forked from mtcontrib/mobs_redo
Tweak spawner slightly
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67aa752c44
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@ -48,14 +48,14 @@ minetest.register_node("mobs:spawner", {
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local xlig = tonumber(comm[3]) -- max light
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local num = tonumber(comm[4]) -- total mobs in area
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local pla = tonumber(comm[5]) -- player distance (0 to disable)
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local yof = tonumber(comm[6]) -- Y offset to spawn mob
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local yof = tonumber(comm[6]) or 0 -- Y offset to spawn mob
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if mob and mob ~= "" and mobs.spawning_mobs[mob] == true
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and num and num >= 0 and num <= 10
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and mlig and mlig >= 0 and mlig <= 15
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and xlig and xlig >= 0 and xlig <= 15
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and pla and pla >=0 and pla <= 20
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and yof > -10 and yof < 10 then
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and yof and yof > -10 and yof < 10 then
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meta:set_string("command", fields.text)
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meta:set_string("infotext", "Spawner Active (" .. mob .. ")")
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@ -76,9 +76,6 @@ minetest.register_abm({
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action = function(pos, node, active_object_count, active_object_count_wider)
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-- check objects inside 9x9 area around spawner
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local objs = minetest.get_objects_inside_radius(pos, 9)
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-- get meta and command
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local meta = minetest.get_meta(pos)
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local comm = meta:get_string("command"):split(" ")
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@ -96,6 +93,8 @@ minetest.register_abm({
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return
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end
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-- check objects inside 9x9 area around spawner
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local objs = minetest.get_objects_inside_radius(pos, 9)
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local count = 0
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local ent = nil
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