Fix spawning numbers

This commit is contained in:
TenPlus1 2016-08-05 12:29:04 +01:00
parent d011c538ee
commit 918abf2cae

View File

@ -1,5 +1,5 @@
-- Mobs Api (3rd August 2016) -- Mobs Api (5th August 2016)
mobs = {} mobs = {}
mobs.mod = "redo" mobs.mod = "redo"
@ -2374,7 +2374,7 @@ end -- END mobs:register_mob function
-- global functions -- global functions
function mobs:spawn_specific(name, nodes, neighbors, min_light, max_light, function mobs:spawn_specific(name, nodes, neighbors, min_light, max_light,
interval, chance, active_object_count, min_height, max_height, day_toggle) interval, chance, aoc, min_height, max_height, day_toggle)
-- chance override in minetest.conf for registered mob -- chance override in minetest.conf for registered mob
local new_chance = tonumber(minetest.setting_get(name .. "_chance")) local new_chance = tonumber(minetest.setting_get(name .. "_chance"))
@ -2403,8 +2403,9 @@ function mobs:spawn_specific(name, nodes, neighbors, min_light, max_light,
action = function(pos, node, active_object_count, active_object_count_wider) action = function(pos, node, active_object_count, active_object_count_wider)
-- do not spawn if too many active entities in area -- do not spawn if too many active entities in area
if active_object_count_wider > active_object_count if active_object_count_wider >= aoc
or not mobs.spawning_mobs[name] then or not mobs.spawning_mobs[name] then
return return
end end