Send statbar values only to client when changed

This commit is contained in:
BlockMen 2014-04-06 16:33:38 +02:00
parent c8c79bc275
commit ff9a290810
1 changed files with 72 additions and 28 deletions

100
init.lua
View File

@ -1,10 +1,17 @@
hud = {}
local health_hud = {}
-- HUD statbar values
hud.health = {}
hud.hunger = {}
hud.air = {}
hud.armor = {}
hud.hunger_out = {}
hud.armor_out = {}
-- HUD item ids
local health_hud = {}
local hunger_hud = {}
local air_hud = {}
hud.armor = {}
local armor_hud = {}
local SAVE_INTERVAL = 0.5*60--currently useless
@ -129,7 +136,7 @@ local function costum_hud(player)
end
--needs to be set always(for 3darmor)
--needs to be defined for older version of 3darmor
function hud.set_armor()
end
@ -137,22 +144,42 @@ end
if HUD_ENABLE_HUNGER then dofile(minetest.get_modpath("hud").."/hunger.lua") end
if HUD_SHOW_ARMOR then dofile(minetest.get_modpath("hud").."/armor.lua") end
-- update hud elemtens if value has changed
local function update_hud(player)
local name = player:get_player_name()
--air
local air = player:get_breath()*2
if player:get_breath() > 10 then air = 0 end
player:hud_change(air_hud[player:get_player_name()], "number", air)
local air = tonumber(hud.air[name])
if player:get_breath() ~= air then
air = player:get_breath()
hud.air[name] = air
if air > 10 then air = 0 end
player:hud_change(air_hud[name], "number", air*2)
end
--health
player:hud_change(health_hud[player:get_player_name()], "number", player:get_hp())
local hp = tonumber(hud.health[name])
if player:get_hp() ~= hp then
hp = player:get_hp()
hud.health[name] = hp
player:hud_change(health_hud[name], "number", hp)
end
--armor
local arm = tonumber(hud.armor[player:get_player_name()])
local arm_out = tonumber(hud.armor_out[name])
if not arm_out then arm_out = 0 end
local arm = tonumber(hud.armor[name])
if not arm then arm = 0 end
player:hud_change(armor_hud[player:get_player_name()], "number", arm)
if arm_out ~= arm then
hud.armor_out[name] = arm
player:hud_change(armor_hud[name], "number", arm)
end
--hunger
local h = tonumber(hud.hunger[player:get_player_name()])
if h>20 then h=20 end
player:hud_change(hunger_hud[player:get_player_name()], "number", h)
local h_out = tonumber(hud.hunger_out[name])
local h = tonumber(hud.hunger[name])
if h_out ~= h then
hud.hunger_out[name] = h
-- bar should not have more than 10 icons
if h>20 then h=20 end
player:hud_change(hunger_hud[name], "number", h)
end
end
local function timer(interval, player)
@ -163,11 +190,17 @@ local function timer(interval, player)
end
minetest.register_on_joinplayer(function(player)
hud.armor[player:get_player_name()] = 0
if HUD_ENABLE_HUNGER then hud.hunger[player:get_player_name()] = hud.load_hunger(player) end
if not hud.hunger[player:get_player_name()] then
hud.hunger[player:get_player_name()] = 20
local name = player:get_player_name()
hud.health[name] = player:get_hp()
local air = player:get_breath()
hud.air[name] = air
if HUD_ENABLE_HUNGER then hud.hunger[name] = hud.load_hunger(player) end
if not hud.hunger[name] then
hud.hunger[name] = 20
end
hud.hunger_out[name] = hud.hunger[name]
hud.armor[name] = 0
hud.armor_out[name] = 0
minetest.after(0.5, function()
hide_builtin(player)
costum_hud(player)
@ -189,27 +222,38 @@ minetest.after(2.5, function()
timer = timer + dtime
timer2 = timer2 + dtime
for _,player in ipairs(minetest.get_connected_players()) do
local name = player:get_player_name()
-- only proceed if damage is enabled
if minetest.setting_getbool("enable_damage") then
local h = tonumber(hud.hunger[player:get_player_name()])
local h = tonumber(hud.hunger[name])
local hp = player:get_hp()
if HUD_ENABLE_HUNGER and timer > 4 then
if h>=16 and player:get_hp() > 0 then
player:set_hp(player:get_hp()+1)
elseif h<=1 and minetest.setting_getbool("enable_damage") then
if player:get_hp()-1 >= 1 then player:set_hp(player:get_hp()-1) end
-- heal player by 1 hp if not dead and saturation is > 15 (of 30)
if h > 15 and hp > 0 then
player:set_hp(hp+1)
-- or damage player by 1 hp if saturation is < 2 (of 30) and player would not die
elseif h <= 1 and minetest.setting_getbool("enable_damage") then
if hp-1 >= 1 then player:set_hp(hp-1) end
end
end
if HUD_ENABLE_HUNGER and timer2>HUD_HUNGER_TICK then
if h>1 then
h=h-1
hud.hunger[player:get_player_name()]=h
-- lower saturation by 1 point after xx seconds
if HUD_ENABLE_HUNGER and timer2 > HUD_HUNGER_TICK then
if h > 1 then
h = h-1
hud.hunger[name] = h
hud.save_hunger(player)
end
end
-- update current armor level
if HUD_SHOW_ARMOR then hud.get_armor(player) end
-- update all hud elements
update_hud(player)
end
end
if timer>4 then timer=0 end
if timer2>HUD_HUNGER_TICK then timer2=0 end
if timer > 4 then timer = 0 end
if timer2 > HUD_HUNGER_TICK then timer2 = 0 end
end)
end)