forked from mtcontrib/minetest_hbarmor
Display armor level via HUD bar
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31fa8317e8
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28
init.lua
28
init.lua
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@ -21,27 +21,13 @@ local function custom_hud(player)
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local name = player:get_player_name()
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if minetest.setting_getbool("enable_damage") then
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armor_hud_bg[name] = player:hud_add({
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hud_elem_type = "statbar",
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position = HUD_ARMOR_POS,
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size = HUD_SIZE,
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text = "hud_armor_bg.png",
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number = 0,
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alignment = {x=-1,y=-1},
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offset = HUD_ARMOR_OFFSET,
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})
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armor_hud[name] = player:hud_add({
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hud_elem_type = "statbar",
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position = HUD_ARMOR_POS,
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size = HUD_SIZE,
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text = "hud_armor_fg.png",
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number = 0,
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alignment = {x=-1,y=-1},
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offset = HUD_ARMOR_OFFSET,
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})
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hb.init_hudbar(player, "armor")
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end
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end
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--register and define armor HUD bar
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hb.register_hudbar("armor", 0xFFFFFF, "Armor", { icon = "hbarmor_icon.png", bar = "hbarmor_bar.png" }, 0, 20, false, "%s: %d/%d")
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--needs to be defined for older version of 3darmor
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function hud.set_armor()
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end
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@ -59,12 +45,12 @@ local function update_hud(player)
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if not arm then arm = 0 end
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if arm_out ~= arm then
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hud.armor_out[name] = arm
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player:hud_change(armor_hud[name], "number", arm)
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hb.change_hudbar(player, "armor", arm)
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-- hide armor bar completely when there is none
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if (not armor.def[name].count or armor.def[name].count == 0) and arm == 0 then
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player:hud_change(armor_hud_bg[name], "number", 0)
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hb.hide_hudbar(player, "armor")
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else
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player:hud_change(armor_hud_bg[name], "number", 20)
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hb.unhide_hudbar(player, "armor")
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end
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end
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end
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BIN
textures/hbarmor_bar.png
Normal file
BIN
textures/hbarmor_bar.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 2.7 KiB |
Before Width: | Height: | Size: 3.1 KiB After Width: | Height: | Size: 3.1 KiB |
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