
elseif in_biome then
|
||||||
write_to_map = true
|
write_to_map = true
|
||||||
local icetype = nvals_ice[ni]
|
local icetype = nvals_ice[ni]
|
||||||
@ -161,7 +161,7 @@ minetest.register_on_generated(function(minp, maxp, seed)
|
|||||||
break
|
break
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
if ground_y then
|
if ground_y then
|
||||||
local node = area:index(x, ground_y, z)
|
local node = area:index(x, ground_y, z)
|
||||||
local abovenode = area:index(x, ground_y+1, z)
|
local abovenode = area:index(x, ground_y+1, z)
|
||||||
|
@ -55,12 +55,12 @@ minetest.register_biome({
|
|||||||
|
|
||||||
minetest.register_biome({
|
minetest.register_biome({
|
||||||
name = "snow_biome_sand",
|
name = "snow_biome_sand",
|
||||||
|
|
||||||
node_top = "default:sand",
|
node_top = "default:sand",
|
||||||
depth_top = 3,
|
depth_top = 3,
|
||||||
node_filler = "default:stone",
|
node_filler = "default:stone",
|
||||||
depth_filler = 0,
|
depth_filler = 0,
|
||||||
|
|
||||||
height_min = -31000,
|
height_min = -31000,
|
||||||
height_max = 2,
|
height_max = 2,
|
||||||
heat_point = 10.0,
|
heat_point = 10.0,
|
||||||
|
@ -35,10 +35,10 @@ The Xmas tree needles are registred and defined a farther down in this nodes.lua
|
|||||||
~ LazyJ
|
~ LazyJ
|
||||||
|
|
||||||
--]]
|
--]]
|
||||||
|
|
||||||
if snow.christmas_content then
|
if snow.christmas_content then
|
||||||
--Christmas trees
|
--Christmas trees
|
||||||
|
|
||||||
minetest.override_item("snow:needles", {
|
minetest.override_item("snow:needles", {
|
||||||
drop = {
|
drop = {
|
||||||
max_items = 1,
|
max_items = 1,
|
||||||
@ -61,9 +61,9 @@ if snow.christmas_content then
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
})
|
})
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
--Christmas easter egg
|
--Christmas easter egg
|
||||||
minetest.register_on_mapgen_init( function()
|
minetest.register_on_mapgen_init( function()
|
||||||
if rawget(_G, "skins") then
|
if rawget(_G, "skins") then
|
||||||
@ -75,7 +75,7 @@ end
|
|||||||
|
|
||||||
|
|
||||||
--[[
|
--[[
|
||||||
Original, static Xmas lights. Keep so people can "turn off" the
|
Original, static Xmas lights. Keep so people can "turn off" the
|
||||||
animation if it is too much for them. ~ LazyJ
|
animation if it is too much for them. ~ LazyJ
|
||||||
|
|
||||||
--Decorated Pine leaves
|
--Decorated Pine leaves
|
||||||
@ -179,7 +179,7 @@ minetest.register_node("snow:sapling_pine", {
|
|||||||
walkable = false,
|
walkable = false,
|
||||||
groups = {snappy=2,dig_immediate=3},
|
groups = {snappy=2,dig_immediate=3},
|
||||||
sounds = default.node_sound_defaults(),
|
sounds = default.node_sound_defaults(),
|
||||||
|
|
||||||
})
|
})
|
||||||
|
|
||||||
|
|
||||||
@ -266,9 +266,9 @@ minetest.register_node("snow:snow_brick", {
|
|||||||
liquidtype = "none",
|
liquidtype = "none",
|
||||||
paramtype = "light",
|
paramtype = "light",
|
||||||
sunlight_propagates = true,
|
sunlight_propagates = true,
|
||||||
paramtype2 = "facedir", -- Allow blocks to be rotated with the screwdriver or
|
paramtype2 = "facedir", -- Allow blocks to be rotated with the screwdriver or
|
||||||
-- by player position. ~ LazyJ
|
-- by player position. ~ LazyJ
|
||||||
-- I made this a little harder to dig than snow blocks because
|
-- I made this a little harder to dig than snow blocks because
|
||||||
-- I imagine snow brick as being much more dense and solid than fluffy snow. ~ LazyJ
|
-- I imagine snow brick as being much more dense and solid than fluffy snow. ~ LazyJ
|
||||||
groups = {cracky=2, crumbly=2, choppy=2, oddly_breakable_by_hand=2, melts=1, icemaker=1, cooks_into_ice=1},
|
groups = {cracky=2, crumbly=2, choppy=2, oddly_breakable_by_hand=2, melts=1, icemaker=1, cooks_into_ice=1},
|
||||||
--Let's use the new snow sounds instead of the old grass sounds. ~ LazyJ
|
--Let's use the new snow sounds instead of the old grass sounds. ~ LazyJ
|
||||||
@ -278,7 +278,7 @@ minetest.register_node("snow:snow_brick", {
|
|||||||
dug = {name="default_snow_footstep", gain=0.75},
|
dug = {name="default_snow_footstep", gain=0.75},
|
||||||
place = {name="default_place_node", gain=1.0}
|
place = {name="default_place_node", gain=1.0}
|
||||||
}),
|
}),
|
||||||
-- The "on_construct" part below, thinking in terms of layers, dirt_with_snow could also
|
-- The "on_construct" part below, thinking in terms of layers, dirt_with_snow could also
|
||||||
-- double as dirt_with_frost which adds subtlety to the winterscape. ~ LazyJ
|
-- double as dirt_with_frost which adds subtlety to the winterscape. ~ LazyJ
|
||||||
on_construct = snow_onto_dirt
|
on_construct = snow_onto_dirt
|
||||||
})
|
})
|
||||||
@ -293,9 +293,9 @@ minetest.register_node("snow:snow_cobble", {
|
|||||||
is_ground_content = true,
|
is_ground_content = true,
|
||||||
liquidtype = "none",
|
liquidtype = "none",
|
||||||
paramtype = "light",
|
paramtype = "light",
|
||||||
sunlight_propagates = true,
|
sunlight_propagates = true,
|
||||||
paramtype2 = "facedir",
|
paramtype2 = "facedir",
|
||||||
-- I made this a little harder to dig than snow blocks because
|
-- I made this a little harder to dig than snow blocks because
|
||||||
-- I imagine snow brick as being much more dense and solid than fluffy snow. ~ LazyJ
|
-- I imagine snow brick as being much more dense and solid than fluffy snow. ~ LazyJ
|
||||||
groups = {cracky=2, crumbly=2, choppy=2, oddly_breakable_by_hand=2, melts=1, icemaker=1, cooks_into_ice=1},
|
groups = {cracky=2, crumbly=2, choppy=2, oddly_breakable_by_hand=2, melts=1, icemaker=1, cooks_into_ice=1},
|
||||||
sounds = default.node_sound_dirt_defaults({
|
sounds = default.node_sound_dirt_defaults({
|
||||||
@ -304,7 +304,7 @@ minetest.register_node("snow:snow_cobble", {
|
|||||||
dug = {name="default_snow_footstep", gain=0.75},
|
dug = {name="default_snow_footstep", gain=0.75},
|
||||||
place = {name="default_place_node", gain=1.0}
|
place = {name="default_place_node", gain=1.0}
|
||||||
}),
|
}),
|
||||||
-- The "on_construct" part below, thinking in terms of layers, dirt_with_snow could also
|
-- The "on_construct" part below, thinking in terms of layers, dirt_with_snow could also
|
||||||
-- double as dirt_with_frost which adds subtlety to the winterscape. ~ LazyJ
|
-- double as dirt_with_frost which adds subtlety to the winterscape. ~ LazyJ
|
||||||
on_construct = snow_onto_dirt
|
on_construct = snow_onto_dirt
|
||||||
})
|
})
|
||||||
@ -315,7 +315,7 @@ minetest.register_node("snow:snow_cobble", {
|
|||||||
|
|
||||||
-- This adds code to the existing default ice. ~ LazyJ
|
-- This adds code to the existing default ice. ~ LazyJ
|
||||||
minetest.override_item("default:ice", {
|
minetest.override_item("default:ice", {
|
||||||
-- The Lines: 1. Alpah to make semi-transparent ice, 2 to work with
|
-- The Lines: 1. Alpah to make semi-transparent ice, 2 to work with
|
||||||
-- the dirt_with_grass/snow/just dirt ABMs. ~ LazyJ, 2014_03_09
|
-- the dirt_with_grass/snow/just dirt ABMs. ~ LazyJ, 2014_03_09
|
||||||
use_texture_alpha = true, -- 1
|
use_texture_alpha = true, -- 1
|
||||||
param2 = 0,
|
param2 = 0,
|
||||||
@ -346,6 +346,6 @@ minetest.override_item("default:snowblock", {
|
|||||||
groups = {cracky=3, crumbly=3, choppy=3, oddly_breakable_by_hand=3, melts=1, icemaker=1, cooks_into_ice=1, falling_node=1},
|
groups = {cracky=3, crumbly=3, choppy=3, oddly_breakable_by_hand=3, melts=1, icemaker=1, cooks_into_ice=1, falling_node=1},
|
||||||
--drop = "snow:snow_cobble",
|
--drop = "snow:snow_cobble",
|
||||||
on_construct = snow_onto_dirt
|
on_construct = snow_onto_dirt
|
||||||
-- Thinking in terms of layers, dirt_with_snow could also double as
|
-- Thinking in terms of layers, dirt_with_snow could also double as
|
||||||
-- dirt_with_frost which adds subtlety to the winterscape. ~ LazyJ, 2014_04_04
|
-- dirt_with_frost which adds subtlety to the winterscape. ~ LazyJ, 2014_04_04
|
||||||
})
|
})
|
||||||
|
26
src/sled.lua
26
src/sled.lua
@ -15,9 +15,9 @@ THE LIST OF CHANGES I'VE MADE
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
* The HUD message that displayed when a player sat on the sled would not go away after the player
|
* The HUD message that displayed when a player sat on the sled would not go away after the player
|
||||||
got off the sled. I spent hours on trial-and-error while reading the lua_api.txt and scrounging
|
got off the sled. I spent hours on trial-and-error while reading the lua_api.txt and scrounging
|
||||||
the Internet for a needle-in-the-haystack solution as to why the hud_remove wasn't working.
|
the Internet for a needle-in-the-haystack solution as to why the hud_remove wasn't working.
|
||||||
Turns out Splizard's code was mostly correct, just not assembled in the right order.
|
Turns out Splizard's code was mostly correct, just not assembled in the right order.
|
||||||
|
|
||||||
The key to the solution was found in the code of leetelate's scuba mod:
|
The key to the solution was found in the code of leetelate's scuba mod:
|
||||||
@ -30,13 +30,13 @@ http://forum.minetest.net/viewtopic.php?id=7175
|
|||||||
TODO
|
TODO
|
||||||
~~~~~~
|
~~~~~~
|
||||||
|
|
||||||
* Figure out why the player avatars remain in a seated position, even after getting off the sled,
|
* Figure out why the player avatars remain in a seated position, even after getting off the sled,
|
||||||
if they flew while on the sled. 'default.player_set_animation', where is a better explanation
|
if they flew while on the sled. 'default.player_set_animation', where is a better explanation
|
||||||
for this and what are it's available options?
|
for this and what are it's available options?
|
||||||
|
|
||||||
* Go through, clean-up my notes and get them better sorted. Some are in the code, some are
|
* Go through, clean-up my notes and get them better sorted. Some are in the code, some are
|
||||||
scattered in my note-taking program. This "Oh, I'll just make a little tweak here and a
|
scattered in my note-taking program. This "Oh, I'll just make a little tweak here and a
|
||||||
little tweak there" project has evolved into something much bigger and more complex
|
little tweak there" project has evolved into something much bigger and more complex
|
||||||
than I originally planned. :p ~ LazyJ
|
than I originally planned. :p ~ LazyJ
|
||||||
|
|
||||||
|
|
||||||
@ -68,7 +68,7 @@ local sled = {
|
|||||||
mesh = "sled.x",
|
mesh = "sled.x",
|
||||||
textures = {"sled.png"},
|
textures = {"sled.png"},
|
||||||
nil,
|
nil,
|
||||||
|
|
||||||
driver = nil,
|
driver = nil,
|
||||||
sliding = false,
|
sliding = false,
|
||||||
}
|
}
|
||||||
@ -87,7 +87,7 @@ function sled:on_rightclick(clicker)
|
|||||||
gravity = 1
|
gravity = 1
|
||||||
})
|
})
|
||||||
--[[
|
--[[
|
||||||
local HUD =
|
local HUD =
|
||||||
{
|
{
|
||||||
hud_elem_type = "text", -- see HUD element types
|
hud_elem_type = "text", -- see HUD element types
|
||||||
position = {x=0.5, y=0.89},
|
position = {x=0.5, y=0.89},
|
||||||
@ -96,7 +96,7 @@ function sled:on_rightclick(clicker)
|
|||||||
text = "You are sledding, hold sneak to stop.",
|
text = "You are sledding, hold sneak to stop.",
|
||||||
direction = 0,
|
direction = 0,
|
||||||
}
|
}
|
||||||
|
|
||||||
clicker:hud_add(HUD)
|
clicker:hud_add(HUD)
|
||||||
--]]
|
--]]
|
||||||
|
|
||||||
@ -109,7 +109,7 @@ function sled:on_rightclick(clicker)
|
|||||||
text = "You are on the sled! Press the sneak key to get off the sled.", -- LazyJ
|
text = "You are on the sled! Press the sneak key to get off the sled.", -- LazyJ
|
||||||
direction = 0,
|
direction = 0,
|
||||||
})
|
})
|
||||||
-- End part 1
|
-- End part 1
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
@ -190,7 +190,7 @@ minetest.register_craftitem("snow:sled", {
|
|||||||
wield_scale = {x=2, y=2, z=1},
|
wield_scale = {x=2, y=2, z=1},
|
||||||
liquids_pointable = true,
|
liquids_pointable = true,
|
||||||
stack_max = 1,
|
stack_max = 1,
|
||||||
|
|
||||||
on_use = function(itemstack, placer)
|
on_use = function(itemstack, placer)
|
||||||
if players_sled[placer:get_player_name()] then
|
if players_sled[placer:get_player_name()] then
|
||||||
return
|
return
|
||||||
|
@ -3,7 +3,7 @@
|
|||||||
--============
|
--============
|
||||||
|
|
||||||
-- Snowballs were destroying nodes if the snowballs landed just right.
|
-- Snowballs were destroying nodes if the snowballs landed just right.
|
||||||
-- Quite a bit of trial-and-error learning here and it boiled down to a
|
-- Quite a bit of trial-and-error learning here and it boiled down to a
|
||||||
-- small handful of code lines making the difference. ~ LazyJ
|
-- small handful of code lines making the difference. ~ LazyJ
|
||||||
|
|
||||||
local snowball_GRAVITY=9
|
local snowball_GRAVITY=9
|
||||||
@ -47,20 +47,20 @@ snow_snowball_ENTITY.on_step = function(self, dtime)
|
|||||||
local findwhatisabove = minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z}).name
|
local findwhatisabove = minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z}).name
|
||||||
-- If the node above is air, then it's OK to go on to the next step. ~ LazyJ, 2014_04_08
|
-- If the node above is air, then it's OK to go on to the next step. ~ LazyJ, 2014_04_08
|
||||||
if findwhatisabove == "air" then
|
if findwhatisabove == "air" then
|
||||||
-- If the node where the snow is going is anything except air, then it's OK to put
|
-- If the node where the snow is going is anything except air, then it's OK to put
|
||||||
-- the snow on it. ~ Original line of code by Splizard, comment by LazyJ so I can
|
-- the snow on it. ~ Original line of code by Splizard, comment by LazyJ so I can
|
||||||
-- keep track of what this code does. ~ LazyJ, 2014_04_07
|
-- keep track of what this code does. ~ LazyJ, 2014_04_07
|
||||||
if node.name ~= "air" then
|
if node.name ~= "air" then
|
||||||
snow.place(pos) -- this is the original code, I replaced it with
|
snow.place(pos) -- this is the original code, I replaced it with
|
||||||
-- minetest.place_node and bumped the y position up by 2 (make the snow drop
|
-- minetest.place_node and bumped the y position up by 2 (make the snow drop
|
||||||
-- from a node above and pile up). ~ LazyJ, 2014_04_07
|
-- from a node above and pile up). ~ LazyJ, 2014_04_07
|
||||||
--minetest.place_node({x=pos.x, y=pos.y+2, z=pos.z}, {name="default:snow"})
|
--minetest.place_node({x=pos.x, y=pos.y+2, z=pos.z}, {name="default:snow"})
|
||||||
self.object:remove()
|
self.object:remove()
|
||||||
end
|
end
|
||||||
else -- If findwhatisabove is not equal to "air" then cancel the snowball
|
else -- If findwhatisabove is not equal to "air" then cancel the snowball
|
||||||
-- with self.object:remove() ~ LazyJ, 2014_04_08
|
-- with self.object:remove() ~ LazyJ, 2014_04_08
|
||||||
self.object:remove()
|
self.object:remove()
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
self.lastpos = vector.new(pos)
|
self.lastpos = vector.new(pos)
|
||||||
end
|
end
|
||||||
@ -73,8 +73,8 @@ minetest.register_entity("snow:snowball_entity", snow_snowball_ENTITY)
|
|||||||
|
|
||||||
-- Snowball and Default Snowball Merged
|
-- Snowball and Default Snowball Merged
|
||||||
|
|
||||||
-- They both look the same, they do basically the same thing (except one is a leftclick throw
|
-- They both look the same, they do basically the same thing (except one is a leftclick throw
|
||||||
-- and the other is a rightclick drop),... Why not combine snow:snowball with default:snow and
|
-- and the other is a rightclick drop),... Why not combine snow:snowball with default:snow and
|
||||||
-- benefit from both? ~ LazyJ, 2014_04_08
|
-- benefit from both? ~ LazyJ, 2014_04_08
|
||||||
|
|
||||||
--[[ Save this for reference and occasionally compare to the default code for any updates.
|
--[[ Save this for reference and occasionally compare to the default code for any updates.
|
||||||
@ -184,15 +184,15 @@ minetest.override_item("default:snow", {
|
|||||||
local under = pointed_thing.under
|
local under = pointed_thing.under
|
||||||
local oldnode_under = minetest.get_node_or_nil(under)
|
local oldnode_under = minetest.get_node_or_nil(under)
|
||||||
local above = pointed_thing.above
|
local above = pointed_thing.above
|
||||||
|
|
||||||
if not oldnode_under
|
if not oldnode_under
|
||||||
or not above then
|
or not above then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
local olddef_under = ItemStack({name=oldnode_under.name}):get_definition()
|
local olddef_under = ItemStack({name=oldnode_under.name}):get_definition()
|
||||||
olddef_under = olddef_under or minetest.nodedef_default
|
olddef_under = olddef_under or minetest.nodedef_default
|
||||||
|
|
||||||
local place_to
|
local place_to
|
||||||
-- If node under is buildable_to, place into it instead (eg. snow)
|
-- If node under is buildable_to, place into it instead (eg. snow)
|
||||||
if olddef_under.buildable_to then
|
if olddef_under.buildable_to then
|
||||||
@ -201,24 +201,24 @@ minetest.override_item("default:snow", {
|
|||||||
-- Place above pointed node
|
-- Place above pointed node
|
||||||
place_to = above
|
place_to = above
|
||||||
end
|
end
|
||||||
|
|
||||||
local level = minetest.get_node_level(place_to)
|
local level = minetest.get_node_level(place_to)
|
||||||
if level == 63 then
|
if level == 63 then
|
||||||
minetest.set_node(place_to, {name="default:snowblock"})
|
minetest.set_node(place_to, {name="default:snowblock"})
|
||||||
else
|
else
|
||||||
minetest.set_node_level(place_to, level+7)
|
minetest.set_node_level(place_to, level+7)
|
||||||
end
|
end
|
||||||
|
|
||||||
if minetest.get_node(place_to).name ~= "default:snow" then
|
if minetest.get_node(place_to).name ~= "default:snow" then
|
||||||
local itemstack, placed = minetest.item_place_node(itemstack, placer, pointed_thing)
|
local itemstack, placed = minetest.item_place_node(itemstack, placer, pointed_thing)
|
||||||
return itemstack, placed
|
return itemstack, placed
|
||||||
end
|
end
|
||||||
|
|
||||||
itemstack:take_item()
|
itemstack:take_item()
|
||||||
|
|
||||||
return itemstack
|
return itemstack
|
||||||
end,
|
end,
|
||||||
on_use = snow_shoot_snowball -- This line is from the 'Snow' mod,
|
on_use = snow_shoot_snowball -- This line is from the 'Snow' mod,
|
||||||
-- the reset is default Minetest. ~ LazyJ
|
-- the reset is default Minetest. ~ LazyJ
|
||||||
})
|
})
|
||||||
|
|
||||||
@ -231,16 +231,16 @@ On servers where buckets are disabled, snow and ice stuff is used to set water f
|
|||||||
water stuff like fountains, pools, ponds, ect.. It is a common practice to set a default torch on
|
water stuff like fountains, pools, ponds, ect.. It is a common practice to set a default torch on
|
||||||
the snow placed where the players want water to be.
|
the snow placed where the players want water to be.
|
||||||
|
|
||||||
If you place a default torch *on* default snow to melt it, instead of melting the snow is
|
If you place a default torch *on* default snow to melt it, instead of melting the snow is
|
||||||
*replaced* by the torch. Using "buildable_to = false" would fix this but then the snow would no
|
*replaced* by the torch. Using "buildable_to = false" would fix this but then the snow would no
|
||||||
longer pile-up in layers; the snow would stack like thin shelves in a vertical column.
|
longer pile-up in layers; the snow would stack like thin shelves in a vertical column.
|
||||||
|
|
||||||
I tinkered with the default torch's code (see below) to check for snow at the position and one
|
I tinkered with the default torch's code (see below) to check for snow at the position and one
|
||||||
node above (layered snow logs as the next y position above) but default snow's
|
node above (layered snow logs as the next y position above) but default snow's
|
||||||
"buildable_to = true" always happened first. An interesting exercise to better learn how Minetest
|
"buildable_to = true" always happened first. An interesting exercise to better learn how Minetest
|
||||||
works, but otherwise not worth it. If you set a regular torch near snow, the snow will melt
|
works, but otherwise not worth it. If you set a regular torch near snow, the snow will melt
|
||||||
and disappear leaving you with nearly the same end result anyway. I say "nearly the same"
|
and disappear leaving you with nearly the same end result anyway. I say "nearly the same"
|
||||||
because if you set a default torch on layered snow, the torch will replace the snow and be
|
because if you set a default torch on layered snow, the torch will replace the snow and be
|
||||||
lit on the ground. If you were able to set a default torch *on* layered snow, the snow would
|
lit on the ground. If you were able to set a default torch *on* layered snow, the snow would
|
||||||
melt and the torch would become a dropped item.
|
melt and the torch would become a dropped item.
|
||||||
|
|
||||||
@ -256,7 +256,7 @@ local can_place_torch_on_top = function(pos)
|
|||||||
or minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z}).name == "default:snow" then
|
or minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z}).name == "default:snow" then
|
||||||
minetest.override_item("default:snow", {buildable_to = false,})
|
minetest.override_item("default:snow", {buildable_to = false,})
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
--]]
|
--]]
|
||||||
|
|
||||||
|
|
||||||
|
@ -47,7 +47,7 @@ There is one in each of the "stairsplus.register_all" sections.
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
-- First, let's run a check to see if MoreBlocks is installed; we're going to need it for the
|
-- First, let's run a check to see if MoreBlocks is installed; we're going to need it for the
|
||||||
-- next section of stairsplus stuff. ~LazyJ
|
-- next section of stairsplus stuff. ~LazyJ
|
||||||
|
|
||||||
if (minetest.get_modpath("moreblocks"))
|
if (minetest.get_modpath("moreblocks"))
|
||||||
@ -70,7 +70,7 @@ end
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
-- Leave commented out. Another, possible piece of the puzzle, as to why the placement of
|
-- Leave commented out. Another, possible piece of the puzzle, as to why the placement of
|
||||||
-- stairsplus nodes aren't recorded in the logs. Shelved till I can concentrate on it again.
|
-- stairsplus nodes aren't recorded in the logs. Shelved till I can concentrate on it again.
|
||||||
-- ~ LazyJ
|
-- ~ LazyJ
|
||||||
|
|
||||||
@ -134,7 +134,7 @@ end
|
|||||||
end
|
end
|
||||||
return itemstack
|
return itemstack
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Upside down slabs
|
-- Upside down slabs
|
||||||
if p0.y-1 == p1.y then
|
if p0.y-1 == p1.y then
|
||||||
-- Turn into full block if pointing at a existing slab
|
-- Turn into full block if pointing at a existing slab
|
||||||
@ -175,10 +175,10 @@ end
|
|||||||
|
|
||||||
|
|
||||||
--[[
|
--[[
|
||||||
Below, in the "groups" line there is a "melts" category. Back in the ABMs lua file, melting
|
Below, in the "groups" line there is a "melts" category. Back in the ABMs lua file, melting
|
||||||
code, melts=1 will produce a water_source when the full-sized snow/ice block is melted making
|
code, melts=1 will produce a water_source when the full-sized snow/ice block is melted making
|
||||||
a big, watery mess. melts=2 will produce a water_source only for a moment, then it changes back
|
a big, watery mess. melts=2 will produce a water_source only for a moment, then it changes back
|
||||||
to water_flowing and then dries-up and disappears. I gave these stairs/slabs/panels/microblocks
|
to water_flowing and then dries-up and disappears. I gave these stairs/slabs/panels/microblocks
|
||||||
a melts value of 2 instead of 1 because they are not full blocks.
|
a melts value of 2 instead of 1 because they are not full blocks.
|
||||||
|
|
||||||
~ LazyJ
|
~ LazyJ
|
||||||
@ -189,26 +189,26 @@ a melts value of 2 instead of 1 because they are not full blocks.
|
|||||||
local ndef = minetest.registered_nodes["default:ice"]
|
local ndef = minetest.registered_nodes["default:ice"]
|
||||||
local groups = {}
|
local groups = {}
|
||||||
for k, v in pairs(ndef.groups) do groups[k] = v end
|
for k, v in pairs(ndef.groups) do groups[k] = v end
|
||||||
|
|
||||||
stairsplus:register_all("moreblocks", "ice", "default:ice", {
|
stairsplus:register_all("moreblocks", "ice", "default:ice", {
|
||||||
description = ndef.description,
|
description = ndef.description,
|
||||||
paramtype2 = "facedir",
|
paramtype2 = "facedir",
|
||||||
-- Added "icemaker=1" in groups. This ties into the freezing
|
-- Added "icemaker=1" in groups. This ties into the freezing
|
||||||
-- function in the ABMs.lua file. ~ LazyJ
|
-- function in the ABMs.lua file. ~ LazyJ
|
||||||
groups = {cracky=1, crumbly=1, choppy=1, oddly_breakable_by_hand=1, melts=2, icemaker=1},
|
groups = {cracky=1, crumbly=1, choppy=1, oddly_breakable_by_hand=1, melts=2, icemaker=1},
|
||||||
sounds = default.node_sound_glass_defaults(),
|
sounds = default.node_sound_glass_defaults(),
|
||||||
tiles = ndef.tiles,
|
tiles = ndef.tiles,
|
||||||
-- Because of the "use_texture_alpha" line, that gives ice transparency, I couldn't combine
|
-- Because of the "use_texture_alpha" line, that gives ice transparency, I couldn't combine
|
||||||
-- default ice and default snowblocks in a list like MoreBlocks does. ~ LazyJ
|
-- default ice and default snowblocks in a list like MoreBlocks does. ~ LazyJ
|
||||||
use_texture_alpha = true,
|
use_texture_alpha = true,
|
||||||
sunlight_propagates = true,
|
sunlight_propagates = true,
|
||||||
-- This "on_place" line makes placing these nodes recorded in the logs.
|
-- This "on_place" line makes placing these nodes recorded in the logs.
|
||||||
-- Useful for investigating griefings and determining ownership
|
-- Useful for investigating griefings and determining ownership
|
||||||
-- BUT these nodes will nolonger auto-rotate into position. ~ LazyJ
|
-- BUT these nodes will nolonger auto-rotate into position. ~ LazyJ
|
||||||
|
|
||||||
--on_place = minetest.item_place,
|
--on_place = minetest.item_place,
|
||||||
|
|
||||||
-- The "on_construct" part below, thinking in terms of layers, dirt_with_snow could
|
-- The "on_construct" part below, thinking in terms of layers, dirt_with_snow could
|
||||||
-- also double as dirt_with_frost which adds subtlety to the winterscape. ~ LazyJ
|
-- also double as dirt_with_frost which adds subtlety to the winterscape. ~ LazyJ
|
||||||
on_construct = function(pos)
|
on_construct = function(pos)
|
||||||
pos.y = pos.y - 1
|
pos.y = pos.y - 1
|
||||||
@ -224,11 +224,11 @@ a melts value of 2 instead of 1 because they are not full blocks.
|
|||||||
local ndef = minetest.registered_nodes["default:snowblock"]
|
local ndef = minetest.registered_nodes["default:snowblock"]
|
||||||
local groups = {}
|
local groups = {}
|
||||||
for k, v in pairs(ndef.groups) do groups[k] = v end
|
for k, v in pairs(ndef.groups) do groups[k] = v end
|
||||||
|
|
||||||
stairsplus:register_all("moreblocks", "snowblock", "default:snowblock", {
|
stairsplus:register_all("moreblocks", "snowblock", "default:snowblock", {
|
||||||
description = ndef.description,
|
description = ndef.description,
|
||||||
paramtype2 = "facedir",
|
paramtype2 = "facedir",
|
||||||
-- Added "icemaker=1" in groups. This ties into the freezing function
|
-- Added "icemaker=1" in groups. This ties into the freezing function
|
||||||
-- in the ABMs.lua file. ~ LazyJ
|
-- in the ABMs.lua file. ~ LazyJ
|
||||||
groups = {cracky=3, crumbly=3, choppy=3, oddly_breakable_by_hand=3, melts=2, icemaker=1},
|
groups = {cracky=3, crumbly=3, choppy=3, oddly_breakable_by_hand=3, melts=2, icemaker=1},
|
||||||
tiles = ndef.tiles,
|
tiles = ndef.tiles,
|
||||||
@ -244,8 +244,8 @@ a melts value of 2 instead of 1 because they are not full blocks.
|
|||||||
-- BUT these nodes will nolonger auto-rotate into position. ~ LazyJ
|
-- BUT these nodes will nolonger auto-rotate into position. ~ LazyJ
|
||||||
|
|
||||||
--on_place = minetest.item_place,
|
--on_place = minetest.item_place,
|
||||||
|
|
||||||
-- The "on_construct" part below, thinking in terms of layers,
|
-- The "on_construct" part below, thinking in terms of layers,
|
||||||
-- dirt_with_snow could also double as dirt_with_frost
|
-- dirt_with_snow could also double as dirt_with_frost
|
||||||
-- which adds subtlety to the winterscape. ~ LazyJ
|
-- which adds subtlety to the winterscape. ~ LazyJ
|
||||||
on_construct = function(pos)
|
on_construct = function(pos)
|
||||||
@ -313,7 +313,7 @@ for _, name in pairs(snow_nodes) do
|
|||||||
|
|
||||||
-- Picking up were we left off... ~ LazyJ
|
-- Picking up were we left off... ~ LazyJ
|
||||||
|
|
||||||
-- The "on_construct" part below, thinking in terms of layers, dirt_with_snow could
|
-- The "on_construct" part below, thinking in terms of layers, dirt_with_snow could
|
||||||
-- also double as dirt_with_frost which adds subtlety to the winterscape. ~ LazyJ
|
-- also double as dirt_with_frost which adds subtlety to the winterscape. ~ LazyJ
|
||||||
on_construct = function(pos)
|
on_construct = function(pos)
|
||||||
pos.y = pos.y - 1
|
pos.y = pos.y - 1
|
||||||
@ -336,7 +336,7 @@ for _, name in pairs(snow_nodes) do
|
|||||||
})
|
})
|
||||||
end
|
end
|
||||||
|
|
||||||
else -- from clear up at the top, the MoreBlocks check. "Else", if MoreBlocks wasn't found, skip
|
else -- from clear up at the top, the MoreBlocks check. "Else", if MoreBlocks wasn't found, skip
|
||||||
-- down to here, "return" nothing and "end" this script. ~ LazyJ
|
-- down to here, "return" nothing and "end" this script. ~ LazyJ
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
Loading…
Reference in New Issue
Block a user