forked from mtcontrib/mobs_redo
added fence check to stop mobs walking forwards
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api.lua
35
api.lua
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@ -1,9 +1,9 @@
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-- Mobs Api (7th August 2017)
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-- Mobs Api (11th August 2017)
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mobs = {}
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mobs.mod = "redo"
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mobs.version = "20170807"
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mobs.version = "20170811"
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-- Intllib
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@ -670,6 +670,8 @@ local do_jump = function(self)
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return false
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end
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self.facing_fence = false
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-- something stopping us while moving?
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if self.state ~= "stand"
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and get_velocity(self) > 0.5
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@ -709,20 +711,24 @@ local do_jump = function(self)
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--print ("in front:", nod.name, pos.y + 0.5)
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if (minetest.registered_items[nod.name].walkable
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and not nod.name:find("fence")
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and not nod.name:find("gate"))
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or self.walk_chance == 0 then
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if self.walk_chance == 0
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or minetest.registered_items[nod.name].walkable then
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local v = self.object:getvelocity()
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if not nod.name:find("fence")
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and not nod.name:find("gate") then
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v.y = self.jump_height
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local v = self.object:getvelocity()
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set_animation(self, "jump") -- only when defined
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v.y = self.jump_height
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self.object:setvelocity(v)
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set_animation(self, "jump") -- only when defined
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mob_sound(self, self.sounds.jump)
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self.object:setvelocity(v)
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mob_sound(self, self.sounds.jump)
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else
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self.facing_fence = true
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end
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return true
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end
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@ -753,7 +759,7 @@ local entity_physics = function(pos, radius)
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objs[n]:punch(objs[n], 1.0, {
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full_punch_interval = 1.0,
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damage_groups = {fleshy = damage},
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}, pos) -- was nil
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}, pos)
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end
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end
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@ -1491,6 +1497,7 @@ local do_states = function(self, dtime)
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or self.order ~= "stand" then
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if self.walk_chance ~= 0
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and self.facing_fence ~= true
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and random(1, 100) <= self.walk_chance
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and is_at_cliff(self) == false then
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@ -1590,7 +1597,8 @@ local do_states = function(self, dtime)
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-- stand for great fall in front
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local temp_is_cliff = is_at_cliff(self)
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if temp_is_cliff
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if self.facing_fence == true
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or temp_is_cliff
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or random(1, 100) <= 30 then
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set_velocity(self, 0)
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@ -2676,6 +2684,7 @@ minetest.register_entity(name, {
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attack_animals = def.attack_animals or false,
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specific_attack = def.specific_attack,
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owner_loyal = def.owner_loyal,
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facing_fence = false,
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_cmi_is_mob = true,
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on_blast = def.on_blast or do_tnt,
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