forked from mtcontrib/minetest_hbarmor
More cleanup
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13
init.lua
13
init.lua
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@ -77,21 +77,16 @@ minetest.register_on_leaveplayer(function(player)
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hud.player_active[name] = false
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end)
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minetest.register_on_respawnplayer(function(player)
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end)
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local main_timer = 0
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local timer = 0
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minetest.register_globalstep(function(dtime)
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main_timer = main_timer + dtime
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timer = timer + dtime
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if main_timer > HUD_TICK or timer > 4 then
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if main_timer > HUD_TICK then main_timer = 0 end
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for _,player in ipairs(minetest.get_connected_players()) do
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local name = player:get_player_name()
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-- only proceed if damage is enabled
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if minetest.setting_getbool("enable_damage") then
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if minetest.setting_getbool("enable_damage") then
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if main_timer > HUD_TICK then main_timer = 0 end
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for _,player in ipairs(minetest.get_connected_players()) do
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local name = player:get_player_name()
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if hud.player_active[name] == true then
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hud.get_armor(player)
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