forked from mtcontrib/mobs_redo
added attack_chance to mob definition
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6bf6e8fbd8
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7
api.lua
7
api.lua
@ -6,7 +6,7 @@ local use_cmi = minetest.global_exists("cmi")
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mobs = {
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mod = "redo",
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version = "20180928",
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version = "20181001",
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intllib = S,
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invis = minetest.global_exists("invisibility") and invisibility or {},
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}
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@ -117,7 +117,7 @@ local get_distance = function(a, b)
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end
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-- collision function based on similar from jordan4ibanez' open_ai mod
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-- collision function based on jordan4ibanez' open_ai mod
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local collision = function(self)
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local pos = self.object:get_pos()
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@ -1447,7 +1447,7 @@ local general_attack = function(self)
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end
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-- attack closest player or mob
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if min_player then
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if min_player and random(1, 100) > self.attack_chance then
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do_attack(self, min_player)
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end
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end
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@ -3030,6 +3030,7 @@ minetest.register_entity(name, {
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follow = def.follow,
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jump = def.jump ~= false,
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walk_chance = def.walk_chance or 50,
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attack_chance = def.attack_chance or 5,
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passive = def.passive or false,
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knock_back = def.knock_back ~= false,
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blood_amount = def.blood_amount or 5,
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1
api.txt
1
api.txt
@ -74,6 +74,7 @@ functions needed for the mob to work properly which contains the following:
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'docile_by_day' when true has mobs wandering around during daylight
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hours and only attacking player at night or when
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provoked.
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'attack_chance' 0 to 100 chance the mob will attack (default is 5).
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'attack_monsters' when true mob will attack monsters.
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'attack_animals' when true mob will attack animals.
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'attack_npcs' when true mob will attack npcs within range.
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