Fix staticdata, tidy code

This commit is contained in:
TenPlus1 2017-03-18 19:38:53 +00:00
parent 80a86b658c
commit c2ecb8321e

280
api.lua
View File

@ -1,5 +1,5 @@
-- Mobs Api (17th March 2017)
-- Mobs Api (18th March 2017)
mobs = {}
mobs.mod = "redo"
@ -29,6 +29,27 @@ if rawget(_G, "invisibility") then
end
-- localize math functions
local pi = math.pi
local square = math.sqrt
local sin = math.sin
local cos = math.cos
local abs = math.abs
local min = math.min
local max = math.max
local atann = math.atan
local random = math.random
local floor = math.floor
local atan = function(x)
if x ~= x then
--error("atan bassed NaN")
return 0
else
return atann(x)
end
end
-- Load settings
local damage_enabled = minetest.setting_getbool("enable_damage")
local peaceful_only = minetest.setting_getbool("only_peaceful_mobs")
@ -43,35 +64,15 @@ local max_per_block = tonumber(minetest.setting_get("max_objects_per_block") or
-- calculate aoc range for mob count
local aosrb = tonumber(minetest.setting_get("active_object_send_range_blocks"))
local abr = tonumber(minetest.setting_get("active_block_range"))
local aoc_range = math.max(aosrb, abr) * 16
local aoc_range = max(aosrb, abr) * 16
-- pathfinding settings
local enable_pathfinding = true
local stuck_timeout = 3 -- how long before mob gets stuck in place and starts searching
local stuck_path_timeout = 10 -- how long will mob follow path before giving up
-- localize functions
local pi = math.pi
local square = math.sqrt
local sin = math.sin
local cos = math.cos
local abs = math.abs
local min = math.min
local max = math.max
local atann = math.atan
local random = math.random
local floor = math.floor
local atan = function(x)
if x ~= x then
--error("atan bassed NaN")
return 0
else
return atann(x)
end
end
-- play sound
mob_sound = function(self, sound)
if sound then
@ -84,6 +85,7 @@ mob_sound = function(self, sound)
end
-- attack player/mob
do_attack = function(self, player)
if self.state == "attack" then
@ -99,6 +101,7 @@ do_attack = function(self, player)
end
-- move mob in facing direction
set_velocity = function(self, v)
local yaw = self.object:getyaw() + self.rotate
@ -111,6 +114,7 @@ set_velocity = function(self, v)
end
-- get overall speed of mob
get_velocity = function(self)
local v = self.object:getvelocity()
@ -1338,15 +1342,14 @@ local do_states = function(self, dtime)
self.state = "walk"
set_animation(self, "walk")
-- fly up/down randombly for flying mobs
if self.fly and random(1, 100) <= self.walk_chance then
-- fly up/down randombly for flying mobs
if self.fly and random(1, 100) <= self.walk_chance then
local v = self.object:getvelocity()
local ud = random(-1, 2) / 9
self.object:setvelocity({x = v.x, y = ud, z = v.z})
end
local v = self.object:getvelocity()
local ud = random(-1, 2) / 9
self.object:setvelocity({x = v.x, y = ud, z = v.z})
end
end
end
@ -1393,10 +1396,10 @@ end
if lp.x > s.x then yaw = yaw + pi end
-- look towards land and jump/move in that direction
self.object:setyaw(yaw)
do_jump(self)
set_velocity(self, self.walk_velocity)
-- look towards land and jump/move in that direction
self.object:setyaw(yaw)
do_jump(self)
set_velocity(self, self.walk_velocity)
else
yaw = (random(0, 360) - 180) / 180 * pi
end
@ -1576,7 +1579,6 @@ set_velocity(self, self.walk_velocity)
if self.fly
and dist > self.reach then
-- local nod = node_ok(s)
local p1 = s
local me_y = floor(p1.y)
local p2 = p
@ -1861,6 +1863,7 @@ local falling = function(self, pos)
end
-- deal damage and effects when mob punched
local mob_punch = function(self, hitter, tflp, tool_capabilities, dir)
-- mob health check
@ -2070,11 +2073,56 @@ local mob_punch = function(self, hitter, tflp, tool_capabilities, dir)
end
local mob_activate = function(self, staticdata, dtime_s, def)
-- get entity staticdata
local mob_staticdata = function(self)
-- remove mob when out of range unless tamed
if remove_far
and self.remove_ok
and not self.tamed
and self.lifetimer < 20000 then
--print ("REMOVED " .. self.name)
self.object:remove()
return ""-- nil
end
self.remove_ok = true
self.attack = nil
self.following = nil
self.state = "stand"
-- used to rotate older mobs
if self.drawtype
and self.drawtype == "side" then
self.rotate = math.rad(90)
end
local tmp = {}
for _,stat in pairs(self) do
local t = type(stat)
if t ~= "function"
and t ~= "nil"
and t ~= "userdata" then
tmp[_] = self[_]
end
end
--print('===== '..self.name..'\n'.. dump(tmp)..'\n=====\n')
return minetest.serialize(tmp)
end
-- activate mob and reload settings
local mob_activate = function(self, staticdata, def)
-- remove monsters in peaceful mode, or when no data
if (self.type == "monster" and peaceful_only)
or not staticdata then
if (self.type == "monster" and peaceful_only) then
self.object:remove()
@ -2085,7 +2133,6 @@ local mob_activate = function(self, staticdata, dtime_s, def)
local tmp = minetest.deserialize(staticdata)
if tmp then
for _,stat in pairs(tmp) do
self[_] = stat
end
@ -2175,6 +2222,7 @@ local mob_activate = function(self, staticdata, dtime_s, def)
end
-- main mob function
local mob_step = function(self, dtime)
local pos = self.object:getpos()
@ -2305,7 +2353,7 @@ end
mobs.spawning_mobs = {}
-- register mob function
-- register mob entity
function mobs:register_mob(name, def)
mobs.spawning_mobs[name] = true
@ -2402,51 +2450,12 @@ minetest.register_entity(name, {
on_punch = mob_punch,
on_activate = function(self, staticdata, dtime_s)
mob_activate(self, staticdata, dtime_s, def)
on_activate = function(self, staticdata)
return mob_activate(self, staticdata, def)
end,
get_staticdata = function(self)
-- remove mob when out of range unless tamed
if remove_far
and self.remove_ok
and not self.tamed
and self.lifetimer < 20000 then
--print ("REMOVED " .. self.name)
self.object:remove()
return nil
end
self.remove_ok = true
self.attack = nil
self.following = nil
self.state = "stand"
-- used to rotate older mobs
if self.drawtype
and self.drawtype == "side" then
self.rotate = math.rad(90)
end
local tmp = {}
for _,stat in ipairs(self) do
local t = type(stat)
if t ~= 'function'
and t ~= 'nil'
and t ~= 'userdata' then
tmp[_] = self[_]
end
end
-- print('===== '..self.name..'\n'.. dump(tmp)..'\n=====\n')
return minetest.serialize(tmp)
return mob_staticdata(self)
end,
})
@ -2865,7 +2874,7 @@ function mobs:register_arrow(name, def)
end
-- Spawn Egg
-- register spawn eggs
function mobs:register_egg(mob, desc, background, addegg, no_creative)
local grp = {}
@ -2882,6 +2891,56 @@ function mobs:register_egg(mob, desc, background, addegg, no_creative)
"^[mask:mobs_chicken_egg_overlay.png)"
end
-- register new spawn egg containing mob information
minetest.register_craftitem(mob .. "_set", {
description = desc .. " (Tamed)",
inventory_image = invimg,
groups = {not_in_creative_inventory = 1},
stack_max = 1,
on_place = function(itemstack, placer, pointed_thing)
local pos = pointed_thing.above
-- am I clicking on something with existing on_rightclick function?
local under = minetest.get_node(pointed_thing.under)
local def = minetest.registered_nodes[under.name]
if def and def.on_rightclick then
return def.on_rightclick(pointed_thing.under, under, placer, itemstack)
end
if pos
and within_limits(pos, 0)
and not minetest.is_protected(pos, placer:get_player_name()) then
pos.y = pos.y + 1
local data = itemstack:get_metadata()
local mob = minetest.add_entity(pos, mob, data)
local ent = mob:get_luaentity()
if not ent then
mob:remove()
return
end
if ent.type ~= "monster" then
-- set owner and tame if not monster
ent.owner = placer:get_player_name()
ent.tamed = true
end
-- since mob is unique we remove egg once spawned
itemstack:take_item()
end
return itemstack
end,
})
-- register old stackable mob egg
minetest.register_craftitem(mob, {
description = desc,
@ -2929,53 +2988,6 @@ function mobs:register_egg(mob, desc, background, addegg, no_creative)
end,
})
-- spawn egg containing mob information
minetest.register_craftitem(mob .. "_set", {
description = desc .. " (Tamed)",
inventory_image = invimg,
groups = {not_in_creative_inventory = 1},
stack_max = 1,
on_place = function(itemstack, placer, pointed_thing)
local pos = pointed_thing.above
-- am I clicking on something with existing on_rightclick function?
local under = minetest.get_node(pointed_thing.under)
local def = minetest.registered_nodes[under.name]
if def and def.on_rightclick then
return def.on_rightclick(pointed_thing.under, under, placer, itemstack)
end
if pos
and within_limits(pos, 0)
and not minetest.is_protected(pos, placer:get_player_name()) then
pos.y = pos.y + 1
local data = itemstack:get_metadata()
local mob = minetest.add_entity(pos, mob, data)
local ent = mob:get_luaentity()
if not ent then
mob:remove()
return
end
if ent.type ~= "monster" then
-- set owner and tame if not monster
ent.owner = placer:get_player_name()
ent.tamed = true
end
-- since mob is unique we remove egg once spawned
itemstack:take_item()
end
return itemstack
end,
})
end
@ -3058,9 +3070,9 @@ function mobs:capture_mob(self, clicker, chance_hand, chance_net, chance_lasso,
for _,stat in pairs(self) do
local t = type(stat)
if t ~= 'function'
and t ~= 'nil'
and t ~= 'userdata' then
if t ~= "function"
and t ~= "nil"
and t ~= "userdata" then
tmp[_] = self[_]
end
end
@ -3090,7 +3102,7 @@ function mobs:capture_mob(self, clicker, chance_hand, chance_net, chance_lasso,
end
-- protect tamed mob with rune iten
-- protect tamed mob with rune item
function mobs:protect(self, clicker)
local name = clicker:get_player_name()