forked from mtcontrib/mobs_redo
Fix staticdata, tidy code
This commit is contained in:
parent
80a86b658c
commit
c2ecb8321e
280
api.lua
280
api.lua
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@ -1,5 +1,5 @@
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-- Mobs Api (17th March 2017)
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-- Mobs Api (18th March 2017)
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mobs = {}
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mobs.mod = "redo"
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@ -29,6 +29,27 @@ if rawget(_G, "invisibility") then
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end
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-- localize math functions
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local pi = math.pi
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local square = math.sqrt
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local sin = math.sin
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local cos = math.cos
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local abs = math.abs
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local min = math.min
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local max = math.max
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local atann = math.atan
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local random = math.random
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local floor = math.floor
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local atan = function(x)
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if x ~= x then
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--error("atan bassed NaN")
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return 0
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else
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return atann(x)
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end
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end
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-- Load settings
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local damage_enabled = minetest.setting_getbool("enable_damage")
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local peaceful_only = minetest.setting_getbool("only_peaceful_mobs")
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@ -43,35 +64,15 @@ local max_per_block = tonumber(minetest.setting_get("max_objects_per_block") or
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-- calculate aoc range for mob count
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local aosrb = tonumber(minetest.setting_get("active_object_send_range_blocks"))
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local abr = tonumber(minetest.setting_get("active_block_range"))
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local aoc_range = math.max(aosrb, abr) * 16
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local aoc_range = max(aosrb, abr) * 16
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-- pathfinding settings
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local enable_pathfinding = true
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local stuck_timeout = 3 -- how long before mob gets stuck in place and starts searching
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local stuck_path_timeout = 10 -- how long will mob follow path before giving up
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-- localize functions
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local pi = math.pi
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local square = math.sqrt
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local sin = math.sin
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local cos = math.cos
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local abs = math.abs
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local min = math.min
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local max = math.max
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local atann = math.atan
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local random = math.random
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local floor = math.floor
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local atan = function(x)
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if x ~= x then
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--error("atan bassed NaN")
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return 0
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else
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return atann(x)
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end
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end
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-- play sound
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mob_sound = function(self, sound)
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if sound then
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@ -84,6 +85,7 @@ mob_sound = function(self, sound)
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end
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-- attack player/mob
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do_attack = function(self, player)
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if self.state == "attack" then
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@ -99,6 +101,7 @@ do_attack = function(self, player)
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end
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-- move mob in facing direction
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set_velocity = function(self, v)
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local yaw = self.object:getyaw() + self.rotate
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@ -111,6 +114,7 @@ set_velocity = function(self, v)
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end
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-- get overall speed of mob
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get_velocity = function(self)
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local v = self.object:getvelocity()
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@ -1338,15 +1342,14 @@ local do_states = function(self, dtime)
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self.state = "walk"
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set_animation(self, "walk")
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-- fly up/down randombly for flying mobs
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if self.fly and random(1, 100) <= self.walk_chance then
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-- fly up/down randombly for flying mobs
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if self.fly and random(1, 100) <= self.walk_chance then
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local v = self.object:getvelocity()
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local ud = random(-1, 2) / 9
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self.object:setvelocity({x = v.x, y = ud, z = v.z})
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end
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local v = self.object:getvelocity()
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local ud = random(-1, 2) / 9
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self.object:setvelocity({x = v.x, y = ud, z = v.z})
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end
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end
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end
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@ -1393,10 +1396,10 @@ end
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if lp.x > s.x then yaw = yaw + pi end
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-- look towards land and jump/move in that direction
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self.object:setyaw(yaw)
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do_jump(self)
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set_velocity(self, self.walk_velocity)
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-- look towards land and jump/move in that direction
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self.object:setyaw(yaw)
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do_jump(self)
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set_velocity(self, self.walk_velocity)
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else
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yaw = (random(0, 360) - 180) / 180 * pi
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end
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@ -1576,7 +1579,6 @@ set_velocity(self, self.walk_velocity)
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if self.fly
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and dist > self.reach then
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-- local nod = node_ok(s)
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local p1 = s
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local me_y = floor(p1.y)
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local p2 = p
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@ -1861,6 +1863,7 @@ local falling = function(self, pos)
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end
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-- deal damage and effects when mob punched
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local mob_punch = function(self, hitter, tflp, tool_capabilities, dir)
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-- mob health check
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@ -2070,11 +2073,56 @@ local mob_punch = function(self, hitter, tflp, tool_capabilities, dir)
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end
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local mob_activate = function(self, staticdata, dtime_s, def)
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-- get entity staticdata
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local mob_staticdata = function(self)
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-- remove mob when out of range unless tamed
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if remove_far
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and self.remove_ok
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and not self.tamed
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and self.lifetimer < 20000 then
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--print ("REMOVED " .. self.name)
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self.object:remove()
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return ""-- nil
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end
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self.remove_ok = true
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self.attack = nil
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self.following = nil
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self.state = "stand"
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-- used to rotate older mobs
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if self.drawtype
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and self.drawtype == "side" then
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self.rotate = math.rad(90)
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end
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local tmp = {}
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for _,stat in pairs(self) do
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local t = type(stat)
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if t ~= "function"
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and t ~= "nil"
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and t ~= "userdata" then
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tmp[_] = self[_]
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end
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end
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--print('===== '..self.name..'\n'.. dump(tmp)..'\n=====\n')
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return minetest.serialize(tmp)
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end
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-- activate mob and reload settings
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local mob_activate = function(self, staticdata, def)
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-- remove monsters in peaceful mode, or when no data
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if (self.type == "monster" and peaceful_only)
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or not staticdata then
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if (self.type == "monster" and peaceful_only) then
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self.object:remove()
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@ -2085,7 +2133,6 @@ local mob_activate = function(self, staticdata, dtime_s, def)
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local tmp = minetest.deserialize(staticdata)
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if tmp then
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for _,stat in pairs(tmp) do
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self[_] = stat
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end
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@ -2175,6 +2222,7 @@ local mob_activate = function(self, staticdata, dtime_s, def)
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end
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-- main mob function
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local mob_step = function(self, dtime)
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local pos = self.object:getpos()
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@ -2305,7 +2353,7 @@ end
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mobs.spawning_mobs = {}
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-- register mob function
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-- register mob entity
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function mobs:register_mob(name, def)
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mobs.spawning_mobs[name] = true
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@ -2402,51 +2450,12 @@ minetest.register_entity(name, {
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on_punch = mob_punch,
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on_activate = function(self, staticdata, dtime_s)
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mob_activate(self, staticdata, dtime_s, def)
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on_activate = function(self, staticdata)
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return mob_activate(self, staticdata, def)
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end,
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get_staticdata = function(self)
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-- remove mob when out of range unless tamed
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if remove_far
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and self.remove_ok
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and not self.tamed
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and self.lifetimer < 20000 then
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--print ("REMOVED " .. self.name)
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self.object:remove()
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return nil
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end
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self.remove_ok = true
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self.attack = nil
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self.following = nil
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self.state = "stand"
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-- used to rotate older mobs
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if self.drawtype
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and self.drawtype == "side" then
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self.rotate = math.rad(90)
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end
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local tmp = {}
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for _,stat in ipairs(self) do
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local t = type(stat)
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if t ~= 'function'
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and t ~= 'nil'
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and t ~= 'userdata' then
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tmp[_] = self[_]
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end
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end
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-- print('===== '..self.name..'\n'.. dump(tmp)..'\n=====\n')
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return minetest.serialize(tmp)
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return mob_staticdata(self)
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end,
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})
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@ -2865,7 +2874,7 @@ function mobs:register_arrow(name, def)
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end
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-- Spawn Egg
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-- register spawn eggs
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function mobs:register_egg(mob, desc, background, addegg, no_creative)
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local grp = {}
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@ -2882,6 +2891,56 @@ function mobs:register_egg(mob, desc, background, addegg, no_creative)
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"^[mask:mobs_chicken_egg_overlay.png)"
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end
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-- register new spawn egg containing mob information
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minetest.register_craftitem(mob .. "_set", {
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description = desc .. " (Tamed)",
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inventory_image = invimg,
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groups = {not_in_creative_inventory = 1},
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stack_max = 1,
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on_place = function(itemstack, placer, pointed_thing)
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local pos = pointed_thing.above
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-- am I clicking on something with existing on_rightclick function?
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local under = minetest.get_node(pointed_thing.under)
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local def = minetest.registered_nodes[under.name]
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if def and def.on_rightclick then
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return def.on_rightclick(pointed_thing.under, under, placer, itemstack)
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end
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if pos
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and within_limits(pos, 0)
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and not minetest.is_protected(pos, placer:get_player_name()) then
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pos.y = pos.y + 1
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local data = itemstack:get_metadata()
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local mob = minetest.add_entity(pos, mob, data)
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local ent = mob:get_luaentity()
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if not ent then
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mob:remove()
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return
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end
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if ent.type ~= "monster" then
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-- set owner and tame if not monster
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ent.owner = placer:get_player_name()
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ent.tamed = true
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end
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-- since mob is unique we remove egg once spawned
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itemstack:take_item()
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end
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return itemstack
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end,
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})
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-- register old stackable mob egg
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minetest.register_craftitem(mob, {
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description = desc,
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@ -2929,53 +2988,6 @@ function mobs:register_egg(mob, desc, background, addegg, no_creative)
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end,
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})
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-- spawn egg containing mob information
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minetest.register_craftitem(mob .. "_set", {
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description = desc .. " (Tamed)",
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inventory_image = invimg,
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groups = {not_in_creative_inventory = 1},
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stack_max = 1,
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on_place = function(itemstack, placer, pointed_thing)
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local pos = pointed_thing.above
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-- am I clicking on something with existing on_rightclick function?
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local under = minetest.get_node(pointed_thing.under)
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local def = minetest.registered_nodes[under.name]
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if def and def.on_rightclick then
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return def.on_rightclick(pointed_thing.under, under, placer, itemstack)
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end
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if pos
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and within_limits(pos, 0)
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and not minetest.is_protected(pos, placer:get_player_name()) then
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pos.y = pos.y + 1
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local data = itemstack:get_metadata()
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local mob = minetest.add_entity(pos, mob, data)
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local ent = mob:get_luaentity()
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if not ent then
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mob:remove()
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return
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end
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if ent.type ~= "monster" then
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-- set owner and tame if not monster
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ent.owner = placer:get_player_name()
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ent.tamed = true
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end
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-- since mob is unique we remove egg once spawned
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itemstack:take_item()
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end
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return itemstack
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end,
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})
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end
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@ -3058,9 +3070,9 @@ function mobs:capture_mob(self, clicker, chance_hand, chance_net, chance_lasso,
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for _,stat in pairs(self) do
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local t = type(stat)
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if t ~= 'function'
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and t ~= 'nil'
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and t ~= 'userdata' then
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if t ~= "function"
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and t ~= "nil"
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and t ~= "userdata" then
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tmp[_] = self[_]
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end
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end
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@ -3090,7 +3102,7 @@ function mobs:capture_mob(self, clicker, chance_hand, chance_net, chance_lasso,
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end
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-- protect tamed mob with rune iten
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-- protect tamed mob with rune item
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function mobs:protect(self, clicker)
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local name = clicker:get_player_name()
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