Fix race condition-like bug

This commit is contained in:
Wuzzy 2015-02-14 09:49:13 +01:00
parent 4ebc24f2ed
commit ef30c34609

View File

@ -19,6 +19,9 @@ hb.settings.start_offset_right = { x = 15, y = -70 }
hb.settings.vmargin = 24
hb.settings.tick = 0.1
-- Table which contains all players with active default HUD bars (only for internal use)
hb.players = {}
function hb.value_to_barlength(value, max)
if max == 0 then
return 0
@ -311,9 +314,14 @@ minetest.register_on_joinplayer(function(player)
minetest.after(0.5, function()
hide_builtin(player)
custom_hud(player)
hb.players[player:get_player_name()] = player
end)
end)
minetest.register_on_leaveplayer(function(player)
hb.players[player:get_player_name()] = nil
end)
local main_timer = 0
local timer = 0
local timer2 = 0
@ -324,7 +332,7 @@ minetest.after(2.5, function()
timer2 = timer2 + dtime
if main_timer > hb.settings.tick or timer > 4 then
if main_timer > hb.settings.tick then main_timer = 0 end
for _,player in ipairs(minetest.get_connected_players()) do
for playername, player in pairs(hb.players) do
-- only proceed if damage is enabled
if minetest.setting_getbool("enable_damage") then
-- update all hud elements