forked from mtcontrib/minetest_hudbars
Send statbar values only to client when changed
This commit is contained in:
parent
c8c79bc275
commit
ff9a290810
100
init.lua
100
init.lua
|
@ -1,10 +1,17 @@
|
|||
hud = {}
|
||||
|
||||
local health_hud = {}
|
||||
-- HUD statbar values
|
||||
hud.health = {}
|
||||
hud.hunger = {}
|
||||
hud.air = {}
|
||||
hud.armor = {}
|
||||
hud.hunger_out = {}
|
||||
hud.armor_out = {}
|
||||
|
||||
-- HUD item ids
|
||||
local health_hud = {}
|
||||
local hunger_hud = {}
|
||||
local air_hud = {}
|
||||
hud.armor = {}
|
||||
local armor_hud = {}
|
||||
|
||||
local SAVE_INTERVAL = 0.5*60--currently useless
|
||||
|
@ -129,7 +136,7 @@ local function costum_hud(player)
|
|||
|
||||
end
|
||||
|
||||
--needs to be set always(for 3darmor)
|
||||
--needs to be defined for older version of 3darmor
|
||||
function hud.set_armor()
|
||||
end
|
||||
|
||||
|
@ -137,22 +144,42 @@ end
|
|||
if HUD_ENABLE_HUNGER then dofile(minetest.get_modpath("hud").."/hunger.lua") end
|
||||
if HUD_SHOW_ARMOR then dofile(minetest.get_modpath("hud").."/armor.lua") end
|
||||
|
||||
|
||||
-- update hud elemtens if value has changed
|
||||
local function update_hud(player)
|
||||
local name = player:get_player_name()
|
||||
--air
|
||||
local air = player:get_breath()*2
|
||||
if player:get_breath() > 10 then air = 0 end
|
||||
player:hud_change(air_hud[player:get_player_name()], "number", air)
|
||||
local air = tonumber(hud.air[name])
|
||||
if player:get_breath() ~= air then
|
||||
air = player:get_breath()
|
||||
hud.air[name] = air
|
||||
if air > 10 then air = 0 end
|
||||
player:hud_change(air_hud[name], "number", air*2)
|
||||
end
|
||||
--health
|
||||
player:hud_change(health_hud[player:get_player_name()], "number", player:get_hp())
|
||||
local hp = tonumber(hud.health[name])
|
||||
if player:get_hp() ~= hp then
|
||||
hp = player:get_hp()
|
||||
hud.health[name] = hp
|
||||
player:hud_change(health_hud[name], "number", hp)
|
||||
end
|
||||
--armor
|
||||
local arm = tonumber(hud.armor[player:get_player_name()])
|
||||
local arm_out = tonumber(hud.armor_out[name])
|
||||
if not arm_out then arm_out = 0 end
|
||||
local arm = tonumber(hud.armor[name])
|
||||
if not arm then arm = 0 end
|
||||
player:hud_change(armor_hud[player:get_player_name()], "number", arm)
|
||||
if arm_out ~= arm then
|
||||
hud.armor_out[name] = arm
|
||||
player:hud_change(armor_hud[name], "number", arm)
|
||||
end
|
||||
--hunger
|
||||
local h = tonumber(hud.hunger[player:get_player_name()])
|
||||
if h>20 then h=20 end
|
||||
player:hud_change(hunger_hud[player:get_player_name()], "number", h)
|
||||
local h_out = tonumber(hud.hunger_out[name])
|
||||
local h = tonumber(hud.hunger[name])
|
||||
if h_out ~= h then
|
||||
hud.hunger_out[name] = h
|
||||
-- bar should not have more than 10 icons
|
||||
if h>20 then h=20 end
|
||||
player:hud_change(hunger_hud[name], "number", h)
|
||||
end
|
||||
end
|
||||
|
||||
local function timer(interval, player)
|
||||
|
@ -163,11 +190,17 @@ local function timer(interval, player)
|
|||
end
|
||||
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
hud.armor[player:get_player_name()] = 0
|
||||
if HUD_ENABLE_HUNGER then hud.hunger[player:get_player_name()] = hud.load_hunger(player) end
|
||||
if not hud.hunger[player:get_player_name()] then
|
||||
hud.hunger[player:get_player_name()] = 20
|
||||
local name = player:get_player_name()
|
||||
hud.health[name] = player:get_hp()
|
||||
local air = player:get_breath()
|
||||
hud.air[name] = air
|
||||
if HUD_ENABLE_HUNGER then hud.hunger[name] = hud.load_hunger(player) end
|
||||
if not hud.hunger[name] then
|
||||
hud.hunger[name] = 20
|
||||
end
|
||||
hud.hunger_out[name] = hud.hunger[name]
|
||||
hud.armor[name] = 0
|
||||
hud.armor_out[name] = 0
|
||||
minetest.after(0.5, function()
|
||||
hide_builtin(player)
|
||||
costum_hud(player)
|
||||
|
@ -189,27 +222,38 @@ minetest.after(2.5, function()
|
|||
timer = timer + dtime
|
||||
timer2 = timer2 + dtime
|
||||
for _,player in ipairs(minetest.get_connected_players()) do
|
||||
local name = player:get_player_name()
|
||||
|
||||
-- only proceed if damage is enabled
|
||||
if minetest.setting_getbool("enable_damage") then
|
||||
local h = tonumber(hud.hunger[player:get_player_name()])
|
||||
local h = tonumber(hud.hunger[name])
|
||||
local hp = player:get_hp()
|
||||
if HUD_ENABLE_HUNGER and timer > 4 then
|
||||
if h>=16 and player:get_hp() > 0 then
|
||||
player:set_hp(player:get_hp()+1)
|
||||
elseif h<=1 and minetest.setting_getbool("enable_damage") then
|
||||
if player:get_hp()-1 >= 1 then player:set_hp(player:get_hp()-1) end
|
||||
-- heal player by 1 hp if not dead and saturation is > 15 (of 30)
|
||||
if h > 15 and hp > 0 then
|
||||
player:set_hp(hp+1)
|
||||
-- or damage player by 1 hp if saturation is < 2 (of 30) and player would not die
|
||||
elseif h <= 1 and minetest.setting_getbool("enable_damage") then
|
||||
if hp-1 >= 1 then player:set_hp(hp-1) end
|
||||
end
|
||||
end
|
||||
if HUD_ENABLE_HUNGER and timer2>HUD_HUNGER_TICK then
|
||||
if h>1 then
|
||||
h=h-1
|
||||
hud.hunger[player:get_player_name()]=h
|
||||
-- lower saturation by 1 point after xx seconds
|
||||
if HUD_ENABLE_HUNGER and timer2 > HUD_HUNGER_TICK then
|
||||
if h > 1 then
|
||||
h = h-1
|
||||
hud.hunger[name] = h
|
||||
hud.save_hunger(player)
|
||||
end
|
||||
end
|
||||
-- update current armor level
|
||||
if HUD_SHOW_ARMOR then hud.get_armor(player) end
|
||||
|
||||
-- update all hud elements
|
||||
update_hud(player)
|
||||
end
|
||||
end
|
||||
if timer>4 then timer=0 end
|
||||
if timer2>HUD_HUNGER_TICK then timer2=0 end
|
||||
|
||||
if timer > 4 then timer = 0 end
|
||||
if timer2 > HUD_HUNGER_TICK then timer2 = 0 end
|
||||
end)
|
||||
end)
|
||||
|
|
Loading…
Reference in New Issue
Block a user