Version MFF.

This commit is contained in:
sys4-fr 2018-09-08 01:45:44 +02:00
parent 4921956b60
commit 904780573c
269 changed files with 106655 additions and 260 deletions

68
README.txt Executable file
View File

@ -0,0 +1,68 @@
-= MOBS-MOD for MINETEST =-
by PilzAdam, KrupnovPavel, Zeg9 and TenPlus1
https://forum.minetest.net/viewtopic.php?f=9&t=9917
This mod contains the following additions:
- Giant Spiders (found in desert caves, drop string when killed)
- Bee's (found around flowers, drop honey when killed, right-click to pick up, also Beehives)
- Chicken (lays eggs, added fried egg, raw & cooked chicken, right-click to pick up)
- Cow (right-click with empty bucket to get bucket of milk, feed 8 wheat to replenish milk)
- Sheep (right-click for wool, feed 8 wheat to replenish wool)
- Warthog (the local pig that gives raw and cooked port)
- Rats (right-click to pick up and place, cook for a tasty treat)
- Sand, Dirt, Stone, Tree Monsters, Oerkki and Dungeon Masters as standard
- Lava Flan, Mese Monsters added to spice things up a bit
- Cook milk in furnace to get cheese wedge, 9 wedges make 1 cheese block
..with the following new features:
- Hitting a mob has knock-back effect like in minecraft, and with blood effect
- Mobs float in water, so monsters can still chase you
- Mobs can die from falling from a height
- Mobs have better health and drops
- Hitting a mob also puts them into fight mode (apart from animals)
- Compatible with Ethereal mod, mobs now spawn on ethereal worlds
Changelog:
1.27- Added new sheep, lava flan and spawn egg textures. New Lava Pick tool smelts what you dig. New atan checking function.
1.26- Pathfinding feature added thanks to rnd, when monsters attack they become scary smart in finding you :) also, beehive produces honey now :)
1.25- Mobs no longer spawn within 12 blocks of player or despawn within same range, spawners now have player detection, Code tidy and tweak.
1.24- Added feature where certain animals run away when punched (runaway = true in mob definition)
1.23- Added mob spawner block for admin to setup spawners in-game (place and right click to enter settings)
1.22- Added ability to name tamed animals and npc using nametags, also npc will attack anyone who punches them apart from owner
1.21- Added some more error checking to reduce serialize.h error and added height checks for falling off cliffs (thanks cmdskp)
1.20- Error checking added to remove bad mobs, out of map limit mobs and stop serialize.h error
1.19- Chickens now drop egg items instead of placing the egg, also throwing eggs result in 1/8 chance of spawning chick
1.18- Added docile_by_day flag so that monsters will not attack automatically during daylight hours unless hit first
1.17- Added 'dogshoot' attack type, shoots when out of reach, melee attack when in reach, also api tweaks and self.reach added
1.16- Mobs follow multiple items now, Npc's can breed
1.15- Added Feeding/Taming/Breeding function, right-click to pick up any sheep with X mark on them and replace with new one to fix compatibility.
1.14- All .self variables saved in staticdata, Fixed self.health bug
1.13- Added capture function (thanks blert2112) chance of picking up mob with hand; net; magic lasso, replaced some .x models with newer .b3d one's
1.12- Added animal ownership so that players cannot steal your tamed animals
1.11- Added flying mobs (and swimming), fly=true and fly_in="air" or "deafult:water_source" for fishy
1,10- Footstep removed (use replace), explosion routine added for exploding mobs.
1.09- reworked breeding routine, added mob rotation value, added footstep feature, added jumping mobs with sounds feature, added magic lasso for picking up animals
1.08- Mob throwing attack has been rehauled so that they can damage one another, also drops and on_die function added
1.07- Npc's can now be set to follow player or stand by using self.order and self.owner variables
beta- Npc mob added, kills monsters, attacks player when punched, right click with food to heal or gold lump for drop
1.06- Changed recovery times after breeding, and time taken to grow up (can be sped up by feeding baby animal)
1.05- Added ExeterDad's bunny's which can be picked up and tamed with 4 carrots from farming redo or farming_plus, also shears added to get wool from sheep and lastly Jordach/BSD's kitten
1.04- Added mating for sheep, cows and hogs... feed animals to make horny and hope for a baby which is half size, will grow up quick though :)
1.03- Added mob drop/replace feature so that chickens can drop eggs, cow/sheep can eat grass/wheat etc.
1.02- Sheared sheep are remembered and spawn shaven, Warthogs will attack when threatened, Api additions
1.01- Mobs that suffer fall damage or die in water/lava/sunlight will now drop items
1.0 - more work on Api so that certain mobs can float in water while some sink like a brick :)
0.9 - Spawn eggs added for all mobs (admin only, cannot be placed in protected areas)... Api tweaked
0.8 - Added sounds to monster mobs (thanks Cyberpangolin for the sfx) and also chicken sound
0.7 - mobs.protected switch added to api.lua, when set to 1 mobs no longer spawn in protected areas, also bug fixes
0.6 - Api now supports multi-textured mobs, e.g oerkki, dungeon master, rats and chickens have random skins when spawning (sheep fix TODO), also new Honey block
0.5 - Mobs now float in water, die from falling, and some code improvements
0.4 - Dungeon Masters and Mese Monsters have much better aim due to shoot_offset, also they can both shoot through nodes that aren't walkable (flowers, grass etc) plus new sheep sound :)
0.3 - Added LOTT's Spider mob, made Cobwebs, added KPavel's Bee with Honey and Beehives (made texture), Warthogs now have sound and can be tamed, taming of shaved sheep or milked cow with 8 wheat so it will not despawn, many bug fixes :)
0.2 - Cooking bucket of milk into cheese now returns empty bucket
0.1 - Initial Release

389
api.lua Normal file → Executable file
View File

@ -1,6 +1,4 @@
-- Mobs Api (15th April 2016)
-- Mobs Api (4th March 2016)
mobs = {}
mobs.mod = "redo"
@ -79,8 +77,6 @@ set_animation = function(self, type)
self.animation.current = self.animation.current or ""
self.animation.speed_normal = self.animation.speed_normal or 15
if type == "stand"
and self.animation.current ~= "stand" then
@ -121,7 +117,7 @@ set_animation = function(self, type)
self.object:set_animation({
x = self.animation.run_start,
y = self.animation.run_end},
(self.animation.speed_run or self.animation.speed_normal), 0)
self.animation.speed_run, 0)
self.animation.current = "run"
end
@ -136,7 +132,7 @@ set_animation = function(self, type)
self.object:set_animation({
x = self.animation.punch_start,
y = self.animation.punch_end},
(self.animation.speed_punch or self.animation.speed_normal), 0)
self.animation.speed_normal, 0)
self.animation.current = "punch"
end
@ -172,19 +168,17 @@ function line_of_sight_water(self, pos1, pos2, stepsize)
end
-- particle effects
function effect(pos, amount, texture, max_size, radius)
radius = radius or 2
function effect(pos, amount, texture, max_size)
minetest.add_particlespawner({
amount = amount,
time = 0.25,
minpos = pos,
maxpos = pos,
minvel = {x = -radius, y = -radius, z = -radius},
maxvel = {x = radius, y = radius, z = radius},
minacc = {x = -radius, y = -radius, z = -radius},
maxacc = {x = radius, y = radius, z = radius},
minvel = {x = -0, y = -2, z = -0},
maxvel = {x = 2, y = 2, z = 2},
minacc = {x = -4, y = -4, z = -4},
maxacc = {x = 4, y = 4, z = 4},
minexptime = 0.1,
maxexptime = 1,
minsize = 0.5,
@ -221,15 +215,17 @@ end
-- check if mob is dead or only hurt
function check_for_death(self)
-- has health actually changed?
if self.health == self.old_health then
return
-- return if no change
local hp = self.object:get_hp()
if hp == self.health then
return false
end
self.old_health = self.health
-- still got some health? play hurt sound
if self.health > 0 then
if hp > 0 then
self.health = hp
if self.sounds.damage then
@ -240,11 +236,6 @@ function check_for_death(self)
})
end
-- make sure health isn't higher than max
if self.health > self.hp_max then
self.health = self.hp_max
end
update_tag(self)
return false
@ -375,7 +366,7 @@ do_env_damage = function(self)
and self.time_of_day < 0.8
and (minetest.get_node_light(pos) or 0) > 12 then
self.health = self.health - self.light_damage
self.object:set_hp(self.object:get_hp() - self.light_damage)
effect(pos, 5, "tnt_smoke.png")
end
@ -396,7 +387,7 @@ do_env_damage = function(self)
if self.water_damage ~= 0
and nodef.groups.water then
self.health = self.health - self.water_damage
self.object:set_hp(self.object:get_hp() - self.water_damage)
effect(pos, 5, "bubble.png")
end
@ -407,7 +398,7 @@ do_env_damage = function(self)
or self.standing_in == "fire:basic_flame"
or self.standing_in == "fire:permanent_flame") then
self.health = self.health - self.lava_damage
self.object:set_hp(self.object:get_hp() - self.lava_damage)
effect(pos, 5, "fire_basic_flame.png")
end
@ -456,9 +447,8 @@ do_jump = function(self)
--print ("in front:", nod.name, pos.y + 0.5)
if (minetest.registered_items[nod.name].walkable
if minetest.registered_items[nod.name].walkable
and not nod.name:find("fence")
and not nod.name:find("gate"))
or self.walk_chance == 0 then
local v = self.object:getvelocity()
@ -485,6 +475,26 @@ do_jump = function(self)
end
end
function calc_velocity(pos1, pos2, old_vel, power) --MFF we use this function
-- If the two positions are equal the vector will contain nan and crash the game
if (pos1.x == pos2.x and pos1.y == pos2.y and pos1.z == pos2.z) then
return {
x = 0,
y = 0,
z = 0
}
end
local vel = vector.direction(pos1, pos2)
vel = vector.normalize(vel)
vel = vector.multiply(vel, power)
local dist = vector.distance(pos1, pos2)
dist = math.max(dist, 1)
vel = vector.divide(vel, dist)
vel = vector.add(vel, old_vel)
return vel
end
-- this is a faster way to calculate distance
local get_distance = function(a, b)
@ -494,33 +504,27 @@ local get_distance = function(a, b)
end
-- blast damage to entities nearby (modified from TNT mod)
function entity_physics(pos, radius)
function entity_physics(pos, radius, self) --/MFF (Crabman|06/23/2015)add self to use punch function
radius = radius * 2
local objs = minetest.get_objects_inside_radius(pos, radius)
local obj_pos, dist
local obj_pos, obj_vel, dist
for _, obj in pairs(objs) do
obj_pos = obj:getpos()
dist = math.max(1, get_distance(pos, obj_pos))
local damage = math.floor((4 / dist) * radius)
local ent = obj:get_luaentity()
if obj:is_player() then
obj:set_hp(obj:get_hp() - damage)
else --if ent.health then
obj:punch(obj, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = damage},
}, nil)
end
--MFF DEBUT pumpkins
obj_vel = obj:getvelocity()
if obj_vel ~= nil then
if not (obj:get_entity_name() == "__builtin:item" and self.do_not_project_items) then
obj:setvelocity(calc_velocity(pos, obj_pos, obj_vel, radius * 10))
end
end --MFF FIN pumpkins
--dist = math.max(1, get_distance(pos, obj_pos))
--local damage = math.floor((4 / dist) * radius)
--obj:set_hp(obj:get_hp() - damage)
obj:punch(self.object, 1.0,{full_punch_interval=1.0, damage_groups = {fleshy=self.damage} })--/MFF (Crabman|06/23/2015) use punch
end
end
@ -882,13 +886,9 @@ function smart_mobs(self, s, p, dist, dtime)
end
end
mobs.spawning_mobs = {}
-- register mob function
function mobs:register_mob(name, def)
mobs.spawning_mobs[name] = true
minetest.register_entity(name, {
stepheight = def.stepheight or 0.6,
@ -938,7 +938,7 @@ minetest.register_entity(name, {
--fov = def.fov or 120,
passive = def.passive or false,
recovery_time = def.recovery_time or 0.5,
knock_back = def.knock_back or 3,
knock_back = def.knock_back or 1, --Modif MFF, default value is "or 3",
blood_amount = def.blood_amount or 5,
blood_texture = def.blood_texture or "mobs_blood.png",
shoot_offset = def.shoot_offset or 0,
@ -958,6 +958,7 @@ minetest.register_entity(name, {
health = 0,
reach = def.reach or 3,
htimer = 0,
do_not_project_items = def.do_not_project_items or false, --MFF pumpkins
child_texture = def.child_texture,
docile_by_day = def.docile_by_day or false,
time_of_day = 0.5,
@ -965,8 +966,6 @@ minetest.register_entity(name, {
runaway = def.runaway,
runaway_timer = 0,
pathfinding = def.pathfinding,
immune_to = def.immune_to or {},
explosion_radius = def.explosion_radius,
on_step = function(self, dtime)
@ -1048,8 +1047,7 @@ minetest.register_entity(name, {
if d > 5 then
--self.object:set_hp(self.object:get_hp() - math.floor(d - 5))
self.health = self.health - math.floor(d - 5)
self.object:set_hp(self.object:get_hp() - math.floor(d - 5))
effect(pos, 5, "tnt_smoke.png")
@ -1192,6 +1190,7 @@ minetest.register_entity(name, {
and self.state ~= "attack" then
local s = self.object:getpos()
local p, dist --MFF
local obj = nil
for _, oir in pairs(minetest.get_objects_inside_radius(s, self.view_range)) do
@ -1499,10 +1498,10 @@ minetest.register_entity(name, {
local dist = get_distance(p, s)
-- stop attacking if player or out of range
if dist > self.view_range
if (dist > self.view_range
or not self.attack
or not self.attack:getpos()
or self.attack:get_hp() <= 0 then
or self.attack:get_hp() <= 0) and not self.exploding then -- MFF
--print(" ** stop attacking **", dist, self.view_range)
self.state = "stand"
@ -1536,7 +1535,7 @@ minetest.register_entity(name, {
self.object:setyaw(yaw)
end
if dist > self.reach then
if dist > self.reach and not self.exploding then
if not self.v_start then
@ -1560,7 +1559,8 @@ minetest.register_entity(name, {
end
set_animation(self, "run")
else
else -- MFF(Mg|06/10/2016) #509
self.exploding = true --MFF
set_velocity(self, 0)
self.timer = self.timer + dtime
self.blinktimer = (self.blinktimer or 0) + dtime
@ -1581,10 +1581,9 @@ minetest.register_entity(name, {
if self.timer > 3 then
local pos = self.object:getpos()
local radius = self.explosion_radius or 1
-- hurt player/mobs caught in blast area
entity_physics(pos, radius)
entity_physics(pos, 3, self) --/MFF (Crabman|06/23/2015)add self to use punch function
-- dont damage anything if area protected or next to water
if minetest.find_node_near(pos, 1, {"group:water"})
@ -1608,7 +1607,7 @@ minetest.register_entity(name, {
pos.y = pos.y - 1
mobs:explosion(pos, radius, 0, 1, self.sounds.explode)
mobs:explosion(pos, 2, 0, 1, self.sounds.explode)
self.object:remove()
@ -1839,14 +1838,14 @@ minetest.register_entity(name, {
local obj = minetest.add_entity(p, self.arrow)
local ent = obj:get_luaentity()
local amount = (vec.x * vec.x + vec.y * vec.y + vec.z * vec.z) ^ 0.5
local v = ent.velocity or 1 -- or set to default
local v = ent.velocity
ent.switch = 1
-- offset makes shoot aim accurate
vec.y = vec.y + self.shoot_offset
vec.x = vec.x * (v / amount)
vec.y = vec.y * (v / amount)
vec.z = vec.z * (v / amount)
vec.x = vec.x * v / amount
vec.y = vec.y * v / amount
vec.z = vec.z * v / amount
obj:setvelocity(vec)
end
@ -1861,45 +1860,17 @@ minetest.register_entity(name, {
dir = dir or {x = 0, y = 0, z = 0}
-- weapon wear
local attach = hitter:get_attach()
if attach and attach:get_luaentity() then
local luaentity = attach:get_luaentity()
if luaentity.driver then
luaentity.driver = nil
end
hitter:set_detach() --MFF (crabman|27/7/2015) anti usebug, immortal if attached
end
local weapon = hitter:get_wielded_item()
local punch_interval = 1.4
-- calculate mob damage
local damage = 0
local armor = self.object:get_armor_groups() or {}
local tmp
-- quick error check incase it ends up 0 (serialize.h check test)
if tflp == 0 then
tflp = 0.2
end
for group,_ in pairs(tool_capabilities.damage_groups) do
tmp = tflp / (tool_capabilities.full_punch_interval or 1.4)
if tmp < 0 then
tmp = 0.0
elseif tmp > 1 then
tmp = 1.0
end
damage = damage + (tool_capabilities.damage_groups[group] or 0)
* tmp * ((armor[group] or 0) / 100.0)
end
-- check for tool immunity or special damage
for _, no in pairs(self.immune_to) do
if no[1] == weapon:get_name() then
damage = no[2] or 0
break
end
end
-- print ("Mob Damage is", damage)
-- add weapon wear
if tool_capabilities then
punch_interval = tool_capabilities.full_punch_interval or 1.4
end
@ -1927,23 +1898,11 @@ minetest.register_entity(name, {
})
end
-- do damage
self.health = self.health - math.floor(damage)
-- exit here if dead
if check_for_death(self) then
return
end
-- add healthy afterglow when hit
core.after(0.1, function()
self.object:settexturemod("^[colorize:#c9900070")
core.after(0.3, function()
self.object:settexturemod("")
end)
end)
-- blood_particles
if self.blood_amount > 0
and not disable_blood then
@ -1955,9 +1914,8 @@ minetest.register_entity(name, {
effect(pos, self.blood_amount, self.blood_texture)
end
-- knock back effect (only on full punch)
if self.knock_back > 0
and tflp > punch_interval then
-- knock back effect
if self.knock_back > 0 then
local v = self.object:getvelocity()
local r = 1.4 - math.min(punch_interval, 1.4)
@ -2119,9 +2077,9 @@ minetest.register_entity(name, {
self.path.stuck_timer = 0 -- if stuck for too long search for path
-- end init
self.object:set_armor_groups({immortal = 1, fleshy = self.armor})
self.object:set_hp(self.health)
self.object:set_armor_groups({fleshy = self.armor})
self.old_y = self.object:getpos().y
self.old_health = self.health
self.object:setyaw((math.random(0, 360) - 180) / 180 * pi)
self.sounds.distance = self.sounds.distance or 10
self.textures = textures
@ -2183,8 +2141,68 @@ end -- END mobs:register_mob function
-- global functions
mobs.spawning_mobs = {}
function mobs:spawn_special(name, nodes, neighbors, interval, chance, active_object_count) -- MFF to special mobs
mobs.spawning_mobs[name] = true
-- chance override in minetest.conf for registered mob
local new_chance = tonumber(minetest.setting_get(name .. "_chance"))
if new_chance ~= nil then
if new_chance == 0 then
return
end
chance = new_chance
end
minetest.register_abm({
nodenames = nodes,
neighbors = neighbors,
interval = interval,
chance = chance,
action = function(pos, node, _, active_object_count_wider)
-- do not spawn if too many active entities in area
local count = 0
local objs = minetest.get_objects_inside_radius(pos, 60)
for k, obj in pairs(objs) do
if obj:get_luaentity() ~= nil and obj:get_luaentity().name == name then
count = count + 1
end
end
if count > active_object_count then
return
end
-- spawn above node
pos.y = pos.y + 1
-- only spawn away from player
local objs = minetest.get_objects_inside_radius(pos, 10)
for _,oir in pairs(objs) do
if oir:is_player() then
return
end
end
-- are we spawning inside solid nodes?
if minetest.registered_nodes[node_ok(pos).name].walkable == true then
return
end
pos.y = pos.y + 1
if minetest.registered_nodes[node_ok(pos).name].walkable == true then
return
end
-- spawn mob half block higher than ground
pos.y = pos.y - 0.5
minetest.add_entity(pos, name)
end
})
end
function mobs:spawn_specific(name, nodes, neighbors, min_light, max_light,
interval, chance, active_object_count, min_height, max_height, day_toggle)
interval, chance, active_object_count, min_height, max_height, spawn_in_area, day_toggle) --MFF crabman "spawn_in_area"
mobs.spawning_mobs[name] = true
-- chance override in minetest.conf for registered mob
local new_chance = tonumber(minetest.setting_get(name .. "_chance"))
@ -2192,7 +2210,7 @@ function mobs:spawn_specific(name, nodes, neighbors, min_light, max_light,
if new_chance ~= nil then
if new_chance == 0 then
print("[Mobs Redo] " .. name .. " has spawning disabled")
--print("[Mobs Redo] " .. name .. " has spawning disabled")
return
end
@ -2209,11 +2227,12 @@ function mobs:spawn_specific(name, nodes, neighbors, min_light, max_light,
interval = interval,
chance = chance,
action = function(pos, node, aoc, active_object_count_wider)
action = function(pos, node, _, active_object_count_wider)
-- do not spawn if too many active entities in area
if active_object_count_wider > active_object_count
or not mobs.spawning_mobs[name] then
or not mobs.spawning_mobs[name]
or not pos then --MFF fix crash
return
end
@ -2250,7 +2269,8 @@ function mobs:spawn_specific(name, nodes, neighbors, min_light, max_light,
-- mobs cannot spawn in protected areas when enabled
if spawn_protected == 1
and minetest.is_protected(pos, "") then
and minetest.is_protected(pos, "")
and not spawn_in_area then --MFF crabman
return
end
@ -2294,10 +2314,10 @@ function mobs:spawn_specific(name, nodes, neighbors, min_light, max_light,
end
-- compatibility with older mob registration
function mobs:register_spawn(name, nodes, max_light, min_light, chance, active_object_count, max_height, day_toggle)
function mobs:register_spawn(name, nodes, max_light, min_light, chance, active_object_count, max_height, spawn_in_area, day_toggle)
mobs:spawn_specific(name, nodes, {"air"}, min_light, max_light, 30,
chance, active_object_count, -31000, max_height, day_toggle)
chance, active_object_count, -31000, max_height, spawn_in_area, day_toggle)
end
-- set content id's
@ -2349,7 +2369,8 @@ function mobs:explosion(pos, radius, fire, smoke, sound)
p.y = pos.y + y
p.z = pos.z + z
if (x * x) + (y * y) + (z * z) <= (radius * radius) + pr:next(-radius, radius)
if p.y >= -19600 --MFF
and(x * x) + (y * y) + (z * z) <= (radius * radius) + pr:next(-radius, radius)
and data[vi] ~= c_air
and data[vi] ~= c_ignore
and data[vi] ~= c_obsidian
@ -2360,8 +2381,48 @@ function mobs:explosion(pos, radius, fire, smoke, sound)
local on_blast = minetest.registered_nodes[n].on_blast
if on_blast then
return on_blast(p)
else
local drops = on_blast(p) or {} -- MFF(Lymkwi) : Chests and bones return their drops now
for _, name in ipairs(drops) do
local obj = minetest.add_item(p, ItemStack(name))
if obj then
obj:setvelocity({
x = math.random(-2, 2),
y = 7,
z = math.random(-2, 2)
})
end
end
return
end
if not minetest.is_protected(p, "") --/MFF (Crabman|06/23/2015) re-added node protected in areas
and minetest.get_item_group(n, "unbreakable") ~= 1
and minetest.get_item_group(n, "nether") == 0 then
-- if chest then drop items inside
if n == "default:chest"
or n == "3dchest:chest"
or n == "bones:bones" then
local meta = minetest.get_meta(p)
local inv = meta:get_inventory()
for i = 1, inv:get_size("main") do
local m_stack = inv:get_stack("main", i)
local obj = minetest.add_item(p, m_stack)
if obj then
obj:setvelocity({
x = math.random(-2, 2),
y = 7,
z = math.random(-2, 2)
})
end
end
end
-- after effects
if fire > 0
and (minetest.registered_nodes[n].groups.flammable
@ -2420,13 +2481,6 @@ function mobs:register_arrow(name, def)
return
end
-- does arrow have a tail (fireball)
if def.tail
and def.tail == 1
and def.tail_texture then
effect(pos, 1, def.tail_texture, 10, 0)
end
if self.hit_node then
local node = node_ok(pos).name
@ -2488,30 +2542,20 @@ function mobs:register_arrow(name, def)
end
-- Spawn Egg
function mobs:register_egg(mob, desc, background, addegg, no_creative)
local grp = {}
-- do NOT add this egg to creative inventory (e.g. dungeon master)
if creative and no_creative == true then
grp = {not_in_creative_inventory = 1}
end
function mobs:register_egg(mob, desc, background, addegg)
local invimg = background
if addegg == 1 then
invimg = "mobs_chicken_egg.png^(" .. invimg ..
"^[mask:mobs_chicken_egg_overlay.png)"
invimg = invimg .. "^mobs_egg_inv.png" -- MFF
end
minetest.register_craftitem(mob, {
description = desc,
inventory_image = invimg,
groups = grp,
on_place = function(itemstack, placer, pointed_thing)
local pos = pointed_thing.above
if pos
@ -2523,11 +2567,6 @@ function mobs:register_egg(mob, desc, background, addegg, no_creative)
local mob = minetest.add_entity(pos, mob)
local ent = mob:get_luaentity()
if not ent then
mob:remove()
return
end
if ent.type ~= "monster" then
-- set owner and tame if not monster
ent.owner = placer:get_player_name()
@ -2774,41 +2813,3 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
end
end)
-- used to drop items inside a chest or container
local drop_items = function(pos, invstring)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
for i = 1, inv:get_size(invstring) do
local m_stack = inv:get_stack(invstring, i)
local obj = minetest.add_item(pos, m_stack)
if obj then
obj:setvelocity({
x = math.random(-10, 10) / 9,
y = 3,
z = math.random(-10, 10) / 9
})
end
end
end
-- override chest node so it drops items on explode
minetest.override_item("default:chest", {
on_blast = function(p)
minetest.after(0, function()
drop_items(p, "main")
minetest.remove_node(p)
end)
end,
})

190
bee.lua Executable file
View File

@ -0,0 +1,190 @@
-- Bee by KrupnoPavel
mobs:register_mob("mobs:bee", {
-- animal, monster, npc, barbarian
type = "animal",
-- it is aggressive
passive = true,
-- health & armor
hp_min = 1,
hp_max = 2,
armor = 200,
-- textures and model
collisionbox = {-0.2, -0.01, -0.2, 0.2, 0.2, 0.2},
visual = "mesh",
mesh = "mobs_bee.x",
textures = {
{"mobs_bee.png"},
},
-- sounds
makes_footstep_sound = false,
sounds = {
random = "mobs_bee",
},
walk_velocity = 1,
jump = true,
-- drops honey when killed
drops = {
{name = "mobs:honey", chance = 1, min = 1, max = 2},
},
-- damage
water_damage = 1,
lava_damage = 1,
light_damage = 0,
fall_damage = 0,
fall_speed = -3,
-- model animation
animation = {
speed_normal = 15,
stand_start = 0,
stand_end = 30,
walk_start = 35,
walk_end = 65,
},
-- right click to pick up bee
on_rightclick = function(self, clicker)
mobs:capture_mob(self, clicker, 25, 80, 0, true, nil)
end,
})
-- spawn on group:flowers between 4 and 20 light, 1 in 8000 chance, 1 bee in area up to 31000 in height
mobs:spawn_specific("mobs:bee", {"group:flower"}, {"air"}, 4, 20, 30, 8000, 2, -31000, 31000, true, true)
-- register spawn egg
mobs:register_egg("mobs:bee", "Bee", "mobs_bee_inv.png", 1)
-- honey
minetest.register_craftitem("mobs:honey", {
description = "Honey",
inventory_image = "mobs_honey_inv.png",
on_use = minetest.item_eat(6),
})
-- beehive (when placed spawns bee)
minetest.register_node("mobs:beehive", {
description = "Beehive",
drawtype = "plantlike",
visual_scale = 1.0,
tiles = {"mobs_beehive.png"},
inventory_image = "mobs_beehive.png",
paramtype = "light",
sunlight_propagates = true,
walkable = true,
groups = {fleshy=3,dig_immediate=3},
on_use = minetest.item_eat(4),
sounds = default.node_sound_defaults(),
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", "size[8,6]"
..default.gui_bg..default.gui_bg_img..default.gui_slots
.. "image[3,0.8;0.8,0.8;mobs_bee_inv.png]"
.. "list[current_name;beehive;4,0.5;1,1;]"
.. "list[current_player;main;0,2.35;8,4;]"
.. "listring[]")
meta:get_inventory():set_size("beehive", 1)
end,
after_place_node = function(pos, placer, itemstack)
if placer:is_player() then
minetest.set_node(pos, {name = "mobs:beehive", param2 = 1})
if math.random(1, 5) == 1 then
minetest.add_entity(pos, "mobs:bee")
end
end
end,
on_punch = function(pos, node, puncher)
-- yep, bee's don't like having their home punched by players
puncher:set_hp(puncher:get_hp() - 4)
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
if listname == "beehive" then
return 0
end
return stack:get_count()
end,
can_dig = function(pos,player)
local meta = minetest.get_meta(pos)
-- only dig beehive if no honey inside
return meta:get_inventory():is_empty("beehive")
end,
})
minetest.register_craft({
output = "mobs:beehive",
recipe = {
{"mobs:bee","mobs:bee","mobs:bee"},
}
})
-- honey block
minetest.register_node("mobs:honey_block", {
description = "Honey Block",
tiles = {"mobs_honey_block.png"},
groups = {snappy = 3, flammable = 2},
sounds = default.node_sound_dirt_defaults(),
})
minetest.register_craft({
output = "mobs:honey_block",
recipe = {
{"mobs:honey", "mobs:honey", "mobs:honey"},
{"mobs:honey", "mobs:honey", "mobs:honey"},
{"mobs:honey", "mobs:honey", "mobs:honey"},
}
})
minetest.register_craft({
output = "mobs:honey 9",
recipe = {
{"mobs:honey_block"},
}
})
-- beehive workings
minetest.register_abm({
nodenames = {"mobs:beehive"},
interval = 6,
chance = 5,
catch_up = false,
action = function(pos, node)
-- bee's only make honey during the day
local tod = (minetest.get_timeofday() or 0) * 24000
if tod < 4500 or tod > 19500 then
return
end
-- find flowers in area around hive
local flowers = minetest.find_nodes_in_area_under_air(
{x = pos.x - 10, y = pos.y - 5, z = pos.z - 10},
{x = pos.x + 10, y = pos.y + 5, z = pos.z + 10},
"group:flower")
-- no flowers no honey, nuff said!
if #flowers > 3 then
local meta = minetest.get_meta(pos)
-- error check just incase it's an old beehive
if meta then
meta:get_inventory():add_item("beehive", "mobs:honey")
end
end
end
})

93
bunny.lua Executable file
View File

@ -0,0 +1,93 @@
-- Bunny by ExeterDad
mobs:register_mob("mobs:bunny", {
-- animal, monster, npc
type = "animal",
-- is it aggressive
passive = true,
reach = 1,
-- health & armor
hp_min = 3,
hp_max = 6,
armor = 200,
-- textures and model
collisionbox = {-0.268, -0.5, -0.268, 0.268, 0.167, 0.268},
visual = "mesh",
mesh = "mobs_bunny.b3d",
drawtype = "front",
textures = {
{"mobs_bunny_grey.png"},
{"mobs_bunny_brown.png"},
{"mobs_bunny_white.png"},
},
-- sounds
sounds = {},
makes_footstep_sound = false,
-- speed and jump
walk_velocity = 1,
run_velocity = 2,
runaway = true,
jump = true,
-- drops meat when dead
drops = {
{name = "mobs:meat_raw", chance = 1, min = 1, max = 2},
},
-- damaged by
water_damage = 1,
lava_damage = 4,
light_damage = 0,
fear_height = 2,
-- model animation
animation = {
speed_normal = 15,
stand_start = 1,
stand_end = 15,
walk_start = 16,
walk_end = 24,
punch_start = 16,
punch_end = 24,
},
-- follows carrot from farming redo
follow = {"farming:carrot", "farming_plus:carrot_item"},
view_range = 8,
-- eat carrots
replace_rate = 10,
replace_what = {"farming:carrot_7", "farming:carrot_8", "farming_plus:carrot"},
replace_with = "air",
-- right click to pick up rabbit
on_rightclick = function(self, clicker)
-- feed or tame
if mobs:feed_tame(self, clicker, 4, true, true) then
return
end
-- Monty Python tribute
local item = clicker:get_wielded_item()
if item:get_name() == "mobs:lava_orb" then
if not minetest.setting_getbool("creative_mode") then
item:take_item()
clicker:set_wielded_item(item)
end
self.object:set_properties({
textures = {"mobs_bunny_evil.png"},
})
self.type = "monster"
self.object:set_hp(20)
return
end
mobs:capture_mob(self, clicker, 30, 50, 80, false, nil)
end,
attack_type = "dogfight",
damage = 5,
})
mobs:spawn_specific("mobs:bunny", {"default:dirt_with_grass"}, {"air"}, 8, 20, 30, 15000, 2, -31000, 31000, true, true)
mobs:register_egg("mobs:bunny", "Bunny", "mobs_bunny_inv.png", 1)

261
chicken.lua Executable file
View File

@ -0,0 +1,261 @@
-- Chicken by JK Murray
mobs:register_mob("mobs:chicken", {
-- animal, monster, npc, barbarian
type = "animal",
-- is it aggressive
passive = true,
-- health & armor
hp_min = 4,
hp_max = 8,
armor = 200,
-- textures and model
collisionbox = {-0.3, -0.75, -0.3, 0.3, 0.1, 0.3},
visual = "mesh",
mesh = "mobs_chicken.x",
-- seems a lot of textures but this fixes the problem with the model
textures = {
{"mobs_chicken.png", "mobs_chicken.png", "mobs_chicken.png", "mobs_chicken.png",
"mobs_chicken.png", "mobs_chicken.png", "mobs_chicken.png", "mobs_chicken.png", "mobs_chicken.png"},
{"mobs_chicken_black.png", "mobs_chicken_black.png", "mobs_chicken_black.png", "mobs_chicken_black.png",
"mobs_chicken_black.png", "mobs_chicken_black.png", "mobs_chicken_black.png", "mobs_chicken_black.png", "mobs_chicken_black.png"},
},
child_texture = {
{"mobs_chick.png", "mobs_chick.png", "mobs_chick.png", "mobs_chick.png",
"mobs_chick.png", "mobs_chick.png", "mobs_chick.png", "mobs_chick.png", "mobs_chick.png"},
},
blood_texture = "mobs_blood.png",
-- sounds
makes_footstep_sound = true,
sounds = {
random = "mobs_chicken",
},
-- speed and jump
walk_velocity = 1,
run_velocity = 2,
runaway = true,
jump = true,
-- drops raw chicken when dead
drops = {
{name = "mobs:chicken_raw", chance = 1, min = 2, max = 2},
},
-- damaged by
water_damage = 1,
lava_damage = 5,
light_damage = 0,
fall_damage = 0,
fall_speed = -8,
fear_height = 5,
-- model animation
animation = {
speed_normal = 15,
stand_start = 0,
stand_end = 1, -- 20
walk_start = 20,
walk_end = 40,
},
-- follows wheat
follow = {"farming:seed_wheat", "farming:seed_cotton"},
view_range = 5,
on_rightclick = function(self, clicker)
if mobs:feed_tame(self, clicker, 8, true, true) then
return
end
mobs:capture_mob(self, clicker, 30, 50, 80, false, nil)
end,
do_custom = function(self)
if not self.child
and math.random(1, 500) == 1 then
local pos = self.object:getpos()
minetest.add_item(pos, "mobs:egg")
minetest.sound_play("default_place_node_hard", {
pos = pos,
gain = 1.0,
max_hear_distance = 5,
})
end
end,
})
-- spawn on default or bamboo grass between 8 and 20 light, 1 in 15000 change, 1 chicken in area up to 31000 in height
mobs:spawn_specific("mobs:chicken", {"default:dirt_with_grass"}, {"air"}, 8, 20, 30, 15000, 2, -31000, 31000, true, true)
-- register spawn egg
mobs:register_egg("mobs:chicken", "Chicken", "mobs_chicken_inv.png", 1)
-- egg entity
mobs:register_arrow("mobs:egg_entity", {
visual = "sprite",
visual_size = {x=.5, y=.5},
textures = {"mobs_chicken_egg.png"},
velocity = 6,
hit_player = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 1},
}, nil)
end,
hit_mob = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 1},
}, nil)
end,
hit_node = function(self, pos, node)
local num = math.random(1, 10)
if num == 1 then
pos.y = pos.y + 1
local nod = minetest.get_node_or_nil(pos)
if not nod
or not minetest.registered_nodes[nod.name]
or minetest.registered_nodes[nod.name].walkable == true then
return
end
local mob = minetest.add_entity(pos, "mobs:chicken")
local ent2 = mob:get_luaentity()
mob:set_properties({
textures = ent2.child_texture[1],
visual_size = {
x = ent2.base_size.x / 2,
y = ent2.base_size.y / 2
},
collisionbox = {
ent2.base_colbox[1] / 2,
ent2.base_colbox[2] / 2,
ent2.base_colbox[3] / 2,
ent2.base_colbox[4] / 2,
ent2.base_colbox[5] / 2,
ent2.base_colbox[6] / 2
},
})
ent2.child = true
ent2.tamed = true
ent2.owner = self.playername
end
end
})
-- egg throwing item
local egg_GRAVITY = 9
local egg_VELOCITY = 19
-- shoot egg
local mobs_shoot_egg = function (item, player, pointed_thing)
local playerpos = player:getpos()
minetest.sound_play("default_place_node_hard", {
pos = playerpos,
gain = 1.0,
max_hear_distance = 5,
})
local obj = minetest.add_entity({
x = playerpos.x,
y = playerpos.y +1.5,
z = playerpos.z
}, "mobs:egg_entity")
local ent = obj:get_luaentity()
local dir = player:get_look_dir()
ent.velocity = egg_VELOCITY -- needed for api internal timing
ent.switch = 1 -- needed so that egg doesn't despawn straight away
obj:setvelocity({
x = dir.x * egg_VELOCITY,
y = dir.y * egg_VELOCITY,
z = dir.z * egg_VELOCITY
})
obj:setacceleration({
x = dir.x * -3,
y = -egg_GRAVITY,
z = dir.z * -3
})
-- pass player name to egg for chick ownership
local ent2 = obj:get_luaentity()
ent2.playername = player:get_player_name()
item:take_item()
return item
end
-- egg
minetest.register_node("mobs:egg", {
description = "Chicken Egg",
tiles = {"mobs_chicken_egg.png"},
inventory_image = "mobs_chicken_egg.png",
visual_scale = 0.7,
drawtype = "plantlike",
wield_image = "mobs_chicken_egg.png",
paramtype = "light",
walkable = false,
is_ground_content = true,
sunlight_propagates = true,
selection_box = {
type = "fixed",
fixed = {-0.2, -0.5, -0.2, 0.2, 0, 0.2}
},
groups = {snappy = 2, dig_immediate = 3},
after_place_node = function(pos, placer, itemstack)
if placer:is_player() then
minetest.set_node(pos, {name = "mobs:egg", param2 = 1})
end
end,
on_use = mobs_shoot_egg
})
-- fried egg
minetest.register_craftitem("mobs:chicken_egg_fried", {
description = "Fried Egg",
inventory_image = "mobs_chicken_egg_fried.png",
on_use = minetest.item_eat(2),
})
minetest.register_craft({
type = "cooking",
recipe = "mobs:egg",
output = "mobs:chicken_egg_fried",
})
-- raw chicken
minetest.register_craftitem("mobs:chicken_raw", {
description = "Raw Chicken",
inventory_image = "mobs_chicken_raw.png",
on_use = minetest.item_eat(2),
})
-- cooked chicken
minetest.register_craftitem("mobs:chicken_cooked", {
description = "Cooked Chicken",
inventory_image = "mobs_chicken_cooked.png",
on_use = minetest.item_eat(4), -- Modif MFF
})
minetest.register_craft({
type = "cooking",
recipe = "mobs:chicken_raw",
output = "mobs:chicken_cooked",
})

193
cow.lua Executable file
View File

@ -0,0 +1,193 @@
-- Cow by Krupnovpavel
mobs:register_mob("mobs:cow", {
-- animal, monster, npc, barbarian
type = "animal",
-- aggressive, does 5 damage to player when threatened
passive = false,
group_attack = true,
attack_type = "dogfight",
reach = 2,
damage = 4,
-- health & armor
hp_min = 15,
hp_max = 20,
armor = 200,
-- textures and model
collisionbox = {-0.8, 0, -0.8, 0.8, 1.6, 0.8}, --Modif MFF (debug)
visual = "mesh",
mesh = "mobs_cow.b3d",
textures = {
{"mobs_cow_lightbrown.png"},
{"mobs_cow_brown.png"},
{"mobs_cow_white.png"},
},
blood_texture = "mobs_blood.png",
-- sounds
makes_footstep_sound = true,
sounds = {
random = "mobs_cow",
},
-- speed and jump
walk_velocity = 1,
run_velocity = 2,
jump = true,
-- drops raw meat when dead
drops = {
{name = "mobs:meat_raw", chance = 1, min = 5, max = 10},
{name = "mobs:leather", chance = 1, min = 0, max = 3},
{name = "maptools:silver_coin", chance = 10, min = 1, max = 1,},
},
-- damaged by
water_damage = 1,
lava_damage = 5,
light_damage = 0,
-- model animation
animation = {
speed_normal = 15,
speed_run = 15,
stand_start = 0,
stand_end = 30,
walk_start = 35,
walk_end = 65,
run_start = 105,
run_end = 135,
punch_start = 70,
punch_end = 100,
},
follow = "farming:wheat",
view_range = 7,
replace_rate = 100,
replace_what = {"default:grass_3", "default:grass_4", "default:grass_5", "farming:wheat_8"},
replace_with = "mobs:dung",
fear_height = 2,
on_rightclick = function(self, clicker)
-- feed or tame
if mobs:feed_tame(self, clicker, 8, true, true) then
return
end
local tool = clicker:get_wielded_item()
-- milk cow with empty bucket
if tool:get_name() == "bucket:bucket_empty" then
--if self.gotten == true
if self.child == true then
return
end
if self.gotten == true then
minetest.chat_send_player(clicker:get_player_name(),
"Cow already milked!")
return
end
local inv = clicker:get_inventory()
inv:remove_item("main", "bucket:bucket_empty")
if inv:room_for_item("main", {name = "mobs:bucket_milk"}) then
clicker:get_inventory():add_item("main", "mobs:bucket_milk")
else
local pos = self.object:getpos()
pos.y = pos.y + 0.5
minetest.add_item(pos, {name = "mobs:bucket_milk"})
end
self.gotten = true -- milked
return
end