tweak mob counter per area

This commit is contained in:
TenPlus1 2018-10-05 18:37:04 +01:00
parent e17f8811b1
commit e545cc80f4

38
api.lua
View File

@ -6,7 +6,7 @@ local use_cmi = minetest.global_exists("cmi")
mobs = {
mod = "redo",
version = "20181001",
version = "20181005",
intllib = S,
invis = minetest.global_exists("invisibility") and invisibility or {},
}
@ -3115,31 +3115,24 @@ end -- END mobs:register_mob function
-- count how many mobs of one type are inside an area
local count_mobs = function(pos, type)
local num_type = 0
local num_total = 0
local objs = minetest.get_objects_inside_radius(pos, aoc_range)
local total = 0
local objs = minetest.get_objects_inside_radius(pos, aoc_range * 2)
local ent
for n = 1, #objs do
if not objs[n]:is_player() then
local obj = objs[n]:get_luaentity()
ent = objs[n]:get_luaentity()
-- count mob type and add to total also
if obj and obj.name and obj.name == type then
num_type = num_type + 1
num_total = num_total + 1
-- add to total mobs
elseif obj and obj.name and obj.health ~= nil then
num_total = num_total + 1
if ent and ent.name and ent.name == type then
total = total + 1
end
end
end
return num_type, num_total
return total
end
@ -3200,10 +3193,17 @@ function mobs:spawn_specific(name, nodes, neighbors, min_light, max_light,
return
end
-- do not spawn if too many of same mob in area
if active_object_count_wider >= max_per_block
or count_mobs(pos, name) >= aoc then
--print ("--- too many entities", name, aoc, active_object_count_wider)
-- do not spawn if too many entities in area
if active_object_count_wider >= max_per_block then
--print("--- too many entities in area", active_object_count_wider)
return
end
-- get total number of this mob in area
local num_mob = count_mobs(pos, name)
if num_mob >= aoc then
--print ("--- too many " .. name .. " in area", num_mob .. "/" .. aoc)
return
end