Fixed invisibility global error

This commit is contained in:
TenPlus1 2016-08-16 20:45:32 +01:00
parent 918abf2cae
commit 4387de405e

19
api.lua
View File

@ -1,5 +1,5 @@
-- Mobs Api (5th August 2016) -- Mobs Api (16th August 2016)
mobs = {} mobs = {}
mobs.mod = "redo" mobs.mod = "redo"
@ -27,7 +27,11 @@ end
mobs.intllib = S mobs.intllib = S
-- Invisibility mod -- Invisibility mod
local invisibility = invisibility or {}
local invis = {}
if minetest.global_exists("invisibility") then
invis = invisibility
end
-- Load settings -- Load settings
local damage_enabled = minetest.setting_getbool("enable_damage") local damage_enabled = minetest.setting_getbool("enable_damage")
@ -606,7 +610,7 @@ end
-- should mob follow what I'm holding ? -- should mob follow what I'm holding ?
function follow_holding(self, clicker) function follow_holding(self, clicker)
if invisibility[clicker:get_player_name()] then if invis[clicker:get_player_name()] then
return false return false
end end
@ -986,7 +990,7 @@ local monster_attack = function(self)
if objs[n]:is_player() then if objs[n]:is_player() then
if invisibility[ objs[n]:get_player_name() ] then if invis[ objs[n]:get_player_name() ] then
type = "" type = ""
else else
@ -1087,7 +1091,7 @@ local follow_flop = function(self)
for n = 1, #players do for n = 1, #players do
if get_distance(players[n]:getpos(), s) < self.view_range if get_distance(players[n]:getpos(), s) < self.view_range
and not invisibility[ players[n]:get_player_name() ] then and not invis[ players[n]:get_player_name() ] then
self.following = players[n] self.following = players[n]
@ -1390,7 +1394,7 @@ local do_states = function(self, dtime)
or not self.attack or not self.attack
or not self.attack:getpos() or not self.attack:getpos()
or self.attack:get_hp() <= 0 or self.attack:get_hp() <= 0
or (self.attack:is_player() and invisibility[ self.attack:get_player_name() ]) then or (self.attack:is_player() and invis[ self.attack:get_player_name() ]) then
--print(" ** stop attacking **", dist, self.view_range) --print(" ** stop attacking **", dist, self.view_range)
self.state = "stand" self.state = "stand"
@ -1971,7 +1975,7 @@ local mob_punch = function(self, hitter, tflp, tool_capabilities, dir)
and self.state ~= "flop" and self.state ~= "flop"
and self.child == false and self.child == false
and hitter:get_player_name() ~= self.owner and hitter:get_player_name() ~= self.owner
and not invisibility[ hitter:get_player_name() ] then and not invis[ hitter:get_player_name() ] then
-- attack whoever punched mob -- attack whoever punched mob
self.state = "" self.state = ""
@ -2394,6 +2398,7 @@ function mobs:spawn_specific(name, nodes, neighbors, min_light, max_light,
minetest.register_abm({ minetest.register_abm({
label = name .. " spawning",
nodenames = nodes, nodenames = nodes,
neighbors = neighbors, neighbors = neighbors,
interval = interval, interval = interval,