This commit is contained in:
TenPlus1 2016-06-05 16:48:12 +01:00
parent bed18e114f
commit 253351ef7f

89
api.lua
View File

@ -1,5 +1,5 @@
-- Mobs Api (29th May 2016) -- Mobs Api (5th June 2016)
mobs = {} mobs = {}
mobs.mod = "redo" mobs.mod = "redo"
@ -275,20 +275,20 @@ function check_for_death(self)
local obj local obj
local pos = self.object:getpos() local pos = self.object:getpos()
for _,drop in pairs(self.drops) do for n = 1, #self.drops do
if math.random(1, drop.chance) == 1 then if math.random(1, self.drops[n].chance) == 1 then
obj = minetest.add_item(pos, obj = minetest.add_item(pos,
ItemStack(drop.name .. " " ItemStack(self.drops[n].name .. " "
.. math.random(drop.min, drop.max))) .. math.random(self.drops[n].min, self.drops[n].max)))
if obj then if obj then
obj:setvelocity({ obj:setvelocity({
x = math.random(-1, 1), x = math.random(-10, 10) / 9,
y = 6, y = 5,
z = math.random(-1, 1) z = math.random(-10, 10) / 9,
}) })
end end
end end
@ -522,21 +522,21 @@ function entity_physics(pos, radius)
local objs = minetest.get_objects_inside_radius(pos, radius) local objs = minetest.get_objects_inside_radius(pos, radius)
local obj_pos, dist local obj_pos, dist
for _, obj in pairs(objs) do for n = 1, #objs do
obj_pos = obj:getpos() obj_pos = objs[n]:getpos()
dist = math.max(1, get_distance(pos, obj_pos)) dist = math.max(1, get_distance(pos, obj_pos))
local damage = math.floor((4 / dist) * radius) local damage = math.floor((4 / dist) * radius)
local ent = obj:get_luaentity() local ent = objs[n]:get_luaentity()
if obj:is_player() then if objs[n]:is_player() then
obj:set_hp(obj:get_hp() - damage) objs[n]:set_hp(objs[n]:get_hp() - damage)
else --if ent.health then else --if ent.health then
obj:punch(obj, 1.0, { objs[n]:punch(objs[n], 1.0, {
full_punch_interval = 1.0, full_punch_interval = 1.0,
damage_groups = {fleshy = damage}, damage_groups = {fleshy = damage},
}, nil) }, nil)
@ -622,13 +622,13 @@ local function breed(self)
effect({x = pos.x, y = pos.y + 1, z = pos.z}, 4, "heart.png") effect({x = pos.x, y = pos.y + 1, z = pos.z}, 4, "heart.png")
local ents = minetest.get_objects_inside_radius(pos, 3) local objs = minetest.get_objects_inside_radius(pos, 3)
local num = 0 local num = 0
local ent = nil local ent = nil
for i, obj in pairs(ents) do for n = 1, #objs do
ent = obj:get_luaentity() ent = objs[n]:get_luaentity()
-- check for same animal with different colour -- check for same animal with different colour
local canmate = false local canmate = false
@ -918,15 +918,16 @@ local monster_attack = function(self)
local p, sp, dist local p, sp, dist
local player, type, obj, min_player = nil, nil, nil, nil local player, type, obj, min_player = nil, nil, nil, nil
local min_dist = self.view_range + 1 local min_dist = self.view_range + 1
local objs = minetest.get_objects_inside_radius(s, self.view_range)
for _,oir in pairs(minetest.get_objects_inside_radius(s, self.view_range)) do for n = 1, #objs do
if oir:is_player() then if objs[n]:is_player() then
player = oir player = objs[n]
type = "player" type = "player"
else else
obj = oir:get_luaentity() obj = objs[n]:get_luaentity()
if obj then if obj then
player = obj.object player = obj.object
@ -979,10 +980,11 @@ local npc_attack = function(self)
local s = self.object:getpos() local s = self.object:getpos()
local min_dist = self.view_range + 1 local min_dist = self.view_range + 1
local obj, min_player = nil, nil local obj, min_player = nil, nil
local objs = minetest.get_objects_inside_radius(s, self.view_range)
for _, oir in pairs(minetest.get_objects_inside_radius(s, self.view_range)) do for n = 1, #objs do
obj = oir:get_luaentity() obj = objs[n]:get_luaentity()
if obj if obj
and obj.type == "monster" then and obj.type == "monster" then
@ -1013,16 +1015,13 @@ local follow_flop = function(self)
and self.state ~= "attack" and self.state ~= "attack"
and self.state ~= "runaway" then and self.state ~= "runaway" then
local s, p, dist local s = self.object:getpos()
local players = minetest.get_connected_players()
for _,player in pairs(minetest.get_connected_players()) do for n = 1, #players do
s = self.object:getpos() if get_distance(players[n]:getpos(), s) < self.view_range then
p = player:getpos() self.following = players[n]
dist = get_distance(p, s)
if dist < self.view_range then
self.following = player
break break
end end
end end
@ -1171,12 +1170,12 @@ local do_states = function(self, dtime)
if self.type == "npc" then if self.type == "npc" then
local o = minetest.get_objects_inside_radius(self.object:getpos(), 3) local objs = minetest.get_objects_inside_radius(s, 3)
for _,o in pairs(o) do for n = 1, #objs do
if o:is_player() then if objs[n]:is_player() then
lp = o:getpos() lp = objs[n]:getpos()
break break
end end
end end
@ -1792,12 +1791,11 @@ local mob_punch = function(self, hitter, tflp, tool_capabilities, dir)
end end
-- check for tool immunity or special damage -- check for tool immunity or special damage
for _, no in pairs(self.immune_to) do for n = 1, #self.immune_to do
if no[1] == weapon:get_name() then if self.immune_to[n][1] == weapon:get_name() then
damage = no[2] or 0
damage = self.immune_to[n][2] or 0
break break
end end
end end
@ -1924,11 +1922,12 @@ local mob_punch = function(self, hitter, tflp, tool_capabilities, dir)
do_attack(self, hitter) do_attack(self, hitter)
-- alert others to the attack -- alert others to the attack
local objs = minetest.get_objects_inside_radius(hitter:getpos(), self.view_range)
local obj = nil local obj = nil
for _, oir in pairs(minetest.get_objects_inside_radius(hitter:getpos(), 5)) do for n = 1, #objs do
obj = oir:get_luaentity() obj = objs[n]:get_luaentity()
if obj then if obj then
@ -2059,9 +2058,9 @@ local mob_step = function(self, dtime)
-- only despawn away from player -- only despawn away from player
local objs = minetest.get_objects_inside_radius(pos, 15) local objs = minetest.get_objects_inside_radius(pos, 15)
for _,oir in pairs(objs) do for n = 1, #objs do
if oir:is_player() then if objs[n]:is_player() then
self.lifetimer = 20 self.lifetimer = 20
@ -2373,9 +2372,9 @@ function mobs:spawn_specific(name, nodes, neighbors, min_light, max_light,
-- only spawn away from player -- only spawn away from player
local objs = minetest.get_objects_inside_radius(pos, 10) local objs = minetest.get_objects_inside_radius(pos, 10)
for _,oir in pairs(objs) do for n = 1, #objs do
if oir:is_player() then if objs[n]:is_player() then
return return
end end
end end