fixed punch animation

This commit is contained in:
TenPlus1 2016-05-14 15:53:34 +01:00
parent 37a6399ffb
commit 67aa752c44

View File

@ -1586,9 +1586,9 @@ local do_states = function(self, dtime)
if self.double_melee_attack
and math.random(1, 2) == 1 then
set_animation(self, "punch")
else
set_animation(self, "punch2")
else
set_animation(self, "punch")
end
local p2 = p