Version MFF.

This commit is contained in:
sys4-fr 2018-09-07 22:12:13 +02:00
parent 4e955bef42
commit 9d41c0f34d
9 changed files with 17 additions and 23 deletions

1
README.txt Normal file → Executable file
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@ -35,7 +35,6 @@ Dependencies:
License of textures:
--------------------
hbarmor_icon.png - Stu (CC BY-SA 3.0), modified by BlockMen
hbarmor_bgicon.png - Stu (CC BY-SA 3.0), modified by BlockMen
hbarmor_bar.png - Wuzzy (WTFPL)

2
armor.lua Normal file → Executable file
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@ -21,7 +21,7 @@ end
function hbarmor.set_armor(player_name, ges_state, items)
local max_items = 4
if items == 5 then
if items == 5 then
max_items = items
end
local max = max_items * 65535

0
changelog.txt Normal file → Executable file
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0
depends.txt Normal file → Executable file
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0
hbarmor.conf.example Normal file → Executable file
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37
init.lua Normal file → Executable file
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@ -16,7 +16,7 @@ hbarmor.autohide = true
--load custom settings
local set = io.open(minetest.get_modpath("hbarmor").."/hbarmor.conf", "r")
if set then
if set then
dofile(minetest.get_modpath("hbarmor").."/hbarmor.conf")
set:close()
end
@ -50,7 +50,7 @@ local function custom_hud(player)
end
--register and define armor HUD bar
hb.register_hudbar("armor", 0xFFFFFF, "Armor", { icon = "hbarmor_icon.png", bgicon = "hbarmor_bgicon.png", bar = "hbarmor_bar.png" }, 0, 100, hbarmor.autohide, "%s: %d%%")
hb.register_hudbar("armor", 0xFFFFFF, "Armor", { icon = "hbarmor_icon.png", bar = "hbarmor_bar.png" }, 0, 100, hbarmor.autohide, "%s: %d%%")
dofile(minetest.get_modpath("hbarmor").."/armor.lua")
@ -88,26 +88,21 @@ minetest.register_on_leaveplayer(function(player)
hbarmor.player_active[name] = false
end)
local main_timer = 0
local timer = 0
minetest.register_globalstep(function(dtime)
main_timer = main_timer + dtime
timer = timer + dtime
if main_timer > hbarmor.tick or timer > 4 then
if minetest.setting_getbool("enable_damage") then
if main_timer > hbarmor.tick then main_timer = 0 end
for _,player in ipairs(minetest.get_connected_players()) do
local name = player:get_player_name()
if hbarmor.player_active[name] == true then
local ret = hbarmor.get_armor(player)
if ret == false then
minetest.log("error", "[hbarmor] Call to hbarmor.get_armor in globalstep returned with false!")
end
-- update all hud elements
update_hud(player)
local function hbarmor_step()
if minetest.setting_getbool("enable_damage") then
for _,player in ipairs(minetest.get_connected_players()) do
local name = player:get_player_name()
if hbarmor.player_active[name] == true then
local ret = hbarmor.get_armor(player)
if ret == false then
minetest.log("error", "[hbarmor] Call to hbarmor.get_armor in step returned with false!")
end
-- update all hud elements
update_hud(player)
end
end
end
if timer > 4 then timer = 0 end
end)
minetest.after(hbarmor.tick, hbarmor_step)
end
minetest.after(0, hbarmor_step)

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