forked from mtcontrib/mobs_redo
added settingtypes.txt
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settingtypes.txt
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29
settingtypes.txt
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# If false then mobs no longer spawn in world without spawner or spawn egg
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mobs_spawn (Spawn Mobs) bool true
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# If enabled then monsters no longer spawn in world
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only_peaceful_mobs (Only spawn peaceful Mobs) bool false
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# If enabled then punching mobs no longer shows blood effects
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mobs_disable_blood (Disable Mob blood) bool false
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# If disabled then Mobs no longer destroy world blocks
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mobs_griefing (Griefing Mobs) bool true
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# If false then Mobs no longer spawn inside player protected areas
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mobs_spawn_protected (Spawn Mobs in protected areas) bool true
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# If true Mobs will be removed once a map chunk is out of view
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remove_far_mobs (Remove far Mobs) bool false
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# Sets Mob difficulty level by multiplying punch damage
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mob_difficulty (Mob difficulty) float 1.0
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# If disabled health status no longer appears above Mob when punched
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mob_show_health (Show Mob health) bool true
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# Contains a value used to multiply Mob spawn values
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mob_chance_multiplier (Mob chance multiplier) float 1.0
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# When false Mob no longer drop items when killed
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mobs_drop_items (Mob drops) bool true
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