Remplissage du dépôt.

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sys4-fr 2018-09-08 13:01:14 +02:00
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Minetest mod : money
====================
This mod adds commerce in Minetest.
Commands for players (requires "money" privilege) :
/money — gets the balance of your account
/money pay <account> <amount> — transfers <amount> money to <account>
Commands for administrators (requires "money_admin" privilege) :
/money <account> — gets balance of <account>
/money set <account> <amount> — sets balance of <account> in <amount> money
/money inc <account> <amount> — increases <amount> money to balance of <account>
/money dec <account> <amount> — decreases <amount> money from balance of <account>
/money take <account> <amount> — takes off <amount> money from balance of <account>
Also, this mod adds 2 kinds of shops:
- Simple shop
- Admin shop (no recipe)
This can be found in:
https://github.com/kotolegokot/minetest-mod-money
License of source code
-----------------------------
Copyright (C) 2012 kotolegokot, Oleg Matveev <gkotolegokot@gmail.com>
- Modified by kilbith and nerzhul (2015)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
License of textures
--------------------------
WTFPL (kilbith)

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Minetest mod : money
====================
This mod adds commerce in Minetest.
Commands for players (requires "money" privilege) :
/money — gets the balance of your account
/money pay <account> <amount> — transfers <amount> money to <account>
Commands for administrators (requires "money_admin" privilege) :
/money <account> — gets balance of <account>
/money set <account> <amount> — sets balance of <account> in <amount> money
/money inc <account> <amount> — increases <amount> money to balance of <account>
/money dec <account> <amount> — decreases <amount> money from balance of <account>
/money take <account> <amount> — takes off <amount> money from balance of <account>
Also, this mod adds 2 kinds of shops:
- Simple shop
- Admin shop (no recipe)
This can be found in:
https://github.com/kotolegokot/minetest-mod-money
License of source code
-----------------------------
Copyright (C) 2012 kotolegokot, Oleg Matveev <gkotolegokot@gmail.com>
- Modified by kilbith and nerzhul (2015)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
License of textures
--------------------------
WTFPL (kilbith)

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default
itemframes?

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init.lua Executable file
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--[[
Mod by Kotolegokot and Xiong (2012-2013)
Rev. kilbith and nerzhul (2015)
]]
money = {}
dofile(minetest.get_modpath("money") .. "/settings.txt") -- Loading settings.
local function has_shop_privilege(meta, player)--Does player have permissions for this shop?
return player:get_player_name() == meta:get_string("owner") or minetest.get_player_privs(player:get_player_name())["money_admin"]
end
minetest.register_craft({
output = "money:shop",
recipe = {
{"default:wood", "default:wood", "default:wood"},
{"default:wood", "default:mese", "default:wood"},
{"default:wood", "default:wood", "default:wood"},
},
})
minetest.register_alias("shop", "money:shop")
minetest.register_privilege("money_admin", {
description = "Has access to admin shops",
give_to_singleplayer = false
})
--Barter shop.
minetest.register_node("money:barter_shop", {
description = "Barter Shop",
tiles = {"money_barter_shop.png"},
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
sounds = default.node_sound_wood_defaults(),
paramtype2 = "facedir",
after_place_node = function(pos, placer)
local meta = minetest.get_meta(pos)
meta:set_string("owner", placer:get_player_name())
meta:set_string("infotext", "Untuned Barter Shop (owned by " .. placer:get_player_name() .. ")")
end,
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", "size[8,5.6]"..
"field[0.256,0.5;8,1;bartershopname;Name of your barter shop:;]"..
"field[0.256,1.5;8,1;nodename1;What kind of a node do you want to exchange:;]"..
"field[0.256,2.5;8,1;nodename2;for:;]"..
"field[0.256,3.5;8,1;amount1;Amount of first kind of node:;]"..
"field[0.256,4.5;8,1;amount2;Amount of second kind of node:;]"..
"button_exit[3.1,5;2,1;button;Proceed]")
meta:set_string("infotext", "Untuned Barter Shop")
meta:set_string("owner", "")
meta:set_string("form", "yes")
end,
can_dig = function(pos,player)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main") and (meta:get_string("owner") == player:get_player_name() or minetest.get_player_privs(player:get_player_name())["money_admin"])
end,
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
local meta = minetest.get_meta(pos)
if not has_shop_privilege(meta, player) then
minetest.log("action", player:get_player_name()..
" tried to access a barter shop belonging to "..
meta:get_string("owner").." at "..
minetest.pos_to_string(pos))
return 0
end
return count
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos)
if not has_shop_privilege(meta, player) then
minetest.log("action", player:get_player_name()..
" tried to access a barter shop belonging to "..
meta:get_string("owner").." at "..
minetest.pos_to_string(pos))
return 0
end
return stack:get_count()
end,
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos)
if not has_shop_privilege(meta, player) then
minetest.log("action", player:get_player_name()..
" tried to access a barter shop belonging to "..
meta:get_string("owner").." at "..
minetest.pos_to_string(pos))
return 0
end
return stack:get_count()
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", player:get_player_name()..
" moves stuff in barter shop at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" moves stuff to barter shop at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_take = function(pos, listname, index, count, player)
minetest.log("action", player:get_player_name()..
" takes stuff from barter shop at "..minetest.pos_to_string(pos))
end,
on_receive_fields = function(pos, formname, fields, sender)
local meta = minetest.get_meta(pos)
if meta:get_string("form") == "yes" then
if fields.bartershopname ~= "" and minetest.registered_items[fields.nodename1] and minetest.registered_items[fields.nodename2] and tonumber(fields.amount1) and tonumber(fields.amount1) >= 1 and tonumber(fields.amount2) and tonumber(fields.amount2) >= 1 and (meta:get_string("owner") == sender:get_player_name() or minetest.get_player_privs(sender:get_player_name())["money_admin"]) then
meta:set_string("formspec", "size[8,10;]"..
"list[context;main;0,0;8,4;]"..
"label[0.256,4.5;"..fields.amount2.." "..fields.nodename2.." --> "..fields.amount1.." "..fields.nodename1.."]"..
"button[3.1,5;2,1;button;Exchange]"..
"list[current_player;main;0,6;8,4;]")
meta:set_string("bartershopname", fields.bartershopname)
meta:set_string("nodename1", fields.nodename1)
meta:set_string("nodename2", fields.nodename2)
meta:set_string("amount1", fields.amount1)
meta:set_string("amount2", fields.amount2)
meta:set_string("infotext", "Barter Shop \"" .. fields.bartershopname .. "\" (owned by " .. meta:get_string("owner") .. ")")
local inv = meta:get_inventory()
inv:set_size("main", 8*4)
meta:set_string("form", "no")
end
elseif fields["button"] then
local sender_name = sender:get_player_name()
local inv = meta:get_inventory()
local sender_inv = sender:get_inventory()
if not inv:contains_item("main", meta:get_string("nodename1") .. " " .. meta:get_string("amount1")) then
minetest.chat_send_player(sender_name, "In the barter shop is not enough goods.")
return
elseif not sender_inv:contains_item("main", meta:get_string("nodename2") .. " " .. meta:get_string("amount2")) then
minetest.chat_send_player(sender_name, "In your inventory is not enough goods.")
return
elseif not inv:room_for_item("main", meta:get_string("nodename2") .. " " .. meta:get_string("amount2")) then
minetest.chat_send_player(sender_name, "In the barter shop is not enough space.")
return
elseif not sender_inv:room_for_item("main", meta:get_string("nodename1") .. " " .. meta:get_string("amount1")) then
minetest.chat_send_player(sender_name, "In your inventory is not enough space.")
return
end
inv:remove_item("main", meta:get_string("nodename1") .. " " .. meta:get_string("amount1"))
sender_inv:remove_item("main", meta:get_string("nodename2") .. " " .. meta:get_string("amount2"))
inv:add_item("main", meta:get_string("nodename2") .. " " .. meta:get_string("amount2"))
sender_inv:add_item("main", meta:get_string("nodename1") .. " " .. meta:get_string("amount1"))
minetest.chat_send_player(sender_name, "You exchanged " .. meta:get_string("amount2") .. " " .. meta:get_string("nodename2") .. " on " .. meta:get_string("amount1") .. " " .. meta:get_string("nodename1") .. ".")
end
end,
})
--End.
minetest.register_craft({--Barter shop recipe.
output = "money:barter_shop",
recipe = {
{"locked_sign:sign_wall_locked"},
{"default:chest_locked"},
},
})
minetest.register_alias("barter_shop", "money:barter_shop")
-- Admin barter shop
minetest.register_node("money:admin_barter_shop", {
description = "Admin Barter Shop",
tiles = {"money_admin_barter_shop.png"},
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
sounds = default.node_sound_wood_defaults(),
paramtype2 = "facedir",
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", "size[8,4.6]"..
"field[0.256,0.5;8,1;nodename1;What kind of a node do you want to exchange:;]"..
"field[0.256,1.5;8,1;nodename2;for:;]"..
"field[0.256,2.5;8,1;amount1;Amount of first kind of node:;]"..
"field[0.256,3.5;8,1;amount2;Amount of second kind of node:;]"..
"button_exit[3.1,4;2,1;button;Proceed]")
meta:set_string("infotext", "Untuned Admin Barter Shop")
meta:set_string("form", "yes")
end,
can_dig = function(pos,player)
return minetest.get_player_privs(player:get_player_name())["money_admin"]
end,
on_receive_fields = function(pos, formname, fields, sender)
local meta = minetest.get_meta(pos)
if meta:get_string("form") == "yes" then
if minetest.registered_items[fields.nodename1] and minetest.registered_items[fields.nodename2] and tonumber(fields.amount1) and tonumber(fields.amount1) >= 1 and tonumber(fields.amount2) and tonumber(fields.amount2) >= 1 and (meta:get_string("owner") == sender:get_player_name() or minetest.get_player_privs(sender:get_player_name()).money_admin) then
meta:set_string("formspec", "size[8,6;]"..
"label[0.256,0.0;"..fields.amount2.." "..fields.nodename2.." --> "..fields.amount1.." "..fields.nodename1.."]"..
"button[3.1,0.5;2,1;button;Exchange]"..
"list[current_player;main;0,1.5;8,4;]")
meta:set_string("nodename1", fields.nodename1)
meta:set_string("nodename2", fields.nodename2)
meta:set_string("amount1", fields.amount1)
meta:set_string("amount2", fields.amount2)
meta:set_string("infotext", "Admin Barter Shop")
meta:set_string("form", "no")
end
elseif fields["button"] then
local sender_name = sender:get_player_name()
local sender_inv = sender:get_inventory()
if not sender_inv:contains_item("main", meta:get_string("nodename2") .. " " .. meta:get_string("amount2")) then
minetest.chat_send_player(sender_name, "In your inventory is not enough goods.")
return
elseif not sender_inv:room_for_item("main", meta:get_string("nodename1") .. " " .. meta:get_string("amount1")) then
minetest.chat_send_player(sender_name, "In your inventory is not enough space.")
return
end
sender_inv:remove_item("main", meta:get_string("nodename2") .. " " .. meta:get_string("amount2"))
sender_inv:add_item("main", meta:get_string("nodename1") .. " " .. meta:get_string("amount1"))
minetest.chat_send_player(sender_name, "You exchanged " .. meta:get_string("amount2") .. " " .. meta:get_string("nodename2") .. " on " .. meta:get_string("amount1") .. " " .. meta:get_string("nodename1") .. ".")
end
end,
})
--End.
minetest.register_alias("admin_barter_shop", "money:admin_barter_shop")
minetest.log("action", "[Money] Loaded")

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INITIAL_MONEY = 1000
CURRENCY_PREFIX = "$"
CURRENCY_POSTFIX = " dollars"

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