forked from mtcontrib/mobs_redo
mobs turn in small rotations
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276c2fc0ce
commit
83600fbba8
22
api.lua
22
api.lua
@ -139,7 +139,8 @@ end
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-- set defined animation
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local set_animation = function(self, anim)
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if not self.animation then return end
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if not self.animation
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or not anim then return end
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self.animation.current = self.animation.current or ""
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@ -586,7 +587,6 @@ local do_env_damage = function(self)
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-- don't fall when on ignore, just stand still
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if self.standing_in == "ignore" then
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self.object:setvelocity({x = 0, y = 0, z = 0})
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--print ("--- stopping on ignore")
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end
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local nodef = minetest.registered_nodes[self.standing_in]
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@ -706,7 +706,7 @@ local do_jump = function(self)
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local v = self.object:getvelocity()
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v.y = self.jump_height -- + 1
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v.y = self.jump_height
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set_animation(self, "jump") -- only when defined
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@ -1432,8 +1432,8 @@ end
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-- execute current state (stand, walk, run, attacks)
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local do_states = function(self, dtime)
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local yaw = 0
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local yaw = self.object:get_yaw() or 0
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print ("---- yaw", yaw)
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if self.state == "stand" then
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if random(1, 4) == 1 then
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@ -1462,7 +1462,9 @@ local do_states = function(self, dtime)
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if lp.x > s.x then yaw = yaw + pi end
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else
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yaw = (random(0, 360) - 180) / 180 * pi
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-- yaw = (random(0, 360) - 180) / 180 * pi
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yaw = yaw + random(-0.5, 0.5)
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end
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yaw = set_yaw(self.object, yaw)
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@ -1542,7 +1544,9 @@ local do_states = function(self, dtime)
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do_jump(self)
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set_velocity(self, self.walk_velocity)
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else
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yaw = (random(0, 360) - 180) / 180 * pi
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-- yaw = (random(0, 360) - 180) / 180 * pi
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yaw = yaw + random(-0.5, 0.5)
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end
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else
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@ -1563,7 +1567,9 @@ local do_states = function(self, dtime)
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elseif random(1, 100) <= 30 then
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--yaw = random() * 2 * pi
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yaw = (random(0, 360) - 180) / 180 * pi
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-- yaw = (random(0, 360) - 180) / 180 * pi
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yaw = yaw + random(-0.5, 0.5)
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yaw = set_yaw(self.object, yaw)
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end
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