minetest_hbarmor/init.lua

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hud = {}
-- HUD statbar values
hud.armor = {}
hud.armor_out = {}
-- HUD item ids
local armor_hud = {}
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local armor_hud_bg = {}
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HUD_TICK = 0.1
--load custom settings
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local set = io.open(minetest.get_modpath("hbarmor").."/hud.conf", "r")
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if set then
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dofile(minetest.get_modpath("hbarmor").."/hud.conf")
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set:close()
end
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local must_hide = function(playername, arm)
return ((not armor.def[playername].count or armor.def[playername].count == 0) and arm == 0)
end
local arm_printable = function(arm)
return math.ceil(math.floor(arm+0.5))
end
local function custom_hud(player)
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local name = player:get_player_name()
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if minetest.setting_getbool("enable_damage") then
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local arm = tonumber(hud.armor[name])
if not arm then arm = 0 end
local hide = must_hide(name, arm)
hb.init_hudbar(player, "armor", arm_printable(arm), nil, nil, hide)
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end
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end
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--register and define armor HUD bar
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hb.register_hudbar("armor", 0xFFFFFF, "Armor", { icon = "hbarmor_icon.png", bar = "hbarmor_bar.png" }, 0, 100, true, "%s: %d%%")
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--needs to be defined for older version of 3darmor
function hud.set_armor()
end
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dofile(minetest.get_modpath("hbarmor").."/armor.lua")
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-- update hud elemtens if value has changed
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local function update_hud(player)
local name = player:get_player_name()
--armor
local arm_out = tonumber(hud.armor_out[name])
if not arm_out then arm_out = 0 end
local arm = tonumber(hud.armor[name])
if not arm then arm = 0 end
if arm_out ~= arm then
hud.armor_out[name] = arm
-- hide armor bar completely when there is none
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if must_hide(name, arm) then
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hb.hide_hudbar(player, "armor")
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else
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hb.unhide_hudbar(player, "armor")
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end
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hb.change_hudbar(player, "armor", arm_printable(arm))
end
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end
minetest.register_on_joinplayer(function(player)
local name = player:get_player_name()
hud.armor[name] = 0
hud.armor_out[name] = 0
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custom_hud(player)
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end)
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minetest.register_on_respawnplayer(function(player)
end)
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local main_timer = 0
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local timer = 0
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minetest.register_globalstep(function(dtime)
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main_timer = main_timer + dtime
timer = timer + dtime
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if main_timer > HUD_TICK or timer > 4 then
if main_timer > HUD_TICK then main_timer = 0 end
for _,player in ipairs(minetest.get_connected_players()) do
local name = player:get_player_name()
-- only proceed if damage is enabled
if minetest.setting_getbool("enable_damage") then
hud.get_armor(player)
-- update all hud elements
update_hud(player)
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end
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end
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end
if timer > 4 then timer = 0 end
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end)