Allow hud.change_hudbar to change only one or no value of both

This commit is contained in:
Wuzzy 2015-02-09 23:13:33 +01:00
parent 28551721f4
commit 79997659d9
2 changed files with 19 additions and 3 deletions

4
API.md
View File

@ -104,7 +104,9 @@ After a HUD bar has been added, you can change the current and maximum value on
You use the function `hud.change_hudbar` for this.
### `hud.change_hudbar(player, identifier, new_value, new_max_value)`
Changes the values of. If
Changes the values of an initialized HUD bar for a certain player. `new_value` and `new_max_value`
can be `nil`; if one of them is `nil`, that means the value is unchanged. If both values
are `nil`, this function is a no-op.
#### Parameters
* `player`: `ObjectRef` of the player to which the HUD bar belongs to

View File

@ -156,10 +156,24 @@ function hud.init_hudbar(player, identifier, start_value, start_max)
end
function hud.change_hudbar(player, identifier, new_value, new_max_value)
if new_value == nil and new_max_value == nil then
return
end
local name = player:get_player_name()
local hudtable = hud.get_hudtable(identifier)
hudtable.hudstate[name].value = new_value
hudtable.hudstate[name].max = new_max_value
if new_value ~= nil then
hudtable.hudstate[name].value = new_value
else
new_value = hudtable.hudstate[name].value
end
if new_max_value ~= nil then
hudtable.hudstate[name].max = new_max_value
else
new_max_value = hudtable.hudstate[name].max
end
if hudtable.hudstate[name].hidden == false then
if hudtable.hudstate[name].max == 0 then
player:hud_change(hudtable.hudids[name].bg, "scale", {x=0,y=0})