forked from mtcontrib/mobs_redo
		
	fix tnt explosion causing mobs to attack themselves
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								api.lua
									
									
									
									
									
								
							@@ -6,7 +6,7 @@ local use_cmi = minetest.global_exists("cmi")
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mobs = {
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	mod = "redo",
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	version = "20200521",
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	version = "20200525",
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	intllib = S,
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	invis = minetest.global_exists("invisibility") and invisibility or {}
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}
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@@ -1222,7 +1222,8 @@ local entity_physics = function(pos, radius)
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		local ent = objs[n]:get_luaentity()
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		-- punches work on entities AND players
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		objs[n]:punch(objs[n], 1.0, {
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--		objs[n]:punch(objs[n], 1.0, {
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		objs[n]:punch(nil, 1.0, {
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			full_punch_interval = 1.0,
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			damage_groups = {fleshy = damage},
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		}, pos)
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