use new minetest_game leafdecay API

This commit is contained in:
Vanessa Ezekowitz 2017-03-14 20:26:59 -04:00
parent f83f167d18
commit 2967c107d8

View File

@ -72,6 +72,20 @@ for i in ipairs(moretrees.treelist) do
local saptex = moretrees.treelist[i][7]
-- player will get a sapling with 1/100 chance
-- player will get leaves only if he/she gets no saplings,
-- this is because max_items is 1
local droprarity = 100
local decay = moretrees.leafdecay_radius
if treename == "palm" then
droprarity = 20
decay = moretrees.palm_leafdecay_radius
elseif treename == "date_palm" then
decay = moretrees.palm_leafdecay_radius
end
if treename ~= "jungletree" -- the default game provides jungle tree, acacia, and pine trunk/planks nodes.
and treename ~= "acacia"
and treename ~= "poplar_small"
@ -116,20 +130,6 @@ for i in ipairs(moretrees.treelist) do
groups = {snappy=2,dig_immediate=3,flammable=2,attached_node=1,sapling=1},
sounds = default.node_sound_defaults(),
})
-- player will get a sapling with 1/100 chance
-- player will get leaves only if he/she gets no saplings,
-- this is because max_items is 1
local droprarity = 100
local decay = moretrees.leafdecay_radius
if treename == "palm" then
droprarity = 20
decay = moretrees.palm_leafdecay_radius
elseif treename == "date_palm" then
decay = moretrees.palm_leafdecay_radius
end
local moretrees_leaves_inventory_image = nil
local moretrees_new_leaves_waving = nil
@ -148,7 +148,7 @@ for i in ipairs(moretrees.treelist) do
tiles = { "moretrees_"..treename.."_leaves.png" },
inventory_image = moretrees_leaves_inventory_image,
paramtype = "light",
groups = {snappy = 3, flammable = 2, leaves = 1, moretrees_leaves = 1, leafdecay = decay},
groups = {snappy = 3, flammable = 2, leaves = 1, moretrees_leaves = 1, leafdecay = 1},
sounds = default.node_sound_leaves_defaults(),
drop = {
@ -237,8 +237,10 @@ for i in ipairs(moretrees.treelist) do
drop = "moretrees:"..treename.."_sapling"
})
local fruitname = nil
if fruit then
minetest.register_node("moretrees:"..fruit, {
fruitname = "moretrees:"..fruit
minetest.register_node(fruitname, {
description = S(fruitdesc),
drawtype = "plantlike",
tiles = { "moretrees_"..fruit..".png" },
@ -252,11 +254,27 @@ for i in ipairs(moretrees.treelist) do
type = "fixed",
fixed = selbox
},
groups = {fleshy=3,dig_immediate=3,flammable=2, attached_node=1},
groups = {fleshy=3,dig_immediate=3,flammable=2, attached_node=1, leafdecay = 1, leafdecay_drop = 1},
sounds = default.node_sound_defaults(),
})
end
if treename ~= "jungletree"
and treename ~= "acacia"
and treename ~= "poplar_small"
and treename ~= "pine" then
print("called default.register_leafdecay for:")
print("moretrees:"..treename.."_trunk")
print("moretrees:"..treename.."_leaves")
if fruitname then print(fruitname) end
print("radius = "..decay)
default.register_leafdecay({
trunks = { "moretrees:"..treename.."_trunk" },
leaves = { "moretrees:"..treename.."_leaves", fruitname },
radius = decay,
})
end
minetest.register_abm({
nodenames = { "moretrees:"..treename.."_trunk_sideways" },
interval = 1,