Enable builtin drowning

This commit is contained in:
BlockMen 2013-07-20 22:07:24 +02:00
parent 98b1e097b7
commit bc44390984
6 changed files with 54 additions and 52 deletions

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@ -1,12 +1,9 @@
Minetest mod "Better HUD"
=========================
version: 0.3 Beta
version: 0.4 Beta
License of source code: WTFPL
-----------------------------
- "Disable Drowning" [no_drowning], PilzAdam
everything else:
(c) Copyright BlockMen (2013)
@ -17,6 +14,7 @@ hud_heart_bg.png - celeron55 (CC BY-SA 3.0), modified by BlockMen
hud_hunger_fg.png - PilzAdam (WTFPL), modified by BlockMen
hud_hunger_bg.png - PilzAdam (WTFPL), modified by BlockMen
wieldhand.png (from character.png) - Jordach (CC BY-SA 3.0), modified by BlockMen
hud_air_fg.png - kaeza (WTFPL), modified by BlockMen
everything else is WTFPL:
(c) Copyright BlockMen (2013)
@ -31,13 +29,11 @@ http://sam.zoy.org/wtfpl/COPYING for more details.
Using the mod:
--------------
This mod changes the HUD of Minetest. It adds a costum crosshair, a improved health bar and a more fancy inventory bar.
This mod changes the HUD of Minetest. It adds a costum crosshair, a improved health bar, breath bar and a more fancy inventory bar.
Also it adds hunger to the game and and hunger bar to the HUD.
Furthermore it disables the current way of drowning (credits go to PilzAdam) and it will have an LUA-based drowing next versions.
You can create a "hud.conf" to costumize the positions of health and hunger bar. Take a look at "hud.conf.example" to get more infos.
You can create a "hud.conf" to costumize the positions of health, hunger and breath bar. Take a look at "hud.conf.example" to get more infos.
Hunger:
This mod adds hunger to the game. You can disable this by setting "HUD_HUNGER_ENABLE = false" in "hud.conf".

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@ -23,3 +23,7 @@
----------
- added fancy borders of hud inventory bar (only for screenheight <= 1280)
0.4 Beta
----------
- enabled drowning

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@ -9,8 +9,6 @@
HUD_ENABLE_HUNGER = true --enables/disables hunger
HUD_HUNGER_TICK = 300 --sets time for loosing 1/2 bread (of 10) (in seconds)
HUD_DISABLE_DROWNING = true --needed for costum breath bar postion
HUD_ENABLE_FANCY_INVBAR = true --enables/disables fancy hud inventory border(s)
@ -21,7 +19,7 @@ HUD_CROSSHAIR_POS = {x=0.5, y=0.5} --recommended to be 0.5,0.5 (centered)
--!NOTICE!--
-- >>if damage is disabled neither health bar nor hunger bar is shown
-- >>if damage is disabled neither health bar nor hunger bar or breath bar is shown
--
-- health bar
@ -38,3 +36,6 @@ HUD_HUNGER_OFFSET = {x=-175,y=30} --offset in pixel
--
-- breath bar
--
HUD_AIR_POS = {x=0.5,y=1} --min 0, max 1
HUD_AIR_OFFSET = {x=15,y=-75} --offset in pixel

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@ -3,14 +3,12 @@ hud = {}
local health_hud = {}
hud.hunger = {}
local hunger_hud = {}
hud.air = {}
local air_hud = {}
local inv_hud = {}
local SAVE_INTERVAL = 0.5*60--currently useless
--default settings
HUD_DISABLE_DROWNING = true
HUD_ENABLE_HUNGER = minetest.setting_getbool("enable_damage")
HUD_HUNGER_TICK = 300
HUD_CROSSHAIR_POS = {x=0.5, y=0.5}
@ -18,18 +16,23 @@ HUD_HEALTH_POS = {x=0.5,y=1}
HUD_HEALTH_OFFSET = {x=-175,y=-60}
HUD_HUNGER_POS = {x=0.5,y=1}
HUD_HUNGER_OFFSET = {x=15,y=-60}
HUD_AIR_POS = {x=0.5,y=1}
HUD_AIR_OFFSET = {x=15,y=-75}
HUD_ENABLE_FANCY_INVBAR = true
HUD_INVBAR_POS = {x=0.5,y=1}
HUD_INVBAR_OFFSET = {x=0,y=-16}
--load costum settings
local set = io.open(minetest.get_modpath("hud").."/hud.conf", "r")
if set then dofile(minetest.get_modpath("hud").."/hud.conf") end
if set then
dofile(minetest.get_modpath("hud").."/hud.conf")
set:close()
end
--minetest.after(SAVE_INTERVAL, timer, SAVE_INTERVAL)
local function hide_builtin(player)
player:hud_set_flags({crosshair = false, hotbar = true, healthbar = false, wielditem = true, breathbar = HUD_DISABLE_DROWNING})
player:hud_set_flags({crosshair = false, hotbar = true, healthbar = false, wielditem = true, breathbar = false})
end
@ -102,6 +105,17 @@ local function costum_hud(player)
alignment = {x=-1,y=-1},
offset = HUD_HEALTH_OFFSET,
})
--air
air_hud[player:get_player_name()] = player:hud_add({
hud_elem_type = "statbar",
position = HUD_AIR_POS,
scale = {x=1, y=1},
text = "hud_air_fg.png",
number = 20,
alignment = {x=-1,y=-1},
offset = HUD_AIR_OFFSET,
})
end
end
@ -116,7 +130,13 @@ local function update_hud(player)
player:hud_change(hunger_hud[player:get_player_name()], "number", h)
end
local function update_inv(player)
local function update_fast(player)
--air
local air = player:get_breath()*2
if player:get_breath() >= 11 then air = 0 end
player:hud_change(air_hud[player:get_player_name()], "number", air)
--hotbar
if HUD_ENABLE_FANCY_INVBAR then
if inv_hud[player:get_player_name()] ~= nil then player:hud_remove(inv_hud[player:get_player_name()]) end
inv_hud[player:get_player_name()] = player:hud_add({
hud_elem_type = "image",
@ -126,6 +146,7 @@ local function update_inv(player)
offset = {x=-127+36*(player:get_wield_index()-1),y=-18},
})
end
end
function hud.save_hunger(player)
@ -168,19 +189,15 @@ minetest.register_on_joinplayer(function(player)
end)
end)
local tick = 0
local timer = 0
local timer2 = 0
minetest.after(2.5, function()
if minetest.setting_getbool("enable_damage") then
minetest.register_globalstep(function(dtime)
tick = tick + dtime
--if tick<0.5 then return end
--tick = 0
timer = timer + dtime
timer2 = timer2 + dtime
for _,player in ipairs(minetest.get_connected_players()) do
if HUD_ENABLE_FANCY_INVBAR then update_inv(player) end
update_fast(player)
local h = tonumber(hud.hunger[player:get_player_name()])
if HUD_ENABLE_HUNGER and timer > 4 then
if h>=16 then
@ -205,4 +222,3 @@ end
end)
if HUD_ENABLE_HUNGER then dofile(minetest.get_modpath("hud").."/hunger.lua") end
if HUD_DISABLE_DROWNING then dofile(minetest.get_modpath("hud").."/no_drowning.lua") end

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@ -1,15 +0,0 @@
local function drwn_overwrite(name)
local table = minetest.registered_nodes[name]
local table2 = {}
for i,v in pairs(table) do
table2[i] = v
end
table2.drowning = false
table2.hud_drowning = true
minetest.register_node(":"..name, table2)
end
drwn_overwrite("default:water_source")
drwn_overwrite("default:water_flowing")
drwn_overwrite("default:lava_source")
drwn_overwrite("default:lava_flowing")

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