forked from mtcontrib/moretrees
cd9926f9e5
Commit ad0cbbc0f
disabled the previous moretrees pine, and aliased it to the
default minetest pine. The default pine is a completely different tree though,
with different apppearance and different textures.
This commit restores the previous pine tree, renaming it to cedar to avoid a tree
name clash with the default game. Any existing moretrees pine trees will be
converted to cedar, so that their appearance does not change. Moretrees pine
trees that have already been converted to the default pine tree are not converted
back.
433 lines
15 KiB
Lua
433 lines
15 KiB
Lua
local S = moretrees.intllib
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moretrees.avoidnodes = {}
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moretrees.treelist = {
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{"beech", "Beech Tree"},
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{"apple_tree", "Apple Tree"},
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{"oak", "Oak Tree", "acorn", "Acorn", {-0.2, -0.5, -0.2, 0.2, 0, 0.2}, 0.8 },
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{"sequoia", "Giant Sequoia"},
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{"birch", "Birch Tree"},
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{"palm", "Palm Tree", "coconut", "Coconut", {-0.2, -0.5, -0.2, 0.2, 0, 0.2}, 1.0 },
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{"spruce", "Spruce Tree", "spruce_cone", "Spruce Cone", {-0.2, -0.5, -0.2, 0.2, 0, 0.2}, 0.8 },
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{"cedar", "Cedar Tree", "cedar_cone", "Cedar Cone", {-0.2, -0.5, -0.2, 0.2, 0, 0.2}, 0.8 },
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{"willow", "Willow Tree"},
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{"rubber_tree", "Rubber Tree"},
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{"fir", "Douglas Fir", "fir_cone", "Fir Cone", {-0.2, -0.5, -0.2, 0.2, 0, 0.2}, 0.8 },
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{"jungletree", "Jungle Tree", nil, nil, nil, nil, "default_junglesapling.png" },
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{"acacia", "Acacia Tree", nil, nil, nil, nil, "default_acacia_sapling.png" },
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}
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local dirs1 = { 21, 20, 23, 22, 21 }
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local dirs2 = { 12, 9, 18, 7, 12 }
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local dirs3 = { 14, 11, 16, 5, 14 }
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local moretrees_new_leaves_drawtype = "allfaces_optional"
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local moretrees_plantlike_leaves_visual_scale = 1
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if moretrees.plantlike_leaves then
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moretrees_new_leaves_drawtype = "plantlike"
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moretrees_plantlike_leaves_visual_scale = 1.189
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end
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-- redefine default leaves to handle plantlike and/or leaf decay options
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if moretrees.plantlike_leaves then
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minetest.override_item("default:leaves", {
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inventory_image = minetest.inventorycube("default_leaves.png"),
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drawtype = "plantlike",
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visual_scale = 1.189
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})
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else
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minetest.override_item("default:leaves", {
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waving = 1
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})
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end
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-- redefine default jungle leaves for same
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if moretrees.plantlike_leaves then
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minetest.override_item("default:jungleleaves", {
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inventory_image = minetest.inventorycube("default_jungleleaves.png"),
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drawtype = "plantlike",
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visual_scale = 1.189
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})
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else
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minetest.override_item("default:jungleleaves", {
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waving = 1
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})
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end
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for i in ipairs(moretrees.treelist) do
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local treename = moretrees.treelist[i][1]
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local treedesc = moretrees.treelist[i][2]
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local fruit = moretrees.treelist[i][3]
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local fruitdesc = moretrees.treelist[i][4]
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local selbox = moretrees.treelist[i][5]
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local vscale = moretrees.treelist[i][6]
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local saptex = moretrees.treelist[i][7]
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if treename ~= "jungletree" -- the default game provides jungle tree, acacia, and pine trunk/planks nodes.
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and treename ~= "acacia"
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and treename ~= "pine" then
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saptex = "moretrees_"..treename.."_sapling.png"
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minetest.register_node("moretrees:"..treename.."_trunk", {
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description = S(treedesc.." Trunk"),
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tiles = {
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"moretrees_"..treename.."_trunk_top.png",
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"moretrees_"..treename.."_trunk_top.png",
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"moretrees_"..treename.."_trunk.png"
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},
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paramtype2 = "facedir",
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is_ground_content = true,
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groups = {tree=1,snappy=1,choppy=2,oddly_breakable_by_hand=1,flammable=2},
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sounds = default.node_sound_wood_defaults(),
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on_place = minetest.rotate_node,
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})
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minetest.register_node("moretrees:"..treename.."_planks", {
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description = S(treedesc.." Planks"),
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tiles = {"moretrees_"..treename.."_wood.png"},
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is_ground_content = true,
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groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3,wood=1},
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sounds = default.node_sound_wood_defaults(),
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})
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minetest.register_node("moretrees:"..treename.."_sapling", {
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description = S(treedesc.." Sapling"),
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drawtype = "plantlike",
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tiles = {saptex},
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inventory_image = saptex,
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paramtype = "light",
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paramtype2 = "waving",
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walkable = false,
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selection_box = {
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type = "fixed",
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fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
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},
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groups = {snappy=2,dig_immediate=3,flammable=2,attached_node=1,sapling=1},
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sounds = default.node_sound_defaults(),
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})
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-- player will get a sapling with 1/100 chance
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-- player will get leaves only if he/she gets no saplings,
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-- this is because max_items is 1
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local droprarity = 100
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local decay = moretrees.leafdecay_radius
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if treename == "palm" then
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droprarity = 20
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decay = moretrees.palm_leafdecay_radius
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end
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local moretrees_leaves_inventory_image = nil
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local moretrees_new_leaves_waving = nil
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if moretrees.plantlike_leaves then
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moretrees_leaves_inventory_image = minetest.inventorycube("moretrees_"..treename.."_leaves.png")
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else
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moretrees_new_leaves_waving = 1
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end
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minetest.register_node("moretrees:"..treename.."_leaves", {
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description = S(treedesc.." Leaves"),
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drawtype = moretrees_new_leaves_drawtype,
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waving = moretrees_new_leaves_waving,
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visual_scale = moretrees_plantlike_leaves_visual_scale,
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tiles = { "moretrees_"..treename.."_leaves.png" },
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inventory_image = moretrees_leaves_inventory_image,
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paramtype = "light",
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groups = {snappy = 3, flammable = 2, leaves = 1, moretrees_leaves = 1, leafdecay = decay},
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sounds = default.node_sound_leaves_defaults(),
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drop = {
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max_items = 1,
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items = {
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{items = {"moretrees:"..treename.."_sapling"}, rarity = droprarity },
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{items = {"moretrees:"..treename.."_leaves"} }
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}
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},
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})
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if moretrees.enable_stairs then
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if minetest.get_modpath("moreblocks") then
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-- stairsplus:register_all(modname, subname, recipeitem, {fields})
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stairsplus:register_all(
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"moretrees",
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treename.."_trunk",
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"moretrees:"..treename.."_trunk",
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{
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groups = { snappy=1, choppy=2, oddly_breakable_by_hand=1, flammable=2, not_in_creative_inventory=1 },
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tiles = {
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"moretrees_"..treename.."_trunk_top.png",
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"moretrees_"..treename.."_trunk_top.png",
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"moretrees_"..treename.."_trunk.png"
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},
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description = S(treedesc.." Trunk"),
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drop = treename.."_trunk",
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}
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)
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stairsplus:register_all(
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"moretrees",
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treename.."_planks",
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"moretrees:"..treename.."_planks",
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{
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groups = { snappy=1, choppy=2, oddly_breakable_by_hand=2, flammable=3, not_in_creative_inventory=1 },
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tiles = { "moretrees_"..treename.."_wood.png" },
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description = S(treedesc.." Planks"),
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drop = treename.."_planks",
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}
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)
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elseif minetest.get_modpath("stairs") then
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stairs.register_stair_and_slab(
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"moretrees_"..treename.."_trunk",
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"moretrees:"..treename.."_trunk",
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{ snappy=1, choppy=2, oddly_breakable_by_hand=1, flammable=2 },
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{ "moretrees_"..treename.."_trunk_top.png",
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"moretrees_"..treename.."_trunk_top.png",
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"moretrees_"..treename.."_trunk.png"
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},
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S(treedesc.." Trunk Stair"),
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S(treedesc.." Trunk Slab"),
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default.node_sound_wood_defaults()
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)
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stairs.register_stair_and_slab(
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"moretrees_"..treename.."_planks",
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"moretrees:"..treename.."_planks",
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{ snappy=1, choppy=2, oddly_breakable_by_hand=2, flammable=3 },
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{ "moretrees_"..treename.."_wood.png" },
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S(treedesc.." Planks Stair"),
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S(treedesc.." Planks Slab"),
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default.node_sound_wood_defaults()
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)
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end
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end
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end
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minetest.register_node("moretrees:"..treename.."_sapling_ongen", {
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description = S(treedesc.." Sapling"),
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drawtype = "plantlike",
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tiles = {saptex},
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inventory_image = saptex,
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paramtype = "light",
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paramtype2 = "waving",
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walkable = false,
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selection_box = {
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type = "fixed",
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fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
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},
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groups = {snappy=2,dig_immediate=3,flammable=2,attached_node=1,not_in_creative_inventory=1,sapling=1},
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sounds = default.node_sound_defaults(),
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drop = "moretrees:"..treename.."_sapling"
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})
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if fruit then
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minetest.register_node("moretrees:"..fruit, {
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description = S(fruitdesc),
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drawtype = "plantlike",
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tiles = { "moretrees_"..fruit..".png" },
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inventory_image = "moretrees_"..fruit..".png^[transformR180",
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wield_image = "moretrees_"..fruit..".png^[transformR180",
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visual_scale = vscale,
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paramtype = "light",
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sunlight_propagates = true,
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walkable = false,
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selection_box = {
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type = "fixed",
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fixed = selbox
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},
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groups = {fleshy=3,dig_immediate=3,flammable=2, attached_node=1},
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sounds = default.node_sound_defaults(),
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})
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end
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minetest.register_abm({
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nodenames = { "moretrees:"..treename.."_trunk_sideways" },
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interval = 1,
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chance = 1,
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action = function(pos, node, active_object_count, active_object_count_wider)
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local fdir = node.param2 or 0
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nfdir = dirs2[fdir+1]
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minetest.add_node(pos, {name = "moretrees:"..treename.."_trunk", param2 = nfdir})
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end,
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})
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table.insert(moretrees.avoidnodes, "moretrees:"..treename.."_trunk")
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if moretrees.spawn_saplings then
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table.insert(moretrees.avoidnodes, "moretrees:"..treename.."_sapling")
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table.insert(moretrees.avoidnodes, "moretrees:"..treename.."_sapling_ongen")
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end
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end
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-- Extra nodes for jungle trees:
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local jungleleaves = {"yellow","red"}
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local jungleleavesnames = {"Yellow", "Red"}
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for color = 1, #jungleleaves do
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local leave_name = "moretrees:jungletree_leaves_"..jungleleaves[color]
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local moretrees_leaves_inventory_image = nil
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if moretrees.plantlike_leaves then
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moretrees_leaves_inventory_image = minetest.inventorycube("moretrees_jungletree_leaves_"..jungleleaves[color]..".png")
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else
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moretrees_new_leaves_waving = 1
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end
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minetest.register_node(leave_name, {
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description = S("Jungle Tree Leaves ("..jungleleavesnames[color]..")"),
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drawtype = moretrees_new_leaves_drawtype,
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waving = moretrees_new_leaves_waving,
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visual_scale = moretrees_plantlike_leaves_visual_scale,
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tiles = {"moretrees_jungletree_leaves_"..jungleleaves[color]..".png"},
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inventory_image = moretrees_leaves_inventory_image,
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paramtype = "light",
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groups = {snappy = 3, flammable = 2, leaves = 1, moretrees_leaves = 1, leafdecay = moretrees.leafdecay_radius },
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drop = {
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max_items = 1,
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items = {
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{items = {"default:junglesapling"}, rarity = 100 },
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{items = {"moretrees:jungletree_leaves_"..jungleleaves[color]} }
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}
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},
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sounds = default.node_sound_leaves_defaults(),
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})
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end
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-- Extra needles for firs
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local moretrees_leaves_inventory_image = nil
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if moretrees.plantlike_leaves then
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moretrees_leaves_inventory_image = minetest.inventorycube("moretrees_fir_leaves_bright.png")
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end
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minetest.register_node("moretrees:fir_leaves_bright", {
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drawtype = moretrees_new_leaves_drawtype,
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waving = moretrees_new_leaves_waving,
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visual_scale = moretrees_plantlike_leaves_visual_scale,
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description = S("Douglas Fir Leaves (Bright)"),
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tiles = { "moretrees_fir_leaves_bright.png" },
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inventory_image = moretrees_leaves_inventory_image,
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paramtype = "light",
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groups = {snappy = 3, flammable = 2, leaves = 1, moretrees_leaves = 1, leafdecay = moretrees.leafdecay_radius },
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drop = {
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max_items = 1,
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items = {
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{items = {'moretrees:fir_sapling'}, rarity = 100 },
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{items = {'moretrees:fir_leaves_bright'} }
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}
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},
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sounds = default.node_sound_leaves_defaults()
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})
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if moretrees.enable_redefine_apple then
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local appledef = moretrees.clone_node("default:apple")
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appledef.groups.attached_node = 1
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minetest.register_node(":default:apple", appledef)
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end
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table.insert(moretrees.avoidnodes, "default:jungletree")
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table.insert(moretrees.avoidnodes, "default:pine_tree")
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table.insert(moretrees.avoidnodes, "default:acacia_tree")
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table.insert(moretrees.avoidnodes, "moretrees:fir_trunk")
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table.insert(moretrees.avoidnodes, "default:tree")
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if moretrees.spawn_saplings then
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table.insert(moretrees.avoidnodes, "snow:sapling_pine")
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table.insert(moretrees.avoidnodes, "default:junglesapling")
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table.insert(moretrees.avoidnodes, "default:pine_sapling")
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table.insert(moretrees.avoidnodes, "default:acacia_sapling")
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end
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-- "empty" (tapped) rubber tree nodes
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minetest.register_node("moretrees:rubber_tree_trunk_empty", {
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description = S("Rubber Tree Trunk (Empty)"),
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tiles = {
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"moretrees_rubber_tree_trunk_top.png",
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"moretrees_rubber_tree_trunk_top.png",
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"moretrees_rubber_tree_trunk_empty.png"
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},
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is_ground_content = true,
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groups = {tree=1,snappy=1,choppy=2,oddly_breakable_by_hand=1,flammable=2},
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sounds = default.node_sound_wood_defaults(),
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paramtype2 = "facedir",
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on_place = minetest.rotate_node,
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})
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minetest.register_abm({
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nodenames = { "moretrees:rubber_tree_trunk_empty_sideways" },
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interval = 1,
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chance = 1,
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action = function(pos, node, active_object_count, active_object_count_wider)
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local fdir = node.param2 or 0
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nfdir = dirs2[fdir+1]
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minetest.add_node(pos, {name = "moretrees:rubber_tree_trunk_empty", param2 = nfdir})
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end,
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})
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-- To get Moretrees to generate its own jungle trees among the default mapgen
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-- we need our own copy of that node, which moretrees will match against.
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local jungle_tree = moretrees.clone_node("default:jungletree")
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minetest.register_node("moretrees:jungletree_trunk", jungle_tree)
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-- For compatibility with old nodes, recently-changed nodes, and default nodes
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minetest.register_alias("technic:rubber_tree_full", "moretrees:rubber_tree_trunk")
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minetest.register_alias("farming_plus:rubber_tree_full", "moretrees:rubber_tree_trunk")
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minetest.register_alias("farming:rubber_tree_full", "moretrees:rubber_tree_trunk")
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minetest.register_alias("technic:rubber_leaves", "moretrees:rubber_tree_leaves")
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minetest.register_alias("farming_plus:rubber_leaves", "moretrees:rubber_tree_leaves")
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minetest.register_alias("farming:rubber_leaves", "moretrees:rubber_tree_leaves")
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minetest.register_alias("technic:rubber_tree_sapling", "moretrees:rubber_tree_sapling")
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minetest.register_alias("farming_plus:rubber_sapling", "moretrees:rubber_tree_sapling")
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minetest.register_alias("farming:rubber_sapling", "moretrees:rubber_tree_sapling")
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minetest.register_alias("moretrees:conifer_trunk", "moretrees:fir_trunk")
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minetest.register_alias("moretrees:conifer_trunk_sideways", "moretrees:fir_trunk_sideways")
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minetest.register_alias("moretrees:conifer_leaves", "moretrees:fir_leaves")
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minetest.register_alias("moretrees:conifer_leaves_bright", "moretrees:fir_leaves_bright")
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minetest.register_alias("moretrees:conifer_sapling", "moretrees:fir_sapling")
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minetest.register_alias("conifers:trunk", "moretrees:fir_trunk")
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minetest.register_alias("conifers:trunk_reversed", "moretrees:fir_trunk_sideways")
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minetest.register_alias("conifers:leaves", "moretrees:fir_leaves")
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minetest.register_alias("conifers:leaves_special", "moretrees:fir_leaves_bright")
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minetest.register_alias("conifers:sapling", "moretrees:fir_sapling")
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minetest.register_alias("moretrees:jungletree_sapling", "default:junglesapling")
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minetest.register_alias("moretrees:jungletree_trunk_sideways", "moreblocks:horizontal_jungle_tree")
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minetest.register_alias("moretrees:jungletree_planks", "default:junglewood")
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minetest.register_alias("moretrees:jungletree_leaves_green", "default:jungleleaves")
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minetest.register_alias("jungletree:leaves_green", "default:jungleleaves")
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minetest.register_alias("jungletree:leaves_red", "moretrees:jungletree_leaves_red")
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minetest.register_alias("jungletree:leaves_yellow", "moretrees:jungletree_leaves_yellow")
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minetest.register_alias("moretrees:acacia_trunk", "default:acacia_tree")
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minetest.register_alias("moretrees:acacia_planks", "default:acacia_wood")
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minetest.register_alias("moretrees:acacia_sapling", "default:acacia_sapling")
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minetest.register_alias("moretrees:acacia_leaves", "default:acacia_leaves")
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minetest.register_alias("moretrees:pine_trunk", "moretrees:cedar_trunk")
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minetest.register_alias("moretrees:pine_planks", "moretrees:cedar_planks")
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minetest.register_alias("moretrees:pine_sapling", "moretrees:cedar_sapling")
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minetest.register_alias("moretrees:pine_leaves", "moretrees:cedar_leaves")
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minetest.register_alias("moretrees:pine_cone", "moretrees:cedar_cone")
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minetest.register_alias("moretrees:pine_nuts", "moretrees:cedar_nuts")
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