disable random up.down movement for flying/swimming mobs (for now)

This commit is contained in:
TenPlus1 2018-04-08 11:15:55 +01:00
parent 0849727ee9
commit 5889886f3c

13
api.lua
View File

@ -3,7 +3,7 @@
mobs = {} mobs = {}
mobs.mod = "redo" mobs.mod = "redo"
mobs.version = "20180406" mobs.version = "20180408"
-- Intllib -- Intllib
@ -750,9 +750,9 @@ local do_jump = function(self)
self.object:setvelocity(v) self.object:setvelocity(v)
if get_velocity(self) > 0 then if get_velocity(self) > 0 then
mob_sound(self, self.sounds.jump) mob_sound(self, self.sounds.jump)
end end
else else
self.facing_fence = true self.facing_fence = true
end end
@ -1666,14 +1666,14 @@ local do_states = function(self, dtime)
self.state = "walk" self.state = "walk"
set_animation(self, "walk") set_animation(self, "walk")
-- fly up/down randomly for flying mobs --[[ fly up/down randomly for flying mobs
if self.fly and random(1, 100) <= self.walk_chance then if self.fly and random(1, 100) <= self.walk_chance then
local v = self.object:getvelocity() local v = self.object:getvelocity()
local ud = random(-1, 2) / 9 local ud = random(-1, 2) / 9
self.object:setvelocity({x = v.x, y = ud, z = v.z}) self.object:setvelocity({x = v.x, y = ud, z = v.z})
end end--]]
end end
end end
@ -2194,7 +2194,6 @@ local falling = function(self, pos)
end end
-- in water then float up -- in water then float up
-- if minetest.registered_nodes[node_ok(pos).name].groups.liquid then
if minetest.registered_nodes[node_ok(pos).name].groups.water then if minetest.registered_nodes[node_ok(pos).name].groups.water then
if self.floats == 1 then if self.floats == 1 then