forked from mtcontrib/mobs_redo
add mob_show_health flag to minetest.conf
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7
api.lua
7
api.lua
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@ -1,5 +1,5 @@
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-- Mobs Api (26th December 2016)
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-- Mobs Api (27th December 2016)
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mobs = {}
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mobs.mod = "redo"
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@ -40,6 +40,7 @@ local creative = minetest.setting_getbool("creative_mode")
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local spawn_protected = tonumber(minetest.setting_get("mobs_spawn_protected")) or 1
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local remove_far = minetest.setting_getbool("remove_far_mobs")
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local difficulty = tonumber(minetest.setting_get("mob_difficulty")) or 1.0
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local show_health = minetest.setting_getbool("mob_show_health") ~= false
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-- calculate aoc range for mob counts
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local aosrb = tonumber(minetest.setting_get("active_object_send_range_blocks"))
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@ -337,13 +338,13 @@ function check_for_death(self)
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if not self.nametag2 then
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self.nametag2 = self.nametag or ""
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end
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if show_health then
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self.htimer = 2
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self.nametag = "health: " .. self.health .. " of " .. self.hp_max
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update_tag(self)
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end
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return false
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end
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4
api.txt
4
api.txt
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@ -1,5 +1,5 @@
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MOB API (28th September 2016)
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MOB API (27th December 2016)
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The mob api is a function that can be called on by other mods to add new animals or monsters into minetest.
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@ -12,7 +12,7 @@ The mob api is a function that can be called on by other mods to add new animals
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'remove_far_mobs' if true then mobs that are outside players visual range will be removed (default is false)
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'mobname' can change specific mob chance rate (0 to disable) and spawn number e.g. mobs_animal:cow = 1000,5
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'mob_difficulty' sets difficulty level (health and hit damage multiplied by this number), defaults to 1.0.
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'mob_show_health' if false then punching mob will not show health status (true by default)
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mobs:register_mob(name, definition)
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