forked from mtcontrib/mobs_redo
update changelog
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@ -20,6 +20,7 @@ Crafts:
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Changelog:
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- 1.32- Added new spawn check to count specific mobs AND new minetest.conf setting to chance spawn chance and numbers
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- 1.31- Added 'attack_animals' and 'specific_attack' flags for custom monster attacks, also 'mob_difficulty' .conf setting to make mobs harder.
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- 1.30- Added support for invisibility mod (mobs cant attack what they cant see), tweaked and tidied code
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- 1.29- Split original Mobs Redo into a modpack to make it easier to disable mob sets (animal, monster, npc) or simply use the Api itself for your own mod
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