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-= MOBS-MOD for MINETEST =-
by PilzAdam, KrupnovPavel, Zeg9 and TenPlus1
https://forum.minetest.net/viewtopic.php?f=9&t=9917
This mod contains the following additions:
- Giant Spiders (found in desert caves, drop string when killed)
- Bee's (found around flowers, drop honey when killed, right-click to pick up, also Beehives)
- Chicken (lays eggs, added fried egg, raw & cooked chicken, right-click to pick up)
- Cow (right-click with empty bucket to get bucket of milk, feed 8 wheat to replenish milk)
- Sheep (right-click for wool, feed 8 wheat to replenish wool)
- Warthog (the local pig that gives raw and cooked port)
- Rats (right-click to pick up and place, cook for a tasty treat)
- Sand, Dirt, Stone, Tree Monsters, Oerkki and Dungeon Masters as standard
- Lava Flan, Mese Monsters added to spice things up a bit
- Cook milk in furnace to get cheese wedge, 9 wedges make 1 cheese block
..with the following new features:
- Hitting a mob has knock-back effect like in minecraft, and with blood effect
- Mobs float in water, so monsters can still chase you
- Mobs can die from falling from a height
- Mobs have better health and drops
- Hitting a mob also puts them into fight mode (apart from animals)
- Compatible with Ethereal mod, mobs now spawn on ethereal worlds
Changelog:
1.27- Added new sheep, lava flan and spawn egg textures. New Lava Pick tool smelts what you dig. New atan checking function.
1.26- Pathfinding feature added thanks to rnd, when monsters attack they become scary smart in finding you :) also, beehive produces honey now :)
1.25- Mobs no longer spawn within 12 blocks of player or despawn within same range, spawners now have player detection, Code tidy and tweak.
1.24- Added feature where certain animals run away when punched (runaway = true in mob definition)
1.23- Added mob spawner block for admin to setup spawners in-game (place and right click to enter settings)
1.22- Added ability to name tamed animals and npc using nametags, also npc will attack anyone who punches them apart from owner
1.21- Added some more error checking to reduce serialize.h error and added height checks for falling off cliffs (thanks cmdskp)
1.20- Error checking added to remove bad mobs, out of map limit mobs and stop serialize.h error
1.19- Chickens now drop egg items instead of placing the egg, also throwing eggs result in 1/8 chance of spawning chick
1.18- Added docile_by_day flag so that monsters will not attack automatically during daylight hours unless hit first
1.17- Added 'dogshoot' attack type, shoots when out of reach, melee attack when in reach, also api tweaks and self.reach added
1.16- Mobs follow multiple items now, Npc's can breed
1.15- Added Feeding/Taming/Breeding function, right-click to pick up any sheep with X mark on them and replace with new one to fix compatibility.
1.14- All .self variables saved in staticdata, Fixed self.health bug
1.13- Added capture function (thanks blert2112) chance of picking up mob with hand; net; magic lasso, replaced some .x models with newer .b3d one's
1.12- Added animal ownership so that players cannot steal your tamed animals
1.11- Added flying mobs (and swimming), fly=true and fly_in="air" or "deafult:water_source" for fishy
1,10- Footstep removed (use replace), explosion routine added for exploding mobs.
1.09- reworked breeding routine, added mob rotation value, added footstep feature, added jumping mobs with sounds feature, added magic lasso for picking up animals
1.08- Mob throwing attack has been rehauled so that they can damage one another, also drops and on_die function added
1.07- Npc's can now be set to follow player or stand by using self.order and self.owner variables
beta- Npc mob added, kills monsters, attacks player when punched, right click with food to heal or gold lump for drop
1.06- Changed recovery times after breeding, and time taken to grow up (can be sped up by feeding baby animal)
1.05- Added ExeterDad's bunny's which can be picked up and tamed with 4 carrots from farming redo or farming_plus, also shears added to get wool from sheep and lastly Jordach/BSD's kitten
1.04- Added mating for sheep, cows and hogs... feed animals to make horny and hope for a baby which is half size, will grow up quick though :)
1.03- Added mob drop/replace feature so that chickens can drop eggs, cow/sheep can eat grass/wheat etc.
1.02- Sheared sheep are remembered and spawn shaven, Warthogs will attack when threatened, Api additions
1.01- Mobs that suffer fall damage or die in water/lava/sunlight will now drop items
1.0 - more work on Api so that certain mobs can float in water while some sink like a brick :)
0.9 - Spawn eggs added for all mobs (admin only, cannot be placed in protected areas)... Api tweaked
0.8 - Added sounds to monster mobs (thanks Cyberpangolin for the sfx) and also chicken sound
0.7 - mobs.protected switch added to api.lua, when set to 1 mobs no longer spawn in protected areas, also bug fixes
0.6 - Api now supports multi-textured mobs, e.g oerkki, dungeon master, rats and chickens have random skins when spawning (sheep fix TODO), also new Honey block
0.5 - Mobs now float in water, die from falling, and some code improvements
0.4 - Dungeon Masters and Mese Monsters have much better aim due to shoot_offset, also they can both shoot through nodes that aren't walkable (flowers, grass etc) plus new sheep sound :)
0.3 - Added LOTT's Spider mob, made Cobwebs, added KPavel's Bee with Honey and Beehives (made texture), Warthogs now have sound and can be tamed, taming of shaved sheep or milked cow with 8 wheat so it will not despawn, many bug fixes :)
0.2 - Cooking bucket of milk into cheese now returns empty bucket
0.1 - Initial Release

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Mobs Redo API
=============
Welcome to the world of mobs in minetest and hopefully an easy guide to defining
your own mobs and having them appear in your worlds.
Registering Mobs
----------------
To register a mob and have it ready for use requires the following function:
mobs:register_mob(name, definition)
The 'name' of a mob usually starts with the mod name it's running from followed
by it's own name e.g.
"mobs_monster:sand_monster" or "mymod:totally_awesome_beast"
... and the 'definition' is a table which holds all of the settings and
functions needed for the mob to work properly which contains the following:
'nametag' contains the name which is shown above mob.
'type' holds the type of mob that inhabits your world e.g.
"animal" usually docile and walking around.
"monster" attacks player or npc on sight.
"npc" walk around and will defend themselves if hit first, they
kill monsters.
'hp_min' has the minimum health value the mob can spawn with.
'hp_max' has the maximum health value the mob can spawn with.
'armor' holds strength of mob, 100 is normal, lower is more powerful
and needs more hits and better weapons to kill.
'passive' when false allows animals to defend themselves when hit,
otherwise they amble onwards.
'walk_velocity' is the speed that your mob can walk around.
'run_velocity' is the speed your mob can run with, usually when attacking.
'stand_chance' has a 0-100 chance value your mob will stand from walking.
'walk_chance' has a 0-100 chance value your mob will walk from standing,
set to 0 for jumping mobs only.
'randomly_turn' if set to false then mob will not turn to face player or
randomly turn while walking or standing.
'jump' when true allows your mob to jump updwards.
'jump_height' holds the height your mob can jump, 0 to disable jumping.
'stepheight' height of a block that your mob can easily walk up onto,
defaults to 1.1.
'fly' when true allows your mob to fly around instead of walking.
'fly_in' holds the node name that the mob flies (or swims) around
in e.g. "air" or "default:water_source".
'keep_flying' when true mobs like birds no longer stop and stand.
'stay_near' when set allows mobs the chance to stay around certain nodes.
'nodes' string or table of nodes to stay nearby e.g. "farming:straw"
'chance' chance of searching for above node(s), default is 10.
'runaway' if true causes animals to turn and run away when hit.
'pushable' when true mobs can be pushed by player or other mobs.
'view_range' how many nodes in distance the mob can see a player.
'damage' how many health points the mob does to a player or another
mob when melee attacking.
'knock_back' when true has mobs falling backwards when hit, the greater
the damage the more they move back.
'fear_height' is how high a cliff or edge has to be before the mob stops
walking, 0 to turn off height fear.
'fall_speed' has the maximum speed the mob can fall at, default is -10.
'fall_damage' when true causes falling to inflict damage.
'water_damage' holds the damage per second infliced to mobs when standing in
water.
'lava_damage' holds the damage per second inflicted to mobs when standing
in lava or fire or an ignition source.
'light_damage' holds the damage per second inflicted to mobs when light
level is between the min and max values below
'light_damage_min' minimum light value when mob is affected (default: 14)
'light_damage_max' maximum light value when mob is affected (default: 15)
'suffocation' when > 0 mobs will suffocate inside solid blocks and will be
hurt by the value given every second (0 to disable).
'floats' when set to 1 mob will float in water, 0 has them sink.
'follow' mobs follow player when holding any of the items which appear
on this table, the same items can be fed to a mob to tame or
breed e.g. {"farming:wheat", "default:apple"}
'reach' is how far the mob can attack player when standing
nearby, default is 3 nodes.
'docile_by_day' when true has mobs wandering around during daylight
hours and only attacking player at night or when
provoked.
'attack_chance' 0 to 100 chance the mob will attack (default is 5).
'attack_monsters' when true mob will attack monsters.
'attack_animals' when true mob will attack animals.
'attack_npcs' when true mob will attack npcs within range.
'attack_players' when true mob will attack players nearby.
'owner_loyal' when true non-docile tamed mobs attack anything player
punches when nearby.
'group_attack' when true has same mob type grouping together to attack
offender.
'group_helper' string containing mob name that attacks alongside
current mob when group attacking.
mob is attacking in groups.
'attack_type' tells the api what a mob does when attacking the player
or another mob:
'dogfight' is a melee attack when player is within mob reach.
'shoot' has mob shoot pre-defined arrows at player when inside
view_range.
'dogshoot' has melee attack when inside reach and shoot attack
when inside view_range.
'explode' causes mob to stop and explode when inside reach.
'explosion_radius' the radius of explosion node destruction,
defaults to 1
'explosion_damage_radius' the radius of explosion entity & player damage,
defaults to explosion_radius * 2
'explosion_timer' number of seconds before mob explodes while its target
is still inside reach or explosion_damage_radius,
defaults to 3.
'allow_fuse_reset' Allow 'explode' attack_type to reset fuse and resume
chasing if target leaves the blast radius or line of
sight. Defaults to true.
'stop_to_explode' When set to true (default), mob must stop and wait for
explosion_timer in order to explode. If false, mob will
continue chasing.
'arrow' holds the pre-defined arrow object to shoot when
attacking.
'dogshoot_switch' allows switching between attack types by using timers
(1 for shoot, 2 for dogfight)
'dogshoot_count_max' contains how many seconds before switching from
dogfight to shoot.
'dogshoot_count2_max' contains how many seconds before switching from shoot
to dogfight.
'shoot_interval' has the number of seconds between shots.
'shoot_offset' holds the y position added as to where the
arrow/fireball appears on mob.
'specific_attack' has a table of entity names that mob can also attack
e.g. {"player", "mobs_animal:chicken"}.
'runaway_from' contains a table with mob names to run away from, add
"player" to list to runaway from player also.
'blood_amount' contains the number of blood droplets to appear when
mob is hit.
'blood_texture' has the texture name to use for droplets e.g.
"mobs_blood.png", or table {"blood1.png", "blood2.png"}
'pathfinding' set to 1 for mobs to use pathfinder feature to locate
player, set to 2 so they can build/break also (only
works with dogfight attack and when 'mobs_griefing'
in minetest.conf is not false). Adding {unbreakable=1}
to node groups stops them being broken by mobs.
'immune_to' is a table that holds specific damage when being hit by
certain items e.g.
{"default:sword_wood", 0} -- causes no damage.
{"default:gold_lump", -10} -- heals by 10 health points.
{"default:coal_block", 20} -- 20 damage when hit on head with coal blocks.
{"all"} -- stops all weapons causing damage apart from those on list.
'makes_footstep_sound' when true you can hear mobs walking.
'sounds' this is a table with sounds of the mob
'distance' maximum distance sounds can be heard, default is 10.
'random' random sound that plays during gameplay.
'war_cry' what you hear when mob starts to attack player.
'attack' what you hear when being attacked.
'shoot_attack' sound played when mob shoots.
'damage' sound heard when mob is hurt.
'death' played when mob is killed.
'jump' played when mob jumps.
'fuse' sound played when mob explode timer starts.
'explode' sound played when mob explodes.
'drops' table of items that are dropped when mob is killed, fields are:
'name' name of item to drop.
'chance' chance of drop, 1 for always, 2 for 1-in-2 chance etc.
'min' minimum number of items dropped, set to 0 for rare drops.
'max' maximum number of items dropped.
Note: If weapon has {fire=1} damage group set then cooked items will drop.
Note2: A function can now be passed which can also return drops table, e.g.
drops = function(pos)
-- do something
return { {name = "farming:bread"}, {name = "default:dirt", chance = 2} }
end
'visual' holds the look of the mob you wish to create:
'cube' looks like a normal node
'sprite' sprite which looks same from all angles.
'upright_sprite' flat model standing upright.
'wielditem' how it looks when player holds it in hand.
'mesh' uses separate object file to define mob.
'visual_size' has the size of the mob, defaults to {x = 1, y = 1}
'collisionbox' has the box in which mob can be interacted with the
world e.g. {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}
'selectionbox' has the box in which player can interact with mob
'textures' holds a table list of textures to be used for mob, or you
could use multiple lists inside another table for random
selection e.g. { {"texture1.png"}, {"texture2.png"} }
'child_texture' holds the texture table for when baby mobs are used.
'gotten_texture' holds the texture table for when self.gotten value is
true, used for milking cows or shearing sheep.
'texture_mods' holds a string which overlays a texture on top of the
mob texture e.g. "^saddle.png"
'mesh' holds the name of the external object used for mob model
e.g. "mobs_cow.b3d"
'gotten_mesh" holds the name of the external object used for when
self.gotten is true for mobs.
'rotate' custom model rotation, 0 = front, 90 = side, 180 = back,
270 = other side.
'glow' has mob glow without light source, 0 to 15 or nil to disable
'double_melee_attack' when true has the api choose between 'punch' and
'punch2' animations. [DEPRECATED]
'animation' holds a table containing animation names and settings for use with mesh models:
'stand_start' start frame for when mob stands still.
'stand_end' end frame of stand animation.
'stand_speed' speed of animation in frames per second.
'walk_start' when mob is walking around.
'walk_end'
'walk_speed'
'run_start' when a mob runs or attacks.
'run_end'
'run_speed'
'fly_start' when a mob is flying.
'fly_end'
'fly_speed'
'punch_start' when a mob melee attacks.
'punch_end'
'punch_speed'
'punch2_start' alternative melee attack animation.
'punch2_end'
'punch2_speed'
'shoot_start' shooting animation.
'shoot_end'
'shoot_speed'
'die_start' death animation
'die_end'
'die_speed'
'die_loop' when set to false stops the animation looping.
Using '_loop = false' setting will stop any of the above animations from
looping.
'speed_normal' is used for animation speed for compatibility with some
older mobs.
Note: Up to 5 different animations can be used per action e.g.
stand_start, stand_end, stand1_start, stand1_end .. up to stand4_start
Node Replacement
----------------
Mobs can look around for specific nodes as they walk and replace them to mimic
eating.
'replace_what' group of items to replace e.g.
{"farming:wheat_8", "farming:carrot_8"}
or you can use the specific options of what, with and
y offset by using this instead:
{
{"group:grass", "air", 0},
{"default:dirt_with_grass", "default:dirt", -1}
}
'replace_with' replace with what e.g. "air" or in chickens case "mobs:egg"
'replace_rate' how random should the replace rate be (typically 10)
'replace_offset' +/- value to check specific node to replace
'on_replace(self, pos, oldnode, newnode)' is called when mob is about to
replace a node.
'self' ObjectRef of mob
'pos' Position of node to replace
'oldnode' Current node
'newnode' What the node will become after replacing
If false is returned, the mob will not replace the node.
By default, replacing sets self.gotten to true and resets the object
properties. (DEPRECATED, use on_replace to make changes).
Custom Definition Functions
---------------------------
Along with the above mob registry settings we can also use custom functions to
enhance mob functionality and have them do many interesting things:
'on_die' a function that is called when the mob is killed the
parameters are (self, pos)
'on_rightclick' its same as in minetest.register_entity()
'on_blast' is called when an explosion happens near mob when using TNT
functions, parameters are (object, damage) and returns
(do_damage, do_knockback, drops)
'on_spawn' is a custom function that runs on mob spawn with 'self' as
variable, return true at end of function to run only once.
'after_activate' is a custom function that runs once mob has been activated
with these paramaters (self, staticdata, def, dtime)
'on_breed' called when two similar mobs breed, paramaters are
(parent1, parent2) objects, return false to stop child from
being resized and owner/tamed flags and child textures being
applied. Function itself must spawn new child mob.
'on_grown' is called when a child mob has grown up, only paramater is
(self).
'do_punch' called when mob is punched with paramaters (self, hitter,
time_from_last_punch, tool_capabilities, direction), return
false to stop punch damage and knockback from taking place.
'custom_attack' when set this function is called instead of the normal mob
melee attack, parameters are (self, to_attack) and if true
is returned normal attack function continued.
'on_die' a function that is called when mob is killed (self, pos), also
has access to self.cause_of_death table.
'do_custom' a custom function that is called every tick while mob is
active and which has access to all of the self.* variables
e.g. (self.health for health or self.standing_in for node
status), return with 'false' to skip remainder of mob API.
Internal Variables
------------------
The mob api also has some preset variables and functions that it will remember
for each mob.
'self.health' contains current health of mob (cannot exceed
self.hp_max)
'self.texture_list' contains list of all mob textures
'self.child_texture' contains mob child texture when growing up
'self.base_texture' contains current skin texture which was randomly
selected from textures list
'self.gotten' this is used for obtaining milk from cow and wool from
sheep
'self.horny' when animal fed enough it is set to true and animal can
breed with same animal
'self.hornytimer' background timer that controls breeding functions and
mob childhood timings
'self.child' used for when breeding animals have child, will use
child_texture and be half size
'self.owner' string used to set owner of npc mobs, typically used for
dogs
'self.order' set to "follow" or "stand" so that npc will follow owner
or stand it's ground
'self.nametag' contains the name of the mob which it can show above
Adding Mobs in World
--------------------
mobs:add_mob(pos, {
name = "mobs_animal:chicken",
child = true,
owner = "singleplayer",
nametag = "Bessy",
ignore_count = true -- ignores mob count per map area
})
Returns false if mob could not be added, returns mob object if spawned ok.
Spawning Mobs in World
----------------------
mobs:spawn({
name = "mobs_monster:tree_monster",
nodes = {"group:leaves"},
max_light = 7,
})
Spawn functions require the following settings, some of which already have a
default setting and can be omitted:
'name' is the name of the animal/monster
'nodes' is a list of nodenames on that the animal/monster can
spawn on top of (defaults to {"group:dirt", "group:stone"}
'neighbors' is a list of nodenames on that the animal/monster will
spawn beside (default is {"air"})
'interval' is same as in register_abm() (default is 30)
'chance' is same as in register_abm() (default is 5000)
'min_light' is the minimum light level (default is 0)
'max_light' is the maximum light (default is 15)
'min_height' is the minimum height a mob can spawn (default: -31000)
'max_height' is the maximum height a mob can spawn (default is 31000)
'active_object_count' number of this type of mob to spawn at one time inside
map area (default is 1)
'day_toggle' true for day spawning, false for night or nil for
anytime
'on_spawn' is a custom function which runs after mob has spawned
and gives self and pos values.
The older spawn functions are still active and working but have no defaults like
the mobs:spawn, so it is recommended to use the above instead.
mobs:register_spawn(name, nodes, max_light, min_light, chance,
active_object_count, max_height, day_toggle)
mobs:spawn_specfic(name, nodes, neighbors, min_light, max_light, interval,
chance, active_object_count, min_height, max_height, day_toggle, on_spawn)
A simpler way to handle mob spawns has been added with the mobs:spawn(def)
command which uses above names to make settings clearer:
For each mob that spawns with this function is a field in mobs.spawning_mobs.
It tells if the mob should spawn or not. Default is true. So other mods can
only use the API of this mod by disabling the spawning of the default mobs in
this mod.
mobs:spawn_abm_check(pos, node, name)
This global function can be changed to contain additional checks for mobs to
spawn e.g. mobs that spawn only in specific areas and the like. By returning
true the mob will not spawn.
'pos' holds the position of the spawning mob
'node' contains the node the mob is spawning on top of
'name' is the name of the animal/monster
Particle Effects
----------------
mobs:effect(pos, amount, texture, min_size, max_size, radius, gravity, glow, fall)
This function provides a quick way to spawn particles as an effect.
'pos' center position of particle effect.
'amount' how many particles.
'texture' texture filename to use for effect.
'min_size' smallest particle size.
'max_size' largest particle size.
'radius' how far particles spread outward from center.
'gravity' gravity applied to particles once they spawn.
'glow' number between 1 and 15 for glowing particles.
'fall' when true particles fall, false has them rising, nil has them scatter.
Making Arrows
-------------
mobs:register_arrow(name, definition)
This function registers a arrow for mobs with the attack type shoot.
'name' is the name of the arrow
'definition' is a table with the following values:
'visual' same is in minetest.register_entity()
'visual_size' same is in minetest.register_entity()
'textures' same is in minetest.register_entity()
'velocity' the velocity of the arrow
'drop' if set to true any arrows hitting a node will drop as item
'hit_player' a function that is called when the arrow hits a player;
this function should hurt the player, the parameters are
(self, player)
'hit_mob' a function that is called when the arrow hits a mob;
this function should hurt the mob, the parameters are
(self, player)
'hit_object' a function that is called when the arrow hits an object;
this function parameters are (self, player)
'hit_node' a function that is called when the arrow hits a node, the
parameters are (self, pos, node)
'tail' when set to 1 adds a trail or tail to mob arrows
'tail_texture' texture string used for above effect
'tail_size' has size for above texture (defaults to between 5 and 10)
'expire' contains float value for how long tail appears for
(defaults to 0.25)
'glow' has value for how brightly tail glows 1 to 10 (default is
0 for no glow)
'rotate' integer value in degrees to rotate arrow
'on_step' is a custom function when arrow is active, nil for
default.
'on_punch' is a custom function when arrow is punched, nil by default
'collisionbox' is hitbox table for arrow, {-.1,-.1,-.1,.1,.1,.1} by default.
'lifetime' contains float value for how many seconds arrow exists in
world before being removed (default is 4.5 seconds).
Spawn Eggs
----------
mobs:register_egg(name, description, background, addegg, no_creative)
This function registers a spawn egg which can be used to properly spawn in a mob.
Animals are spawned as tamed unless sneak/shift is held while spawning.
'name' this is the name of your new mob to spawn e.g. "mob:sheep"
'description' the name of the new egg you are creating e.g. "Spawn Sheep"
'background' the texture displayed for the egg in inventory
'addegg' would you like an egg image in front of your texture (1 = yes,
0 = no)
'no_creative' when set to true this stops spawn egg appearing in creative
mode for destructive mobs like Dungeon Masters.
Explosion Function
------------------
mobs:explosion(pos, radius) -- DEPRECATED!!! use mobs:boom() instead
mobs:boom(self, pos, radius)
'self' mob entity
'pos' centre position of explosion
'radius' radius of explosion (typically set to 3)
This function generates an explosion which removes nodes in a specific radius
and damages any entity caught inside the blast radius. Protection will limit
node destruction but not entity damage.
Capturing Mobs
--------------
mobs:capture_mob(self, clicker, chance_hand, chance_net, chance_lasso,
force_take, replacewith)
This function is generally called inside the on_rightclick section of the mob
api code, it provides a chance of capturing the mob by hand, using the net or
lasso items, and can also have the player take the mob by force if tamed and
replace with another item entirely.
'self' mob information
'clicker' player information
'chance_hand' chance of capturing mob by hand (1 to 100) 0 to disable
'chance_net' chance of capturing mob using net (1 to 100) 0 to disable
'chance_lasso' chance of capturing mob using magic lasso (1 to 100) 0 to
disable
'force_take' take mob by force, even if tamed (true or false)
'replacewith' once captured replace mob with this item instead (overrides
new mob eggs with saved information)
mobs:force_capture(self, clicker)
Same as above but does no checks, it simply captures any and all mobs and places
inside a spawn egg containing all of the mob information.
Feeding and Taming/Breeding
---------------------------
mobs:feed_tame(self, clicker, feed_count, breed, tame)
This function allows the mob to be fed the item inside self.follow be it apple,
wheat or whatever a set number of times and be tamed or bred as a result.
Will return true when mob is fed with item it likes.
'self' mob information
'clicker' player information
'feed_count' number of times mob must be fed to tame or breed
'breed' true or false stating if mob can be bred and a child created
afterwards
'tame' true or false stating if mob can be tamed so player can pick
them up
Protecting Mobs
---------------
mobs:protect(self, clicker)
This function can be used to right-click any tamed mob with mobs:protector item,
this will protect the mob from harm inside of a protected area from other
players. Will return true when mob right-clicked with mobs:protector item.
'self' mob information
'clicker' player information
Riding Mobs
-----------
Mobs can now be ridden by players and the following shows its functions and
usage:
mobs:attach(self, player)
This function attaches a player to the mob so it can be ridden.
'self' mob information
'player' player information
mobs:detach(player, offset)
This function will detach the player currently riding a mob to an offset
position.
'player' player information
'offset' position table containing offset values
mobs:drive(self, move_animation, stand_animation, can_fly, dtime)
This function allows an attached player to move the mob around and animate it at
same time.
'self' mob information
'move_animation' string containing movement animation e.g. "walk"
'stand_animation' string containing standing animation e.g. "stand"
'can_fly' if true then jump and sneak controls will allow mob to fly
up and down
'dtime' tick time used inside drive function
mobs:fly(self, dtime, speed, can_shoot, arrow_entity, move_animation, stand_animation)
This function allows an attached player to fly the mob around using directional
controls.
'self' mob information
'dtime' tick time used inside fly function
'speed' speed of flight
'can_shoot' true if mob can fire arrow (sneak and left mouse button
fires)
'arrow_entity' name of arrow entity used for firing
'move_animation' string containing name of pre-defined animation e.g. "walk"
or "fly" etc.
'stand_animation' string containing name of pre-defined animation e.g.
"stand" or "blink" etc.
Note: animation names above are from the pre-defined animation lists inside mob
registry without extensions.
mobs:set_animation(self, name)
This function sets the current animation for mob, defaulting to "stand" if not
found.
'self' mob information
'name' name of animation
Certain variables need to be set before using the above functions:
'self.v2' toggle switch used to define below values for the
first time
'self.max_speed_forward' max speed mob can move forward
'self.max_speed_reverse' max speed mob can move backwards
'self.accel' acceleration speed
'self.terrain_type' integer containing terrain mob can walk on
(1 = water, 2 or 3 = land)
'self.driver_attach_at' position offset for attaching player to mob
'self.driver_eye_offset' position offset for attached player view
'self.driver_scale' sets driver scale for mobs larger than {x=1, y=1}
mobs:line_of_sight(self, pos1, pos2, stepsize) [DEPRECATED]
This function is for use within the mobs definition for special use cases and
returns true if a mob can see the player or victim.
...'self' mob information
'pos1' position of mob
'pos2' position of vistim or player
'stepsize' usually set to 1
Use this instead:
mob_class:line_of_sight(pos1, pos2, stepsize)
External Settings for "minetest.conf"
------------------------------------
'enable_damage' if true monsters will attack players (default is true)
'only_peaceful_mobs' if true only animals will spawn in game (default is
false)
'mobs_disable_blood' if false blood effects appear when mob is hit (default
is false)
'mobs_spawn_protected' if set to false then mobs will not spawn in protected
areas (default is true)
'remove_far_mobs' if true then untamed mobs that are outside players
visual range will be removed (default is true)
'mobname' can change specific mob chance rate (0 to disable) and
spawn number e.g. mobs_animal:cow = 1000,5
'mob_difficulty' sets difficulty level (health and hit damage
multiplied by this number), defaults to 1.0.
'mob_show_health' if false then punching mob will not show health status
(true by default)
'mob_chance_multiplier' multiplies chance of all mobs spawning and can be set
to 0.5 to have mobs spawn more or 2.0 to spawn less.
e.g. 1 in 7000 * 0.5 = 1 in 3500 so better odds of
spawning.
'mobs_spawn' if false then mobs no longer spawn without spawner or
spawn egg.
'mobs_drop_items' when false mobs no longer drop items when they die.
'mobs_griefing' when false mobs cannot break blocks when using either
pathfinding level 2, replace functions or mobs:boom
function.
'mob_nospawn_range' Minimum range a mob can spawn near player (def: 12)
'mob_active_limit' Number of active mobs in game, 0 for unlimited
Players can override the spawn chance for each mob registered by adding a line
to their minetest.conf file with a new value, the lower the value the more each
mob will spawn e.g.
mobs_animal:sheep 11000
mobs_monster:sand_monster 100
...you can also change how many of a certain mob appear in an active mapblock by
adding a comma and then a new value e.g.
mobs_animal:cow 8000,4 <-- 4 cows per mapblock at 8000 spawn chance
mobs_monster:dirt_monster ,20 <-- 20 dirt monsters per mapblock
Rideable Horse Example Mob
--------------------------
mobs:register_mob("mob_horse:horse", {
type = "animal",
visual = "mesh",
visual_size = {x = 1.20, y = 1.20},
mesh = "mobs_horse.x",
collisionbox = {-0.4, -0.01, -0.4, 0.4, 1.25, 0.4},
animation = {
speed_normal = 15,
speed_run = 30,
stand_start = 25,
stand_end = 75,
walk_start = 75,
walk_end = 100,
run_start = 75,
run_end = 100,
},
textures = {
{"mobs_horse.png"},
{"mobs_horsepeg.png"},
{"mobs_horseara.png"}
},
fear_height = 3,
runaway = true,
fly = false,
walk_chance = 60,
view_range = 5,
follow = {"farming:wheat"},
passive = true,
hp_min = 12,
hp_max = 16,
armor = 200,
lava_damage = 5,
fall_damage = 5,
water_damage = 1,
makes_footstep_sound = true,
drops = {
{name = "mobs:meat_raw", chance = 1, min = 2, max = 3}
},
sounds = {
random = "horse_neigh.ogg",
damage = "horse_whinney.ogg",
},
do_custom = function(self, dtime)
-- set needed values if not already present
if not self.v2 then
self.v2 = 0
self.max_speed_forward = 6
self.max_speed_reverse = 2
self.accel = 6
self.terrain_type = 3
self.driver_attach_at = {x = 0, y = 20, z = -2}
self.driver_eye_offset = {x = 0, y = 3, z = 0}
self.driver_scale = {x = 1, y = 1}
end
-- if driver present allow control of horse
if self.driver then
mobs.drive(self, "walk", "stand", false, dtime)
return false -- skip rest of mob functions
end
return true
end,
on_die = function(self, pos)
-- drop saddle when horse is killed while riding
-- also detach from horse properly
if self.driver then
minetest.add_item(pos, "mobs:saddle")
mobs.detach(self.driver, {x = 1, y = 0, z = 1})
end
end,
on_rightclick = function(self, clicker)
-- make sure player is clicking
if not clicker or not clicker:is_player() then
return
end
-- feed, tame or heal horse
if mobs:feed_tame(self, clicker, 10, true, true) then
return
end
-- make sure tamed horse is being clicked by owner only
if self.tamed and self.owner == clicker:get_player_name() then
local inv = clicker:get_inventory()
-- detatch player already riding horse
if self.driver and clicker == self.driver then
mobs.detach(clicker, {x = 1, y = 0, z = 1})
-- add saddle back to inventory
if inv:room_for_item("main", "mobs:saddle") then
inv:add_item("main", "mobs:saddle")
else
minetest.add_item(clicker.get_pos(), "mobs:saddle")
end
-- attach player to horse
elseif not self.driver
and clicker:get_wielded_item():get_name() == "mobs:saddle" then
self.object:set_properties({stepheight = 1.1})
mobs.attach(self, clicker)
-- take saddle from inventory
inv:remove_item("main", "mobs:saddle")
end
end
-- used to capture horse with magic lasso
mobs:capture_mob(self, clicker, 0, 0, 80, false, nil)
end
})

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bee.lua Executable file
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-- Bee by KrupnoPavel
mobs:register_mob("mobs:bee", {
-- animal, monster, npc, barbarian
type = "animal",
-- it is aggressive
passive = true,
-- health & armor
hp_min = 1,
hp_max = 2,
armor = 200,
-- textures and model
collisionbox = {-0.2, -0.01, -0.2, 0.2, 0.2, 0.2},
visual = "mesh",
mesh = "mobs_bee.x",
textures = {
{"mobs_bee.png"},
},
-- sounds
makes_footstep_sound = false,
sounds = {
random = "mobs_bee",
},
walk_velocity = 1,
jump = true,
-- drops honey when killed
drops = {
{name = "mobs:honey", chance = 1, min = 1, max = 2},
},
-- damage
water_damage = 1,
lava_damage = 1,
light_damage = 0,
fall_damage = 0,
fall_speed = -3,
-- model animation
animation = {
speed_normal = 15,
stand_start = 0,
stand_end = 30,
walk_start = 35,
walk_end = 65,
},
-- right click to pick up bee
on_rightclick = function(self, clicker)
mobs:capture_mob(self, clicker, 25, 80, 0, true, nil)
end,
})
-- spawn on group:flowers between 4 and 20 light, 1 in 8000 chance, 1 bee in area up to 31000 in height
mobs:spawn_specific("mobs:bee", {"group:flower"}, {"air"}, 4, 20, 30, 8000, 2, -31000, 31000, true, true)
-- register spawn egg
mobs:register_egg("mobs:bee", "Bee", "mobs_bee_inv.png", 1)
-- honey
minetest.register_craftitem("mobs:honey", {
description = "Honey",
inventory_image = "mobs_honey_inv.png",
on_use = minetest.item_eat(6),
})
-- beehive (when placed spawns bee)
minetest.register_node("mobs:beehive", {
description = "Beehive",
drawtype = "plantlike",
visual_scale = 1.0,
tiles = {"mobs_beehive.png"},
inventory_image = "mobs_beehive.png",
paramtype = "light",
sunlight_propagates = true,
walkable = true,
groups = {fleshy=3,dig_immediate=3},
on_use = minetest.item_eat(4),
sounds = default.node_sound_defaults(),
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", "size[8,6]"
..default.gui_bg..default.gui_bg_img..default.gui_slots
.. "image[3,0.8;0.8,0.8;mobs_bee_inv.png]"
.. "list[current_name;beehive;4,0.5;1,1;]"
.. "list[current_player;main;0,2.35;8,4;]"
.. "listring[]")
meta:get_inventory():set_size("beehive", 1)
end,
after_place_node = function(pos, placer, itemstack)
if placer:is_player() then
minetest.set_node(pos, {name = "mobs:beehive", param2 = 1})
if math.random(1, 5) == 1 then
minetest.add_entity(pos, "mobs:bee")
end
end
end,
on_punch = function(pos, node, puncher)
-- yep, bee's don't like having their home punched by players
puncher:set_hp(puncher:get_hp() - 4)
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
if listname == "beehive" then
return 0
end
return stack:get_count()
end,
can_dig = function(pos,player)
local meta = minetest.get_meta(pos)
-- only dig beehive if no honey inside
return meta:get_inventory():is_empty("beehive")
end,
})
minetest.register_craft({
output = "mobs:beehive",
recipe = {
{"mobs:bee","mobs:bee","mobs:bee"},
}
})
-- honey block
minetest.register_node("mobs:honey_block", {
description = "Honey Block",
tiles = {"mobs_honey_block.png"},
groups = {snappy = 3, flammable = 2},
sounds = default.node_sound_dirt_defaults(),
})
minetest.register_craft({
output = "mobs:honey_block",
recipe = {
{"mobs:honey", "mobs:honey", "mobs:honey"},
{"mobs:honey", "mobs:honey", "mobs:honey"},
{"mobs:honey", "mobs:honey", "mobs:honey"},
}
})
minetest.register_craft({
output = "mobs:honey 9",
recipe = {
{"mobs:honey_block"},
}
})
-- beehive workings
minetest.register_abm({
nodenames = {"mobs:beehive"},
interval = 6,
chance = 5,
catch_up = false,
action = function(pos, node)
-- bee's only make honey during the day
local tod = (minetest.get_timeofday() or 0) * 24000
if tod < 4500 or tod > 19500 then
return
end
-- find flowers in area around hive
local flowers = minetest.find_nodes_in_area_under_air(
{x = pos.x - 10, y = pos.y - 5, z = pos.z - 10},
{x = pos.x + 10, y = pos.y + 5, z = pos.z + 10},
"group:flower")
-- no flowers no honey, nuff said!
if #flowers > 3 then
local meta = minetest.get_meta(pos)
-- error check just incase it's an old beehive
if meta then
meta:get_inventory():add_item("beehive", "mobs:honey")
end
end
end
})

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bunny.lua Executable file
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-- Bunny by ExeterDad
mobs:register_mob("mobs:bunny", {
-- animal, monster, npc
type = "animal",
-- is it aggressive
passive = true,
reach = 1,
-- health & armor
hp_min = 3,
hp_max = 6,
armor = 200,
-- textures and model
collisionbox = {-0.268, -0.5, -0.268, 0.268, 0.167, 0.268},
visual = "mesh",
mesh = "mobs_bunny.b3d",
drawtype = "front",
textures = {
{"mobs_bunny_grey.png"},
{"mobs_bunny_brown.png"},
{"mobs_bunny_white.png"},
},
-- sounds
sounds = {},
makes_footstep_sound = false,
-- speed and jump
walk_velocity = 1,
run_velocity = 2,
runaway = true,
jump = true,
-- drops meat when dead
drops = {
{name = "mobs:meat_raw", chance = 1, min = 1, max = 2},
},
-- damaged by
water_damage = 1,
lava_damage = 4,
light_damage = 0,
fear_height = 2,
-- model animation
animation = {
speed_normal = 15,
stand_start = 1,
stand_end = 15,
walk_start = 16,
walk_end = 24,
punch_start = 16,
punch_end = 24,
},
-- follows carrot from farming redo
follow = {"farming:carrot", "farming_plus:carrot_item"},
view_range = 8,
-- eat carrots
replace_rate = 10,
replace_what = {"farming:carrot_7", "farming:carrot_8", "farming_plus:carrot"},
replace_with = "air",
-- right click to pick up rabbit
on_rightclick = function(self, clicker)
-- feed or tame
if mobs:feed_tame(self, clicker, 4, true, true) then
return
end
-- Monty Python tribute
local item = clicker:get_wielded_item()
if item:get_name() == "mobs:lava_orb" then
if not minetest.setting_getbool("creative_mode") then
item:take_item()
clicker:set_wielded_item(item)
end
self.object:set_properties({
textures = {"mobs_bunny_evil.png"},
})
self.type = "monster"
self.object:set_hp(20)
return
end
mobs:capture_mob(self, clicker, 30, 50, 80, false, nil)
end,
attack_type = "dogfight",
damage = 5,
})
mobs:spawn_specific("mobs:bunny", {"default:dirt_with_grass"}, {"air"}, 8, 20, 30, 15000, 2, -31000, 31000, true, true)
mobs:register_egg("mobs:bunny", "Bunny", "mobs_bunny_inv.png", 1)

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chicken.lua Executable file
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-- Chicken by JK Murray
mobs:register_mob("mobs:chicken", {
-- animal, monster, npc, barbarian
type = "animal",
-- is it aggressive
passive = true,
-- health & armor
hp_min = 4,
hp_max = 8,
armor = 200,
-- textures and model
collisionbox = {-0.3, -0.75, -0.3, 0.3, 0.1, 0.3},
visual = "mesh",
mesh = "mobs_chicken.x",
-- seems a lot of textures but this fixes the problem with the model
textures = {
{"mobs_chicken.png", "mobs_chicken.png", "mobs_chicken.png", "mobs_chicken.png",
"mobs_chicken.png", "mobs_chicken.png", "mobs_chicken.png", "mobs_chicken.png", "mobs_chicken.png"},
{"mobs_chicken_black.png", "mobs_chicken_black.png", "mobs_chicken_black.png", "mobs_chicken_black.png",
"mobs_chicken_black.png", "mobs_chicken_black.png", "mobs_chicken_black.png", "mobs_chicken_black.png", "mobs_chicken_black.png"},
},
child_texture = {
{"mobs_chick.png", "mobs_chick.png", "mobs_chick.png", "mobs_chick.png",
"mobs_chick.png", "mobs_chick.png", "mobs_chick.png", "mobs_chick.png", "mobs_chick.png"},
},
blood_texture = "mobs_blood.png",
-- sounds
makes_footstep_sound = true,
sounds = {
random = "mobs_chicken",
},
-- speed and jump
walk_velocity = 1,
run_velocity = 2,
runaway = true,
jump = true,
-- drops raw chicken when dead
drops = {
{name = "mobs:chicken_raw", chance = 1, min = 2, max = 2},
},
-- damaged by
water_damage = 1,
lava_damage = 5,
light_damage = 0,
fall_damage = 0,
fall_speed = -8,
fear_height = 5,
-- model animation
animation = {
speed_normal = 15,
stand_start = 0,
stand_end = 1, -- 20
walk_start = 20,
walk_end = 40,
},
-- follows wheat
follow = {"farming:seed_wheat", "farming:seed_cotton"},
view_range = 5,
on_rightclick = function(self, clicker)
if mobs:feed_tame(self, clicker, 8, true, true) then
return
end
mobs:capture_mob(self, clicker, 30, 50, 80, false, nil)
end,
do_custom = function(self)
if not self.child
and math.random(1, 500) == 1 then
local pos = self.object:getpos()
minetest.add_item(pos, "mobs:egg")
minetest.sound_play("default_place_node_hard", {
pos = pos,
gain = 1.0,
max_hear_distance = 5,
})
end
end,
})
-- spawn on default or bamboo grass between 8 and 20 light, 1 in 15000 change, 1 chicken in area up to 31000 in height
mobs:spawn_specific("mobs:chicken", {"default:dirt_with_grass"}, {"air"}, 8, 20, 30, 15000, 2, -31000, 31000, true, true)
-- register spawn egg
mobs:register_egg("mobs:chicken", "Chicken", "mobs_chicken_inv.png", 1)
-- egg entity
mobs:register_arrow("mobs:egg_entity", {
visual = "sprite",
visual_size = {x=.5, y=.5},
textures = {"mobs_chicken_egg.png"},
velocity = 6,
hit_player = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 1},
}, nil)
end,
hit_mob = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 1},
}, nil)
end,
hit_node = function(self, pos, node)
local num = math.random(1, 10)
if num == 1 then
pos.y = pos.y + 1
local nod = minetest.get_node_or_nil(pos)
if not nod
or not minetest.registered_nodes[nod.name]
or minetest.registered_nodes[nod.name].walkable == true then
return
end
local mob = minetest.add_entity(pos, "mobs:chicken")
local ent2 = mob:get_luaentity()
mob:set_properties({
textures = ent2.child_texture[1],
visual_size = {
x = ent2.base_size.x / 2,
y = ent2.base_size.y / 2
},
collisionbox = {
ent2.base_colbox[1] / 2,
ent2.base_colbox[2] / 2,
ent2.base_colbox[3] / 2,
ent2.base_colbox[4] / 2,
ent2.base_colbox[5] / 2,
ent2.base_colbox[6] / 2
},
})
ent2.child = true
ent2.tamed = true
ent2.owner = self.playername
end
end
})
-- egg throwing item
local egg_GRAVITY = 9
local egg_VELOCITY = 19
-- shoot egg
local mobs_shoot_egg = function (item, player, pointed_thing)
local playerpos = player:getpos()
minetest.sound_play("default_place_node_hard", {
pos = playerpos,
gain = 1.0,
max_hear_distance = 5,
})
local obj = minetest.add_entity({
x = playerpos.x,
y = playerpos.y +1.5,
z = playerpos.z
}, "mobs:egg_entity")
local ent = obj:get_luaentity()
local dir = player:get_look_dir()
ent.velocity = egg_VELOCITY -- needed for api internal timing
ent.switch = 1 -- needed so that egg doesn't despawn straight away
obj:setvelocity({
x = dir.x * egg_VELOCITY,
y = dir.y * egg_VELOCITY,
z = dir.z * egg_VELOCITY
})
obj:setacceleration({
x = dir.x * -3,
y = -egg_GRAVITY,
z = dir.z * -3
})
-- pass player name to egg for chick ownership
local ent2 = obj:get_luaentity()
ent2.playername = player:get_player_name()
item:take_item()
return item
end
-- egg
minetest.register_node("mobs:egg", {
description = "Chicken Egg",
tiles = {"mobs_chicken_egg.png"},
inventory_image = "mobs_chicken_egg.png",
visual_scale = 0.7,
drawtype = "plantlike",
wield_image = "mobs_chicken_egg.png",
paramtype = "light",
walkable = false,
is_ground_content = true,
sunlight_propagates = true,
selection_box = {
type = "fixed",
fixed = {-0.2, -0.5, -0.2, 0.2, 0, 0.2}
},
groups = {snappy = 2, dig_immediate = 3},
after_place_node = function(pos, placer, itemstack)
if placer:is_player() then
minetest.set_node(pos, {name = "mobs:egg", param2 = 1})
end
end,
on_use = mobs_shoot_egg
})
-- fried egg
minetest.register_craftitem("mobs:chicken_egg_fried", {
description = "Fried Egg",
inventory_image = "mobs_chicken_egg_fried.png",
on_use = minetest.item_eat(2),
})
minetest.register_craft({
type = "cooking",
recipe = "mobs:egg",
output = "mobs:chicken_egg_fried",
})
-- raw chicken
minetest.register_craftitem("mobs:chicken_raw", {
description = "Raw Chicken",
inventory_image = "mobs_chicken_raw.png",
on_use = minetest.item_eat(2),
})
-- cooked chicken
minetest.register_craftitem("mobs:chicken_cooked", {
description = "Cooked Chicken",
inventory_image = "mobs_chicken_cooked.png",
on_use = minetest.item_eat(4), -- Modif MFF
})
minetest.register_craft({
type = "cooking",
recipe = "mobs:chicken_raw",
output = "mobs:chicken_cooked",
})

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cow.lua Executable file
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-- Cow by Krupnovpavel
mobs:register_mob("mobs:cow", {
-- animal, monster, npc, barbarian
type = "animal",
-- aggressive, does 5 damage to player when threatened
passive = false,
group_attack = true,
attack_type = "dogfight",
reach = 2,
damage = 4,
-- health & armor
hp_min = 15,
hp_max = 20,
armor = 200,
-- textures and model
collisionbox = {-0.8, 0, -0.8, 0.8, 1.6, 0.8}, --Modif MFF (debug)
visual = "mesh",
mesh = "mobs_cow.b3d",
textures = {
{"mobs_cow_lightbrown.png"},
{"mobs_cow_brown.png"},
{"mobs_cow_white.png"},
},
blood_texture = "mobs_blood.png",
-- sounds
makes_footstep_sound = true,
sounds = {
random = "mobs_cow",
},
-- speed and jump
walk_velocity = 1,
run_velocity = 2,
jump = true,
-- drops raw meat when dead
drops = {
{name = "mobs:meat_raw", chance = 1, min = 5, max = 10},
{name = "mobs:leather", chance = 1, min = 0, max = 3},
{name = "maptools:silver_coin", chance = 10, min = 1, max = 1,},
},
-- damaged by
water_damage = 1,
lava_damage = 5,
light_damage = 0,
-- model animation
animation = {
speed_normal = 15,
speed_run = 15,
stand_start = 0,
stand_end = 30,
walk_start = 35,
walk_end = 65,
run_start = 105,
run_end = 135,
punch_start = 70,
punch_end = 100,
},
follow = "farming:wheat",
view_range = 7,
replace_rate = 100,
replace_what = {"default:grass_3", "default:grass_4", "default:grass_5", "farming:wheat_8"},
replace_with = "mobs:dung",
fear_height = 2,
on_rightclick = function(self, clicker)
-- feed or tame
if mobs:feed_tame(self, clicker, 8, true, true) then
return
end
local tool = clicker:get_wielded_item()
-- milk cow with empty bucket
if tool:get_name() == "bucket:bucket_empty" then
--if self.gotten == true
if self.child == true then
return
end
if self.gotten == true then
minetest.chat_send_player(clicker:get_player_name(),
"Cow already milked!")
return
end
local inv = clicker:get_inventory()
inv:remove_item("main", "bucket:bucket_empty")
if inv:room_for_item("main", {name = "mobs:bucket_milk"}) then
clicker:get_inventory():add_item("main", "mobs:bucket_milk")
else
local pos = self.object:getpos()
pos.y = pos.y + 0.5
minetest.add_item(pos, {name = "mobs:bucket_milk"})
end
self.gotten = true -- milked
return
end
mobs:capture_mob(self, clicker, 0, 5, 60, false, nil)
end,
})
-- spawn on default;green;prairie grass between 0 and 20 light, 1 in 15000 chance, 1 cow in area up to 31000 in height
mobs:spawn_specific("mobs:cow", {"default:dirt_with_grass"}, {"air"}, 8, 20, 30, 15000, 2, -31000, 31000, true, true)
-- register spawn egg
mobs:register_egg("mobs:cow", "Cow", "mobs_cow_inv.png", 1)
-- leather
minetest.register_craftitem("mobs:leather", {
description = "Leather",
inventory_image = "mobs_leather.png",
})
-- bucket of milk
minetest.register_craftitem("mobs:bucket_milk", {
description = "Bucket of Milk",
inventory_image = "mobs_bucket_milk.png",
stack_max = 1,
on_use = minetest.item_eat(8, 'bucket:bucket_empty'),
})
-- cheese wedge
minetest.register_craftitem("mobs:cheese", {
description = "Cheese",
inventory_image = "mobs_cheese.png",
on_use = minetest.item_eat(4),
})
minetest.register_craft({
type = "cooking",
output = "mobs:cheese",
recipe = "mobs:bucket_milk",
cooktime = 5,
replacements = {{ "mobs:bucket_milk", "bucket:bucket_empty"}}
})
-- cheese block
minetest.register_node("mobs:cheeseblock", {
description = "Cheese Block",
tiles = {"mobs_cheeseblock.png"},
is_ground_content = false,
groups = {crumbly = 3},
sounds = default.node_sound_dirt_defaults()
})
minetest.register_craft({
output = "mobs:cheeseblock",
recipe = {
{'mobs:cheese', 'mobs:cheese', 'mobs:cheese'},
{'mobs:cheese', 'mobs:cheese', 'mobs:cheese'},
{'mobs:cheese', 'mobs:cheese', 'mobs:cheese'},
}
})
minetest.register_craft({
output = "mobs:cheese 9",
recipe = {
{'mobs:cheeseblock'},
}
})
-- Dung (from factory's fertilizer)
minetest.register_node("mobs:dung", {
tiles = {"default_dirt.png"},
inventory_image = "mobs_dung.png",
description = "Cow dung",
drawtype = "nodebox",
paramtype = "light",
is_ground_content = true,
groups = {snappy = 3, attached_node = 1},
node_box = {
type = "fixed",
fixed = {
{-0.1875, -0.5, -0.1875, 0.1875, -0.4375, 0.1875},
{-0.125, -0.4375, -0.125, 0.125, -0.375, 0.125},
{0, -0.375, -0.0625, 0.0625, -0.3125, 0.0625},
{0, -0.3125, -0.0625, 0.0625, -0.25, 0},
{-0.0625, -0.375, -0.0625, 0, -0.3125, 0},
}
}
})
minetest.register_craft({
type = "fuel",
recipe = "mobs:dung",
burntime = "8",
})

307
crafts.lua Normal file → Executable file
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@ -1,333 +1,82 @@
-- nametag
local S = mobs.intllib
-- name tag
minetest.register_craftitem("mobs:nametag", { minetest.register_craftitem("mobs:nametag", {
description = S("Name Tag"), description = "Nametag",
inventory_image = "mobs_nametag.png", inventory_image = "mobs_nametag.png",
groups = {flammable = 2}
}) })
if minetest.get_modpath("dye") and minetest.get_modpath("farming") then core.register_craft({
minetest.register_craft({
type = "shapeless", type = "shapeless",
output = "mobs:nametag", output = "mobs:nametag",
recipe = {"default:paper", "dye:black", "farming:string"} recipe = {"default:paper", "dye:black", "farming:string"},
}) })
end
-- leather -- leather
minetest.register_craftitem("mobs:leather", { minetest.register_craftitem("mobs:leather", {
description = S("Leather"), description = "Leather",
inventory_image = "mobs_leather.png", inventory_image = "mobs_leather.png",
groups = {flammable = 2}
}) })
-- raw meat -- raw meat
minetest.register_craftitem("mobs:meat_raw", { minetest.register_craftitem("mobs:meat_raw", {
description = S("Raw Meat"), description = "Raw Meat",
inventory_image = "mobs_meat_raw.png", inventory_image = "mobs_meat_raw.png",
on_use = minetest.item_eat(3), on_use = minetest.item_eat(3),
groups = {food_meat_raw = 1, flammable = 2}
}) })
-- cooked meat -- cooked meat
minetest.register_craftitem("mobs:meat", { minetest.register_craftitem("mobs:meat", {
description = S("Meat"), description = "Meat",
inventory_image = "mobs_meat.png", inventory_image = "mobs_meat.png",
on_use = minetest.item_eat(8), on_use = minetest.item_eat(8),
groups = {food_meat = 1, flammable = 2}
}) })
minetest.register_craft({ minetest.register_craft({
type = "cooking", type = "cooking",
output = "mobs:meat", output = "mobs:meat",
recipe = "mobs:meat_raw", recipe = "mobs:meat_raw",
cooktime = 5 cooktime = 5,
}) })
-- lasso -- golden lasso
minetest.register_tool("mobs:lasso", { minetest.register_tool("mobs:magic_lasso", {
description = S("Lasso (right-click animal to put in inventory)"), description = "Magic Lasso (right-click animal to put in inventory)",
inventory_image = "mobs_magic_lasso.png", inventory_image = "mobs_magic_lasso.png",
groups = {flammable = 2}
}) })
if minetest.get_modpath("farming") then minetest.register_craft({
minetest.register_craft({ output = "mobs:magic_lasso",
output = "mobs:lasso",
recipe = { recipe = {
{"farming:string", "", "farming:string"}, {"farming:string", "default:gold_lump", "farming:string"},
{"", "default:diamond", ""}, {"default:gold_lump", "default:diamondblock", "default:gold_lump"},
{"farming:string", "", "farming:string"} {"farming:string", "default:gold_lump", "farming:string"},
} }
}) })
end
minetest.register_alias("mobs:magic_lasso", "mobs:lasso")
-- net -- net
minetest.register_tool("mobs:net", { minetest.register_tool("mobs:net", {
description = S("Net (right-click animal to put in inventory)"), description = "Net (right-click animal to put in inventory)",
inventory_image = "mobs_net.png", inventory_image = "mobs_net.png",
groups = {flammable = 2}
}) })
if minetest.get_modpath("farming") then minetest.register_craft({
minetest.register_craft({
output = "mobs:net", output = "mobs:net",
recipe = { recipe = {
{"group:stick", "", "group:stick"}, {"default:stick", "", "default:stick"},
{"group:stick", "", "group:stick"}, {"default:stick", "", "default:stick"},
{"farming:string", "group:stick", "farming:string"} {"farming:string", "default:stick", "farming:string"},
} }
}) })
end
-- shears (right click to shear animal) -- shears (right click to shear animal)
minetest.register_tool("mobs:shears", { minetest.register_tool("mobs:shears", {
description = S("Steel Shears (right-click to shear)"), description = "Steel Shears (right-click to shear)",
inventory_image = "mobs_shears.png", inventory_image = "mobs_shears.png",
groups = {flammable = 2}
}) })
minetest.register_craft({ minetest.register_craft({
output = "mobs:shears", output = 'mobs:shears',
recipe = { recipe = {
{"", "default:steel_ingot", ""}, {'', 'default:steel_ingot', ''},
{"", "group:stick", "default:steel_ingot"} {'', 'group:stick', 'default:steel_ingot'},
} }
}) })
-- protection rune
minetest.register_craftitem("mobs:protector", {
description = S("Mob Protection Rune"),
inventory_image = "mobs_protector.png",
groups = {flammable = 2}
})
minetest.register_craft({
output = "mobs:protector",
recipe = {
{"default:stone", "default:stone", "default:stone"},
{"default:stone", "default:goldblock", "default:stone"},
{"default:stone", "default:stone", "default:stone"}
}
})
-- saddle
minetest.register_craftitem("mobs:saddle", {
description = S("Saddle"),
inventory_image = "mobs_saddle.png",
groups = {flammable = 2}
})
minetest.register_craft({
output = "mobs:saddle",
recipe = {
{"mobs:leather", "mobs:leather", "mobs:leather"},
{"mobs:leather", "default:steel_ingot", "mobs:leather"},
{"mobs:leather", "default:steel_ingot", "mobs:leather"}
}
})
-- make sure we can register fences
if default.register_fence then
-- mob fence (looks like normal fence but collision is 2 high)
default.register_fence("mobs:fence_wood", {
description = S("Mob Fence"),
texture = "default_wood.png",
material = "default:fence_wood",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
sounds = default.node_sound_wood_defaults(),
collision_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 1.9, 0.5},
}
}
})
-- mob fence top (has enlarged collisionbox to stop mobs getting over)
minetest.register_node("mobs:fence_top", {
description = S("Mob Fence Top"),
drawtype = "nodebox",
tiles = {"default_wood.png"},
paramtype = "light",
is_ground_content = false,
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
sounds = default.node_sound_wood_defaults(),
node_box = {
type = "fixed",
fixed = {-0.2, -0.5, -0.2, 0.2, 0, 0.2}
},
collision_box = {
type = "fixed",
fixed = {-0.4, -1.5, -0.4, 0.4, 0, 0.4}
},
selection_box = {
type = "fixed",
fixed = {-0.4, -1.5, -0.4, 0.4, 0, 0.4}
}
})
minetest.register_craft({
output = "mobs:fence_top 12",
recipe = {
{"group:wood", "group:wood", "group:wood"},
{"", "default:fence_wood", ""}
}
})
end
-- items that can be used as fuel
minetest.register_craft({
type = "fuel",
recipe = "mobs:nametag",
burntime = 3
})
minetest.register_craft({
type = "fuel",
recipe = "mobs:lasso",
burntime = 7
})
minetest.register_craft({
type = "fuel",
recipe = "mobs:net",
burntime = 8
})
minetest.register_craft({
type = "fuel",
recipe = "mobs:leather",
burntime = 4
})
minetest.register_craft({
type = "fuel",
recipe = "mobs:saddle",
burntime = 7
})
minetest.register_craft({
type = "fuel",
recipe = "mobs:fence_wood",
burntime = 7
})
minetest.register_craft({
type = "fuel",
recipe = "mobs:fence_top",
burntime = 2
})
-- this tool spawns same mob and adds owner, protected, nametag info
-- then removes original entity, this is used for fixing any issues.
local tex_obj
minetest.register_tool(":mobs:mob_reset_stick", {
description = S("Mob Reset Stick"),
inventory_image = "default_stick.png^[colorize:#ff000050",
stack_max = 1,
groups = {not_in_creative_inventory = 1},
on_use = function(itemstack, user, pointed_thing)
if pointed_thing.type ~= "object" then
return
end
local obj = pointed_thing.ref
local control = user:get_player_control()
local sneak = control and control.sneak
-- spawn same mob with saved stats, with random texture
if obj and not sneak then
local self = obj:get_luaentity()
local obj2 = minetest.add_entity(obj:get_pos(), self.name)
if obj2 then
local ent2 = obj2:get_luaentity()
ent2.protected = self.protected
ent2.owner = self.owner
ent2.nametag = self.nametag
ent2.gotten = self.gotten
ent2.tamed = self.tamed
ent2.health = self.health
ent2.order = self.order
if self.child then
obj2:set_velocity({x = 0, y = self.jump_height, z = 0})
end
obj2:set_properties({nametag = self.nametag})
obj:remove()
end
end
-- display form to enter texture name ending in .png
if obj and sneak then
tex_obj = obj
local name = user:get_player_name()
local tex = ""
minetest.show_formspec(name, "mobs_texture", "size[8,4]"
.. "field[0.5,1;7.5,0;name;"
.. minetest.formspec_escape(S("Enter texture:")) .. ";" .. tex .. "]"
.. "button_exit[2.5,3.5;3,1;mob_texture_change;"
.. minetest.formspec_escape(S("Change")) .. "]")
end
end
})
minetest.register_on_player_receive_fields(function(player, formname, fields)
-- right-clicked with nametag and name entered?
if formname == "mobs_texture"
and fields.name
and fields.name ~= "" then
-- does mob still exist?
if not tex_obj
or not tex_obj:get_luaentity() then
return
end
-- make sure nametag is being used to name mob
local item = player:get_wielded_item()
if item:get_name() ~= "mobs:mob_reset_stick" then
return
end
-- limit name entered to 64 characters long
if fields.name:len() > 64 then
fields.name = fields.name:sub(1, 64)
end
-- update texture
local self = tex_obj:get_luaentity()
self.base_texture = {fields.name}
tex_obj:set_properties({textures = {fields.name}})
-- reset external variable
tex_obj = nil
end
end)

62
creeper.lua Executable file
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@ -0,0 +1,62 @@
-- Creeper by Davedevils (from his subgame MineClone)
mobs:register_mob("mobs:creeper", {
-- animal, monster, npc, barbarian
type = "monster",
-- agressive, does 21 damage to player when explode
passive = false,
attack_type = "explode",
pathfinding = false,
damage = 21,
-- health & armor
hp_min = 30, hp_max = 40, armor = 100,
-- textures and model
collisionbox = {-0.4, -1, -0.4, 0.4, 0.8, 0.4},
visual = "mesh",
mesh = "mobs_tree_monster.b3d",
drawtype = "front",
textures = {
{"mobs_creeper.png"},
},
blood_texture = "mobs_creeper_inv.png",
-- sounds
makes_footstep_sound = true,
sounds = {
random = "mobs_treemonster",
explode= "tnt_explode",
},
-- speed and jump
walk_velocity = 1,
run_velocity = 2.5,
jump = true,
view_range = 16,
-- drops mese or diamond when dead
drops = {
{name = "default:torch",
chance = 10, min = 3, max = 5,},
{name = "default:iron_lump",
chance = 5, min = 1, max = 2,},
{name = "default:coal_lump",
chance = 3, min = 1, max = 3,},
},
-- damaged by
water_damage = 2,
lava_damage = 15,
light_damage = 0,
-- model animation
animation = {
stand_start = 0,
stand_end = 24,
walk_start = 25,
walk_end = 47,
run_start = 48,
run_end = 62,
punch_start = 48,
punch_end = 62,
speed_normal = 15,
speed_run = 15,
},
})
mobs:spawn_specific("mobs:creeper", {"default:dirt_with_grass"}, {"air"}, 8, 20, 30, 25000, 1, -31000, 31000, false)
mobs:register_egg("mobs:creeper", "Creeper", "mobs_creeper_inv.png", 1)

10
depends.txt Normal file → Executable file
View File

@ -1,9 +1,3 @@
default default
tnt? mesecons_materials?
dye? unified_inventory?
farming?
invisibility?
intllib?
lucky_block?
cmi?
toolranks?

View File

@ -1 +0,0 @@
Adds a mob api for mods to add animals or monsters etc.

72
dirtmonster.lua Executable file
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@ -0,0 +1,72 @@
-- Dirt Monster by PilzAdam
mobs:register_mob("mobs:dirt_monster", {
-- animal, monster, npc, barbarian
type = "monster",
-- aggressive, deals 6 damage to player when hit
passive = false,
attack_type = "dogfight",
pathfinding = false,
reach = 2,
damage = 5,
-- health & armor
hp_min = 25,
hp_max = 30,
armor = 100,
-- textures and model
collisionbox = {-0.4, -1, -0.4, 0.4, 0.8, 0.4},
visual = "mesh",
mesh = "mobs_stone_monster.b3d",
textures = {
{"mobs_dirt_monster.png"},
},
blood_texture = "default_dirt.png",
-- sounds
makes_footstep_sound = true,
sounds = {
random = "mobs_dirtmonster",
},
-- speed and jump
view_range = 16,
walk_velocity = 1.5,
run_velocity = 3,
jump = true,
-- drops dirt and coins when dead
drops = {
{name = "default:dirt", chance = 1, min = 3, max = 5,},
{name = "maptools:silver_coin", chance = 2, min = 1, max = 1,},
},
-- damaged by
water_damage = 1,
lava_damage = 5,
light_damage = 2,
fear_height = 4,
-- model animation
animation = {
speed_normal = 15,
speed_run = 15,
stand_start = 0,
stand_end = 14,
walk_start = 15,
walk_end = 38,
run_start = 40,
run_end = 63,
punch_start = 40,
punch_end = 63,
},
})
-- spawn on dirt_with_grass and drygrass between -1 and 5 light, 1 in 12500 change, 1 dirt monster in area up to 31000 in height
mobs:spawn_specific("mobs:dirt_monster", {"default:dirt_with_grass", "default:dirt_with_dry_grass"}, {"air"}, -1, 5, 30, 12500, 1, -31000, 31000, false, false)
-- register spawn egg
mobs:register_egg("mobs:dirt_monster", "Dirt Monster", "mobs_dirt_monster_inv.png", 1)
minetest.register_craft({
output = "mobs:dirt_monster",
recipe = {
{"default:dirt", "default:dirt", "default:dirt"},
{"default:dirt", "default:nyancat_rainbow", "default:dirt"},
{"default:dirt", "default:dirt", "default:dirt"}
}
})

89
dog.lua Executable file
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-- Dog
mobs:register_mob("mobs:dog", {
-- animal, monster, npc, barbarian
type = "npc",
-- agressive, does 4 damage to player when hit
passive = false,
attacks_monsters = true,
attack_type = "dogfight",
damage = 2, -- 1 damage less than wolf
-- health & armor
hp_min = 15, hp_max = 20, armor = 200,
-- textures and model
collisionbox = {-0.4, -0.01, -0.4, 0.4, 1, 0.4},
visual = "mesh",
mesh = "mobs_wolf.x",
drawtype = "front",
textures = {
{"mobs_dog.png"},
},
--visual_size = {x=1,y=1}, --Quel valeur lui mettre ?
blood_texture = "mobs_blood.png",
-- sounds
makes_footstep_sound = true,
sounds = {
random = "mobs_wolf",
war_cry = "mobs_wolf_attack",
},
-- speed and jump
walk_velocity = 2,
run_velocity = 4,
jump = true,
stepheight = 1.2,
step = 1.2,
view_range = 16,
drops = {
{name = "mobs:meat_raw", chance = 1, min = 2, max = 3,},
},
-- damaged by
water_damage = 0,
lava_damage = 5,
light_damage = 0,
-- Special for pet
owner = "",
order = "follow",
on_rightclick = function(self, clicker)
local item = clicker:get_wielded_item()
local name = clicker:get_player_name()
if not name then return end
if item:get_name() == "mobs:meat_raw" then
local hp = self.object:get_hp()
-- return if full health
if hp >= self.hp_max then
minetest.chat_send_player(name, "Dog at full health.")
return
end
hp = hp + 4 -- add restorative value
-- new health shouldn't exceed self.hp_max
if hp > self.hp_max then hp = self.hp_max end
self.object:set_hp(hp)
-- Take item
if not minetest.setting_getbool("creative_mode") then
item:take_item()
clicker:set_wielded_item(item)
end
else
if self.owner == "" then
self.owner = clicker:get_player_name()
else
if self.order == "follow" then
self.order = "stand"
else
self.order = "follow"
end
end
end
end,
-- model animation
animation = {
stand_start = 0, stand_end = 14,
walk_start = 15, walk_end = 38,
run_start = 40, run_end = 63,
punch_start = 40, punch_end = 63,
speed_normal = 15, speed_run = 15,
},
})
mobs:register_egg("mobs:dog", "Dog", "mobs_dog_inv.png", 1)

113
dungeonmaster.lua Executable file
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-- Dungeon Master by PilzAdam
mobs:register_mob("mobs:dungeon_master", {
-- animal, monster, npc, barbarian
type = "monster",
-- aggressive, shoots fireballs at player, deal 9 damages
passive = false,
pathfinding = false,
damage = 9,
attack_type = "dogshoot",
reach = 3,
shoot_interval = 2.5,
arrow = "mobs:fireball",
shoot_offset = 1,
-- health & armor
hp_min = 30,
hp_max = 40,
armor = 80,
-- textures and model
collisionbox = {-0.7, -1, -0.7, 0.7, 1.6, 0.7},
visual = "mesh",
mesh = "mobs_dungeon_master.b3d",
textures = {
{"mobs_dungeon_master.png"},
{"mobs_dungeon_master_cobblestone.png"},
{"mobs_dungeon_master_strangewhite.png"},
},
blood_texture = "mobs_blood.png",
-- sounds
makes_footstep_sound = true,
sounds = {
random = "mobs_dungeonmaster",
shoot_attack = "mobs_fireball",
},
-- speed and jump
walk_velocity = 1,
run_velocity = 2,
jump = false,
view_range = 16,
knock_back = 0.05, -- Very small knockback
-- drops mese or diamond when dead
drops = {
{name = "mobs:dungeon_master_blood", chance = 2, min = 1, max = 2,},
{name = "default:diamond", chance = 4, min = 1, max = 3,},
{name = "default:mese_crystal", chance = 4, min = 3, max = 6,},
{name = "mobs:dungeon_master_diamond", chance = 6, min = 1, max = 1,},
{name = "maptools:gold_coin", chance = 20, min = 1, max = 1,},
{name = "default:diamondblock", chance = 33, min = 1, max = 1,},
{name = "runes:scroll_watchdog", chance = 130, min = 1, max = 5},
},
-- damaged by
water_damage = 1,
lava_damage = 1,
light_damage = 0,
fear_height = 3,
-- model animation
animation = {
stand_start = 0,
stand_end = 19,
walk_start = 20,
walk_end = 35,
punch_start = 36,
punch_end = 48,
speed_normal = 15,
speed_run = 15,
},
})
-- spawn on stone between 20 and -1 light, 1 in 10000 chance, 1 dungeon master in area starting at -100 and below
mobs:spawn_specific("mobs:dungeon_master", {"default:stone", "default:sandstone", "nether:netherrack"}, {"air"}, -1, 20, 30, 10000, 1, -31000, -250, false)
-- register spawn egg
mobs:register_egg("mobs:dungeon_master", "Dungeon Master", "mobs_dongeon_master_inv.png", 1)
-- fireball (weapon)
mobs:register_arrow("mobs:fireball", {
visual = "sprite",
visual_size = {x = 1, y = 1},
textures = {"mobs_fireball.png"},
velocity = 6,
-- direct hit, no fire... just plenty of pain
hit_player = function(self, player)
player:punch(self.object, 1.0, { -- Mettre à 2.5 aussi ?
full_punch_interval = 2.5, -- Modif MFF
damage_groups = {fleshy = 9}, -- Modif MFF
}, nil)
end,
hit_mob = function(self, player)
player:punch(self.object, 1.0, { -- Mettre à 2.5 aussi ?
full_punch_interval = 2.5, -- Modif MFF
damage_groups = {fleshy = 9}, -- Modif MFF
}, nil)
end,
-- node hit, bursts into flame (cannot blast through obsidian or protection redo mod items)
hit_node = function(self, pos, node)
mobs:explosion(pos, 1, 1, 0)
end
})
minetest.register_craftitem("mobs:dungeon_master_blood", {
description = "Dungeon Master Blood",
inventory_image = "mobs_dungeon_master_blood.png",
groups = {magic = 1},
})
minetest.register_craftitem("mobs:dungeon_master_diamond", {
description = "Dungeon Master Diamond",
inventory_image = "mobs_dungeon_master_diamond.png",
groups = {magic = 1},
})

106
goat.lua Executable file
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-- Goat by DonBatman
mobs:register_mob("mobs:goat", {
-- animal, monster, npc, barbarian
type = "animal",
-- aggressive, does 5 damage to player when threatened
passive = false,
group_attack = true,
attack_type = "dogfight",
reach = 2,
damage = 3,
-- health & armor
hp_min = 10,
hp_max = 20,
armor = 200,
-- textures and model
collisionbox = {-0.3, -0.01, -0.3, 0.3, 0.75, 0.3},
visual = "mesh",
mesh = "mobs_goat.b3d",
drawtype = "front",
textures = {
{"mobs_goat_white.png"},
{"mobs_goat_brown.png"},
{"mobs_goat_grey.png"},
},
blood_texture = "mobs_blood.png",
visual_size = {x=2,y=2},
-- sounds
makes_footstep_sound = true,
sounds = {
random = "mobs_sheep",
},
-- speed and jump
walk_velocity = 1.5,
run_velocity = 3,
jump = true,
-- drops raw meat when dead
drops = {
{name = "mobs:meat_raw",
chance = 1, min = 2, max = 4},
{name = "maptools:silver_coin",
chance = 10, min = 1, max = 1,},
},
-- damaged by
water_damage = 1,
lava_damage = 5,
light_damage = 0,
-- model animation
animation = {
speed_normal = 25, speed_run = 30,
stand_start = 0, stand_end = 60, -- head down/up
walk_start = 80, walk_end = 110, -- walk
run_start = 160, run_end = 198, -- walk
punch_start = 120, punch_end = 150, -- attack
},
-- follows wheat
follow = "farming:wheat",
view_range = 10,
-- replace grass/wheat with air (eat)
replace_rate = 50,
replace_what = {"group:flora"},
replace_with = "air",
on_rightclick = function(self, clicker)
-- feed or tame
if mobs:feed_tame(self, clicker, 8, true, true) then
return
end
local tool = clicker:get_wielded_item()
-- milk goat with empty bucket
if tool:get_name() == "bucket:bucket_empty" then
if self.child == true then
return
end
if self.gotten == true then
minetest.chat_send_player(clicker:get_player_name(),
"Goat already milked!")
return
end
local inv = clicker:get_inventory()
inv:remove_item("main", "bucket:bucket_empty")
if inv:room_for_item("main", {name = "mobs:bucket_milk"}) then
clicker:get_inventory():add_item("main", "mobs:bucket_milk")
else
local pos = self.object:getpos()
pos.y = pos.y + 0.5
minetest.add_item(pos, {name = "mobs:bucket_milk"})
end
self.gotten = true -- milked
return
end
mobs:capture_mob(self, clicker, 0, 5, 60, false, nil)
end,
})
-- spawn on dirt_with_grass between -1 and 20 light, 1 in 20000 chance, 1 goat in area up to 31000 in height
mobs:spawn_specific("mobs:goat", {"default:dirt_with_grass"}, {"air"}, -1, 20, 30, 20000, 1, -31000, 31000, true)
-- register spawn egg
mobs:register_egg("mobs:goat", "Goat", "mobs_goat_inv.png", 1)

169
greenslimes.lua Executable file
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-- Green Slimes by TomasJLuis & TenPlus1
-- sounds
local green_sounds = {
damage = "mobs_slimes_damage",
death = "mobs_slimes_death",
jump = "mobs_slimes_jump",
attack = "mobs_slimes_attack",
}
-- green slime textures
local green_textures = {"mobs_green_slime_sides.png", "mobs_green_slime_sides.png", "mobs_green_slime_sides.png", "mobs_green_slime_sides.png", "mobs_green_slime_front.png", "mobs_green_slime_sides.png"}
-- register small green slime
mobs:register_mob("mobs:greensmall", {
-- animal, monster, npc, barbarian
type = "monster",
-- aggressive, deals 2 damage to player when hit
passive = false,
pathfinding = false,
reach = 2,
damage = 2,
attack_type = "dogfight",
attacks_monsters = true,
-- health and armor
hp_min = 4, hp_max = 8,
armor = 200,
-- textures and model
collisionbox = {-0.25, -0.25, -0.25, 0.25, 0.25, 0.25},
visual = "cube",
textures = { green_textures },
blood_texture = "mobs_green_slime_blood.png",
visual_size = {x = 0.5, y = 0.5},
-- sounds a bit here, but mainly define in the beginning
makes_footstep_sound = false,
sounds = green_sounds,
-- speed and jump, sinks in water
walk_velocity = 4,
run_velocity = 4,
walk_chance = 0,
jump = true,
jump_chance = 30,
jump_height = 6,
view_range = 16,
floats = 1,
-- chance of dropping glue and coins
drops = {
{name = "mesecons_materials:glue", chance = 4, min = 1, max = 2},
{name = "maptools:silver_coin", chance = 4, min = 1, max = 1,},
},
-- damaged by
water_damage = 0,
lava_damage = 10,
light_damage = 0,
-- model animation
-- no model animation
})
mobs:register_egg("mobs:greensmall", "Small Green Slime", "mobs_green_slime_medium_inv.png", 1)
-- register medium green slime
mobs:register_mob("mobs:greenmedium", {
-- animal, monster, npc, barbarian
type = "monster",
-- aggressive, deals 4 damage to player when hit
passive = false,
reach = 2,
damage = 3,
attack_type = "dogfight",
attacks_monsters = true,
-- health and armor
hp_min = 15, hp_max = 25,
armor = 100,
-- textures and model
collisionbox = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
visual = "cube",
textures = { green_textures },
blood_texture = "mobs_green_slime_blood.png",
visual_size = {x = 1, y = 1},
-- sounds a bit here, but mainly define in the beginning
makes_footstep_sound = false,
sounds = green_sounds,
-- speed and jump, sinks in water
walk_velocity = 3,
run_velocity = 3,
walk_chance = 0,
jump = true,
jump_chance = 30,
jump_height = 6,
view_range = 16,
floats = 1,
-- chance of dropping glue and coins
drops = {
},
-- damaged by
water_damage = 0,
lava_damage = 10,
light_damage = 0,
-- model animation
-- no model animation
-- do things when die
on_die = function(self, pos)
local num = math.random(2, 4)
for i=1,num do
minetest.add_entity({x=pos.x + math.random(-2, 2), y=pos.y + 1, z=pos.z + (math.random(-2, 2))}, "mobs:greensmall")
end
end,
})
mobs:register_egg("mobs:greenmedium", "Medium Green Slime", "mobs_green_slime_medium_inv.png", 1)
-- register big green slime
mobs:register_mob("mobs:greenbig", {
-- animal, monster, npc, barbarian
type = "monster",
-- aggressive, deals 6 damage to player when hit
passive = false,
reach = 2,
damage = 5,
attack_type = "dogfight",
attacks_monsters = true,
-- health and armor
hp_min = 30, hp_max = 50,
armor = 100,
-- textures and model
collisionbox = {-1, -1, -1, 1, 1, 1},
visual = "cube",
textures = { green_textures },
blood_texture = "mobs_green_slime_blood.png",
visual_size = {x = 2, y = 2},
-- sounds a bit here, but mainly define in the beginning
makes_footstep_sound = false,
sounds = green_sounds,
-- speed and jump, sinks in water
walk_velocity = 2.5,
run_velocity = 2.5,
walk_chance = 0,
jump = true,
jump_chance = 30,
jump_height = 6,
view_range = 16,
floats = 1,
knock_back = 0, --this is a test
-- chance of dropping glue and coins
drops = {
},
-- damaged by
water_damage = 0,
lava_damage = 10,
light_damage = 0,
-- model animation
-- no model animation
-- do things when die
on_die = function(self, pos)
local num = math.random(1, 2)
for i=1,num do
minetest.add_entity({x=pos.x + math.random(-2, 2), y=pos.y + 1, z=pos.z + (math.random(-2, 2))}, "mobs:greenmedium")
end
end,
})
mobs:register_egg("mobs:greenbig", "Big Green Slime", "mobs_green_slime_big_inv.png", 1)
--mobs:spawn_specific(name, nodes, neighbors, min_light, max_light, interval, chance, active_object_count, min_height, max_height)
mobs:spawn_specific("mobs:greenbig", {"default:acid_source"},{"default:acid_flowing"}, -1, 20, 30, 5000, 1, -32000, 32000, false)
mobs:spawn_specific("mobs:greenmedium", {"default:acid_source"},{"default:acid_flowing"},-1, 20, 30, 5000, 2, -32000, 32000, false)
--mobs:spawn_specific("mobs:greensmall", {"default:acid_source"},{"default:acid_flowing"},-1, 20, 30, 10000, 2, -32000, 32000)
--mobs:register_spawn(name, nodes, max_light, min_light, chance, active_object_count, max_height)
--mobs:register_spawn("mobs:greenmedium", {"default:mossycobble"}, 20, 4, 10000, 8, 32000)
--mobs:register_spawn("mobs:greensmall", {"default:mossycobble"}, 20, 4, 10000, 8, 32000)

85
init.lua Normal file → Executable file
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@ -1,19 +1,84 @@
local path = minetest.get_modpath("mobs") local path = minetest.get_modpath("mobs")
-- Mob API -- Mob Api
dofile(path .. "/api.lua") dofile(path.."/api.lua")
-- Rideable Mobs -- Animals
dofile(path .. "/mount.lua") dofile(path.."/chicken.lua") -- JKmurray
dofile(path.."/cow.lua") -- KrupnoPavel
dofile(path.."/sheep.lua") -- PilzAdam
dofile(path.."/pig.lua") -- farfadet46
dofile(path.."/bee.lua") -- KrupnoPavel
dofile(path.."/bunny.lua") -- ExeterDad
dofile(path.."/kitten.lua") -- Jordach/BFD
dofile(path.."/goat.lua") -- ???
dofile(path.."/shark.lua") -- blert2112 (animal_modpack)
-- Monsters
dofile(path.."/dirtmonster.lua") -- PilzAdam
dofile(path.."/dungeonmaster.lua") -- PilzAdam
dofile(path.."/oerkki.lua") -- PilzAdam
dofile(path.."/sandmonster.lua") -- PilzAdam
dofile(path.."/stonemonster.lua") -- PilzAdam
dofile(path.."/treemonster.lua") -- PilzAdam
dofile(path.."/wolf.lua") -- PilzAdam
dofile(path.."/dog.lua") -- CProgrammerRU
dofile(path.."/mese_monster.lua") -- Zeg9
dofile(path.."/spider.lua") -- AspireMint
dofile(path.."/greenslimes.lua") -- davedevils/TomasJLuis/TenPlus1
dofile(path.."/lavaslimes.lua") -- davedevils/TomasJLuis/TenPlus1
dofile(path.."/zombie.lua") -- ???
dofile(path.."/yeti.lua") -- ???
dofile(path.."/minotaur.lua") -- Kalabasa
-- The bosses
dofile(path.."/pumpkins.lua") -- ???
dofile(path.."/mese_dragon.lua") -- farfadet46
-- begin slimes mobs compatibility changes
-- cannot find mesecons?, craft glue instead
if not minetest.get_modpath("mesecons_materials") then
minetest.register_craftitem(":mesecons_materials:glue", {
image = "mesecons_glue.png",
description = "Glue",
})
end
if minetest.setting_get("log_mods") then minetest.log("action", "Slimes loaded") end
-- end slimes mobs compatibility changes
-- NPC
dofile(path.."/npc.lua") -- TenPlus1
dofile(path.."/npc_female.lua") -- nuttmeg20
-- Creeper (fast impl by davedevils)
dofile(path.."/creeper.lua")
-- Mob Items -- Mob Items
dofile(path .. "/crafts.lua") dofile(path.."/crafts.lua")
-- Mob Spawner -- Spawner
dofile(path .. "/spawner.lua") dofile(path.."/spawner.lua")
-- Mob menu spawner special MFF
dofile(path.."/mff_menu.lua")
minetest.register_alias("mobs:rat","mobs:chicken") -- aliases removed rat
minetest.register_alias("mobs:rat_cooked", "mobs:chicken_cooked")
local function remove_old(name)
minetest.register_entity(name, {
name = name,
on_activate = function(self, staticdata, dtime_s)
self.object:remove()
return
end,
})
end
remove_old("mobs:pumba")
remove_old("mobs:rat")
-- Lucky Blocks
dofile(path .. "/lucky_block.lua")
minetest.log("action", "[MOD] Mobs Redo loaded") minetest.log("action", "[MOD] Mobs Redo loaded")

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@ -1,45 +0,0 @@
-- Fallback functions for when `intllib` is not installed.
-- Code released under Unlicense <http://unlicense.org>.
-- Get the latest version of this file at:
-- https://raw.githubusercontent.com/minetest-mods/intllib/master/lib/intllib.lua
local function format(str, ...)
local args = { ... }
local function repl(escape, open, num, close)
if escape == "" then
local replacement = tostring(args[tonumber(num)])
if open == "" then
replacement = replacement..close
end
return replacement
else
return "@"..open..num..close
end
end
return (str:gsub("(@?)@(%(?)(%d+)(%)?)", repl))
end
local gettext, ngettext
if minetest.get_modpath("intllib") then
if intllib.make_gettext_pair then
-- New method using gettext.
gettext, ngettext = intllib.make_gettext_pair()
else
-- Old method using text files.
gettext = intllib.Getter()
end
end
-- Fill in missing functions.
gettext = gettext or function(msgid, ...)
return format(msgid, ...)
end
ngettext = ngettext or function(msgid, msgid_plural, n, ...)
return format(n==1 and msgid or msgid_plural, ...)
end
return gettext, ngettext

73
kitten.lua Executable file
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-- Kitten by Jordach / BFD
mobs:register_mob("mobs:kitten", {
-- animal, monster, npc
type = "animal",
-- is it aggressive
passive = true,
-- health & armor
hp_min = 5,
hp_max = 10,
armor = 200,
-- textures and model
collisionbox = {-0.3, -0.3, -0.3, 0.3, 0.1, 0.3},
visual = "mesh",
visual_size = {x = 0.5, y = 0.5},
mesh = "mobs_kitten.b3d",
textures = {
{"mobs_kitten_striped.png"},
{"mobs_kitten_splotchy.png"},
{"mobs_kitten_ginger.png"},
{"mobs_kitten_sandy.png"},
},
blood_texture = "mobs_blood.png",
-- sounds
makes_footstep_sound = false,
sounds = {
random = "mobs_kitten",
},
-- speed and jump
walk_velocity = 0.6,
run_velocity = 2,
runaway = true,
jump = false,
-- drops string
drops = {
{name = "farming:string", chance = 2, min = 1, max = 1},
},
-- damaged by
water_damage = 1,
lava_damage = 5,
fear_height = 3,
-- model animation
animation = {
speed_normal = 42,
stand_start = 97,
stand_end = 192,
walk_start = 0,
walk_end = 96,
},
-- follows Rat and Raw Fish
follow = {
"fishing:fish_raw",
"fishing:clownfish_raw",
"fishing:bluewhite_raw",
"fishing:exoticfish_raw",
"fishing:carp_raw",
"fishing:perch_raw",
"fishing:catfish_raw",
},
view_range = 10,
-- feed with raw fish to tame or right click to pick up
on_rightclick = function(self, clicker)
if mobs:feed_tame(self, clicker, 4, true, true) then
return
end
mobs:capture_mob(self, clicker, 50, 50, 90, false, nil)
end
})
mobs:spawn_specific("mobs:kitten", {"default:dirt_with_grass"}, {"air"}, 0, 20, 30, 15000, 1, -31000, 31000, true, true)
mobs:register_egg("mobs:kitten", "Kitten", "mobs_kitten_inv.png", 0)

184
lavaslimes.lua Executable file
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-- Lava Slimes by TomasJLuis & TenPlus1
-- sounds
local lava_sounds = {
damage = "mobs_slimes_damage",
death = "mobs_slimes_death",
jump = "mobs_slimes_jump",
attack = "mobs_slimes_attack",
}
-- lava slime textures
local lava_textures = {"mobs_lava_slime_sides.png", "mobs_lava_slime_sides.png", "mobs_lava_slime_sides.png", "mobs_lava_slime_sides.png", "mobs_lava_slime_front.png", "mobs_lava_slime_sides.png"}
-- register small lava slime
mobs:register_mob("mobs:lavasmall", {
-- animal, monster, npc, barbarian
type = "monster",
-- aggressive, deals 2 damage to player when hit
passive = false,
pathfinding = false,
reach = 2,
damage = 2,
attack_type = "dogfight",
attacks_monsters = true,
-- health and armor
hp_min = 4,
hp_max = 8,
armor = 200,
-- textures and model
collisionbox = {-0.25, -0.25, -0.25, 0.25, 0.25, 0.25},
visual = "cube",
textures = { lava_textures },
blood_texture = "mobs_lava_slime_blood.png",
visual_size = {x = 0.5, y = 0.5},
-- sounds a bit here, but mainly define in the beginning
makes_footstep_sound = false,
sounds = lava_sounds,
-- speed and jump, sinks in water
walk_velocity = 4,
run_velocity = 4,
walk_chance = 0,
jump = true,
jump_chance = 30,
jump_height = 6,
replace_rate = 20,
footstep = "fire:basic_flame",
view_range = 16,
floats = 1,
-- chance of dropping lava orb and coins
drops = {
{name = "mobs:lava_orb", chance = 15, min = 1, max = 1,},
{name = "maptools:silver_coin", chance = 4, min = 1, max = 1,},
},
-- damaged by
water_damage = 10,
lava_damage = 0,
light_damage = 0,
-- model animation
-- no model animation
})
mobs:register_egg("mobs:lavasmall", "Small Lava Slime", "mobs_lava_slime_medium_inv.png", 1)
-- register medium lava slime
mobs:register_mob("mobs:lavamedium", {
-- animal, monster, npc, barbarian
type = "monster",
-- aggressive, deals 4 damage to player when hit
passive = false,
reach = 2,
damage = 3,
attack_type = "dogfight",
attacks_monsters = true,
-- health and armor
hp_min = 15,
hp_max = 25,
armor = 100,
-- textures and model
collisionbox = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
visual = "cube",
textures = { lava_textures },
blood_texture = "mobs_lava_slime_blood.png",
visual_size = {x = 1, y = 1},
-- sounds a bit here, but mainly define in the beginning
makes_footstep_sound = false,
sounds = lava_sounds,
-- speed and jump, sinks in water
walk_velocity = 3,
run_velocity = 3,
walk_chance = 0,
jump = true,
jump_chance = 30,
jump_height = 6,
replace_rate = 20,
footstep = "fire:basic_flame",
view_range = 16,
floats = 1,
-- chance of dropping lava orb and coins
drops = {
},
-- damaged by
water_damage = 10,
lava_damage = 0,
light_damage = 0,
-- model animation
-- no model animation
-- do things when die
on_die = function(self, pos)
local num = math.random(2, 4)
for i=1,num do
minetest.add_entity({x=pos.x + math.random(-2, 2), y=pos.y + 1, z=pos.z + (math.random(-2, 2))}, "mobs:lavasmall")
end
end,
})
mobs:register_egg("mobs:lavamedium", "Medium Lava Slime", "mobs_lava_slime_medium_inv.png", 1)
-- register big lava slime
mobs:register_mob("mobs:lavabig", {
-- animal, monster, npc, barbarian
type = "monster",
-- aggressive, deals 6 damage to player when hit
passive = false,
reach = 2,
damage = 5,
attack_type = "dogfight",
attacks_monsters = true,
-- health and armor
hp_min = 30, hp_max = 50,
armor = 100,
-- textures and model
collisionbox = {-1, -1, -1, 1, 1, 1},
visual = "cube",
textures = { lava_textures },
blood_texture = "mobs_lava_slime_blood.png",
visual_size = {x = 2, y = 2},
-- sounds a bit here, but mainly define in the beginning
makes_footstep_sound = false,
sounds = lava_sounds,
-- speed and jump, sinks in water
walk_velocity = 2.5,
run_velocity = 2.5,
walk_chance = 0,
jump = true,
jump_chance = 30,
jump_height = 6,
replace_rate = 20,
replace_offset = -1,
footstep = "fire:basic_flame",
view_range = 16,
floats = 1,
knock_back = 0, --this is a test
-- chance of dropping lava orb and coins
drops = {
},
-- damaged by
water_damage = 10,
lava_damage = 0,
light_damage = 0,
-- model animation
-- no model animation
-- do things when die
on_die = function(self, pos)
local num = math.random(1, 2)
for i=1,num do
minetest.add_entity({x=pos.x + math.random(-2, 2), y=pos.y + 1, z=pos.z + (math.random(-2, 2))}, "mobs:lavamedium")
end
end,
})
mobs:register_egg("mobs:lavabig", "Big Lava Slime", "mobs_lava_slime_big_inv.png", 1)
--mobs:spawn_specific(name, nodes, neighbors, min_light, max_light, interval, chance, active_object_count, min_height, max_height)
mobs:spawn_specific("mobs:lavabig", {"default:lava_source"},{"default:lava_flowing"}, -1, 20, 30, 5000, 1, -32000, 32000, false)
mobs:spawn_specific("mobs:lavamedium", {"default:lava_source"},{"default:lava_flowing"}, -1, 20, 30, 5000, 2, -32000, 32000, false)
--mobs:spawn_specific("mobs:lavasmall", {"default:lava_source"},{"default:lava_flowing"}, -1, 20, 30, 10s000, 2, -32000, 32000, false)
-- lava orb
minetest.register_craftitem("mobs:lava_orb", {
description = "Lava orb",
inventory_image = "zmobs_lava_orb.png",
})
minetest.register_alias("zmobs:lava_orb", "mobs:lava_orb")

2
license.txt Normal file → Executable file
View File

@ -1,6 +1,6 @@
The MIT License (MIT) The MIT License (MIT)
Copyright (c) 2016 TenPlus1 Copyright (c) 2014 Krupnov Pavel
Permission is hereby granted, free of charge, to any person obtaining a copy Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal of this software and associated documentation files (the "Software"), to deal

View File

@ -1,131 +0,0 @@
# Mobs Redo translation.
# Copyright (C) 2017 TenPlus1
# This file is distributed under the same license as the mobs package.
# Wuzzy <Wuzzy@mail.ru>, 2017
#
msgid ""
msgstr ""
"Project-Id-Version: mobs\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2017-07-02 16:48+0200\n"
"PO-Revision-Date: 2017-07-02 14:27+0200\n"
"Last-Translator: Wuzzy <almikes@aol.com>\n"
"Language-Team: \n"
"Language: de_DE\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Generator: Poedit 2.0.2\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
#: api.lua
msgid "** Peaceful Mode Active - No Monsters Will Spawn"
msgstr ""
#: api.lua
msgid "Mob has been protected!"
msgstr "Kreatur wurde geschützt!"
#: api.lua
msgid "@1 (Tamed)"
msgstr "@1 (Gezähmt)"
#: api.lua
msgid "Not tamed!"
msgstr "Nicht gezähmt!"
#: api.lua
msgid "@1 is owner!"
msgstr "@1 ist der Besitzer!"
#: api.lua
msgid "Missed!"
msgstr "Daneben!"
#: api.lua
msgid "Already protected!"
msgstr "Bereits geschützt!"
#: api.lua
msgid "@1 at full health (@2)"
msgstr "@1 bei voller Gesundheit (@2)"
#: api.lua
msgid "@1 has been tamed!"
msgstr "@1 wurde gezähmt!"
#: api.lua
msgid "Enter name:"
msgstr "Namen eingeben:"
#: api.lua
msgid "Rename"
msgstr "Umbenennen"
#: crafts.lua
msgid "Name Tag"
msgstr "Namensschild"
#: crafts.lua
msgid "Leather"
msgstr "Leder"
#: crafts.lua
msgid "Raw Meat"
msgstr "Rohes Fleisch"
#: crafts.lua
msgid "Meat"
msgstr "Fleisch"
#: crafts.lua
msgid "Lasso (right-click animal to put in inventory)"
msgstr "Lasso (Rechtsklick auf Tier, um es zu nehmen)"
#: crafts.lua
msgid "Net (right-click animal to put in inventory)"
msgstr "Netz (Rechtsklick auf Tier, um es zu nehmen)"
#: crafts.lua
msgid "Steel Shears (right-click to shear)"
msgstr "Stahlschere (Rechtsklick zum Scheren)"
#: crafts.lua
msgid "Mob Protection Rune"
msgstr "Kreaturschutzrune"
#: crafts.lua
msgid "Saddle"
msgstr "Sattel"
#: crafts.lua
msgid "Mob Fence"
msgstr "Kreaturen Zaun"
#: spawner.lua
msgid "Mob Spawner"
msgstr "Kreaturenspawner"
#: spawner.lua
msgid "Mob MinLight MaxLight Amount PlayerDist"
msgstr "Kreatur MinLicht MaxLicht Menge SpielerEntfng"
#: spawner.lua
msgid "Spawner Not Active (enter settings)"
msgstr "Nicht aktiv (Einstellungen eingeben)"
#: spawner.lua
msgid "Spawner Active (@1)"
msgstr "Spawner aktiv (@1)"
#: spawner.lua
msgid "Mob Spawner settings failed!"
msgstr "Kreaturenspawner-Einstellungen gescheitert!"
#: spawner.lua
msgid ""
"Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] "
"distance[1-20] y_offset[-10 to 10]”"
msgstr ""
"Syntax: „name min_licht[0-14] max_licht[0-14] max_mobs_im_gebiet[0 zum "
"Deaktivieren] distanz[1-20] y_versatz[-10 bis 10]“"

View File

@ -1,128 +0,0 @@
# Mobs Redo translation.
# Copyright (C) 2017 TenPlus1
# This file is distributed under the same license as the mobs package.
# Wuzzy <Wuzzy@mail.ru>, 2017
#
msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2017-07-16 16:48+0200\n"
"PO-Revision-Date: 2017-07-16 16:48+0200\n"
"Last-Translator: Aleks <alexsinteck@icqmail.com>\n"
"Language-Team: \n"
"Language: es\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
#: api.lua
msgid "** Peaceful Mode Active - No Monsters Will Spawn"
msgstr ""
#: api.lua
msgid "Mob has been protected!"
msgstr "El mob ha sido protegido!"
#: api.lua
msgid "@1 (Tamed)"
msgstr "@1 (Domesticado)"
#: api.lua
msgid "Not tamed!"
msgstr "No domesticado!"
#: api.lua
msgid "@1 is owner!"
msgstr "@1 es el dueño!"
#: api.lua
msgid "Missed!"
msgstr "Perdido!"
#: api.lua
msgid "Already protected!"
msgstr "Ya está protegido!"
#: api.lua
msgid "@1 at full health (@2)"
msgstr "@1 con salud llena (@2)"
#: api.lua
msgid "@1 has been tamed!"
msgstr "@1 ha sido domesticado!"
#: api.lua
msgid "Enter name:"
msgstr "Ingrese nombre:"
#: api.lua
msgid "Rename"
msgstr "Renombrar"
#: crafts.lua
msgid "Name Tag"
msgstr "Nombrar etiqueta"
#: crafts.lua
msgid "Leather"
msgstr "Cuero"
#: crafts.lua
msgid "Raw Meat"
msgstr "Carne cruda"
#: crafts.lua
msgid "Meat"
msgstr "Carne"
#: crafts.lua
msgid "Lasso (right-click animal to put in inventory)"
msgstr "Lazo (click derecho en animal para colocar en inventario)"
#: crafts.lua
msgid "Net (right-click animal to put in inventory)"
msgstr "Red (click derecho en animal para colocar en inventario)"
#: crafts.lua
msgid "Steel Shears (right-click to shear)"
msgstr "Tijera de acero (click derecho para esquilar)"
#: crafts.lua
msgid "Mob Protection Rune"
msgstr "Runa de protección de Mob"
#: crafts.lua
msgid "Saddle"
msgstr "Montura"
#: crafts.lua
msgid "Mob Fence"
msgstr ""
#: spawner.lua
msgid "Mob Spawner"
msgstr "Generador de Mob"
#: spawner.lua
msgid "Mob MinLight MaxLight Amount PlayerDist"
msgstr "Mob LuzMin LuzMax Cantidad DistJugador"
#: spawner.lua
msgid "Spawner Not Active (enter settings)"
msgstr "Generador no activo (ingrese config)"
#: spawner.lua
msgid "Spawner Active (@1)"
msgstr "Generador activo (@1)"
#: spawner.lua
msgid "Mob Spawner settings failed!"
msgstr "Configuracion de generador de Mob falló!"
#: spawner.lua
msgid ""
"Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] "
"distance[1-20] y_offset[-10 to 10]”"
msgstr "Sintaxis: “nombre luz_min[0-14] luz_max[0-14] max_mobs_en_area[0 para deshabilitar] "
"distancia[1-20] compensacion[-10 a 10]”"

View File

@ -1,129 +0,0 @@
# SOME DESCRIPTIVE TITLE.
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
# This file is distributed under the same license as the PACKAGE package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
msgid ""
msgstr ""
"Project-Id-Version: \n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2017-07-29 09:13+0200\n"
"PO-Revision-Date: 2017-07-29 09:20+0200\n"
"Language-Team: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Generator: Poedit 1.8.12\n"
"Last-Translator: fat115 <fat115@framasoft.org>\n"
"Plural-Forms: nplurals=2; plural=(n > 1);\n"
"Language: fr\n"
#: api.lua
msgid "** Peaceful Mode Active - No Monsters Will Spawn"
msgstr "** Mode pacifique activé - Aucun monstre ne sera généré"
#: api.lua
msgid "Mob has been protected!"
msgstr "L'animal a été protégé !"
#: api.lua
msgid "@1 (Tamed)"
msgstr "@1 (apprivoisé)"
#: api.lua
msgid "Not tamed!"
msgstr "Non-apprivoisé !"
#: api.lua
msgid "@1 is owner!"
msgstr "Appartient à @1 !"
#: api.lua
msgid "Missed!"
msgstr "Raté !"
#: api.lua
msgid "Already protected!"
msgstr "Déjà protégé !"
#: api.lua
msgid "@1 at full health (@2)"
msgstr "@1 est en pleine forme (@2) "
#: api.lua
msgid "@1 has been tamed!"
msgstr "@1 a été apprivoisé ! "
#: api.lua
msgid "Enter name:"
msgstr "Saisissez un nom :"
#: api.lua
msgid "Rename"
msgstr "Renommer"
#: crafts.lua
msgid "Name Tag"
msgstr "Étiquette pour collier"
#: crafts.lua
msgid "Leather"
msgstr "Cuir"
#: crafts.lua
msgid "Raw Meat"
msgstr "Viande crue"
#: crafts.lua
msgid "Meat"
msgstr "Viande"
#: crafts.lua
msgid "Lasso (right-click animal to put in inventory)"
msgstr "Lasso (clic droit sur l'animal pour le mettre dans l'inventaire)"
#: crafts.lua
msgid "Net (right-click animal to put in inventory)"
msgstr "Filet (clic droit sur l'animal pour le mettre dans l'inventaire)"
#: crafts.lua
msgid "Steel Shears (right-click to shear)"
msgstr "Ciseaux à laine (clic droit pour tondre)"
#: crafts.lua
msgid "Mob Protection Rune"
msgstr "Rune de protection des animaux"
#: crafts.lua
msgid "Saddle"
msgstr "Selle"
#: crafts.lua
msgid "Mob Fence"
msgstr "Clôture à animaux"
#: spawner.lua
msgid "Mob Spawner"
msgstr "Générateur de mob"
#: spawner.lua
msgid "Mob MinLight MaxLight Amount PlayerDist"
msgstr "Mob MinLumière MaxLumière Quantité DistanceJoueur"
#: spawner.lua
msgid "Spawner Not Active (enter settings)"
msgstr "Générateur non actif (entrez les paramètres)"
#: spawner.lua
msgid "Spawner Active (@1)"
msgstr "Générateur actif (@1)"
#: spawner.lua
msgid "Mob Spawner settings failed!"
msgstr "Echec des paramètres du générateur"
#: spawner.lua
msgid ""
"Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] "
"distance[1-20] y_offset[-10 to 10]”"
msgstr "Syntaxe : “nom min_lumière[0-14] max_lumière[0-14] max_mobs_dans_zone[0 pour désactiver] distance[1-20] décalage_y[-10 à 10]“"

View File

@ -1,131 +0,0 @@
# ITALIAN LOCALE FILE FOR THE MOBS REDO MODULE
# Copyright (c) 2014 Krupnov Pavel and 2016 TenPlus1
# This file is distributed under the same license as the MOBS REDO package.
# Hamlet <h4mlet@riseup.net>, 2017.
#
msgid ""
msgstr ""
"Project-Id-Version: Italian locale file for the Mobs Redo module\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2017-07-02 16:48+0200\n"
"PO-Revision-Date: 2020-05-11 13:33+0200\n"
"Last-Translator: Hamlet <hamlatgitlab@riseup.net>\n"
"Language-Team: \n"
"Language: it\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
"X-Generator: Poedit 2.2.1\n"
#: api.lua
msgid "** Peaceful Mode Active - No Monsters Will Spawn"
msgstr "** Modalità pacifica attiva - non comparirà nessun mostro"
#: api.lua
msgid "Mob has been protected!"
msgstr "Il mob è stato protetto!"
#: api.lua
msgid "@1 (Tamed)"
msgstr "@1 (Addomesticato)"
#: api.lua
msgid "Not tamed!"
msgstr "Non addomesticato!"
#: api.lua
msgid "@1 is owner!"
msgstr "Il padrone è @1!"
#: api.lua
msgid "Missed!"
msgstr "Mancato!"
#: api.lua
msgid "Already protected!"
msgstr "Già protetto!"
#: api.lua
msgid "@1 at full health (@2)"
msgstr "@1 in piena salute (@2)"
#: api.lua
msgid "@1 has been tamed!"
msgstr "@1 è stato addomesticato!"
#: api.lua
msgid "Enter name:"
msgstr "Inserire il nome:"
#: api.lua
msgid "Rename"
msgstr "Rinomina"
#: crafts.lua
msgid "Name Tag"
msgstr "Targhetta"
#: crafts.lua
msgid "Leather"
msgstr "Pelle"
#: crafts.lua
msgid "Raw Meat"
msgstr "Carne cruda"
#: crafts.lua
msgid "Meat"
msgstr "Carne"
#: crafts.lua
msgid "Lasso (right-click animal to put in inventory)"
msgstr "Lazo (click di destro per mettere l'animale nell'inventario)"
#: crafts.lua
msgid "Net (right-click animal to put in inventory)"
msgstr "Rete (click destro per mettere l'animale nell'inventario)"
#: crafts.lua
msgid "Steel Shears (right-click to shear)"
msgstr "Cesoie d'acciaio (click destro per tosare)"
#: crafts.lua
msgid "Mob Protection Rune"
msgstr "Runa di protezione per mob"
#: crafts.lua
msgid "Saddle"
msgstr "Sella"
#: crafts.lua
msgid "Mob Fence"
msgstr "Recinzione per mob"
#: spawner.lua
msgid "Mob Spawner"
msgstr "Generatore di mob"
#: spawner.lua
msgid "Mob MinLight MaxLight Amount PlayerDist"
msgstr "Mob LuceMin LuceMax Ammontare DistGiocat."
#: spawner.lua
msgid "Spawner Not Active (enter settings)"
msgstr "Generatore inattivo (inserire le impostazioni)"
#: spawner.lua
msgid "Spawner Active (@1)"
msgstr "Generatore attivo (@1)"
#: spawner.lua
msgid "Mob Spawner settings failed!"
msgstr "Impostazioni del generatore di mob fallite!"
#: spawner.lua
msgid ""
"Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] "
"distance[1-20] y_offset[-10 to 10]”"
msgstr ""
"Sintassi: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 per "
"disabilitare] distance[1-20] y_offset[-10 fino a 10]”"

View File

@ -1,131 +0,0 @@
# SOME DESCRIPTIVE TITLE.
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
# This file is distributed under the same license as the PACKAGE package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
msgid ""
msgstr ""
"Project-Id-Version: \n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-02-05 23:40+0800\n"
"PO-Revision-Date: 2018-02-05 23:51+0800\n"
"Language-Team: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Generator: Poedit 2.0.6\n"
"Last-Translator: MuhdNurHidayat (MNH48) <mnh48mail@gmail.com>\n"
"Plural-Forms: nplurals=1; plural=0;\n"
"Language: ms\n"
#: api.lua
msgid "** Peaceful Mode Active - No Monsters Will Spawn"
msgstr "** Mod Aman Diaktifkan - Tiada Raksasa Akan Muncul"
#: api.lua
msgid "Mob has been protected!"
msgstr "Mob telah pun dilindungi!"
#: api.lua
msgid "@1 (Tamed)"
msgstr "@1 (Jinak)"
#: api.lua
msgid "Not tamed!"
msgstr "Belum dijinakkan!"
#: api.lua
msgid "@1 is owner!"
msgstr "Ini hak milik @1!"
#: api.lua
msgid "Missed!"
msgstr "Terlepas!"
#: api.lua
msgid "Already protected!"
msgstr "Telah dilindungi!"
#: api.lua
msgid "@1 at full health (@2)"
msgstr "Mata kesihatan @1 telah penuh (@2)"
#: api.lua
msgid "@1 has been tamed!"
msgstr "@1 telah dijinakkan!"
#: api.lua
msgid "Enter name:"
msgstr "Masukkan nama:"
#: api.lua
msgid "Rename"
msgstr "Namakan semula"
#: crafts.lua
msgid "Name Tag"
msgstr "Tanda Nama"
#: crafts.lua
msgid "Leather"
msgstr "Kulit"
#: crafts.lua
msgid "Raw Meat"
msgstr "Daging Mentah"
#: crafts.lua
msgid "Meat"
msgstr "Daging Bakar"
#: crafts.lua
msgid "Lasso (right-click animal to put in inventory)"
msgstr "Tanjul (klik-kanan haiwan untuk masukkan ke inventori)"
#: crafts.lua
msgid "Net (right-click animal to put in inventory)"
msgstr "Jaring (klik-kanan haiwan untuk masukkan ke inventori)"
#: crafts.lua
msgid "Steel Shears (right-click to shear)"
msgstr "Ketam Keluli (klik-kanan untuk mengetam bulu biri-biri)"
#: crafts.lua
msgid "Mob Protection Rune"
msgstr "Rune Perlindungan Mob"
#: crafts.lua
msgid "Saddle"
msgstr "Pelana"
#: crafts.lua
msgid "Mob Fence"
msgstr "Pagar Mob"
#: spawner.lua
msgid "Mob Spawner"
msgstr "Pewujud Mob"
#: spawner.lua
msgid "Mob MinLight MaxLight Amount PlayerDist"
msgstr "Mob CahayaMin CahayaMax Amaun JarakPemain"
#: spawner.lua
msgid "Spawner Not Active (enter settings)"
msgstr "Pewujud Mob Tidak Aktif (masukkan tetapan)"
#: spawner.lua
msgid "Spawner Active (@1)"
msgstr "Pewujud Mob Aktif (@1)"
#: spawner.lua
msgid "Mob Spawner settings failed!"
msgstr "Penetapan Pewujud Mob gagal!"
#: spawner.lua
msgid ""
"Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] "
"distance[1-20] y_offset[-10 to 10]”"
msgstr ""
"Sintaks: \"nama cahaya_minimum[0-14] cahaya_maksimum[0-14] "
"amaun_mob_maksimum[0 untuk lumpuhkan] jarak[1-20] ketinggian[-10 hingga 10]\""

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@ -1,133 +0,0 @@
# SOME DESCRIPTIVE TITLE.
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
# This file is distributed under the same license as the PACKAGE package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
msgid ""
msgstr ""
"Project-Id-Version: mobs\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2017-07-02 16:48+0200\n"
"PO-Revision-Date: 2017-07-02 14:55+0200\n"
"Last-Translator: Wuzzy <almikes@aol.com>\n"
"Language-Team: \n"
"Language: pt\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Generator: Poedit 2.0.2\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
#: api.lua
msgid "** Peaceful Mode Active - No Monsters Will Spawn"
msgstr ""
#: api.lua
msgid "Mob has been protected!"
msgstr ""
#: api.lua
msgid "@1 (Tamed)"
msgstr ""
#: api.lua
msgid "Not tamed!"
msgstr "Indomesticado!"
#: api.lua
msgid "@1 is owner!"
msgstr "Dono @1!"
#: api.lua
msgid "Missed!"
msgstr "Faltou!"
#: api.lua
msgid "Already protected!"
msgstr ""
#: api.lua
msgid "@1 at full health (@2)"
msgstr "@1 em plena saude (@2)"
#: api.lua
msgid "@1 has been tamed!"
msgstr "@1 foi domesticado!"
#: api.lua
msgid "Enter name:"
msgstr "Insira um nome:"
#: api.lua
msgid "Rename"
msgstr "Renomear"
#: crafts.lua
msgid "Name Tag"
msgstr "Etiqueta"
#: crafts.lua
msgid "Leather"
msgstr "Couro"
#: crafts.lua
msgid "Raw Meat"
msgstr "Carne crua"
#: crafts.lua
msgid "Meat"
msgstr "Carne"
#: crafts.lua
#, fuzzy
msgid "Lasso (right-click animal to put in inventory)"
msgstr "Laço (clique-direito no animal para por no inventario)"
#: crafts.lua
msgid "Net (right-click animal to put in inventory)"
msgstr "Net (clique-direito no animal para por no inventario)"
#: crafts.lua
msgid "Steel Shears (right-click to shear)"
msgstr "Tesoura de Aço (clique-direito para tosquiar)"
#: crafts.lua
msgid "Mob Protection Rune"
msgstr ""
#: crafts.lua
msgid "Saddle"
msgstr ""
#: crafts.lua
msgid "Mob Fence"
msgstr ""
#: spawner.lua
msgid "Mob Spawner"
msgstr "Spawnador de Mob"
#: spawner.lua
msgid "Mob MinLight MaxLight Amount PlayerDist"
msgstr "Mob LuzMinima LuzMaxima Valor DistJogador"
#: spawner.lua
msgid "Spawner Not Active (enter settings)"
msgstr "Spawnador Inativo (configurar)"
#: spawner.lua
msgid "Spawner Active (@1)"
msgstr "Spawnador Ativo (@1)"
#: spawner.lua
msgid "Mob Spawner settings failed!"
msgstr "Configuraçao de Spawnador do Mob falhou!"
#: spawner.lua
#, fuzzy
msgid ""
"Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] "
"distance[1-20] y_offset[-10 to 10]”"
msgstr ""
"> nome luz_min[0-14] luz_max[0-14] max_mobs_na_area[0 para desabilitar] "
"distancia[1-20] y_offset[-10 a 10]"

View File

@ -1,129 +0,0 @@
# Russian translation for the mobs_redo mod.
# Copyright (C) 2018 TenPlus1
# This file is distributed under the same license as the mobs_redo package.
# Oleg720 <olegsiriak@yandex.ru>, 2017.
# CodeXP <codexp@gmx.net>, 2018.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2017-08-13 15:47+0200\n"
"PO-Revision-Date: 2018-03-23 22:22+0100\n"
"Last-Translator: CodeXP <codexp@gmx.net>\n"
"Language-Team: \n"
"Language: ru\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
#: api.lua
msgid "** Peaceful Mode Active - No Monsters Will Spawn"
msgstr "** Мирный модус активирован - монстры не спаунятся"
#: api.lua
msgid "Mob has been protected!"
msgstr "Моб защищен!"
#: api.lua
msgid "@1 (Tamed)"
msgstr "@1 (Прирученный)"
#: api.lua
msgid "Not tamed!"
msgstr "Не прирученный"
#: api.lua
msgid "@1 is owner!"
msgstr "@1 владелец"
#: api.lua
msgid "Missed!"
msgstr "Промазал!"
#: api.lua
msgid "Already protected!"
msgstr "Уже защищен!"
#: api.lua
msgid "@1 at full health (@2)"
msgstr "@1 при полном здоровье (@2)"
#: api.lua
msgid "@1 has been tamed!"
msgstr "@1 приручен"
#: api.lua
msgid "Enter name:"
msgstr "Введите имя:"
#: api.lua
msgid "Rename"
msgstr "Переименовать"
#: crafts.lua
msgid "Name Tag"
msgstr "Новый тэг"
#: crafts.lua
msgid "Leather"
msgstr "Кожа"
#: crafts.lua
msgid "Raw Meat"
msgstr "Сырое мясо"
#: crafts.lua
msgid "Meat"
msgstr "Мясо"
#: crafts.lua
msgid "Lasso (right-click animal to put in inventory)"
msgstr "Лассо (Правый клик - положить животное в инвентарь)"
#: crafts.lua
msgid "Net (right-click animal to put in inventory)"
msgstr "Сеть (Правый клик - положить животное в инвентарь)"
#: crafts.lua
msgid "Steel Shears (right-click to shear)"
msgstr "Ножницы (Правый клик - подстричь)"
#: crafts.lua
msgid "Mob Protection Rune"
msgstr "Защитная руна мобов"
#: crafts.lua
msgid "Saddle"
msgstr "Седло"
#: crafts.lua
msgid "Mob Fence"
msgstr "Забор от мобов"
#: spawner.lua
msgid "Mob Spawner"
msgstr "Спаунер моба"
#: spawner.lua
msgid "Mob MinLight MaxLight Amount PlayerDist"
msgstr ""
#: spawner.lua
msgid "Spawner Not Active (enter settings)"
msgstr "Спаунер не активен (введите настройки)"
#: spawner.lua
msgid "Spawner Active (@1)"
msgstr "Активные спаунер (@1)"
#: spawner.lua
msgid "Mob Spawner settings failed!"
msgstr "Настройки спаунера моба провалились"
#: spawner.lua
msgid ""
"Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] "
"distance[1-20] y_offset[-10 to 10]”"
msgstr ""

View File

@ -1,132 +0,0 @@
# SOME DESCRIPTIVE TITLE.
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
# This file is distributed under the same license as the PACKAGE package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2017-07-02 16:48+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
"Language: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
#: api.lua
msgid "** Peaceful Mode Active - No Monsters Will Spawn"
msgstr ""
#: api.lua
msgid "Mob has been protected!"
msgstr ""
#: api.lua
msgid "@1 (Tamed)"
msgstr ""
#: api.lua
msgid "Not tamed!"
msgstr ""
#: api.lua
msgid "@1 is owner!"
msgstr ""
#: api.lua
msgid "Missed!"
msgstr ""
#: api.lua
msgid "Already protected!"
msgstr ""
#: api.lua
msgid "@1 at full health (@2)"
msgstr ""
#: api.lua
msgid "@1 has been tamed!"
msgstr ""
#: api.lua
msgid "Enter name:"
msgstr ""
#: api.lua
msgid "Rename"
msgstr ""
#: crafts.lua
msgid "Name Tag"
msgstr ""
#: crafts.lua
msgid "Leather"
msgstr ""
#: crafts.lua
msgid "Raw Meat"
msgstr ""
#: crafts.lua
msgid "Meat"
msgstr ""
#: crafts.lua
msgid "Lasso (right-click animal to put in inventory)"
msgstr ""
#: crafts.lua
msgid "Net (right-click animal to put in inventory)"
msgstr ""
#: crafts.lua
msgid "Steel Shears (right-click to shear)"
msgstr ""
#: crafts.lua
msgid "Mob Protection Rune"
msgstr ""
#: crafts.lua
msgid "Saddle"
msgstr ""
#: crafts.lua
msgid "Mob Fence"
msgstr ""
#: spawner.lua
msgid "Mob Spawner"
msgstr ""
#: spawner.lua
msgid "(mob name) (min light) (max light) (amount) (player distance) (Y offset)"
msgstr ""
#: spawner.lua
msgid "Spawner Not Active (enter settings)"
msgstr ""
#@ spawner.lua
msgid "Command:"
msgstr ""
#: spawner.lua
msgid "Spawner Active (@1)"
msgstr ""
#: spawner.lua
msgid "Mob Spawner settings failed!"
msgstr ""
#: spawner.lua
msgid ""
"Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] "
"distance[1-20] y_offset[-10 to 10]”"
msgstr ""

View File

@ -1,133 +0,0 @@
# SOME DESCRIPTIVE TITLE.
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
# This file is distributed under the same license as the PACKAGE package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
msgid ""
msgstr ""
"Project-Id-Version: mobs\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2017-07-02 16:48+0200\n"
"PO-Revision-Date: 2017-07-02 14:56+0200\n"
"Last-Translator: Wuzzy <almikes@aol.com>\n"
"Language-Team: \n"
"Language: tr\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Generator: Poedit 2.0.2\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
#: api.lua
msgid "** Peaceful Mode Active - No Monsters Will Spawn"
msgstr ""
#: api.lua
msgid "Mob has been protected!"
msgstr ""
#: api.lua
msgid "@1 (Tamed)"
msgstr ""
#: api.lua
msgid "Not tamed!"
msgstr "Evcil değil!"
#: api.lua
msgid "@1 is owner!"
msgstr "Sahibi @1!"
#: api.lua
msgid "Missed!"
msgstr "Kaçırdın!"
#: api.lua
msgid "Already protected!"
msgstr ""
#: api.lua
msgid "@1 at full health (@2)"
msgstr "@1 tam canında (@2)"
#: api.lua
msgid "@1 has been tamed!"
msgstr "@1 tamamen evcilleştirilmiştir!"
#: api.lua
msgid "Enter name:"
msgstr "İsim gir:"
#: api.lua
msgid "Rename"
msgstr "Yeniden adlandır"
#: crafts.lua
msgid "Name Tag"
msgstr "İsim etiketi"
#: crafts.lua
msgid "Leather"
msgstr "Deri"
#: crafts.lua
msgid "Raw Meat"
msgstr "Çiğ et"
#: crafts.lua
msgid "Meat"
msgstr "Et"
#: crafts.lua
#, fuzzy
msgid "Lasso (right-click animal to put in inventory)"
msgstr "Kement (hayvana sağ tıklayarak envantere koy)"
#: crafts.lua
msgid "Net (right-click animal to put in inventory)"
msgstr "Ağ (hayvana sağ tıklayarak envantere koy)"
#: crafts.lua
msgid "Steel Shears (right-click to shear)"
msgstr "Çelik makas (sağ tıklayarak kes)"
#: crafts.lua
msgid "Mob Protection Rune"
msgstr ""
#: crafts.lua
msgid "Saddle"
msgstr ""
#: crafts.lua
msgid "Mob Fence"
msgstr "Canavar Yaratıcı"
#: spawner.lua
msgid "Mob Spawner"
msgstr "Canavar Yaratıcı"
#: spawner.lua
msgid "Mob MinLight MaxLight Amount PlayerDist"
msgstr "Mob MinIşık MaxIşık Miktar OyuncuMesafesi"
#: spawner.lua
msgid "Spawner Not Active (enter settings)"
msgstr "Yaratıcı aktif değil (ayarlara gir)"
#: spawner.lua
msgid "Spawner Active (@1)"
msgstr "Yaratıcı aktif (@1)"
#: spawner.lua
msgid "Mob Spawner settings failed!"
msgstr "Yaratıcı ayarları uygulanamadı."
#: spawner.lua
#, fuzzy
msgid ""
"Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] "
"distance[1-20] y_offset[-10 to 10]”"
msgstr ""
"> isim min_isik[0-14] max_isik[0-14] alandaki_max_canavar_sayisi[kapatmak "
"icin 0] mesafe[1-20] y_cikinti[-10 ve 10 arası]"

View File

@ -1,130 +0,0 @@
# SOME DESCRIPTIVE TITLE.
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
# This file is distributed under the same license as the PACKAGE package.
# IFRFSX<1079092922@qq.com>, 2020.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2017-07-02 16:48+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
"Language: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
#: api.lua
msgid "** Peaceful Mode Active - No Monsters Will Spawn"
msgstr "** 和平模式已激活——没有怪物会产生"
#: api.lua
msgid "Mob has been protected!"
msgstr "Mob 已经被保护了!"
#: api.lua
msgid "@1 (Tamed)"
msgstr "@1已驯服"
#: api.lua
msgid "Not tamed!"
msgstr "没有驯服!"
#: api.lua
msgid "@1 is owner!"
msgstr "@1 是主人"
#: api.lua
msgid "Missed!"
msgstr "没抓住!"
#: api.lua
msgid "Already protected!"
msgstr "已经被保护!"
#: api.lua
msgid "@1 at full health (@2)"
msgstr "@1已经满血@2"
#: api.lua
msgid "@1 has been tamed!"
msgstr "@1已经被驯服"
#: api.lua
msgid "Enter name:"
msgstr "输入名称:"
#: api.lua
msgid "Rename"
msgstr "重新命名"
#: crafts.lua
msgid "Name Tag"
msgstr "名称标签"
#: crafts.lua
msgid "Leather"
msgstr "皮革"
#: crafts.lua
msgid "Raw Meat"
msgstr "生肉"
#: crafts.lua
msgid "Meat"
msgstr "肉"
#: crafts.lua
msgid "Lasso (right-click animal to put in inventory)"
msgstr "套索(右键单击动物以放入物品栏)"
#: crafts.lua
msgid "Net (right-click animal to put in inventory)"
msgstr "网(右键单击动物以放入物品栏)"
#: crafts.lua
msgid "Steel Shears (right-click to shear)"
msgstr "钢剪(右键单击以剪切)"
#: crafts.lua
msgid "Mob Protection Rune"
msgstr "Mob 保护符文"
#: crafts.lua
msgid "Saddle"
msgstr "鞍"
#: crafts.lua
msgid "Mob Fence"
msgstr "Mob 栅栏"
#: spawner.lua
msgid "Mob Spawner"
msgstr "Mob 孵化器"
#: spawner.lua
msgid "Mob MinLight MaxLight Amount PlayerDist"
msgstr "Mob/最小光量/最大光量/玩家距离"
#: spawner.lua
msgid "Spawner Not Active (enter settings)"
msgstr "孵化器未使用(输入设置)"
#: spawner.lua
msgid "Spawner Active (@1)"
msgstr "孵化器正在运转(@1"
#: spawner.lua
msgid "Mob Spawner settings failed!"
msgstr "Mob 孵化器设置失败!"
#: spawner.lua
msgid ""
"Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] "
"distance[1-20] y_offset[-10 to 10]”"
msgstr ""
"语法: “物品名称 最小光亮[0-14] 最大光亮[0-14] 范围内的最大Mob数量[0 to disable] "
"距离[1-20] y_offset[-10 to 10]”"

View File

@ -1,130 +0,0 @@
# SOME DESCRIPTIVE TITLE.
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
# This file is distributed under the same license as the PACKAGE package.
# IFRFSX<1079092922@qq.com>, 2020.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2017-07-02 16:48+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
"Language: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
#: api.lua
msgid "** Peaceful Mode Active - No Monsters Will Spawn"
msgstr "** 和平模式已激活——沒有怪物會產生"
#: api.lua
msgid "Mob has been protected!"
msgstr "Mob 已經被保護了!"
#: api.lua
msgid "@1 (Tamed)"
msgstr "@1已馴服"
#: api.lua
msgid "Not tamed!"
msgstr "沒有馴服!"
#: api.lua
msgid "@1 is owner!"
msgstr "@1 是主人"
#: api.lua
msgid "Missed!"
msgstr "沒抓住!"
#: api.lua
msgid "Already protected!"
msgstr "已經被保護!"
#: api.lua
msgid "@1 at full health (@2)"
msgstr "@1已經滿血@2"
#: api.lua
msgid "@1 has been tamed!"
msgstr "@1已經被馴服"
#: api.lua
msgid "Enter name:"
msgstr "輸入名稱:"
#: api.lua
msgid "Rename"
msgstr "重新命名"
#: crafts.lua
msgid "Name Tag"
msgstr "名稱標籤"
#: crafts.lua
msgid "Leather"
msgstr "皮革"
#: crafts.lua
msgid "Raw Meat"
msgstr "生肉"
#: crafts.lua
msgid "Meat"
msgstr "肉"
#: crafts.lua
msgid "Lasso (right-click animal to put in inventory)"
msgstr "套索(右鍵單擊動物以放入物品欄)"
#: crafts.lua
msgid "Net (right-click animal to put in inventory)"
msgstr "網(右鍵單擊動物以放入物品欄)"
#: crafts.lua
msgid "Steel Shears (right-click to shear)"
msgstr "鋼剪(右鍵單擊以剪切)"
#: crafts.lua
msgid "Mob Protection Rune"
msgstr "Mob 保護符文"
#: crafts.lua
msgid "Saddle"
msgstr "鞍"
#: crafts.lua
msgid "Mob Fence"
msgstr "Mob 柵欄"
#: spawner.lua
msgid "Mob Spawner"
msgstr "Mob 孵化器"
#: spawner.lua
msgid "Mob MinLight MaxLight Amount PlayerDist"
msgstr "Mob/最小光量/最大光量/玩家距離"
#: spawner.lua
msgid "Spawner Not Active (enter settings)"
msgstr "孵化器未使用(輸入設置)"
#: spawner.lua
msgid "Spawner Active (@1)"
msgstr "孵化器正在運轉(@1"
#: spawner.lua
msgid "Mob Spawner settings failed!"
msgstr "Mob 孵化器設置失敗!"
#: spawner.lua
msgid ""
"Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] "
"distance[1-20] y_offset[-10 to 10]”"
msgstr ""
"語法: “物品名稱 最小光亮[0-14] 最大光亮[0-14] 範圍內的最大Mob數量[0 to disable] "
"距離[1-20] y_offset[-10 to 10]”"

View File

@ -1,18 +0,0 @@
if minetest.get_modpath("lucky_block") then
lucky_block:add_blocks({
{"dro", {"mobs:meat_raw"}, 5},
{"dro", {"mobs:meat"}, 5},
{"dro", {"mobs:nametag"}, 1},
{"dro", {"mobs:leather"}, 5},
{"dro", {"default:stick"}, 10},
{"dro", {"mobs:net"}, 1},
{"dro", {"mobs:lasso"}, 1},
{"dro", {"mobs:shears"}, 1},
{"dro", {"mobs:protector"}, 1},
{"dro", {"mobs:fence_wood"}, 10},
{"dro", {"mobs:fence_top"}, 12},
{"lig"}
})
end

124
mese_dragon.lua Normal file
View File

@ -0,0 +1,124 @@
mobs:register_mob("mobs:mese_dragon", {
type = "monster",
-- agressive, deals 13 damage to player when hit
passive = false,
damage = 13,
attack_type = "dogshoot",
reach = 4,
shoot_interval = 2,
arrow = "mobs:mese_dragon_fireball",
shoot_offset = -0.5,
-- health & armor
hp_min = 175,
hp_max = 225,
armor = 70,
-- textures and model
collisionbox = {-0.6, 0, -0.6, 0.6, 5, 0.6},
visual = "mesh",
mesh = "mese_dragon.b3d",
textures = {
{"mese_dragon.png"},
},
visual_size = {x=3, y=3},
blood_texture = "default_mese_crystal_fragment.png",
-- sounds
makes_footstep_sound = true,
sounds = {
shoot_attack = "mesed",
attack = "mese_dragon",
distance = 60,
},
-- speed and jump
view_range = 20,
knock_back = 0,
walk_velocity = 1.5,
run_velocity = 3.5,
pathfinding = false,
jump = true,
jump_height = 4,
fall_damage = 0,
fall_speed = -6,
stepheight = 1.5,
-- drops returnmirror & mese & class items when dead
drops = {
-- Ressource & Decoration drops
{name = "default:mese", chance = 2, min = 2, max = 4},
{name = "returnmirror:mirror_inactive", chance = 10, min = 1, max = 1},
-- Tools drops
{name = "default:pick_mese", chance = 33, min = 1, max = 1},
{name = "default:shovel_mese", chance = 33, min = 1, max = 1},
{name = "default:axe_mese", chance = 33, min = 1, max = 1},
{name = "farming:hoe_mese", chance = 33, min = 1, max = 1},
-- Hunter drops
{name = "3d_armor:leggings_hardenedleather", chance = 10, min = 1, max = 1},
{name = "3d_armor:boots_hardenedleather", chance = 10, min = 1, max = 1},
{name = "throwing:arbalest", chance = 33, min = 1, max = 1},
-- Warrior drops
{name = "3d_armor:leggings_mithril", chance = 10, min = 1, max = 1},
{name = "3d_armor:boots_mithril", chance = 10, min = 1, max = 1},
{name = "default:sword_mese", chance = 33, min = 1, max = 1},
},
-- damaged by
water_damage = 0,
lava_damage = 0,
light_damage = 0,
-- model animation
animation = {
speed_normal = 15,
speed_run = 15,
stand_start = 0,
stand_end = 80,
walk_start = 180,
walk_end = 200,
run_start = 180,
run_end = 200,
punch_start = 140,
punch_end = 170,
},
on_die = function(self)
minetest.chat_send_all("A group of players killed a Mese Dragon!")
end
})
-- mese_dragon_fireball (weapon)
mobs:register_arrow("mobs:mese_dragon_fireball", {
visual = "sprite",
visual_size = {x = 1, y = 1},
textures = {"mobs_mese_dragon_fireball.png"},
velocity = 10,
-- direct hit, no fire... just plenty of pain
hit_player = function(self, player)
player:punch(self.object, 2.0, { -- Modif MFF
full_punch_interval = 2.0, -- Modif MFF
damage_groups = {fleshy = 13}, -- Modif MFF
}, nil)
end,
hit_mob = function(self, player)
player:punch(self.object, 2.0, { -- Modif MFF
full_punch_interval = 2.0, -- Modif MFF
damage_groups = {fleshy = 13}, -- Modif MFF
}, nil)
end,
-- node hit, bursts into flame
hit_node = function(self, pos, node)
mobs:explosion(pos, 1, 1, 0)
end
})
minetest.register_node("mobs:mese_dragon_spawner", {
description = "Mese Dragon Spawner",
tiles = {"default_mese_block.png"},
is_ground_content = false,
groups = {unbreakable = 1, mob_spawner=1},
sounds = default.node_sound_stone_defaults({
dug = {name="mobs_boom", gain=0.25}
})
})
--(name, nodes, neighbors, interval, chance, active_object_count)
-- spawn on mobs:mese_dragon_spawner, interval 300, 1 chance, 1 mese_dragon_spawner
mobs:spawn_special("mobs:mese_dragon", {"mobs:mese_dragon_spawner"}, {"air"}, 300, 1, 1)
mobs:register_egg("mobs:mese_dragon", "Mese Dragon", "mobs_mese_dragon_inv.png", 1)

117
mese_monster.lua Executable file
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@ -0,0 +1,117 @@
-- Mese Monster by Zeg9
mobs:register_mob("mobs:mese_monster", {
-- animal, monster, npc, barbarian
type = "monster",
-- agressive, deals 4 damage to player when hit
passive = false,
damage = 4,
attack_type = "shoot",
shoot_interval = 1.0,
arrow = "mobs:mese_arrow",
shoot_offset = 2,
-- health & armor
hp_min = 20,
hp_max = 25,
armor = 80,
-- textures and model
collisionbox = {-0.5, -1.5, -0.5, 0.5, 0.5, 0.5},
visual = "mesh",
mesh = "zmobs_mese_monster.x",
textures = {
{"zmobs_mese_monster.png"},
},
visual_size = {x=1, y=1},
blood_texture = "default_mese_crystal_fragment.png",
-- sounds
makes_footstep_sound = false,
sounds = {
random = "mobs_mesemonster",
},
-- speed and jump
view_range = 16,
walk_velocity = 1,
run_velocity = 2,
jump = true,
jump_height = 8,
fall_damage = 0,
fall_speed = -6,
stepheight = 2.1,
-- drops mese when dead
drops = {
{name = "default:mese_crystal", chance = 9, min = 1, max = 3,},
{name = "default:mese_crystal_fragment", chance = 1, min = 1, max = 9,},
{name = "maptools:silver_coin", chance = 1, min = 1, max = 2,},
{name = "returnmirror:mirror_inactive", chance = 50, min = 1, max = 1,},
},
-- damaged by
water_damage = 0,
lava_damage = 0,
light_damage = 0,
-- model animation
animation = {
speed_normal = 15,
speed_run = 15,
stand_start = 0,
stand_end = 14,
walk_start = 15,
walk_end = 38,
run_start = 40,
run_end = 63,
punch_start = 40,
punch_end = 63,
},
})
minetest.register_node("mobs:mese_monster_spawner", {
description = "Mese Monster Spawner",
tiles = {"default_mese_block.png"},
is_ground_content = false,
groups = {unbreakable = 1, mob_spawner=1},
sounds = default.node_sound_stone_defaults({
dug = {name="mobs_boom", gain=0.25} -- to be changed
})
})
-- spawn on stone between 20 and -1 light, 1 in 8000 chance, 1 in area below -25
mobs:spawn_specific("mobs:mese_monster", {"default:stone", "default:sandstone"}, {"air"}, -1, 20, 30, 8000, 1, -31000, -125, false)
-- Spawn in spawner
mobs:spawn_specific("mobs:mese_monster", {"mobs:mese_monster_spawner"}, {"air"}, 1, 20, 300, 1, 100, -31000, 31000, true)
-- register spawn egg
mobs:register_egg("mobs:mese_monster", "Mese Monster", "mobs_mese_monster_inv.png", 1)
-- mese arrow (weapon)
mobs:register_arrow("mobs:mese_arrow", {
visual = "sprite",
visual_size = {x = 0.5, y = 0.5},
textures = {"default_mese_crystal_fragment.png"},
velocity = 6,
hit_player = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 8}, --Modif MFF
}, nil)
end,
hit_mob = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 8}, --Modif MFF
}, nil)
end,
hit_node = function(self, pos, node)
end
})
-- 9x mese crystal fragments = 1x mese crystal
minetest.register_craft({
output = "default:mese_crystal",
recipe = {
{"default:mese_crystal_fragment", "default:mese_crystal_fragment", "default:mese_crystal_fragment"},
{"default:mese_crystal_fragment", "default:mese_crystal_fragment", "default:mese_crystal_fragment"},
{"default:mese_crystal_fragment", "default:mese_crystal_fragment", "default:mese_crystal_fragment"},
}
})

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mff_menu.lua Executable file
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--Menu mobs spawner
mobs.shown_spawner_menu = function(player_name)
local formspec = {"size[8,9]label[2.7,0;Mobs Spawner]"}
if mobs["spawning_mobs"] ~= nil then
local Y = 1
local X = 1
for name, etat in pairs(mobs["spawning_mobs"]) do
table.insert(formspec, "item_image_button["..X..","..Y..";1,1;"..name..";"..name..";]")
X = X+1
if X > 6 then
X = 1
Y = Y+1.2
end
end
end
table.insert(formspec, "button_exit[3.9,8.5;1.2,1;close;Close]")
minetest.show_formspec(player_name, "mobs:spawner", table.concat(formspec))
end
minetest.register_on_player_receive_fields(function(player, formname, fields)
local player_name = player:get_player_name()
if not player_name then return end
if formname == "mobs:spawner" then
for f in pairs(fields) do
if string.find(f, "mobs:") then
local pos = player:getpos()
pos.y = pos.y+1
minetest.add_entity(pos, f)
return
end
end
end
end)
if (minetest.get_modpath("unified_inventory")) ~= nil then
unified_inventory.register_button("menu_mobs", {
type = "image",
image = "mobs_dungeon_master_fireball.png",
tooltip = "Mobs Spawner Menu",
show_with = "server",
action = function(player)
local player_name = player:get_player_name()
if not player_name then return end
if minetest.check_player_privs(player_name, {server=true}) then
mobs.shown_spawner_menu(player_name)
end
end,
})
else
minetest.register_chatcommand("mobs_spawner", {
params = "",
description = "Spawn entity at given (or your) position",
privs = {server=true},
func = function(name, param)
mobs.shown_spawner_menu(name)
end,
})
end

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minotaur.lua Executable file
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-- Minotaur Monster by ???
mobs:register_mob("mobs:minotaur", {
-- animal, monster, npc, barbarian
type = "monster",
-- aggressive, deals 11 damage to player when hit
passive = false,
attack_type = "dogfight",
pathfinding = false,
reach = 2,
damage = 6,
-- health & armor
hp_min = 45,
hp_max = 55,
armor = 90,
-- textures and model
collisionbox = {-0.9,-0.01,-0.9, 0.9,2.5,0.9},
visual = "mesh",
mesh = "mobs_minotaur.b3d",
textures = {
{"mobs_minotaur.png"},
},
visual_size = {x=1, y=1},
blood_texture = "mobs_blood.png",
-- sounds
makes_footstep_sound = true,
-- sounds = {
-- random = "mobs_zombie",
-- damage = "mobs_zombie_hit",
-- attack = "mobs_zombie_attack",
-- death = "mobs_zombie_death",
-- },
-- speed and jump
walk_velocity = 1,
run_velocity = 3,
jump = true,
floats = 1,
view_range = 16,
knock_back = 0.05, --this is a test
-- drops desert_sand and coins when dead
drops = {
{name = "maptools:gold_coin", chance = 40, min = 1, max = 1,},
{name = "mobs:minotaur_eye", chance = 2, min = 1, max = 2,},
{name = "mobs:minotaur_horn", chance = 4, min = 1, max = 2,},
{name = "mobs:minotaur_fur", chance = 1, min = 1, max = 3,},
},
water_damage = 0,
lava_damage = 5,
light_damage = 0,
-- model animation
animation = {
speed_normal = 15, speed_run = 15,
stand_start = 0, stand_end = 19,
walk_start = 20, walk_end = 39,
run_start = 20, run_end = 39,
punch_start = 40, punch_end = 50,
},
})
-- spawns on desert sand between -1 and 20 light, 1 in 100000 chance, 1 Minotaur in area up to 31000 in height
mobs:spawn_specific("mobs:minotaur", {"default:dirt_with_dry_grass"}, {"air"}, -1, 20, 30, 100000, 1, -31000, 31000, false)
-- register spawn egg
mobs:register_egg("mobs:minotaur", "Minotaur", "mobs_minotaur_inv.png", 1)
minetest.register_craftitem("mobs:minotaur_eye", {
description = "Minotaur Eye",
inventory_image = "mobs_minotaur_eye.png",
groups = {magic = 1},
})
minetest.register_craftitem("mobs:minotaur_horn", {
description = "Minotaur Horn",
inventory_image = "mobs_minotaur_horn.png",
groups = {magic = 1},
})
minetest.register_craftitem("mobs:minotaur_fur", {
description = "Minotaur Fur",
inventory_image = "mobs_minotaur_fur.png",
groups = {magic = 1},
})
minetest.register_craftitem("mobs:minotaur_lots_of_fur", {
description = "Lot of Minotaur Fur",
inventory_image = "mobs_minotaur_lots_of_fur.png",
groups = {magic = 1},
})
minetest.register_craft({
output = "mobs:minotaur_lots_of_fur",
recipe = {{"mobs:minotaur_fur", "mobs:minotaur_fur"},
{"mobs:minotaur_fur", "mobs:minotaur_fur"},
},
})

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name = mobs

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mount.lua
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-- lib_mount by Blert2112 (edited by TenPlus1)
local enable_crash = false
local crash_threshold = 6.5 -- ignored if enable_crash=false
------------------------------------------------------------------------------
--
-- Helper functions
--
local node_ok = function(pos, fallback)
fallback = fallback or mobs.fallback_node
local node = minetest.get_node_or_nil(pos)
if node and minetest.registered_nodes[node.name] then
return node
end
return {name = fallback}
end
local function node_is(pos)
local node = node_ok(pos)
if node.name == "air" then
return "air"
end
if minetest.get_item_group(node.name, "lava") ~= 0 then
return "lava"
end
if minetest.get_item_group(node.name, "liquid") ~= 0 then
return "liquid"
end
if minetest.registered_nodes[node.name].walkable == true then
return "walkable"
end
return "other"
end
local function get_sign(i)
i = i or 0
if i == 0 then
return 0
else
return i / math.abs(i)
end
end
local function get_velocity(v, yaw, y)
local x = -math.sin(yaw) * v
local z = math.cos(yaw) * v
return {x = x, y = y, z = z}
end
local function get_v(v)
return math.sqrt(v.x * v.x + v.z * v.z)
end
local function force_detach(player)
local attached_to = player:get_attach()
if not attached_to then
return
end
local entity = attached_to:get_luaentity()
if entity and entity.driver
and entity.driver == player then
entity.driver = nil
end
player:set_detach()
default.player_attached[player:get_player_name()] = false
player:set_eye_offset({x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0})
default.player_set_animation(player, "stand" , 30)
player:set_properties({visual_size = {x = 1, y = 1} })
end
-------------------------------------------------------------------------------
minetest.register_on_leaveplayer(function(player)
force_detach(player)
end)
minetest.register_on_shutdown(function()
local players = minetest.get_connected_players()
for i = 1, #players do
force_detach(players[i])
end
end)
minetest.register_on_dieplayer(function(player)
force_detach(player)
return true
end)
-------------------------------------------------------------------------------
function mobs.attach(entity, player)
local attach_at, eye_offset = {}, {}
entity.player_rotation = entity.player_rotation or {x = 0, y = 0, z = 0}
entity.driver_attach_at = entity.driver_attach_at or {x = 0, y = 0, z = 0}
entity.driver_eye_offset = entity.driver_eye_offset or {x = 0, y = 0, z = 0}
entity.driver_scale = entity.driver_scale or {x = 1, y = 1}
local rot_view = 0
if entity.player_rotation.y == 90 then
rot_view = math.pi / 2
end
attach_at = entity.driver_attach_at
eye_offset = entity.driver_eye_offset
entity.driver = player
force_detach(player)
player:set_attach(entity.object, "", attach_at, entity.player_rotation)
default.player_attached[player:get_player_name()] = true
player:set_eye_offset(eye_offset, {x = 0, y = 0, z = 0})
player:set_properties({
visual_size = {
x = entity.driver_scale.x,
y = entity.driver_scale.y
}
})
minetest.after(0.2, function(name)
local player = minetest.get_player_by_name(name)
if player then
default.player_set_animation(player, "sit" , 30)
end
end, player:get_player_name())
player:set_look_horizontal(entity.object:get_yaw() - rot_view)
end
function mobs.detach(player, offset)
force_detach(player)
default.player_set_animation(player, "stand" , 30)
local pos = player:get_pos()
pos = {
x = pos.x + offset.x,
y = pos.y + 0.2 + offset.y,
z = pos.z + offset.z
}
minetest.after(0.1, function(name, pos)
local player = minetest.get_player_by_name(name)
if player then
player:set_pos(pos)
end
end, player:get_player_name(), pos)
end
function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
local rot_steer, rot_view = math.pi/2, 0
if entity.player_rotation.y == 90 then
rot_steer, rot_view = 0, math.pi/2
end
local acce_y = 0
local velo = entity.object:get_velocity()
entity.v = get_v(velo) * get_sign(entity.v)
-- process controls
if entity.driver then
--print ("---velo", get_v(velo))
local ctrl = entity.driver:get_player_control()
-- move forwards
if ctrl.up then
entity.v = entity.v + entity.accel / 10
-- move backwards
elseif ctrl.down then
if entity.max_speed_reverse == 0 and entity.v == 0 then
return
end
entity.v = entity.v - entity.accel / 10
end
-- fix mob rotation
local horz = entity.driver:get_look_horizontal() or 0
entity.object:set_yaw(horz - entity.rotate)
if can_fly then
-- fly up
if ctrl.jump then
velo.y = velo.y + 1
if velo.y > entity.accel then velo.y = entity.accel end
elseif velo.y > 0 then
velo.y = velo.y - 0.1
if velo.y < 0 then velo.y = 0 end
end
-- fly down
if ctrl.sneak then
velo.y = velo.y - 1
if velo.y < -entity.accel then velo.y = -entity.accel end
elseif velo.y < 0 then
velo.y = velo.y + 0.1
if velo.y > 0 then velo.y = 0 end
end
else
-- jump
if ctrl.jump then
if velo.y == 0 then
velo.y = velo.y + entity.jump_height
acce_y = acce_y + (acce_y * 3) + 1
end
end
end
end
-- if not moving then set animation and return
if entity.v == 0 and velo.x == 0 and velo.y == 0 and velo.z == 0 then
if stand_anim then
mobs:set_animation(entity, stand_anim)
end
return
end
-- set moving animation
if moving_anim then
mobs:set_animation(entity, moving_anim)
end
-- Stop!
local s = get_sign(entity.v)
entity.v = entity.v - 0.02 * s
if s ~= get_sign(entity.v) then
entity.object:set_velocity({x = 0, y = 0, z = 0})
entity.v = 0
return
end
-- enforce speed limit forward and reverse
local max_spd = entity.max_speed_reverse
if get_sign(entity.v) >= 0 then
max_spd = entity.max_speed_forward
end
if math.abs(entity.v) > max_spd then
entity.v = entity.v - get_sign(entity.v)
end
-- Set position, velocity and acceleration
local p = entity.object:get_pos()
local new_velo
local new_acce = {x = 0, y = -9.8, z = 0}
p.y = p.y - 0.5
local ni = node_is(p)
local v = entity.v
if ni == "air" then
if can_fly == true then
new_acce.y = 0
end
elseif ni == "liquid" or ni == "lava" then
if ni == "lava" and entity.lava_damage ~= 0 then
entity.lava_counter = (entity.lava_counter or 0) + dtime
if entity.lava_counter > 1 then
minetest.sound_play("default_punch", {
object = entity.object,
max_hear_distance = 5
}, true)
entity.object:punch(entity.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = entity.lava_damage}
}, nil)
entity.lava_counter = 0
end
end
if entity.terrain_type == 2
or entity.terrain_type == 3 then
new_acce.y = 0
p.y = p.y + 1
if node_is(p) == "liquid" then
if velo.y >= 5 then
velo.y = 5
elseif velo.y < 0 then
new_acce.y = 20
else
new_acce.y = 5
end
else
if math.abs(velo.y) < 1 then
local pos = entity.object:get_pos()
pos.y = math.floor(pos.y) + 0.5
entity.object:set_pos(pos)
velo.y = 0
end
end
else
v = v * 0.25
end
end
new_velo = get_velocity(v, entity.object:get_yaw() - rot_view, velo.y)
new_acce.y = new_acce.y + acce_y
entity.object:set_velocity(new_velo)
entity.object:set_acceleration(new_acce)
-- CRASH!
if enable_crash then
local intensity = entity.v2 - v
if intensity >= crash_threshold then
--print("----------- crash", intensity)
entity.object:punch(entity.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = intensity}
}, nil)
end
end
entity.v2 = v
end
-- directional flying routine by D00Med (edited by TenPlus1)
function mobs.fly(entity, dtime, speed, shoots, arrow, moving_anim, stand_anim)
local ctrl = entity.driver:get_player_control()
local velo = entity.object:get_velocity()
local dir = entity.driver:get_look_dir()
local yaw = entity.driver:get_look_horizontal() + 1.57 -- offset fix between old and new commands
local rot_steer, rot_view = math.pi / 2, 0
if entity.player_rotation.y == 90 then
rot_steer, rot_view = 0, math.pi / 2
end
if ctrl.up then
entity.object:set_velocity({
x = dir.x * speed,
y = dir.y * speed + 2,
z = dir.z * speed
})
elseif ctrl.down then
entity.object:set_velocity({
x = -dir.x * speed,
y = dir.y * speed + 2,
z = -dir.z * speed
})
elseif not ctrl.down or ctrl.up or ctrl.jump then
entity.object:set_velocity({x = 0, y = -2, z = 0})
end
entity.object:set_yaw(yaw + math.pi + math.pi / 2 - entity.rotate)
-- firing arrows
if ctrl.LMB and ctrl.sneak and shoots then
local pos = entity.object:get_pos()
local obj = minetest.add_entity({
x = pos.x + 0 + dir.x * 2.5,
y = pos.y + 1.5 + dir.y,
z = pos.z + 0 + dir.z * 2.5}, arrow)
local ent = obj:get_luaentity()
if ent then
ent.switch = 1 -- for mob specific arrows
ent.owner_id = tostring(entity.object) -- so arrows dont hurt entity you are riding
local vec = {x = dir.x * 6, y = dir.y * 6, z = dir.z * 6}
local yaw = entity.driver:get_look_horizontal()
obj:set_yaw(yaw + math.pi / 2)
obj:set_velocity(vec)
else
obj:remove()
end
end
-- change animation if stopped
if velo.x == 0 and velo.y == 0 and velo.z == 0 then
mobs:set_animation(entity, stand_anim)
else
-- moving animation
mobs:set_animation(entity, moving_anim)
end
end

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npc.lua Executable file
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-- Npc by TenPlus1
mobs.npc_drops = { "farming:meat", "farming:donut", "farming:bread", "default:apple", "default:sapling", "default:junglesapling",
"shields:shield_enhanced_wood", "3d_armor:chestplate_cactus", "3d_armor:boots_bronze",
"default:sword_steel", "default:pick_steel", "default:shovel_steel", "default:bronze_ingot",
"bucket:bucket_water", "default:stick", "cavestuff:pebble_1", "building_blocks:stick",
"default:cobble", "default:gravel", "default:clay_lump", "default:sand", "default:dirt_with_grass",
"default:dirt", "default:chest", "default:torch"}
mobs:register_mob("mobs:npc", {
-- animal, monster, npc
type = "npc",
-- aggressive, deals 6 damage to player/monster when hit
passive = false,
group_attack = true,
damage = 4, -- 3 damages if tamed
attack_type = "dogfight",
attacks_monsters = true,
pathfinding = false,
-- health & armor
hp_min = 20,
hp_max = 20,
armor = 200,
-- textures and model
collisionbox = {-0.35,-1.0,-0.35, 0.35,0.8,0.35},
visual = "mesh",
mesh = "character.b3d",
drawtype = "front",
textures = {
{"mobs_npc.png"},
},
child_texture = {
{"mobs_npc_baby.png"}, -- derpy baby by AmirDerAssassine
},
-- sounds
makes_footstep_sound = true,
sounds = {
random = "mobs_npc",
damage = "mobs_npc_hit",
attack = "mobs_npc_attack",
death = "mobs_npc_death",
},
-- speed and jump
walk_velocity = 3,
run_velocity = 3,
jump = true,
-- drops wood and chance of apples when dead
drops = {
{name = "default:wood", chance = 1, min = 1, max = 3},
{name = "default:apple", chance = 2, min = 1, max = 2},
{name = "default:axe_stone", chance = 3, min = 1, max = 1},
{name = "maptools:silver_coin", chance = 10, min = 1, max = 1,},
},
-- damaged by
water_damage = 0,
lava_damage = 6,
light_damage = 0,
-- follow diamond
follow = {"farming:bread", "mobs:meat", "default:diamond"},
view_range = 16,
-- set owner and order
owner = "",
order = "follow",
fear_height = 3,
-- model animation
animation = {
speed_normal = 30,
speed_run = 30,
stand_start = 0,
stand_end = 79,
walk_start = 168,
walk_end = 187,
run_start = 168,
run_end = 187,
punch_start = 200,
punch_end = 219,
},
-- right clicking with "cooked meat" or "bread" will give npc more health
on_rightclick = function(self, clicker)
local item = clicker:get_wielded_item()
local name = clicker:get_player_name()
if item:get_name() == "default:diamond" then --/MFF (Crabman|07/14/2015) tamed with diamond
if (self.diamond_count or 0) < 4 then
self.diamond_count = (self.diamond_count or 0) + 1
if not minetest.setting_getbool("creative_mode") then
item:take_item()
clicker:set_wielded_item(item)
end
if self.diamond_count >= 4 then
self.damages = 3
self.tamed = true
self.owner = clicker:get_player_name()
end
end
return
-- feed to heal npc
elseif not mobs:feed_tame(self, clicker, 8, true, true) then
-- right clicking with gold lump drops random item from mobs.npc_drops
if item:get_name() == "default:gold_lump" then
if not minetest.setting_getbool("creative_mode") then
item:take_item()
clicker:set_wielded_item(item)
end
local pos = self.object:getpos()
pos.y = pos.y + 0.5
minetest.add_item(pos, {
name = mobs.npc_drops[math.random(1, #mobs.npc_drops)]
})
return
-- if owner switch between follow and stand
elseif self.owner and self.owner == clicker:get_player_name() then
if self.order == "follow" then
self.order = "stand"
else
self.order = "follow"
end
end
mobs:capture_mob(self, clicker, 0, 5, 80, false, nil)
end
end,
})
-- spawning enable for now
mobs:spawn_specific("mobs:npc", {"default:dirt_with_grass", "default:dirt", "default:junglegrass", "default:sand"}, {"air"}, -1, 20, 30, 500000, 1, -31000, 31000, true, true)
-- register spawn egg
mobs:register_egg("mobs:npc", "Npc", "mobs_npc_male_inv.png", 1)

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npc_female.lua Executable file
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-- Npc by TenPlus1
mobs.npc_drops = { "farming:meat", "farming:donut", "farming:bread", "default:apple", "default:sapling", "default:junglesapling",
"shields:shield_enhanced_wood", "3d_armor:chestplate_cactus", "3d_armor:boots_bronze",
"default:sword_steel", "default:pick_steel", "default:shovel_steel", "default:bronze_ingot",
"bucket:bucket_water", "default:stick", "cavestuff:pebble_1", "building_blocks:stick",
"default:cobble", "default:gravel", "default:clay_lump", "default:sand", "default:dirt_with_grass",
"default:dirt", "default:chest", "default:torch"}
mobs:register_mob("mobs:npc_female", {
-- animal, monster, npc
type = "npc",
-- aggressive, deals 6 damage to player/monster when hit
passive = false,
group_attack = true,
damage = 4, -- 3 damages if tamed
attack_type = "dogfight",
attacks_monsters = true,
pathfinding = false,
-- health & armor
hp_min = 20,
hp_max = 20,
armor = 200,
-- textures and model
collisionbox = {-0.35,-1.0,-0.35, 0.35,0.8,0.35},
visual = "mesh",
mesh = "character.b3d",
drawtype = "front",
textures = {
{"mobs_npc_female.png"}, -- female by nuttmeg20
},
child_texture = {
{"mobs_npc_baby.png"}, -- derpy baby by AmirDerAssassine
},
-- sounds
makes_footstep_sound = true,
sounds = {
random = "mobs_fnpc", -- 2 sounds
damage = "mobs_fnpc_hit", -- 2 sounds
attack = "mobs_fnpc_attack", -- 1 sound
death = "mobs_fnpc_death", -- 1 sound
},
-- speed and jump
walk_velocity = 3,
run_velocity = 3,
jump = true,
-- drops wood and chance of apples when dead
drops = {
{name = "default:wood", chance = 1, min = 1, max = 3},
{name = "default:apple", chance = 2, min = 1, max = 2},
{name = "flowers:tulip", chance = 4, min = 1, max = 2},
{name = "flowers:rose", chance = 4, min = 1, max = 2},
{name = "default:axe_stone", chance = 6, min = 1, max = 1},
{name = "maptools:silver_coin", chance = 10, min = 1, max = 1,},
},
-- damaged by
water_damage = 0,
lava_damage = 6,
light_damage = 0,
-- follow diamond
follow = {"farming:bread", "mobs:meat", "default:diamond"},
view_range = 16,
-- set owner and order
owner = "",
order = "follow",
fear_height = 3,
-- model animation
animation = {
speed_normal = 30,
speed_run = 30,
stand_start = 0,
stand_end = 79,
walk_start = 168,
walk_end = 187,
run_start = 168,
run_end = 187,
punch_start = 200,
punch_end = 219,
},
-- right clicking with "cooked meat" or "bread" will give npc more health
on_rightclick = function(self, clicker)
local item = clicker:get_wielded_item()
local name = clicker:get_player_name()
if item:get_name() == "default:diamond" then --/MFF (Crabman|07/14/2015) tamed with diamond
if (self.diamond_count or 0) < 4 then
self.diamond_count = (self.diamond_count or 0) + 1
if not minetest.setting_getbool("creative_mode") then
item:take_item()
clicker:set_wielded_item(item)
end
if self.diamond_count >= 4 then
self.damages = 3
self.tamed = true
self.owner = clicker:get_player_name()
end
end
return
-- feed to heal npc
elseif not mobs:feed_tame(self, clicker, 8, true, true) then
-- right clicking with gold lump drops random item from mobs.npc_drops
if item:get_name() == "default:gold_lump" then
if not minetest.setting_getbool("creative_mode") then
item:take_item()
clicker:set_wielded_item(item)
end
local pos = self.object:getpos()
pos.y = pos.y + 0.5
minetest.add_item(pos, {
name = mobs.npc_drops[math.random(1, #mobs.npc_drops)]
})
return
-- if owner switch between follow and stand
elseif self.owner and self.owner == clicker:get_player_name() then
if self.order == "follow" then
self.order = "stand"
else
self.order = "follow"
end
end
mobs:capture_mob(self, clicker, 0, 5, 80, false, nil)
end
end,
})
-- spawning enable for now
mobs:spawn_specific("mobs:npc_female", {"default:dirt_with_grass", "default:dirt", "default:junglegrass", "default:sand"}, {"air"}, -1, 20, 30, 500000, 1, -31000, 31000, true, true)
-- register spawn egg
mobs:register_egg("mobs:npc_female", "Npc", "mobs_npc_female_inv.png", 1)

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oerkki.lua Executable file
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-- Oerkki by PilzAdam
mobs:register_mob("mobs:oerkki", {
-- animal, monster, npc, barbarian
type = "monster",
-- aggressive, deals 7 damage when player hit
passive = false,
attack_type = "dogfight",
pathfinding = false,
reach = 2,
damage = 5,
-- health & armor
hp_min = 30,
hp_max = 40,
armor = 100,
-- textures and model
collisionbox = {-0.4, -1, -0.4, 0.4, 0.9, 0.4},
visual = "mesh",
mesh = "mobs_oerkki.b3d",
textures = {
{"mobs_oerkki.png"},
{"mobs_oerkki2.png"},
},
blood_texture = "mobs_blood.png",
-- sounds
makes_footstep_sound = false,
sounds = {
random = "mobs_oerkki",
shoot_attack = "mobs_oerkki_attack",
},
-- speed and jump
walk_velocity = 1,
run_velocity = 3,
view_range = 16,
jump = true,
-- chance of dropping obsidian and coins
drops = {
{name = "default:obsidian", chance = 3, min = 1, max = 2,},
{name = "maptools:silver_coin", chance = 1, min = 1, max = 1},
},
-- damaged by
water_damage = 2,
lava_damage = 4,
light_damage = 1,
fear_height = 4,
-- model animation
animation = {
stand_start = 0,
stand_end = 23,
walk_start = 24,
walk_end = 36,
run_start = 37,
run_end = 49,
punch_start = 37,
punch_end = 49,
speed_normal = 15,
speed_run = 15,
},
-- replace torch with air (remove)
replace_rate = 50,
replace_what = {"default:torch"},
replace_with = "air",
replace_offset = -1,
})
-- spawns on stone/sandstone between 5 and -1 light, 1 in 9000 chance, 1 in area starting at -10 and below
mobs:spawn_specific("mobs:oerkki", {"default:stone", "default:sandstone"}, {"air"}, -1, 5, 30, 9000, 1, -31000, -75, false)
-- register spawn egg
mobs:register_egg("mobs:oerkki", "Oerkki", "mobs_oerkki_inv.png", 1)

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pig.lua Executable file
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-- Piggy by farfadet46
mobs:register_mob("mobs:pig", {
-- animal, monster, npc, barbarian
type = "animal",
-- aggressive, does 5 damage to player when threatened
passive = false,
attack_type = "dogfight",
group_attack = true,
reach = 2,
damage = 3,
-- health & armor
hp_min = 10,
hp_max = 15,
armor = 200,
-- textures and model
collisionbox = {-0.8, -0.01, -0.8, 0.8, 1.1, 0.8},
visual = "mesh",
mesh = "mobs_pig.b3d",
drawtype = "front",
textures = {
{"mobs_pig_pink.png"},
},
visual_size = {x=1,y=1},
blood_texture = "mobs_blood.png",
-- sounds
makes_footstep_sound = true,
sounds = {
random = "mobs_pig",
attack = "mobs_pig_angry",
},
-- speed and jump
walk_velocity = 1,
run_velocity = 3,
jump = true,
-- follows apple and potato
follow = {"default:apple", "farming:potato"},
view_range = 10,
-- drops raw pork when dead
drops = {
{name = "mobs:pork_raw", chance = 1, min = 2, max = 3,},
{name = "maptools:silver_coin", chance = 10, min = 1, max = 1,},
},
-- damaged by
water_damage = 1,
lava_damage = 5,
light_damage = 0,
fear_height = 2,
-- model animation
animation = {
speed_normal = 15,
stand_start = 25,
stand_end = 55,
walk_start = 60,
walk_end = 100,
punch_start = 60,
punch_end = 100,
},
-- can be tamed by feeding 8 wheat (will not attack when tamed)
on_rightclick = function(self, clicker)
if mobs:feed_tame(self, clicker, 8, true, true) then
return
end
mobs:capture_mob(self, clicker, 0, 5, 50, false, nil)
end,
})
-- spawns on dirt or junglegrass, between 8 and 20 light, 1 in 15000 chance, 1 in area up to 31000 in height
mobs:spawn_specific("mobs:pig", {"default:dirt", "default:junglegrass", "default:dirt_with_dry_grass"}, {"air"}, 8, 20, 30, 15000, 1, -31000, 31000, true, true)
-- register spawn egg
mobs:register_egg("mobs:pig", "Pig", "mobs_pig_inv.png", 1)
-- porkchop (raw and cooked)
minetest.register_craftitem("mobs:pork_raw", {
description = "Raw Porkchop",
inventory_image = "mobs_pork_raw.png",
on_use = minetest.item_eat(4),
})
-- cooked porkchop
minetest.register_craftitem("mobs:pork_cooked", {
description = "Cooked Porkchop",
inventory_image = "mobs_pork_cooked.png",
on_use = minetest.item_eat(8),
})
minetest.register_craft({
type = "cooking",
output = "mobs:pork_cooked",
recipe = "mobs:pork_raw",
cooktime = 5,
})

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pumpkins.lua Executable file
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-- PumpKing by Blert2112
mobs:register_mob("mobs:pumpking", {
type = "monster",
visual = "mesh",
mesh = "mobs_pumpking.x",
textures = {
{"mobs_pumpking.png"}
},
visual_size = {x=3, y=3},
collisionbox = {-0.5, 0.00, -0.5, 0.5, 4.5, 0.5},
animation = {
speed_normal = 15, speed_run = 30,
stand_start = 165, stand_end = 210,
walk_start = 61, walk_end = 110,
run_start = 0, run_end = 50,
punch_start = 150, punch_end = 165
},
makes_footstep_sound = true,
sounds = {
random = "mobs_king"
},
hp_min = 275,
hp_max = 300,
armor = 70,
knock_back = 0,
walk_velocity = 3,
run_velocity = 4,
light_damage = 0,
water_damage = 0,
lava_damage = 0,
fall_damage = 0,
damage = 9,
pathfinding = false,
reach = 5,
attack_type = "dogfight",
view_range = 25,
stepheight = 1.1,
drops = {
-- Ressource & Decoration drops
{name = "farming:jackolantern", chance = 1, min = 1, max = 1},
{name = "default:diamondblock", chance = 2, min = 1, max = 2},
-- Hunter drops
{name = "3d_armor:helmet_hardenedleather", chance = 10, min = 1, max = 1},
{name = "3d_armor:chestplate_hardenedleather", chance = 10, min = 1, max = 1},
{name = "throwing:bow_minotaur_horn", chance = 33, min = 1, max = 1},
-- Warrior drops
{name = "3d_armor:helmet_mithril", chance = 10, min = 1, max = 1},
{name = "3d_armor:chestplate_mithril", chance = 10, min = 1, max = 1},
{name = "default:sword_mithril", chance = 33, min = 1, max = 1},
},
lifetimer = 300, -- 5 minutes
--shoot_interval = 1000, -- (lifetimer - (lifetimer / 4)), borrowed for do_custom timer
on_die = function(self)
minetest.chat_send_all("A group of players killed a PumpKing!")
end
})
mobs:register_mob("mobs:pumpboom", {
type = "monster",
visual = "mesh",
mesh = "mobs_pumpboom.x",
textures = {
{"mobs_pumpboom.png"}
},
visual_size = {x=3, y=3},
collisionbox = {-0.70, -0.3, -0.70, 0.70, 0.70, 0.70},
rotate = 270,
animation = {
speed_normal = 15, speed_run = 30,
stand_start = 0, stand_end = 30,
walk_start = 81, walk_end = 97,
run_start = 81, run_end = 97,
punch_start = 100, punch_end = 120
},
sounds = {
random = "mobs_pump"
},
hp_min = 5,
hp_max = 10,
armor = 100,
light_damage = 0,
water_damage = 0,
lava_damage = 0,
fall_damage = 0,
damage = 8,
attack_type = "explode",
group_attack = true,
do_not_project_items = true,
view_range = 15,
walk_velocity = 2,
run_velocity = 4,
drops = {
{name = "farming:pumpkin_seed", chance = 8, min = 4, max = 8}
}
})
minetest.register_node("mobs:pumpking_spawner", {
description = "Pumpkin King Spawner",
tiles = {
"farming_pumpkin_top.png",
"farming_pumpkin_top.png",
"farming_pumpkin_side.png",
"farming_pumpkin_side.png",
"farming_pumpkin_side.png",
"farming_pumpkin_face_on.png"
},
is_ground_content = false,
groups = {unbreakable = 1, mob_spawner=1},
sounds = default.node_sound_stone_defaults({
dug = {name="mobs_king", gain=0.25}
})
})
minetest.register_node("mobs:pumpboom_spawner", {
description = "Pump Boom Spawner",
tiles = {
"farming_pumpkin_top.png",
"farming_pumpkin_top.png",
"farming_pumpkin_side.png",
"farming_pumpkin_side.png",
"farming_pumpkin_side.png",
"farming_pumpkin_face_off.png"
},
is_ground_content = false,
groups = {unbreakable = 1, mob_spawner=1},
sounds = default.node_sound_stone_defaults({
dug = {name="mobs_boom", gain=0.25}
})
})
--(name, nodes, neighbors, min_light, max_light, interval, chance, active_object_count, min_height, max_height, spawn_in_area)
-- spawn on mobs:pumpking_spawner between 1 and 20 light, interval 300, 1 chance, 1 pumpking_spawner in area up to 31000 in height
mobs:spawn_specific("mobs:pumpking", {"mobs:pumpking_spawner"}, {"air"}, 1, 20, 300, 1, 100, -31000, 31000, true)
mobs:register_egg("mobs:pumpking", "Pumpking", "mobs_pumpking_inv.png", 1)
-- spawn on mobs:pumpboom_spawner, 4 interval, 1 chance, 30 pumpboom in area
mobs:spawn_special("mobs:pumpboom", {"mobs:pumpboom_spawner"}, {"air"}, 10, 4, 30)
mobs:register_egg("mobs:pumpboom", "Pumpboom", "mobs_pumpboom_inv.png", 1)

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MOBS REDO for MINETEST
Built from PilzAdam's original Simple Mobs with additional mobs by KrupnoPavel, Zeg9, ExeterDad and AspireMint.
This mod contains the API only for adding your own mobs into the world, so please use the additional modpacks to add animals, monsters etc.
https://forum.minetest.net/viewtopic.php?f=11&t=9917
Crafts:
- Nametag (paper, black dye, string) can be used right-click on a tamed mob to give them a name.
- Nets can be used to right-click tamed mobs to pick them up and place inside inventory as a spawn egg.
- Magic Lasso is similar to nets but with a better chance of picking up larger mobs.
- Shears are used to right-click sheep and return 1-3 wool.
- Protection Rune lets you protect tamed mobs from harm by other players
- Mob Fence and Fence Top (to stop mobs escaping/glitching through fences)
Lucky Blocks: 9
Changelog:
- 1.52 - Added 'mob_active_limit' in settings to set number of mobs in game
(default is 0 for unlimited), removed {immortal} from mob armor, fluid viscocity slows mobs
- 1.51 - Added some node checks for dangerous nodes, jumping and falling tweaks, spawn area check (thx for idea wuzzy), re-enabled mob suffocation, add 'mob_nospawn_range' setting
- 1.50 - Added new line_of_sight function that uses raycasting if mt5.0 is found, (thanks Astrobe), dont spawn mobs if world anchor nearby (technic or simple_anchor mods), chinese local added
- 1.49- Added mobs:force_capture(self, player) function, api functions now use metatables thanks to bell07
- 1.48- Add mobs:set_velocity(self, velocity) global function
- 1.47- Mob damage changes, min and max light level for damage added, ignition sources checked for lava damage
- 1.46- Mobs only drop rare items when killed by player (drops.min = 0 makes them rare), code tweak, pathfinding no longer sees through walkable nodes
- 1.45- Added Fence Top to add on top of any fence to stop mobs escaping, new line_of_sight tweaked by Astrobe
- 1.44- Added ToolRanks support for swords when attacking mobs
- 1.43- Better 0.4.16 compatibility, added general attack function and settings
- 1.42- Added "all" option to immune_to table, tidied floating mobs to be less intensive
- 1.41- Mob pathfinding has been updated thanks to Elkien3
- 1.40- Updated to use newer functions, requires Minetest 0.4.16+ to work.
- 1.39- Added 'on_breed', 'on_grown' and 'do_punch' custom functions per mob
- 1.38- Better entity checking, nametag setting and on_spawn function added to mob registry, tweaked light damage
- 1.37- Added support for Raymoo's CMI (common mob interface) mod: https://forum.minetest.net/viewtopic.php?f=9&t=15448
- 1.36- Death check added, if mob dies in fire/lava/with lava pick then drops are cooked
- 1.35- Added owner_loyal flag for owned mobs to attack player enemies, also fixed group_attack
- 1.34- Added function to fly mob using directional movement (thanks D00Med for flying code)
- 1.33- Added functions to mount ride mobs (mobs.attach, mobs.detach, mobs.drive) many thanks to Blert2112
- 1.32- Added new spawn check to count specific mobs AND new minetest.conf setting to chance spawn chance and numbers, added ability to protect tamed mobs
- 1.31- Added 'attack_animals' and 'specific_attack' flags for custom monster attacks, also 'mob_difficulty' .conf setting to make mobs harder.
- 1.30- Added support for invisibility mod (mobs cant attack what they cant see), tweaked and tidied code
- 1.29- Split original Mobs Redo into a modpack to make it easier to disable mob sets (animal, monster, npc) or simply use the Api itself for your own mod
- 1.28- New damage system added with ability for mob to be immune to weapons or healed by them :)
- 1.27- Added new sheep, lava flan and spawn egg textures. New Lava Pick tool smelts what you dig. New atan checking function.
- 1.26- Pathfinding feature added thanks to rnd, when monsters attack they become scary smart in finding you :) also, beehive produces honey now :)
- 1.25- Mobs no longer spawn within 12 blocks of player or despawn within same range, spawners now have player detection, Code tidy and tweak.
- 1.24- Added feature where certain animals run away when punched (runaway = true in mob definition)
- 1.23- Added mob spawner block for admin to setup spawners in-game (place and right click to enter settings)
- 1.22- Added ability to name tamed animals and npc using nametags, also npc will attack anyone who punches them apart from owner
- 1.21- Added some more error checking to reduce serialize.h error and added height checks for falling off cliffs (thanks cmdskp)
- 1.20- Error checking added to remove bad mobs, out of map limit mobs and stop serialize.h error
- 1.19- Chickens now drop egg items instead of placing the egg, also throwing eggs result in 1/8 chance of spawning chick
- 1.18- Added docile_by_day flag so that monsters will not attack automatically during daylight hours unless hit first
- 1.17- Added 'dogshoot' attack type, shoots when out of reach, melee attack when in reach, also api tweaks and self.reach added
- 1.16- Mobs follow multiple items now, Npc's can breed
- 1.15- Added Feeding/Taming/Breeding function, right-click to pick up any sheep with X mark on them and replace with new one to fix compatibility.
- 1.14- All .self variables saved in staticdata, Fixed self.health bug
- 1.13- Added capture function (thanks blert2112) chance of picking up mob with hand; net; magic lasso, replaced some .x models with newer .b3d one's
- 1.12- Added animal ownership so that players cannot steal your tamed animals
- 1.11- Added flying mobs (and swimming), fly=true and fly_in="air" or "deafult:water_source" for fishy
- 1,10- Footstep removed (use replace), explosion routine added for exploding mobs.
- 1.09- reworked breeding routine, added mob rotation value, added footstep feature, added jumping mobs with sounds feature, added magic lasso for picking up animals
- 1.08- Mob throwing attack has been rehauled so that they can damage one another, also drops and on_die function added
- 1.07- Npc's can now be set to follow player or stand by using self.order and self.owner variables
- beta- Npc mob added, kills monsters, attacks player when punched, right click with food to heal or gold lump for drop
- 1.06- Changed recovery times after breeding, and time taken to grow up (can be sped up by feeding baby animal)
- 1.05- Added ExeterDad's bunny's which can be picked up and tamed with 4 carrots from farming redo or farming_plus, also shears added to get wool from sheep and lastly Jordach/BSD's kitten
- 1.04- Added mating for sheep, cows and hogs... feed animals to make horny and hope for a baby which is half size, will grow up quick though :)
- 1.03- Added mob drop/replace feature so that chickens can drop eggs, cow/sheep can eat grass/wheat etc.
- 1.02- Sheared sheep are remembered and spawn shaven, Warthogs will attack when threatened, Api additions
- 1.01- Mobs that suffer fall damage or die in water/lava/sunlight will now drop items
- 1.0 - more work on Api so that certain mobs can float in water while some sink like a brick :)
- 0.9 - Spawn eggs added for all mobs (admin only, cannot be placed in protected areas)... Api tweaked
- 0.8 - Added sounds to monster mobs (thanks Cyberpangolin for the sfx) and also chicken sound
- 0.7 - mobs.protected switch added to api.lua, when set to 1 mobs no longer spawn in protected areas, also bug fixes
- 0.6 - Api now supports multi-textured mobs, e.g oerkki, dungeon master, rats and chickens have random skins when spawning (sheep fix TODO), also new Honey block
- 0.5 - Mobs now float in water, die from falling, and some code improvements
- 0.4 - Dungeon Masters and Mese Monsters have much better aim due to shoot_offset, also they can both shoot through nodes that aren't walkable (flowers, grass etc) plus new sheep sound :)
- 0.3 - Added LOTT's Spider mob, made Cobwebs, added KPavel's Bee with Honey and Beehives (made texture), Warthogs now have sound and can be tamed, taming of shaved sheep or milked cow with 8 wheat so it will not despawn, many bug fixes :)
- 0.2 - Cooking bucket of milk into cheese now returns empty bucket
- 0.1 - Initial Release

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sandmonster.lua Executable file
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-- Sand Monster by PilzAdam
mobs:register_mob("mobs:sand_monster", {
-- animal, monster, npc, barbarian
type = "monster",
-- aggressive, deals 5 damage to player when hit
passive = false,
attack_type = "dogfight",
pathfinding = false,
reach = 2,
damage = 2,
-- health & armor
hp_min = 10,
hp_max = 15,
armor = 100,
-- textures and model
collisionbox = {-0.4, -1, -0.4, 0.4, 0.8, 0.4},
visual = "mesh",
mesh = "mobs_sand_monster.b3d",
textures = {
{"mobs_sand_monster.png"},
},
blood_texture = "default_sand.png",
-- sounds
makes_footstep_sound = true,
sounds = {
random = "mobs_sandmonster",
},
-- speed and jump, sinks in water
walk_velocity = 2,
run_velocity = 4,
view_range = 16,
jump = true,
floats = 0,
-- drops desert sand when dead
drops = {
{name = "default:desert_sand", chance = 1, min = 3, max = 5,},
{name = "maptools:silver_coin", chance = 10, min = 1, max = 1,},
},
-- damaged by
water_damage = 3,
lava_damage = 4,
light_damage = 0,
fear_height = 4,
-- model animation
animation = {
speed_normal = 15,
speed_run = 15,
stand_start = 0,
stand_end = 39,
walk_start = 41,
walk_end = 72,
run_start = 74,
run_end = 105,
punch_start = 74,
punch_end = 105,
},
})
-- spawns on desert sand between -1 and 20 light, 1 in 25000 chance, 1 sand monster in area up to 31000 in height
mobs:spawn_specific("mobs:sand_monster", {"default:desert_sand", "default:sand"}, {"air"}, -1, 20, 30, 25000, 1, -31000, 31000, false)
-- register spawn egg
mobs:register_egg("mobs:sand_monster", "Sand Monster", "mobs_sand_monster_inv.png", 1)
minetest.register_craft({
output = "mobs:sand_monster",
recipe = {
{"group:sand", "group:sand", "group:sand"},
{"group:sand", "default:nyancat_rainbow", "group:sand"},
{"group:sand", "group:sand", "group:sand"}
}
})

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# If false then mobs no longer spawn in world without spawner or spawn egg
mobs_spawn (Spawn Mobs) bool true
# If enabled then monsters no longer spawn in world
only_peaceful_mobs (Only spawn peaceful Mobs) bool false
# If enabled then punching mobs no longer shows blood effects
mobs_disable_blood (Disable Mob blood) bool false
# If disabled then Mobs no longer destroy world blocks
mobs_griefing (Griefing Mobs) bool true
# If false then Mobs no longer spawn inside player protected areas
mobs_spawn_protected (Spawn Mobs in protected areas) bool true
# If true Mobs will be removed once a map chunk is out of view
remove_far_mobs (Remove far Mobs) bool true
# Sets Mob difficulty level by multiplying punch damage
mob_difficulty (Mob difficulty) float 1.0
# If disabled health status no longer appears above Mob when punched
mob_show_health (Show Mob health) bool true
# Contains a value used to multiply Mob spawn values
mob_chance_multiplier (Mob chance multiplier) float 1.0
# When false Mob no longer drop items when killed
mobs_drop_items (Mob drops) bool true
# Sets minimum distance around player that mobs cannot spawn
mob_nospawn_range (Mob no-spawn range) float 12.0
# Sets maximum number of active mobs in game (0 for unlimited)
mob_active_limit (Mob Active Limit) float 0

100
shark.lua Executable file
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-- local variables
local l_colors = {
"#111010:200", --dark_grey
"#101020:225", --dark_blue
"#404030:225", --cold_grey
"#404040:210", --light_grey
"#202020:210" --grey
}
local l_skins = {
{"(shark_first.png^[colorize:"..l_colors[1]..")^(shark_second.png^[colorize:"..l_colors[5]..")^shark_third.png"},
{"(shark_first.png^[colorize:"..l_colors[2]..")^(shark_second.png^[colorize:"..l_colors[5]..")^shark_third.png"},
{"(shark_first.png^[colorize:"..l_colors[3]..")^(shark_second.png^[colorize:"..l_colors[4]..")^shark_third.png"}
}
local l_anims = {
speed_normal = 24, speed_run = 24,
stand_start = 1, stand_end = 80,
walk_start = 80, walk_end = 160,
run_start = 80, run_end = 160
}
local l_model = "mobs_shark.b3d"
local l_egg_texture = "mobs_shark_shark_inv.png"
local l_spawn_in = {"default:water_source"}
local l_spawn_near = {"default:water_flowing","default:water_source","seawrecks:woodship","seawrecks:uboot"}
local l_spawn_chance = 1000000
-- large
mobs:register_mob("mobs:shark_lg", {
type = "monster",
attack_type = "dogfight",
damage = 4,
reach = 3,
hp_min = 15,
hp_max = 20,
armor = 150,
collisionbox = {-0.75, -0.5, -0.75, 0.75, 0.5, 0.75},
visual = "mesh",
mesh = l_model,
textures = l_skins,
makes_footstep_sound = false,
walk_velocity = 2,
run_velocity = 4,
fly = true,
fly_in = "default:water_source",
fall_speed = 0,
rotate = 270,
view_range = 10,
water_damage = 0,
lava_damage = 10,
light_damage = 0,
animation = l_anims,
do_custom = function(self)
local p = self.object:getpos()
local a = self.object:getvelocity()
if p.y > 0 and a.y > 0 then
a.y = -1
else
local r = math.random(100)
if r >= 1 and r <=25 then a.y = 0.25
elseif r > 25 and r <= 50 then a.y = 0
elseif r > 50 and r <= 75 then a.y = -0.25
end
end
self.object:setvelocity(a)
end
})
--name, nodes, neighbours, minlight, maxlight, interval, chance, active_object_count, min_height, max_height
mobs:spawn_specific("mobs:shark_lg", l_spawn_in, l_spawn_near, -1, 20, 30, l_spawn_chance, 1, -50, -1)
mobs:register_egg("mobs:shark_lg", "Shark (large)", l_egg_texture, 1)
-- medium
mobs:register_mob("mobs:shark_md", {
type = "monster",
attack_type = "dogfight",
damage = 5,
reach = 2,
hp_min = 20,
hp_max = 25,
armor = 125,
collisionbox = {-0.57, -0.38, -0.57, 0.57, 0.38, 0.57},
visual = "mesh",
visual_size = {x=0.75, y=0.75},
mesh = l_model,
textures = l_skins,
makes_footstep_sound = false,
walk_velocity = 2,
run_velocity = 4,
fly = true,
fly_in = "default:water_source",
fall_speed = -1,
rotate = 270,
view_range = 10,
water_damage = 0,
lava_damage = 10,
light_damage = 0,
animation = l_anims
})
--name, nodes, neighbours, minlight, maxlight, interval, chance, active_object_count, min_height, max_height
mobs:spawn_specific("mobs:shark_md", l_spawn_in, l_spawn_near, -1, 20, 30, l_spawn_chance, 1, -50, -1)
mobs:register_egg("mobs:shark_md", "Shark (medium)", l_egg_texture, 1)

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sheep.lua Executable file
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local all_colours = {
{"black", "Black", "#000000b0"},
{"blue", "Blue", "#015dbb70"},
{"brown", "Brown", "#663300a0"},
{"cyan", "Cyan", "#01ffd870"},
{"dark_green", "Dark Green", "#005b0770"},
{"dark_grey", "Dark Grey", "#303030b0"},
{"green", "Green", "#61ff0170"},
{"grey", "Grey", "#5b5b5bb0"},
{"magenta", "Magenta", "#ff05bb70"},
{"orange", "Orange", "#ff840170"},
{"pink", "Pink", "#ff65b570"},
{"red", "Red", "#ff0000a0"},
{"violet", "Violet", "#2000c970"},
{"white", "White", "#abababc0"},
{"yellow", "Yellow", "#e3ff0070"},
}
-- Sheep by PilzAdam, texture converted to minetest by AMMOnym from Summerfield pack
for _, col in pairs(all_colours) do
mobs:register_mob("mobs:sheep_"..col[1], {
-- animal, monster, npc, barbarian
type = "animal",
-- not aggressive
passive = true,
-- health & armor
hp_min = 8,
hp_max = 10,
armor = 200,
-- textures and model
collisionbox = {-0.5, -1, -0.5, 0.5, 0.3, 0.5},
visual = "mesh",
mesh = "mobs_sheep.b3d",
textures = {
{"mobs_sheep_base.png^(mobs_sheep_wool.png^[colorize:" .. col[3] .. ")"},
},
-- specific texture and mesh for gotten
gotten_texture = {"mobs_sheep_shaved.png"},
gotten_mesh = "mobs_sheep_shaved.b3d",
-- sounds
makes_footstep_sound = true,
sounds = {
random = "mobs_sheep",
},
-- speed and jump
walk_velocity = 1,
run_velocity = 2,
runaway = true,
jump = true,
-- drops raw meat and woll of its color when dead
drops = {
{name = "mobs:meat_raw", chance = 1, min = 2, max = 3},
{name = "wool:"..col[1], chance = 1, min = 1, max = 1},
},
-- damaged by
water_damage = 1,
lava_damage = 5,
light_damage = 0,
-- model animation
animation = {
speed_normal = 15,
speed_run = 15,
stand_start = 0,
stand_end = 80,
walk_start = 81,
walk_end = 100,
},
follow = {"farming:wheat", "default:grass_5"},
view_range = 8,
-- replace grass/wheat with air (eat)
replace_rate = 10,
replace_what = {"default:grass_3", "default:grass_4", "default:grass_5", "farming:wheat_8"},
replace_with = "air",
-- right click sheep to shear sheep and get wood, feed 8 wheat for wool to grow back
replace_offset = -1,
fear_height = 3,
on_rightclick = function(self, clicker)
local shpcolor = string.split(self.name,"_")[2]
if shpcolor =="dark" then
shpcolor = shpcolor.."_"..string.split(self.name,"_")[3]
end
--are we feeding?
if mobs:feed_tame(self, clicker, 8, true, true) then
--if full grow fuzz
if self.gotten == false then
self.object:set_properties({
textures = {"mobs_sheep_wool.png^[colorize:" .. col[3] .. "^mobs_sheep_base.png"},
mesh = "mobs_sheep.b3d",
})
end
return
end
local item = clicker:get_wielded_item()
local itemname = item:get_name()
--are we giving a haircut>
if itemname == "mobs:shears" then
if self.gotten == false and self.child == false then
self.gotten = true -- shaved
if minetest.get_modpath("wool") then
local pos = self.object:getpos()
pos.y = pos.y + 0.5
local obj = minetest.add_item(pos, ItemStack("wool:"..shpcolor.." "..math.random(1,3)))
if obj then
obj:setvelocity({
x = math.random(-1,1),
y = 5,
z = math.random(-1,1)
})
end
item:add_wear(650) -- 100 uses
clicker:set_wielded_item(item)
end
self.object:set_properties({
textures = {"mobs_sheep_shaved.png"},
mesh = "mobs_sheep_shaved.b3d",
})
end
return
end
local name = clicker:get_player_name()
--are we coloring?
if itemname:find("dye:") then
if self.gotten == false
and self.child == false
and self.tamed == true
and name == self.owner then
local colr = string.split(itemname,":")[2]
for _,c in pairs(all_colours) do
if c[1] == colr then
local pos = self.object:getpos()
self.object:remove()
local mob = minetest.add_entity(pos, "mobs:sheep_"..colr)
local ent = mob:get_luaentity()
ent.owner = name
ent.tamed = true
-- take item
if not minetest.setting_getbool("creative_mode") then
item:take_item()
clicker:set_wielded_item(item)
end
break
end
end
end
return
end
--are we capturing?
mobs:capture_mob(self, clicker, 0, 5, 60, false, nil)
end
})
mobs:register_egg("mobs:sheep_"..col[1], col[2] .. "Sheep", "mobs_sheep_white_inv.png^[colorize:" .. col[3], 1)
end
mobs:spawn_specific("mobs:sheep_white", {"default:dirt_with_grass"}, {"air"}, 8, 20, 30, 15000, 2, -31000, 31000, true, true)
-- compatibility (item and entity)
minetest.register_alias("mobs:sheep", "mobs:sheep_white")
minetest.register_entity("mobs:sheep", {
hp_max = 1,
physical = true,
collide_with_objects = true,
visual = "mesh",
mesh = "mobs_sheep.b3d",
visual_size = {x = 1, y = 1},
textures = {"mobs_sheep_white.png"},
velocity = {x = 0, y = 0, z = 0},
collisionbox = {-0.4, -1, -0.4, 0.4, 0.3, 0.4},
is_visible = true,
on_activate = function(self, staticdata, dtime_s)
local pos = self.object:getpos()
self.object:remove()
minetest.add_entity(pos, "mobs:sheep_white")
end
})

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Creative Commons sounds from Freesound.org
mobs_swing.ogg by qubodup
- http://freesound.org/people/qubodup/sounds/60012/
mobs_spell.ogg by littlerobotsoundfactory
- http://freesound.org/people/LittleRobotSoundFactory/sounds/270396/

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