update api's ride horse example

This commit is contained in:
TenPlus1 2016-12-30 11:34:07 +00:00
parent ef1240d537
commit 3fb24110bc

49
api.txt
View File

@ -314,10 +314,14 @@ mobs:register_mob("mob_horse:horse", {
mesh = "mobs_horse.x",
collisionbox = {-0.4, -0.01, -0.4, 0.4, 1.25, 0.4},
animation = {
speed_normal = 15, speed_run = 30,
stand_start = 25, stand_end = 75,
walk_start = 75, walk_end = 100,
run_start = 75, run_end = 100,
speed_normal = 15,
speed_run = 30,
stand_start = 25,
stand_end = 75,
walk_start = 75,
walk_end = 100,
run_start = 75,
run_end = 100,
},
textures = {
{"mobs_horse.png"},
@ -342,9 +346,9 @@ mobs:register_mob("mob_horse:horse", {
{name = "mobs:meat_raw", chance = 1, min = 2, max = 3}
},
-- custom function uses self.v2 toggle to set ride variables
do_custom = function(self, dtime)
-- set needed values if not already present
if not self.v2 then
self.v2 = 0
self.max_speed_forward = 6
@ -355,55 +359,70 @@ mobs:register_mob("mob_horse:horse", {
self.driver_eye_offset = {x = 0, y = 3, z = 0}
end
-- when riding mob call drive function to control
-- if driver present allow control of horse
if self.driver then
mobs.drive(self, "walk", "stand", false, dtime)
return false -- skip rest of mob functions
end
return true
end,
on_die = function(self, pos)
-- drop saddle when horse is killed while riding
-- also detach from horse properly
if self.driver then
minetest.add_item(pos, "mobs:saddle")
mobs.detach(self.driver, {x = 1, y = 0, z = 1})
end
end,
on_rightclick = function(self, clicker)
-- check for actual player
-- make sure player is clicking
if not clicker or not clicker:is_player() then
return
end
-- used to feed, tame and heal mob
-- feed, tame or heal horse
if mobs:feed_tame(self, clicker, 10, true, true) then
return
end
-- check if mob has been tamed and player is owner
-- make sure tamed horse is being clicked by owner only
if self.tamed and self.owner == clicker:get_player_name() then
local inv = clicker:get_inventory()
-- detach player when riding mob (add saddle to inventory)
-- detatch player already riding horse
if self.driver and clicker == self.driver then
mobs.detach(clicker, {x = 1, y = 0, z = 1})
-- add saddle back to inventory
if inv:room_for_item("main", "mobs:saddle") then
inv:add_item("main", "mobs:saddle")
else
minetest.add_item(clicker.getpos(), "mobs:saddle")
end
-- attach player to mob if not riding (take saddle from inventory)
elseif not self.driver then
if clicker:get_wielded_item():get_name() == "mobs:saddle" then
-- attach player to horse
elseif not self.driver
and clicker:get_wielded_item():get_name() == "mobs:saddle" then
self.object:set_properties({stepheight = 1.1})
mobs.attach(self, clicker)
-- take saddle from inventory
inv:remove_item("main", "mobs:saddle")
end
end
end
-- used to capture horse with magic lasso
mobs:capture_mob(self, clicker, 0, 0, 80, false, nil)
end
})