forked from mtcontrib/mobs_redo
set min mob damage is 0 and fix runaway dir for rotated mobs.
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9
api.lua
9
api.lua
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@ -1,9 +1,9 @@
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-- Mobs Api (11th June 2017)
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-- Mobs Api (16th June 2017)
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mobs = {}
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mobs.mod = "redo"
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mobs.version = "20170611"
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mobs.version = "20170616"
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-- Intllib
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@ -2134,14 +2134,13 @@ local mob_punch = function(self, hitter, tflp, tool_capabilities, dir)
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local lp = hitter:getpos()
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local s = self.object:getpos()
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local vec = {
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x = lp.x - s.x,
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y = lp.y - s.y,
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z = lp.z - s.z
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}
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local yaw = atan(vec.z / vec.x) + 3 * pi / 2
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local yaw = (atan(vec.z / vec.x) + 3 * pi / 2) - self.rotate
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if lp.x > s.x then
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yaw = yaw + pi
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@ -2506,7 +2505,7 @@ minetest.register_entity(name, {
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view_range = def.view_range or 5,
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walk_velocity = def.walk_velocity or 1,
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run_velocity = def.run_velocity or 2,
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damage = max(1, (def.damage or 0) * difficulty),
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damage = max(0, (def.damage or 0) * difficulty),
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light_damage = def.light_damage or 0,
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water_damage = def.water_damage or 0,
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lava_damage = def.lava_damage or 0,
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