forked from mtcontrib/mobs_redo
add owner loyalty so that aggressive tamed mobs will attack player foe's
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feb26ed940
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e814a360f6
27
api.lua
27
api.lua
@ -1,5 +1,5 @@
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-- Mobs Api (27th April 2017)
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-- Mobs Api (12th May 2017)
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mobs = {}
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mobs.mod = "redo"
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@ -1259,7 +1259,6 @@ local follow_flop = function(self)
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if p.x > s.x then yaw = yaw + pi end
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-- self.object:setyaw(yaw)
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yaw = set_yaw(self.object, yaw)
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-- anyone but standing npc's can move along
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@ -1364,7 +1363,6 @@ local do_states = function(self, dtime)
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yaw = (random(0, 360) - 180) / 180 * pi
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end
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-- self.object:setyaw(yaw)
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yaw = set_yaw(self.object, yaw)
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end
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@ -1438,7 +1436,6 @@ local do_states = function(self, dtime)
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if lp.x > s.x then yaw = yaw + pi end
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-- look towards land and jump/move in that direction
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-- self.object:setyaw(yaw)
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yaw = set_yaw(self.object, yaw)
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do_jump(self)
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set_velocity(self, self.walk_velocity)
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@ -1458,7 +1455,6 @@ local do_states = function(self, dtime)
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if lp.x > s.x then yaw = yaw + pi end
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end
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-- self.object:setyaw(yaw)
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yaw = set_yaw(self.object, yaw)
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-- otherwise randomly turn
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@ -1466,7 +1462,6 @@ local do_states = function(self, dtime)
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yaw = random() * 2 * pi
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-- self.object:setyaw(yaw)
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yaw = set_yaw(self.object, yaw)
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end
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@ -1547,7 +1542,6 @@ local do_states = function(self, dtime)
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if p.x > s.x then yaw = yaw + pi end
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-- self.object:setyaw(yaw)
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yaw = set_yaw(self.object, yaw)
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if dist > self.reach then
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@ -1708,7 +1702,6 @@ local do_states = function(self, dtime)
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if p.x > s.x then yaw = yaw + pi end
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-- self.object:setyaw(yaw)
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yaw = set_yaw(self.object, yaw)
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-- move towards enemy if beyond mob reach
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@ -1808,7 +1801,6 @@ local do_states = function(self, dtime)
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if p.x > s.x then yaw = yaw + pi end
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-- self.object:setyaw(yaw)
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yaw = set_yaw(self.object, yaw)
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set_velocity(self, 0)
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@ -2085,19 +2077,20 @@ local mob_punch = function(self, hitter, tflp, tool_capabilities, dir)
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yaw = yaw + pi
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end
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-- self.object:setyaw(yaw)
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yaw = set_yaw(self.object, yaw)
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self.state = "runaway"
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self.runaway_timer = 0
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self.following = nil
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end
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local name = hitter:get_player_name() or ""
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-- attack puncher and call other mobs for help
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if self.passive == false
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and self.state ~= "flop"
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and self.child == false
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and hitter:get_player_name() ~= self.owner
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and not mobs.invis[ hitter:get_player_name() ] then
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and not mobs.invis[ name ] then
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-- attack whoever punched mob
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self.state = ""
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@ -2113,10 +2106,18 @@ local mob_punch = function(self, hitter, tflp, tool_capabilities, dir)
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if obj then
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-- only alert members of same mob
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if obj.group_attack == true
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and obj.state ~= "attack" then
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and obj.state ~= "attack"
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and obj.owner ~= name
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and obj.name == self.name then
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do_attack(obj, hitter)
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end
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-- have owned mobs attack player threat
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if obj.owner == name and obj.owner_loyal then
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do_attack(obj, self.object)
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end
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end
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end
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end
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@ -2267,7 +2268,6 @@ local mob_activate = function(self, staticdata, def)
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-- set anything changed above
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self.object:set_properties(self)
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-- self.object:setyaw((random(0, 360) - 180) / 180 * pi)
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set_yaw(self.object, (random(0, 360) - 180) / 180 * pi)
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update_tag(self)
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end
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@ -2494,6 +2494,7 @@ minetest.register_entity(name, {
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dogshoot_count2_max = def.dogshoot_count2_max or (def.dogshoot_count_max or 5),
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attack_animals = def.attack_animals or false,
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specific_attack = def.specific_attack,
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owner_loyal = def.owner_loyal,
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on_blast = def.on_blast or do_tnt,
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3
api.txt
3
api.txt
@ -1,5 +1,5 @@
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MOB API (27th April 2017)
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MOB API (12th May 2017)
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The mob api is a function that can be called on by other mods to add new animals or monsters into minetest.
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@ -25,6 +25,7 @@ This functions registers a new mob as a Minetest entity.
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'docile_by_day' when true, mob will not attack during daylight hours unless provoked
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'attacks_monsters' usually for npc's to attack monsters in area
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'group_attack' true to defend same kind of mobs from attack in area
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'owner_loyal' when true owned mobs will attack any monsters you punch
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'attack_animals' true for monster to attack animals as well as player and npc's
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'specific_attack' has a table of entity names that monsters can attack {"player", "mobs_animal:chicken"}
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'hp_min' minimum health
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