forked from mtcontrib/mobs_redo
disable random up.down movement for flying/swimming mobs (for now)
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parent
0849727ee9
commit
5889886f3c
13
api.lua
13
api.lua
@ -3,7 +3,7 @@
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mobs = {}
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mobs.mod = "redo"
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mobs.version = "20180406"
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mobs.version = "20180408"
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-- Intllib
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@ -750,9 +750,9 @@ local do_jump = function(self)
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self.object:setvelocity(v)
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if get_velocity(self) > 0 then
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mob_sound(self, self.sounds.jump)
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end
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if get_velocity(self) > 0 then
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mob_sound(self, self.sounds.jump)
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end
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else
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self.facing_fence = true
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end
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@ -1666,14 +1666,14 @@ local do_states = function(self, dtime)
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self.state = "walk"
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set_animation(self, "walk")
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-- fly up/down randomly for flying mobs
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--[[ fly up/down randomly for flying mobs
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if self.fly and random(1, 100) <= self.walk_chance then
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local v = self.object:getvelocity()
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local ud = random(-1, 2) / 9
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self.object:setvelocity({x = v.x, y = ud, z = v.z})
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end
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end--]]
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end
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end
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@ -2194,7 +2194,6 @@ local falling = function(self, pos)
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end
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-- in water then float up
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-- if minetest.registered_nodes[node_ok(pos).name].groups.liquid then
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if minetest.registered_nodes[node_ok(pos).name].groups.water then
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if self.floats == 1 then
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