forked from mtcontrib/moretrees
use new minetest_game leafdecay API
This commit is contained in:
parent
f83f167d18
commit
2967c107d8
|
@ -72,6 +72,20 @@ for i in ipairs(moretrees.treelist) do
|
|||
|
||||
local saptex = moretrees.treelist[i][7]
|
||||
|
||||
-- player will get a sapling with 1/100 chance
|
||||
-- player will get leaves only if he/she gets no saplings,
|
||||
-- this is because max_items is 1
|
||||
|
||||
local droprarity = 100
|
||||
local decay = moretrees.leafdecay_radius
|
||||
|
||||
if treename == "palm" then
|
||||
droprarity = 20
|
||||
decay = moretrees.palm_leafdecay_radius
|
||||
elseif treename == "date_palm" then
|
||||
decay = moretrees.palm_leafdecay_radius
|
||||
end
|
||||
|
||||
if treename ~= "jungletree" -- the default game provides jungle tree, acacia, and pine trunk/planks nodes.
|
||||
and treename ~= "acacia"
|
||||
and treename ~= "poplar_small"
|
||||
|
@ -116,20 +130,6 @@ for i in ipairs(moretrees.treelist) do
|
|||
groups = {snappy=2,dig_immediate=3,flammable=2,attached_node=1,sapling=1},
|
||||
sounds = default.node_sound_defaults(),
|
||||
})
|
||||
|
||||
-- player will get a sapling with 1/100 chance
|
||||
-- player will get leaves only if he/she gets no saplings,
|
||||
-- this is because max_items is 1
|
||||
|
||||
local droprarity = 100
|
||||
local decay = moretrees.leafdecay_radius
|
||||
|
||||
if treename == "palm" then
|
||||
droprarity = 20
|
||||
decay = moretrees.palm_leafdecay_radius
|
||||
elseif treename == "date_palm" then
|
||||
decay = moretrees.palm_leafdecay_radius
|
||||
end
|
||||
|
||||
local moretrees_leaves_inventory_image = nil
|
||||
local moretrees_new_leaves_waving = nil
|
||||
|
@ -148,7 +148,7 @@ for i in ipairs(moretrees.treelist) do
|
|||
tiles = { "moretrees_"..treename.."_leaves.png" },
|
||||
inventory_image = moretrees_leaves_inventory_image,
|
||||
paramtype = "light",
|
||||
groups = {snappy = 3, flammable = 2, leaves = 1, moretrees_leaves = 1, leafdecay = decay},
|
||||
groups = {snappy = 3, flammable = 2, leaves = 1, moretrees_leaves = 1, leafdecay = 1},
|
||||
sounds = default.node_sound_leaves_defaults(),
|
||||
|
||||
drop = {
|
||||
|
@ -237,8 +237,10 @@ for i in ipairs(moretrees.treelist) do
|
|||
drop = "moretrees:"..treename.."_sapling"
|
||||
})
|
||||
|
||||
local fruitname = nil
|
||||
if fruit then
|
||||
minetest.register_node("moretrees:"..fruit, {
|
||||
fruitname = "moretrees:"..fruit
|
||||
minetest.register_node(fruitname, {
|
||||
description = S(fruitdesc),
|
||||
drawtype = "plantlike",
|
||||
tiles = { "moretrees_"..fruit..".png" },
|
||||
|
@ -252,11 +254,27 @@ for i in ipairs(moretrees.treelist) do
|
|||
type = "fixed",
|
||||
fixed = selbox
|
||||
},
|
||||
groups = {fleshy=3,dig_immediate=3,flammable=2, attached_node=1},
|
||||
groups = {fleshy=3,dig_immediate=3,flammable=2, attached_node=1, leafdecay = 1, leafdecay_drop = 1},
|
||||
sounds = default.node_sound_defaults(),
|
||||
})
|
||||
end
|
||||
|
||||
if treename ~= "jungletree"
|
||||
and treename ~= "acacia"
|
||||
and treename ~= "poplar_small"
|
||||
and treename ~= "pine" then
|
||||
print("called default.register_leafdecay for:")
|
||||
print("moretrees:"..treename.."_trunk")
|
||||
print("moretrees:"..treename.."_leaves")
|
||||
if fruitname then print(fruitname) end
|
||||
print("radius = "..decay)
|
||||
default.register_leafdecay({
|
||||
trunks = { "moretrees:"..treename.."_trunk" },
|
||||
leaves = { "moretrees:"..treename.."_leaves", fruitname },
|
||||
radius = decay,
|
||||
})
|
||||
end
|
||||
|
||||
minetest.register_abm({
|
||||
nodenames = { "moretrees:"..treename.."_trunk_sideways" },
|
||||
interval = 1,
|
||||
|
|
Loading…
Reference in New Issue
Block a user