add explosion position for mob damage

This commit is contained in:
TenPlus1 2017-06-23 09:13:12 +01:00
parent 53563fe430
commit af8963ec00

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@ -731,7 +731,7 @@ local entity_physics = function(pos, radius)
objs[n]:punch(objs[n], 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = damage},
}, nil)
}, pos) -- was nil
end
end