forked from mtcontrib/mobs_redo
tweak mob counter per area
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e17f8811b1
commit
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38
api.lua
38
api.lua
@ -6,7 +6,7 @@ local use_cmi = minetest.global_exists("cmi")
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mobs = {
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mod = "redo",
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version = "20181001",
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version = "20181005",
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intllib = S,
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invis = minetest.global_exists("invisibility") and invisibility or {},
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}
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@ -3115,31 +3115,24 @@ end -- END mobs:register_mob function
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-- count how many mobs of one type are inside an area
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local count_mobs = function(pos, type)
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local num_type = 0
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local num_total = 0
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local objs = minetest.get_objects_inside_radius(pos, aoc_range)
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local total = 0
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local objs = minetest.get_objects_inside_radius(pos, aoc_range * 2)
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local ent
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for n = 1, #objs do
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if not objs[n]:is_player() then
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local obj = objs[n]:get_luaentity()
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ent = objs[n]:get_luaentity()
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-- count mob type and add to total also
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if obj and obj.name and obj.name == type then
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num_type = num_type + 1
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num_total = num_total + 1
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-- add to total mobs
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elseif obj and obj.name and obj.health ~= nil then
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num_total = num_total + 1
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if ent and ent.name and ent.name == type then
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total = total + 1
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end
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end
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end
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return num_type, num_total
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return total
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end
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@ -3200,10 +3193,17 @@ function mobs:spawn_specific(name, nodes, neighbors, min_light, max_light,
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return
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end
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-- do not spawn if too many of same mob in area
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if active_object_count_wider >= max_per_block
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or count_mobs(pos, name) >= aoc then
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--print ("--- too many entities", name, aoc, active_object_count_wider)
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-- do not spawn if too many entities in area
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if active_object_count_wider >= max_per_block then
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--print("--- too many entities in area", active_object_count_wider)
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return
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end
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-- get total number of this mob in area
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local num_mob = count_mobs(pos, name)
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if num_mob >= aoc then
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--print ("--- too many " .. name .. " in area", num_mob .. "/" .. aoc)
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return
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end
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