forked from mtcontrib/mobs_redo
update api.txt
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api.txt
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api.txt
@ -8,7 +8,7 @@ The mob api is a function that can be called on by other mods to add new animals
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'enable_damage' if true monsters will attack players (default is true)
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'enable_damage' if true monsters will attack players (default is true)
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'only_peaceful_mobs' if true only animals will spawn in game (default is false)
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'only_peaceful_mobs' if true only animals will spawn in game (default is false)
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'mobs_disable_blood' if false blood effects appear when mob is hit (default is false)
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'mobs_disable_blood' if false blood effects appear when mob is hit (default is false)
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'mobs_spawn_protected' if set to 1 then mobs will not spawn in protected areas (default is 0)
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'mobs_spawn_protected' if set to false then mobs will not spawn in protected areas (default is true)
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'remove_far_mobs' if true then mobs that are outside players visual range will be removed (default is false)
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'remove_far_mobs' if true then mobs that are outside players visual range will be removed (default is false)
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'mobname' can change specific mob chance rate (0 to disable) and spawn number e.g. mobs_animal:cow = 1000,5
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'mobname' can change specific mob chance rate (0 to disable) and spawn number e.g. mobs_animal:cow = 1000,5
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'mob_difficulty' sets difficulty level (health and hit damage multiplied by this number), defaults to 1.0.
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'mob_difficulty' sets difficulty level (health and hit damage multiplied by this number), defaults to 1.0.
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