forked from mtcontrib/mobs_redo
Fix spawning numbers
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7
api.lua
7
api.lua
@ -1,5 +1,5 @@
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-- Mobs Api (3rd August 2016)
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-- Mobs Api (5th August 2016)
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mobs = {}
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mobs.mod = "redo"
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@ -2374,7 +2374,7 @@ end -- END mobs:register_mob function
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-- global functions
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function mobs:spawn_specific(name, nodes, neighbors, min_light, max_light,
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interval, chance, active_object_count, min_height, max_height, day_toggle)
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interval, chance, aoc, min_height, max_height, day_toggle)
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-- chance override in minetest.conf for registered mob
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local new_chance = tonumber(minetest.setting_get(name .. "_chance"))
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@ -2403,8 +2403,9 @@ function mobs:spawn_specific(name, nodes, neighbors, min_light, max_light,
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action = function(pos, node, active_object_count, active_object_count_wider)
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-- do not spawn if too many active entities in area
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if active_object_count_wider > active_object_count
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if active_object_count_wider >= aoc
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or not mobs.spawning_mobs[name] then
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return
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end
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