Version MFF.
40
API.md
Normal file → Executable file
@ -1,4 +1,4 @@
|
||||
API documentation for the HUD bars mod 1.2.1
|
||||
API documentation for the HUD bars mod 1.4.1
|
||||
============================================
|
||||
|
||||
## Introduction
|
||||
@ -50,8 +50,9 @@ This function registers a new custom HUD bar definition to the HUD bars mod, so
|
||||
and unhidden on a per-player basis.
|
||||
Note this does not yet display the HUD bar.
|
||||
|
||||
The HUD bars will be displayed in a “first come, first serve” order. This mod does not allow fow a custom order or a way to set it
|
||||
manually in a reliable way.
|
||||
The HUD bars will be displayed in a “first come, first serve” order. This API does not allow fow a custom order or a way to set it
|
||||
manually in a reliable way. However, you can use the setting `hudbars_sorting` for this. See the advanced setting menu in Minetest
|
||||
for more information.
|
||||
|
||||
|
||||
#### Parameters
|
||||
@ -99,22 +100,39 @@ Always `nil`.
|
||||
|
||||
|
||||
## Modifying a HUD bar
|
||||
After a HUD bar has been added, you can change the current and maximum value on a per-player basis.
|
||||
After a HUD bar has been added, you can change the current and maximum value and other attributes on a per-player basis.
|
||||
You use the function `hb.change_hudbar` for this.
|
||||
|
||||
### `hb.change_hudbar(player, identifier, new_value, new_max_value)`
|
||||
Changes the values of an initialized HUD bar for a certain player. `new_value` and `new_max_value`
|
||||
can be `nil`; if one of them is `nil`, that means the value is unchanged. If both values
|
||||
are `nil`, this function is a no-op.
|
||||
This function also tries minimize the amount of calls to `hud_change` of the Minetest Lua API, and
|
||||
therefore, network traffic. `hud_change` is only called if it is actually needed, i.e. when the
|
||||
actual length of the bar or the displayed string changed, so you do not have to worry about it.
|
||||
### `hb.change_hudbar(player, identifier, new_value, new_max_value, new_icon, new_bgicon, new_bar, new_label, new_text_color)`
|
||||
Changes the values and the appearance of an initialized HUD bar for a certain player. `new_value`
|
||||
and `new_max_value` are the most important parameters as they specify the new current and maximum new values, you do not need
|
||||
to worry too much about the other parameters.
|
||||
|
||||
The following parameters are less important and provided for styling the HUD bar after registration (if
|
||||
this is desired). The “styling” parameters parallel the parameters of `hb.register_hudbar`. It is
|
||||
recommended to not change the style of a HUD bar too often as this can be distracting or confusing
|
||||
for players.
|
||||
|
||||
`new_value`, `new_max_value` `new_icon`, `new_bgicon`, `new_bar`, `new_label` and `new_text_color` can be
|
||||
`nil`; if one of them is `nil`, that means the value is unchanged. If all those values are `nil`, this
|
||||
function is a no-op.
|
||||
|
||||
This function tries to minimize the amount of calls to `hud_change` of the Minetest Lua API
|
||||
(and thus, network traffic), when you only change the value and/or maximum value. In this case,
|
||||
`hud_change` is only called if it is actually needed, e.g. when the actual length of the bar
|
||||
or the displayed string changed, so you do not have to worry about it. There is, however, no
|
||||
such network optimization for the “styling” parameters, so keep this in mind.
|
||||
|
||||
#### Parameters
|
||||
* `player`: `ObjectRef` of the player to which the HUD bar belongs to
|
||||
* `identifier`: The identifier of the HUD bar type to change, as specified in `hb.register_hudbar`.
|
||||
* `new_value`: The new current value of the HUD bar
|
||||
* `new_max_value`: The new maximum value of the HUD bar
|
||||
* `new_icon`: File name of the new icon
|
||||
* `new_bgicon`: File name of the new background icon for the modern-style statbar
|
||||
* `new_bar`: File name of the new bar segment image
|
||||
* `new_label`: A new text label of the HUD bar. Note the format string still applies
|
||||
* `new_text_color`: A 3-octet number defining the new color of the text.
|
||||
|
||||
#### Return value
|
||||
Always `nil`.
|
||||
|
0
README.txt
Normal file → Executable file
17
changelog.txt
Normal file → Executable file
@ -64,3 +64,20 @@ as of version 2.0.0 of the standard <http://semver.org/>.
|
||||
1.2.1
|
||||
-----
|
||||
- Fix crash when enable_damage is changed in mid-game
|
||||
|
||||
1.3.0
|
||||
-----
|
||||
- Make all settings avaialbe in Minetest's advanced settings menu
|
||||
- Fix HUD bars overlap when both hudbars_tick and hudbars_vmargin were set
|
||||
- Use Markdown syntax in readme file
|
||||
- Fix some factual mistakes in readme file
|
||||
- Add metadata: mod.conf, description.txt, screenshot.png
|
||||
|
||||
1.4.0
|
||||
-----
|
||||
- Allow to change HUD bar images and label after it has been registered
|
||||
- Minor API.md correction
|
||||
|
||||
1.4.1
|
||||
-----
|
||||
- Fix bug in hb.change_hudbar being a no-op if new_value and new_max value are nil
|
||||
|
2
depends.txt
Normal file → Executable file
@ -0,0 +1,2 @@
|
||||
default
|
||||
intllib?
|
1
description.txt
Normal file
@ -0,0 +1 @@
|
||||
Replaces the health and breath symbols in the HUD by “progress bars” and shows exact values. Other mods can add more progress bars for custom player stats.
|
10
hudbars.conf
Executable file
@ -0,0 +1,10 @@
|
||||
-- if custom==true, use custom position
|
||||
-- X 0=left, 1=right
|
||||
--Y 0,1,2 = down--> up
|
||||
hb.settings.custom.custom = true
|
||||
hb.settings.custom.health = { x = 0, y = 0 }
|
||||
hb.settings.custom.satiation = { x = 0, y = 1 }
|
||||
hb.settings.custom.sprint = { x = 1, y = 1 }
|
||||
hb.settings.custom.mana = { x = 1, y = 0 }
|
||||
hb.settings.custom.armor = { x = 1, y = 2 }
|
||||
hb.settings.custom.breath = { x = 0, y = 2 }
|
142
init.lua
@ -1,3 +1,11 @@
|
||||
local S
|
||||
if (minetest.get_modpath("intllib")) then
|
||||
dofile(minetest.get_modpath("intllib").."/intllib.lua")
|
||||
S = intllib.Getter(minetest.get_current_modname())
|
||||
else
|
||||
S = function ( s ) return s end
|
||||
end
|
||||
|
||||
hb = {}
|
||||
|
||||
hb.hudtables = {}
|
||||
@ -59,23 +67,12 @@ hb.settings.start_offset_left.y = hb.load_setting("hudbars_start_offset_left_y",
|
||||
hb.settings.start_offset_right.x = hb.load_setting("hudbars_start_offset_right_x", "number", 15)
|
||||
hb.settings.start_offset_right.y = hb.load_setting("hudbars_start_offset_right_y", "number", -86)
|
||||
|
||||
hb.settings.vmargin = hb.load_setting("hudbars_tick", "number", 24)
|
||||
hb.settings.tick = hb.load_setting("hudbars_tick", "number", 0.1)
|
||||
hb.settings.vmargin = hb.load_setting("hudbars_vmargin", "number", 24)
|
||||
hb.settings.tick = hb.load_setting("hudbars_tick", "number", 0.4)
|
||||
|
||||
-- experimental setting: Changing this setting is not officially supported, do NOT rely on it!
|
||||
hb.settings.forceload_default_hudbars = hb.load_setting("hudbars_forceload_default_hudbars", "bool", true)
|
||||
|
||||
--[[
|
||||
- hudbars_alignment_pattern: This setting changes the way the HUD bars are ordered on the display. You can choose
|
||||
between a zig-zag pattern or a vertically stacked pattern.
|
||||
The following values are allowed:
|
||||
zigzag: Starting from the left bottom, the next is right from the first,
|
||||
the next is above the first, the next is right of the third, etc.
|
||||
This is the default.
|
||||
stack_up: The HUD bars are stacked vertically, going upwards.
|
||||
stack_down: The HUD bars are stacked vertically, going downwards.
|
||||
]]
|
||||
|
||||
-- Misc. settings
|
||||
hb.settings.alignment_pattern = hb.load_setting("hudbars_alignment_pattern", "string", "zigzag", {"zigzag", "stack_up", "stack_down"})
|
||||
hb.settings.bar_type = hb.load_setting("hudbars_bar_type", "string", "progress_bar", {"progress_bar", "statbar_classic", "statbar_modern"})
|
||||
@ -95,7 +92,7 @@ else
|
||||
end
|
||||
|
||||
-- Table which contains all players with active default HUD bars (only for internal use)
|
||||
hb.players = {}
|
||||
--hb.players = {}
|
||||
|
||||
function hb.value_to_barlength(value, max)
|
||||
if max == 0 then
|
||||
@ -167,7 +164,7 @@ function hb.register_hudbar(identifier, text_color, label, textures, default_sta
|
||||
end
|
||||
end
|
||||
if format_string == nil then
|
||||
format_string = "%s: %d/%d"
|
||||
format_string = S("%s: %d/%d")
|
||||
end
|
||||
|
||||
hudtable.add_all = function(player, hudtable, start_value, start_max, start_hidden)
|
||||
@ -177,7 +174,7 @@ function hb.register_hudbar(identifier, text_color, label, textures, default_sta
|
||||
local ids = {}
|
||||
local state = {}
|
||||
local name = player:get_player_name()
|
||||
local bgscale, iconscale, text, barnumber
|
||||
local bgscale, iconscale, text, barnumber, bgiconnumber
|
||||
if start_max == 0 or start_hidden then
|
||||
bgscale = { x=0, y=0 }
|
||||
else
|
||||
@ -186,10 +183,12 @@ function hb.register_hudbar(identifier, text_color, label, textures, default_sta
|
||||
if start_hidden then
|
||||
iconscale = { x=0, y=0 }
|
||||
barnumber = 0
|
||||
bgiconnumber = 0
|
||||
text = ""
|
||||
else
|
||||
iconscale = { x=1, y=1 }
|
||||
barnumber = hb.value_to_barlength(start_value, start_max)
|
||||
bgiconnumber = hb.settings.statbar_length
|
||||
text = string.format(format_string, label, start_value, start_max)
|
||||
end
|
||||
if hb.settings.bar_type == "progress_bar" then
|
||||
@ -216,9 +215,8 @@ function hb.register_hudbar(identifier, text_color, label, textures, default_sta
|
||||
ids.bg = player:hud_add({
|
||||
hud_elem_type = "statbar",
|
||||
position = pos,
|
||||
scale = bgscale,
|
||||
text = textures.bgicon,
|
||||
number = hb.settings.statbar_length,
|
||||
number = bgiconnumber,
|
||||
alignment = {x=-1,y=-1},
|
||||
offset = { x = offset.x, y = offset.y },
|
||||
})
|
||||
@ -237,6 +235,7 @@ function hb.register_hudbar(identifier, text_color, label, textures, default_sta
|
||||
number = barnumber,
|
||||
alignment = {x=-1,y=-1},
|
||||
offset = offset,
|
||||
size = "",
|
||||
})
|
||||
if hb.settings.bar_type == "progress_bar" then
|
||||
ids.text = player:hud_add({
|
||||
@ -246,7 +245,7 @@ function hb.register_hudbar(identifier, text_color, label, textures, default_sta
|
||||
alignment = {x=1,y=1},
|
||||
number = text_color,
|
||||
direction = 0,
|
||||
offset = { x = offset.x + 2, y = offset.y },
|
||||
offset = { x = offset.x + 2, y = offset.y - 1},
|
||||
})
|
||||
end
|
||||
-- Do not forget to update hb.get_hudbar_state if you add new fields to the state table
|
||||
@ -283,7 +282,7 @@ function hb.register_hudbar(identifier, text_color, label, textures, default_sta
|
||||
hudtable.default_start_max = default_start_max
|
||||
|
||||
hb.hudbars_count= hb.hudbars_count + 1
|
||||
|
||||
|
||||
hb.hudtables[identifier] = hudtable
|
||||
end
|
||||
|
||||
@ -292,8 +291,8 @@ function hb.init_hudbar(player, identifier, start_value, start_max, start_hidden
|
||||
hb.hudtables[identifier].add_all(player, hudtable, start_value, start_max, start_hidden)
|
||||
end
|
||||
|
||||
function hb.change_hudbar(player, identifier, new_value, new_max_value)
|
||||
if new_value == nil and new_max_value == nil then
|
||||
function hb.change_hudbar(player, identifier, new_value, new_max_value, new_icon, new_bgicon, new_bar, new_label, new_text_color)
|
||||
if new_value == nil and new_max_value == nil and new_icon == nil and new_bgicon == nil and new_bar == nil and new_label == nil and new_text_color == nil then
|
||||
return
|
||||
end
|
||||
|
||||
@ -301,21 +300,52 @@ function hb.change_hudbar(player, identifier, new_value, new_max_value)
|
||||
local hudtable = hb.get_hudtable(identifier)
|
||||
local value_changed, max_changed = false, false
|
||||
|
||||
if new_value ~= nil then
|
||||
if new_value ~= hudtable.hudstate[name].value then
|
||||
hudtable.hudstate[name].value = new_value
|
||||
value_changed = true
|
||||
end
|
||||
else
|
||||
new_value = hudtable.hudstate[name].value
|
||||
end
|
||||
if new_max_value ~= nil then
|
||||
if new_max_value ~= hudtable.hudstate[name].max then
|
||||
hudtable.hudstate[name].max = new_max_value
|
||||
max_changed = true
|
||||
end
|
||||
else
|
||||
new_max_value = hudtable.hudstate[name].max
|
||||
new_max_value = (hudtable.hudstate[name] or {max = 0}).max
|
||||
end
|
||||
|
||||
if new_value ~= nil and hudtable.hudstate[name] then
|
||||
if new_value ~= hudtable.hudstate[name].value then
|
||||
if new_value > new_max_value then
|
||||
new_value = new_max_value
|
||||
end
|
||||
hudtable.hudstate[name].value = new_value
|
||||
value_changed = true
|
||||
end
|
||||
else
|
||||
new_value = (hudtable.hudstate[name] or {value = 0}).value
|
||||
end
|
||||
|
||||
if hb.settings.bar_type == "progress_bar" then
|
||||
if new_icon ~= nil and hudtable.hudids[name].icon ~= nil then
|
||||
player:hud_change(hudtable.hudids[name].icon, "text", new_icon)
|
||||
end
|
||||
if new_bgicon ~= nil and hudtable.hudids[name].bgicon ~= nil then
|
||||
player:hud_change(hudtable.hudids[name].bgicon, "text", new_bgicon)
|
||||
end
|
||||
if new_bar ~= nil then
|
||||
player:hud_change(hudtable.hudids[name].bar , "text", new_bar)
|
||||
end
|
||||
if new_label ~= nil then
|
||||
hudtable.label = new_label
|
||||
local new_text = string.format(hudtable.format_string, new_label, hudtable.hudstate[name].value, hudtable.hudstate[name].max)
|
||||
player:hud_change(hudtable.hudids[name].text, "text", new_text)
|
||||
end
|
||||
if new_text_color ~= nil then
|
||||
player:hud_change(hudtable.hudids[name].text, "number", new_text_color)
|
||||
end
|
||||
else
|
||||
if new_icon ~= nil and hudtable.hudids[name].bar ~= nil then
|
||||
player:hud_change(hudtable.hudids[name].bar, "text", new_icon)
|
||||
end
|
||||
if new_bgicon ~= nil and hudtable.hudids[name].bg ~= nil then
|
||||
player:hud_change(hudtable.hudids[name].bg, "text", new_bgicon)
|
||||
end
|
||||
end
|
||||
|
||||
local main_error_text =
|
||||
@ -367,6 +397,8 @@ function hb.hide_hudbar(player, identifier)
|
||||
end
|
||||
player:hud_change(hudtable.hudids[name].bg, "scale", {x=0,y=0})
|
||||
player:hud_change(hudtable.hudids[name].text, "text", "")
|
||||
elseif hb.settings.bar_type == "statbar_modern" then
|
||||
player:hud_change(hudtable.hudids[name].bg, "number", 0)
|
||||
end
|
||||
player:hud_change(hudtable.hudids[name].bar, "number", 0)
|
||||
hudtable.hudstate[name].hidden = true
|
||||
@ -388,6 +420,8 @@ function hb.unhide_hudbar(player, identifier)
|
||||
player:hud_change(hudtable.hudids[name].bg, "scale", {x=1,y=1})
|
||||
end
|
||||
player:hud_change(hudtable.hudids[name].text, "text", tostring(string.format(hudtable.format_string, hudtable.label, value, max)))
|
||||
elseif hb.settings.bar_type == "statbar_modern" then
|
||||
player:hud_change(hudtable.hudids[name].bg, "number", hb.settings.statbar_length)
|
||||
end
|
||||
player:hud_change(hudtable.hudids[name].bar, "number", hb.value_to_barlength(value, max))
|
||||
hudtable.hudstate[name].hidden = false
|
||||
@ -409,8 +443,8 @@ end
|
||||
|
||||
--register built-in HUD bars
|
||||
if minetest.setting_getbool("enable_damage") or hb.settings.forceload_default_hudbars then
|
||||
hb.register_hudbar("health", 0xFFFFFF, "Health", { bar = "hudbars_bar_health.png", icon = "hudbars_icon_health.png", bgicon = "hudbars_bgicon_health.png" }, 20, 20, false)
|
||||
hb.register_hudbar("breath", 0xFFFFFF, "Breath", { bar = "hudbars_bar_breath.png", icon = "hudbars_icon_breath.png" }, 10, 10, true)
|
||||
hb.register_hudbar("health", 0xFFFFFF, S("Health"), { bar = "hudbars_bar_health.png", icon = "hudbars_icon_health.png", bgicon = "hudbars_bgicon_health.png" }, 20, 20, false)
|
||||
hb.register_hudbar("breath", 0xFFFFFF, S("Breath"), { bar = "hudbars_bar_breath.png", icon = "hudbars_icon_breath.png", bgicon = "hudbars_bgicon_breath.png" }, 10, 10, true)
|
||||
end
|
||||
|
||||
local function hide_builtin(player)
|
||||
@ -437,7 +471,6 @@ local function custom_hud(player)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- update built-in HUD bars
|
||||
local function update_hud(player)
|
||||
if minetest.setting_getbool("enable_damage") then
|
||||
@ -462,30 +495,23 @@ local function update_hud(player)
|
||||
end
|
||||
end
|
||||
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
hide_builtin(player)
|
||||
custom_hud(player)
|
||||
hb.players[player:get_player_name()] = player
|
||||
end)
|
||||
|
||||
minetest.register_on_leaveplayer(function(player)
|
||||
hb.players[player:get_player_name()] = nil
|
||||
end)
|
||||
|
||||
local main_timer = 0
|
||||
local timer = 0
|
||||
minetest.register_globalstep(function(dtime)
|
||||
main_timer = main_timer + dtime
|
||||
timer = timer + dtime
|
||||
if main_timer > hb.settings.tick or timer > 4 then
|
||||
if main_timer > hb.settings.tick then main_timer = 0 end
|
||||
-- only proceed if damage is enabled
|
||||
if minetest.setting_getbool("enable_damage") or hb.settings.forceload_default_hudbars then
|
||||
for playername, player in pairs(hb.players) do
|
||||
-- update all hud elements
|
||||
update_hud(player)
|
||||
end
|
||||
local function hb_step()
|
||||
if minetest.setting_getbool("enable_damage") or hb.settings.forceload_default_hudbars then
|
||||
for _,player in ipairs(minetest.get_connected_players()) do
|
||||
-- only proceed if damage is enabled
|
||||
-- update all hud elements
|
||||
update_hud(player)
|
||||
end
|
||||
end
|
||||
if timer > 4 then timer = 0 end
|
||||
minetest.after(hb.settings.tick, hb_step)
|
||||
end
|
||||
|
||||
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
local name = player:get_player_name()
|
||||
if not name or name == "" then return end
|
||||
hide_builtin(player)
|
||||
custom_hud(player)
|
||||
end)
|
||||
|
||||
minetest.after(0, hb_step)
|
||||
|
3
locale/de.txt
Normal file
@ -0,0 +1,3 @@
|
||||
Health = Leben
|
||||
Breath = Atem
|
||||
%s: %d/%d = %s: %d/%d
|
5
locale/template.txt
Normal file
@ -0,0 +1,5 @@
|
||||
Health
|
||||
Breath
|
||||
|
||||
# Default format string for progress bar-style HUD bars, e.g. “Health 5/20”
|
||||
%s: %d/%d
|
BIN
screenshot.png
Normal file
After Width: | Height: | Size: 5.3 KiB |
98
settingtypes.txt
Normal file
@ -0,0 +1,98 @@
|
||||
[Appearance]
|
||||
# Specifies how the value indicators (i.e. health, breah, etc.) look. There are 3 styles
|
||||
# available. You can choose between the default progress-bar-like bars and the good
|
||||
# old statbars like you know from vanilla Minetest.
|
||||
# These values are possible:
|
||||
# - progress_bar: A horizontal progress-bar-like bar with a label, showing numerical value
|
||||
# (current, maximum), and an icon. These bars usually convey the most
|
||||
# information. This is the default and recommended value.
|
||||
# - statbar_classic: Classic statbar, like in vanilla Minetest. Made out of up to 20
|
||||
# half-symbols. Those bars represent the vague ratio between
|
||||
# the current value and the maximum value. 1 half-symbol stands for
|
||||
# approximately 5% of the maximum value.
|
||||
# - statbar_modern: Like the classic statbar, but also supports background images, this
|
||||
# kind of statbar may be considered to be more user-friendly than the
|
||||
# classic statbar. This bar type closely resembles the mod
|
||||
# “Better HUD” [hud] by BlockMen.
|
||||
hudbars_bar_type (HUD bars style) enum progress_bar progress_bar,statbar_classic,statbar_modern
|
||||
|
||||
|
||||
# If enabled (default), the breath indicators in the HUD will be automatically hidden shortly
|
||||
# after the breath has been filled up. Otherwise, the breath will always be displayed.
|
||||
hudbars_autohide_breath (Automatically hide breath indicators) bool true
|
||||
|
||||
# This setting changes the way the HUD bars are ordered on the display. You can choose
|
||||
# between a zig-zag pattern (default) or a vertically stacked pattern.
|
||||
# The following values are allowed:
|
||||
# - zigzag: Starting from the left bottom, the next is right from the first,
|
||||
# the next is above the first, the next is right of the third, etc.
|
||||
# - stack_up: The HUD bars are stacked vertically, going upwards.
|
||||
# - stack_down: The HUD bars are stacked vertically, going downwards.
|
||||
hudbars_alignment_pattern (HUD bars alignment pattern) enum zigzag zigzag,stack_up,stack_down
|
||||
|
||||
# This setting allows you to specify the order of the HUD bars explicitly. If left empty
|
||||
# (the default), the health and breath indicators come first, additional indicators
|
||||
# may appear in any order. This setting is quite technical and normal users probably do not
|
||||
# need to worry about it.
|
||||
#
|
||||
# Syntax:
|
||||
# The setting has to be specified as a comma-seperated list of key=value pairs, where a key
|
||||
# refers to the identifier of a HUD bar and the value refers to the slot number of where the
|
||||
# HUD bar should be placed. The slot number must be an integer greater of equal to 0. Where
|
||||
# the HUD bars will be displayed exactly depends on the alignment pattern being used.
|
||||
# All HUD bars to which no order value has been applied will fill in all slots which have
|
||||
# not been occupied by the HUD bars specified in this setting, the slots will be filled in
|
||||
# from the lowest slot number.
|
||||
# Note that the order of those remaining HUD bars is not fixed, it basically just boils
|
||||
# down on which mod “came” first. Don't worry, the mod will still work perfectly fine, this
|
||||
# setting is entirely optional.
|
||||
# The identifier for the health bar is “health” and the identifier for the breath bar is
|
||||
# “breath”. For other HUD bars, you have to learn it from the mod which is supplying them.
|
||||
#
|
||||
# Be careful not to use slot indices twice, or else different HUD bars will be drawn over
|
||||
# each other!
|
||||
#
|
||||
# Example: “breath=0, health=1”
|
||||
# This makes the breath bar first and the health bar second, which is the opposite order
|
||||
# of the default one.
|
||||
hudbars_sorting (HUD bars order) string
|
||||
|
||||
[Positions and offsets]
|
||||
# Horizontal (x) main position of the HUD bars over the entire screen.
|
||||
# 0.0 is left-most, 1.0 is right-most.
|
||||
# For the zig-zag alignment pattern, this is for the left HUD bars.
|
||||
hudbars_pos_left_x (Left HUD bar screen x position) float 0.5 0.0 1.0
|
||||
# Vertical (y) main position of the HUD bars over the entire screen.
|
||||
# 0.0 is top, 1.0 is bottom.
|
||||
# For the zig-zag alignment pattern, this is for the left HUD bars.
|
||||
hudbars_pos_left_y (Left HUD bar screen y position) float 1.0 0.0 1.0
|
||||
# Horizontal (x) main position of the right HUD bars over the entire screen.
|
||||
# 0.0 is left-most, 1.0 is right-most.
|
||||
# Only used for the zig-zag alignment pattern.
|
||||
hudbars_pos_right_x (Right HUD bar screen x position) float 0.5 0.0 1.0
|
||||
# Vertical main position (y) of the right HUD bars over the entire screen.
|
||||
# 0.0 is top, 1.0 is bottom.
|
||||
# Only used for the zig-zag alignment pattern.
|
||||
hudbars_pos_right_y (Right HUD bar screen y position) float 1.0 0.0 1.0
|
||||
|
||||
# Precise x offset in pixels from the basic screen x position of the HUD bars.
|
||||
# For the zig-zag alignment pattern, this is for the left HUD bars.
|
||||
hudbars_start_offset_left_x (Left HUD bar x offset) int -175
|
||||
# Precise y offset in pixels from the basic screen y position of the HUD bars.
|
||||
# For the zig-zag alignment pattern, this is for the left HUD bars.
|
||||
hudbars_start_offset_left_y (Left HUD bar y offset) int -86
|
||||
# Precise x offset in pixels from the basic screen x position of the right HUD bars.
|
||||
# Only used for the zig-zag alignment pattern.
|
||||
hudbars_start_offset_right_x (Right HUD bar x offset) int 15
|
||||
# Precise y offset in pixels from the basic screen y position of the right HUD bars.
|
||||
# Only used for the zig-zag alignment pattern.
|
||||
hudbars_start_offset_right_y (Right HUD bar y offset) int -86
|
||||
|
||||
# The vertical distance between two HUD bars, in pixels.
|
||||
hudbars_vmargin (Vertical distance between HUD bars) int 24 0
|
||||
|
||||
[Performance]
|
||||
# The of seconds which need to pass before the server updates the default HUD bars
|
||||
# (health and breath). Increase this number if you have a slow server or a slow network
|
||||
# connection and experience performance problems.
|
||||
hudbars_tick (Default HUD bars update interval) float 0.1 0.0 4.0
|
BIN
textures/hudbars_bar_background.png
Normal file → Executable file
Before Width: | Height: | Size: 140 B After Width: | Height: | Size: 113 B |
0
textures/hudbars_bar_breath.png
Normal file → Executable file
Before Width: | Height: | Size: 80 B After Width: | Height: | Size: 80 B |
0
textures/hudbars_bar_health.png
Normal file → Executable file
Before Width: | Height: | Size: 80 B After Width: | Height: | Size: 80 B |
BIN
textures/hudbars_bgicon_breath.png
Normal file
After Width: | Height: | Size: 811 B |
BIN
textures/hudbars_bgicon_health.png
Normal file → Executable file
Before Width: | Height: | Size: 302 B After Width: | Height: | Size: 247 B |
0
textures/hudbars_icon_breath.png
Normal file → Executable file
Before Width: | Height: | Size: 544 B After Width: | Height: | Size: 544 B |
0
textures/hudbars_icon_health.png
Normal file → Executable file
Before Width: | Height: | Size: 321 B After Width: | Height: | Size: 321 B |