forked from mtcontrib/mobs_redo
Tweaked mob arrows
This commit is contained in:
parent
47abff26ae
commit
d2806eccf2
69
api.lua
69
api.lua
@ -1,5 +1,5 @@
|
||||
|
||||
-- Mobs Api (4th October 2016)
|
||||
-- Mobs Api (8th October 2016)
|
||||
|
||||
mobs = {}
|
||||
mobs.mod = "redo"
|
||||
@ -1770,6 +1770,7 @@ local do_states = function(self, dtime)
|
||||
local amount = (vec.x * vec.x + vec.y * vec.y + vec.z * vec.z) ^ 0.5
|
||||
local v = ent.velocity or 1 -- or set to default
|
||||
ent.switch = 1
|
||||
ent.owner_id = tostring(self.object) -- add unique owner id to arrow
|
||||
|
||||
-- offset makes shoot aim accurate
|
||||
vec.y = vec.y + self.shoot_offset
|
||||
@ -2442,7 +2443,7 @@ function mobs:spawn_specific(name, nodes, neighbors, min_light, max_light,
|
||||
-- do not spawn if too many active entities in area
|
||||
if active_object_count_wider >= aoc
|
||||
or not mobs.spawning_mobs[name] then
|
||||
|
||||
--print ("--- too many entities", name, aoc)
|
||||
return
|
||||
end
|
||||
|
||||
@ -2454,11 +2455,13 @@ function mobs:spawn_specific(name, nodes, neighbors, min_light, max_light,
|
||||
if tod > 4500 and tod < 19500 then
|
||||
-- daylight, but mob wants night
|
||||
if day_toggle == false then
|
||||
--print ("--- mob needs night", name)
|
||||
return
|
||||
end
|
||||
else
|
||||
-- night time but mob wants day
|
||||
if day_toggle == true then
|
||||
--print ("--- mob needs day", name)
|
||||
return
|
||||
end
|
||||
end
|
||||
@ -2473,6 +2476,7 @@ function mobs:spawn_specific(name, nodes, neighbors, min_light, max_light,
|
||||
for n = 1, #objs do
|
||||
|
||||
if objs[n]:is_player() then
|
||||
--print ("--- player too close", name)
|
||||
return
|
||||
end
|
||||
end
|
||||
@ -2480,27 +2484,36 @@ function mobs:spawn_specific(name, nodes, neighbors, min_light, max_light,
|
||||
-- mobs cannot spawn in protected areas when enabled
|
||||
if spawn_protected == 1
|
||||
and minetest.is_protected(pos, "") then
|
||||
--print ("--- inside protected area", name)
|
||||
return
|
||||
end
|
||||
|
||||
-- check if light and height levels are ok to spawn
|
||||
-- are light levels ok?
|
||||
local light = minetest.get_node_light(pos)
|
||||
if not light
|
||||
or light > max_light
|
||||
or light < min_light
|
||||
or pos.y > max_height
|
||||
or light < min_light then
|
||||
--print ("--- light limits not met", name, light)
|
||||
return
|
||||
end
|
||||
|
||||
-- are we spawning within height limits?
|
||||
if pos.y > max_height
|
||||
or pos.y < min_height then
|
||||
--print ("--- height limits not met", name, pos.y)
|
||||
return
|
||||
end
|
||||
|
||||
-- are we spawning inside solid nodes?
|
||||
if minetest.registered_nodes[node_ok(pos).name].walkable == true then
|
||||
--print ("--- feet in block", name, node_ok(pos).name)
|
||||
return
|
||||
end
|
||||
|
||||
pos.y = pos.y + 1
|
||||
|
||||
if minetest.registered_nodes[node_ok(pos).name].walkable == true then
|
||||
--print ("--- head in block", name, node_ok(pos).name)
|
||||
return
|
||||
end
|
||||
|
||||
@ -2652,6 +2665,7 @@ function mobs:register_arrow(name, def)
|
||||
collisionbox = {0, 0, 0, 0, 0, 0}, -- remove box around arrows
|
||||
timer = 0,
|
||||
switch = 0,
|
||||
owner_id = def.owner_id,
|
||||
|
||||
on_step = def.on_step or function(self, dtime)
|
||||
|
||||
@ -2672,15 +2686,31 @@ function mobs:register_arrow(name, def)
|
||||
if def.tail
|
||||
and def.tail == 1
|
||||
and def.tail_texture then
|
||||
effect(pos, 1, def.tail_texture, 10, 0)
|
||||
-- effect(pos, 1, def.tail_texture, 10, 0)
|
||||
|
||||
minetest.add_particlespawner({
|
||||
amount = 1,
|
||||
time = 0.25,
|
||||
minpos = pos,
|
||||
maxpos = pos,
|
||||
minvel = {x = 0, y = 0, z = 0},
|
||||
maxvel = {x = 0, y = 0, z = 0},
|
||||
minacc = {x = 0, y = 0, z = 0},
|
||||
maxacc = {x = 0, y = 0, z = 0},
|
||||
minexptime = 0.1,
|
||||
maxexptime = 1,
|
||||
minsize = def.tail_size or 5,
|
||||
maxsize = def.tail_size or 10,
|
||||
texture = def.tail_texture,
|
||||
})
|
||||
end
|
||||
|
||||
if self.hit_node then
|
||||
|
||||
local node = node_ok(pos).name
|
||||
|
||||
--if minetest.registered_nodes[node].walkable then
|
||||
if node ~= "air" then
|
||||
if minetest.registered_nodes[node].walkable then
|
||||
--if node ~= "air" then
|
||||
|
||||
self.hit_node(self, pos, node)
|
||||
|
||||
@ -2699,9 +2729,7 @@ function mobs:register_arrow(name, def)
|
||||
end
|
||||
end
|
||||
|
||||
if (self.hit_player or self.hit_mob)
|
||||
-- clear mob entity before arrow becomes active
|
||||
and self.timer > (10 - (self.velocity / 2)) then
|
||||
if self.hit_player or self.hit_mob then
|
||||
|
||||
for _,player in pairs(minetest.get_objects_inside_radius(pos, 1.0)) do
|
||||
|
||||
@ -2713,18 +2741,21 @@ function mobs:register_arrow(name, def)
|
||||
return
|
||||
end
|
||||
|
||||
local entity = player:get_luaentity()
|
||||
and player:get_luaentity().name or ""
|
||||
|
||||
if self.hit_mob
|
||||
and player:get_luaentity()
|
||||
and player:get_luaentity().name ~= self.object:get_luaentity().name
|
||||
and player:get_luaentity().name ~= "__builtin:item"
|
||||
and player:get_luaentity().name ~= "__builtin:falling_node"
|
||||
and player:get_luaentity().name ~= "gauges:hp_bar"
|
||||
and player:get_luaentity().name ~= "signs:text"
|
||||
and player:get_luaentity().name ~= "itemframes:item" then
|
||||
and tostring(player) ~= self.owner_id
|
||||
and entity ~= self.object:get_luaentity().name
|
||||
and entity ~= "__builtin:item"
|
||||
and entity ~= "__builtin:falling_node"
|
||||
and entity ~= "gauges:hp_bar"
|
||||
and entity ~= "signs:text"
|
||||
and entity ~= "itemframes:item" then
|
||||
|
||||
self.hit_mob(self, player)
|
||||
|
||||
self.object:remove() ; -- print ("hit mob")
|
||||
self.object:remove() ; --print ("hit mob")
|
||||
|
||||
return
|
||||
end
|
||||
|
1
api.txt
1
api.txt
@ -189,6 +189,7 @@ This function registers a arrow for mobs with the attack type shoot.
|
||||
the parameters are (self, pos, node)
|
||||
'tail' when set to 1 adds a trail or tail to mob arrows
|
||||
'tail_texture' texture string used for above effect
|
||||
'tail_size' has size for above texture (defaults to between 5 and 10)
|
||||
'on_step' is a custom function when arrow is active, nil for default.
|
||||
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user