forked from mtcontrib/mobs_redo
Tweaks
This commit is contained in:
parent
bed18e114f
commit
253351ef7f
89
api.lua
89
api.lua
|
@ -1,5 +1,5 @@
|
|||
|
||||
-- Mobs Api (29th May 2016)
|
||||
-- Mobs Api (5th June 2016)
|
||||
|
||||
mobs = {}
|
||||
mobs.mod = "redo"
|
||||
|
@ -275,20 +275,20 @@ function check_for_death(self)
|
|||
local obj
|
||||
local pos = self.object:getpos()
|
||||
|
||||
for _,drop in pairs(self.drops) do
|
||||
for n = 1, #self.drops do
|
||||
|
||||
if math.random(1, drop.chance) == 1 then
|
||||
if math.random(1, self.drops[n].chance) == 1 then
|
||||
|
||||
obj = minetest.add_item(pos,
|
||||
ItemStack(drop.name .. " "
|
||||
.. math.random(drop.min, drop.max)))
|
||||
ItemStack(self.drops[n].name .. " "
|
||||
.. math.random(self.drops[n].min, self.drops[n].max)))
|
||||
|
||||
if obj then
|
||||
|
||||
obj:setvelocity({
|
||||
x = math.random(-1, 1),
|
||||
y = 6,
|
||||
z = math.random(-1, 1)
|
||||
x = math.random(-10, 10) / 9,
|
||||
y = 5,
|
||||
z = math.random(-10, 10) / 9,
|
||||
})
|
||||
end
|
||||
end
|
||||
|
@ -522,21 +522,21 @@ function entity_physics(pos, radius)
|
|||
local objs = minetest.get_objects_inside_radius(pos, radius)
|
||||
local obj_pos, dist
|
||||
|
||||
for _, obj in pairs(objs) do
|
||||
for n = 1, #objs do
|
||||
|
||||
obj_pos = obj:getpos()
|
||||
obj_pos = objs[n]:getpos()
|
||||
|
||||
dist = math.max(1, get_distance(pos, obj_pos))
|
||||
|
||||
local damage = math.floor((4 / dist) * radius)
|
||||
local ent = obj:get_luaentity()
|
||||
local ent = objs[n]:get_luaentity()
|
||||
|
||||
if obj:is_player() then
|
||||
obj:set_hp(obj:get_hp() - damage)
|
||||
if objs[n]:is_player() then
|
||||
objs[n]:set_hp(objs[n]:get_hp() - damage)
|
||||
|
||||
else --if ent.health then
|
||||
|
||||
obj:punch(obj, 1.0, {
|
||||
objs[n]:punch(objs[n], 1.0, {
|
||||
full_punch_interval = 1.0,
|
||||
damage_groups = {fleshy = damage},
|
||||
}, nil)
|
||||
|
@ -622,13 +622,13 @@ local function breed(self)
|
|||
|
||||
effect({x = pos.x, y = pos.y + 1, z = pos.z}, 4, "heart.png")
|
||||
|
||||
local ents = minetest.get_objects_inside_radius(pos, 3)
|
||||
local objs = minetest.get_objects_inside_radius(pos, 3)
|
||||
local num = 0
|
||||
local ent = nil
|
||||
|
||||
for i, obj in pairs(ents) do
|
||||
for n = 1, #objs do
|
||||
|
||||
ent = obj:get_luaentity()
|
||||
ent = objs[n]:get_luaentity()
|
||||
|
||||
-- check for same animal with different colour
|
||||
local canmate = false
|
||||
|
@ -918,15 +918,16 @@ local monster_attack = function(self)
|
|||
local p, sp, dist
|
||||
local player, type, obj, min_player = nil, nil, nil, nil
|
||||
local min_dist = self.view_range + 1
|
||||
local objs = minetest.get_objects_inside_radius(s, self.view_range)
|
||||
|
||||
for _,oir in pairs(minetest.get_objects_inside_radius(s, self.view_range)) do
|
||||
for n = 1, #objs do
|
||||
|
||||
if oir:is_player() then
|
||||
if objs[n]:is_player() then
|
||||
|
||||
player = oir
|
||||
player = objs[n]
|
||||
type = "player"
|
||||
else
|
||||
obj = oir:get_luaentity()
|
||||
obj = objs[n]:get_luaentity()
|
||||
|
||||
if obj then
|
||||
player = obj.object
|
||||
|
@ -979,10 +980,11 @@ local npc_attack = function(self)
|
|||
local s = self.object:getpos()
|
||||
local min_dist = self.view_range + 1
|
||||
local obj, min_player = nil, nil
|
||||
local objs = minetest.get_objects_inside_radius(s, self.view_range)
|
||||
|
||||
for _, oir in pairs(minetest.get_objects_inside_radius(s, self.view_range)) do
|
||||
for n = 1, #objs do
|
||||
|
||||
obj = oir:get_luaentity()
|
||||
obj = objs[n]:get_luaentity()
|
||||
|
||||
if obj
|
||||
and obj.type == "monster" then
|
||||
|
@ -1013,16 +1015,13 @@ local follow_flop = function(self)
|
|||
and self.state ~= "attack"
|
||||
and self.state ~= "runaway" then
|
||||
|
||||
local s, p, dist
|
||||
local s = self.object:getpos()
|
||||
local players = minetest.get_connected_players()
|
||||
|
||||
for _,player in pairs(minetest.get_connected_players()) do
|
||||
for n = 1, #players do
|
||||
|
||||
s = self.object:getpos()
|
||||
p = player:getpos()
|
||||
dist = get_distance(p, s)
|
||||
|
||||
if dist < self.view_range then
|
||||
self.following = player
|
||||
if get_distance(players[n]:getpos(), s) < self.view_range then
|
||||
self.following = players[n]
|
||||
break
|
||||
end
|
||||
end
|
||||
|
@ -1171,12 +1170,12 @@ local do_states = function(self, dtime)
|
|||
|
||||
if self.type == "npc" then
|
||||
|
||||
local o = minetest.get_objects_inside_radius(self.object:getpos(), 3)
|
||||
local objs = minetest.get_objects_inside_radius(s, 3)
|
||||
|
||||
for _,o in pairs(o) do
|
||||
for n = 1, #objs do
|
||||
|
||||
if o:is_player() then
|
||||
lp = o:getpos()
|
||||
if objs[n]:is_player() then
|
||||
lp = objs[n]:getpos()
|
||||
break
|
||||
end
|
||||
end
|
||||
|
@ -1792,12 +1791,11 @@ local mob_punch = function(self, hitter, tflp, tool_capabilities, dir)
|
|||
end
|
||||
|
||||
-- check for tool immunity or special damage
|
||||
for _, no in pairs(self.immune_to) do
|
||||
for n = 1, #self.immune_to do
|
||||
|
||||
if no[1] == weapon:get_name() then
|
||||
|
||||
damage = no[2] or 0
|
||||
if self.immune_to[n][1] == weapon:get_name() then
|
||||
|
||||
damage = self.immune_to[n][2] or 0
|
||||
break
|
||||
end
|
||||
end
|
||||
|
@ -1924,11 +1922,12 @@ local mob_punch = function(self, hitter, tflp, tool_capabilities, dir)
|
|||
do_attack(self, hitter)
|
||||
|
||||
-- alert others to the attack
|
||||
local objs = minetest.get_objects_inside_radius(hitter:getpos(), self.view_range)
|
||||
local obj = nil
|
||||
|
||||
for _, oir in pairs(minetest.get_objects_inside_radius(hitter:getpos(), 5)) do
|
||||
for n = 1, #objs do
|
||||
|
||||
obj = oir:get_luaentity()
|
||||
obj = objs[n]:get_luaentity()
|
||||
|
||||
if obj then
|
||||
|
||||
|
@ -2059,9 +2058,9 @@ local mob_step = function(self, dtime)
|
|||
-- only despawn away from player
|
||||
local objs = minetest.get_objects_inside_radius(pos, 15)
|
||||
|
||||
for _,oir in pairs(objs) do
|
||||
for n = 1, #objs do
|
||||
|
||||
if oir:is_player() then
|
||||
if objs[n]:is_player() then
|
||||
|
||||
self.lifetimer = 20
|
||||
|
||||
|
@ -2373,9 +2372,9 @@ function mobs:spawn_specific(name, nodes, neighbors, min_light, max_light,
|
|||
-- only spawn away from player
|
||||
local objs = minetest.get_objects_inside_radius(pos, 10)
|
||||
|
||||
for _,oir in pairs(objs) do
|
||||
for n = 1, #objs do
|
||||
|
||||
if oir:is_player() then
|
||||
if objs[n]:is_player() then
|
||||
return
|
||||
end
|
||||
end
|
||||
|
|
Loading…
Reference in New Issue
Block a user