Restore previous pine as cedar

Commit ad0cbbc0f disabled the previous moretrees pine, and aliased it to the
default minetest pine.  The default pine is a completely different tree though,
with different apppearance and different textures.

This commit restores the previous pine tree, renaming it to cedar to avoid a tree
name clash with the default game. Any existing moretrees pine trees will be
converted to cedar, so that their appearance does not change. Moretrees pine
trees that have already been converted to the default pine tree are not converted
back.
This commit is contained in:
Rogier 2016-05-18 16:54:45 +02:00
parent ee5bc1dfb3
commit cd9926f9e5
14 changed files with 26 additions and 21 deletions

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@ -150,7 +150,7 @@ moretrees.spruce_biome = {
max_count = 5,
}
moretrees.pine_biome = {
moretrees.cedar_biome = {
surface = "default:dirt_with_grass",
avoid_nodes = moretrees.avoidnodes,
avoid_radius = 10,

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@ -80,9 +80,9 @@ minetest.register_craftitem("moretrees:spruce_nuts", {
on_use = minetest.item_eat(1),
})
minetest.register_craftitem("moretrees:pine_nuts", {
description = S("Roasted Pine Cone Nuts"),
inventory_image = "moretrees_pine_nuts.png",
minetest.register_craftitem("moretrees:cedar_nuts", {
description = S("Roasted Cedar Cone Nuts"),
inventory_image = "moretrees_cedar_nuts.png",
on_use = minetest.item_eat(1),
})
@ -138,8 +138,8 @@ minetest.register_craft({
minetest.register_craft({
type = "cooking",
output = "moretrees:pine_nuts 4",
recipe = "moretrees:pine_cone",
output = "moretrees:cedar_nuts 4",
recipe = "moretrees:cedar_cone",
})
minetest.register_craft({

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@ -6,7 +6,7 @@ moretrees.enable_apple_tree = true
moretrees.enable_oak = true
moretrees.enable_sequoia = true
moretrees.enable_palm = true
moretrees.enable_pine = true
moretrees.enable_cedar = true
moretrees.enable_rubber_tree = true
moretrees.enable_willow = true
moretrees.enable_acacia = true

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@ -85,7 +85,7 @@ if moretrees.spawn_saplings then
moretrees.spawn_oak_object = "moretrees:oak_sapling_ongen"
moretrees.spawn_sequoia_object = "moretrees:sequoia_sapling_ongen"
moretrees.spawn_palm_object = "moretrees:palm_sapling_ongen"
moretrees.spawn_pine_object = "moretrees:pine_sapling_ongen"
moretrees.spawn_cedar_object = "moretrees:cedar_sapling_ongen"
moretrees.spawn_rubber_tree_object = "moretrees:rubber_tree_sapling_ongen"
moretrees.spawn_willow_object = "moretrees:willow_sapling_ongen"
moretrees.spawn_acacia_object = "moretrees:acacia_sapling_ongen"
@ -100,7 +100,7 @@ else
moretrees.spawn_oak_object = moretrees.oak_model
moretrees.spawn_sequoia_object = moretrees.sequoia_model
moretrees.spawn_palm_object = moretrees.palm_model
moretrees.spawn_pine_object = moretrees.pine_model
moretrees.spawn_cedar_object = moretrees.cedar_model
moretrees.spawn_rubber_tree_object = moretrees.rubber_tree_model
moretrees.spawn_willow_object = moretrees.willow_model
moretrees.spawn_acacia_object = moretrees.acacia_model
@ -131,8 +131,8 @@ if moretrees.enable_palm then
biome_lib:register_generate_plant(moretrees.palm_biome, moretrees.spawn_palm_object)
end
if moretrees.enable_pine then
biome_lib:register_generate_plant(moretrees.pine_biome, moretrees.spawn_pine_object)
if moretrees.enable_cedar then
biome_lib:register_generate_plant(moretrees.cedar_biome, moretrees.spawn_cedar_object)
end
if moretrees.enable_rubber_tree then

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@ -10,12 +10,12 @@ moretrees.treelist = {
{"birch", "Birch Tree"},
{"palm", "Palm Tree", "coconut", "Coconut", {-0.2, -0.5, -0.2, 0.2, 0, 0.2}, 1.0 },
{"spruce", "Spruce Tree", "spruce_cone", "Spruce Cone", {-0.2, -0.5, -0.2, 0.2, 0, 0.2}, 0.8 },
{"cedar", "Cedar Tree", "cedar_cone", "Cedar Cone", {-0.2, -0.5, -0.2, 0.2, 0, 0.2}, 0.8 },
{"willow", "Willow Tree"},
{"rubber_tree", "Rubber Tree"},
{"fir", "Douglas Fir", "fir_cone", "Fir Cone", {-0.2, -0.5, -0.2, 0.2, 0, 0.2}, 0.8 },
{"jungletree", "Jungle Tree", nil, nil, nil, nil, "default_junglesapling.png" },
{"pine", "Pine Tree", "pine_cone", "Pine Cone", {-0.2, -0.5, -0.2, 0.2, 0, 0.2}, 0.8, "default_pine_sapling.png" },
{"acacia", "Acacia Tree", nil, nil, nil, nil, "default_acacia_sapling.png" },
}
@ -424,7 +424,9 @@ minetest.register_alias("moretrees:acacia_planks", "default:acacia_wood")
minetest.register_alias("moretrees:acacia_sapling", "default:acacia_sapling")
minetest.register_alias("moretrees:acacia_leaves", "default:acacia_leaves")
minetest.register_alias("moretrees:pine_trunk", "default:pine_tree")
minetest.register_alias("moretrees:pine_planks", "default:pine_wood")
minetest.register_alias("moretrees:pine_sapling", "default:pine_sapling")
minetest.register_alias("moretrees:pine_leaves", "default:pine_needles")
minetest.register_alias("moretrees:pine_trunk", "moretrees:cedar_trunk")
minetest.register_alias("moretrees:pine_planks", "moretrees:cedar_planks")
minetest.register_alias("moretrees:pine_sapling", "moretrees:cedar_sapling")
minetest.register_alias("moretrees:pine_leaves", "moretrees:cedar_leaves")
minetest.register_alias("moretrees:pine_cone", "moretrees:cedar_cone")
minetest.register_alias("moretrees:pine_nuts", "moretrees:cedar_nuts")

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@ -11,7 +11,7 @@ oak 0 to +10 + 4 to +16 n/a n/a dirt_with grass 332 15
sequoia 0 to +10 -30 to +50 n/a n/a dirt_with grass 333 10
birch +10 to +15 -20 to +10 n/a n/a dirt_with grass 334 5
spruce above +20 -20 to +10 n/a n/a dirt_with grass 335 10
pine n/a n/a water, 15 5 dirt_with grass 336 10
cedar n/a n/a water, 15 5 dirt_with grass 336 10
willow - 5 to + 5 n/a water, 15 5 dirt_with grass 337 20
acacia n/a n/a n/a n/a dirt_with_grass,
desert_sand n/a 15
@ -32,3 +32,6 @@ where the humidity is low (but not bone dry).
Fir trees appear in a snow biome only with older versions of SPlizard's Snow Biomes mod. In more recent versions,
these trees will not grow, due to an engine bug.
Cedar trees replace, and are identical to, the original pine trees, as the minetest default game now has (a completely
different type of) pine trees.

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@ -138,20 +138,20 @@ moretrees.spruce_model2={
fruit_chance=8
}
moretrees.pine_model={
moretrees.cedar_model={
axiom="FFFFFcccdddB///cFdFB////cFdFB///cFdFB///cFdFA///cFdFA///cFdFB[FF]f",
rules_a="[&&&TTTT[++^TFdd][--&TFd]//Tdd[+^Fd][--&Fdd]]",
rules_b="[&&&TTT[++^Fdd][--&Fdd]//dd[+^d][--&Fd]]",
rules_c="/",
rules_d="F",
trunk="default:pine_tree",
leaves="default:pine_needles",
trunk="moretrees:cedar_trunk",
leaves="moretrees:cedar_leaves",
angle=30,
iterations=2,
random_level=0,
trunk_type="single",
thin_branches=true,
fruit="moretrees:pine_cone",
fruit="moretrees:cedar_cone",
fruit_chance=8
}