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https://github.com/MinetestForFun/mysql_base.git
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3
.gitmodules
vendored
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.gitmodules
vendored
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[submodule "mysql"]
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path = mysql
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url = https://github.com/luapower/mysql.git
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108
README.md
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README.md
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# mysql_base
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Base Minetest mod to connect to a MySQL database. Used by other mods to read/write data.
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# Installing
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Get this repository's contents using `git`, and make sure to fetch submodules
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(`git submodule update --init`).
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# Configuration
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First, if mod security is enabled (`secure.enable_security = true`), this mod must be added as
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a trusted mod (in the `secure.trusted_mods` config entry). There is **no** other solution to
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make it work under mod security.
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By default `mysql_base` doesn't run in singleplayer. This can be overriden by setting
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`mysql_base.enable_singleplayer` to `true`.
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Configuration may be done as regular Minetest settings entries, or using a config file, allowing
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for more configuration options; to do so specify the path as `mysql_base.cfgfile`. This config
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must contain a Lua table that can be read by `minetest.deserialize`, i.e. a regular table
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definition follwing a `return` statement (see the example below).
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When using flat Minetest configuation entries, all the following option names must be prefixed
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with `mysql_base.`. When using a config file, entries are to be hierarchised as per the dot
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separator.
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Values written next to option names are default values.
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## Database connection
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### Minetest flat config file
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Values after the "`=`" are the default values used if unspecified.
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```
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mysql_base.db.host = 'localhost'
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mysql_base.db.user = nil -- MySQL connector defaults to current username
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mysql_base.db.pass = nil -- Using password: NO
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mysql_base.db.port = nil -- MySQL connector defaults to either 3306, or no port if using localhost/unix socket
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mysql_base.db.db = nil -- <== Setting this is required
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```
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### Lua table config file
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Connection options are passed as a table through the `db.connopts` entry.
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Its format must be the same as [LuaPower's MySQL module `mysql.connect(options_t)` function][mycn],
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that is (all members are optional);
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```lua
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return {
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db = {
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connopts = {
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host = ...,
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user = ...,
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pass = ...,
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db = ...,
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port = ...,
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unix_socket = ...,
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flags = { ... },
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options = { ... },
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attrs = { ... },
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-- Also key, cert, ca, cpath, cipher
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}
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}
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}
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```
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## Examples
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### Example 1
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#### Using a Lua config file
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`minetest.conf`:
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```
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mysql_auth.cfgfile = /srv/minetest/skyblock/mysql_auth_config
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```
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`/srv/minetest/skyblock/mysql_auth_config`:
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```lua
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return {
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db = {
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connopts = {
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user = 'minetest',
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pass = 'BQy77wK$Um6es3Bi($iZ*w3N',
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db = 'minetest'
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},
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}
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}
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```
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#### Using only Minetest config entries
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`minetest.conf`:
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```
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mysql_auth.db.user = minetest
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mysql_auth.db.pass = BQy77wK$Um6es3Bi($iZ*w3N
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mysql_auth.db.db = minetest
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```
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# License
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`mysql_base` is licensed under [LGPLv3](https://www.gnu.org/licenses/lgpl.html).
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Using the Public Domain-licensed LuaPower `mysql` module.
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[mycn]: https://luapower.com/mysql#mysql.connectoptions_t---conn
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init.lua
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init.lua
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local modname = minetest.get_current_modname()
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local modpath = minetest.get_modpath(modname)
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local thismod = {
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enabled = false,
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}
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_G[modname] = thismod
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local singleplayer = minetest.is_singleplayer() -- Caching is OK since you can't open a game to
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-- multiplayer unless you restart it.
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if not minetest.setting_get(modname .. '.enable_singleplayer') and singleplayer then
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minetest.log('action', modname .. ": Not enabling because of singleplayer game")
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return
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end
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thismod.enabled = true
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local function setoverlay(tab, orig)
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local mt = getmetatable(tab) or {}
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mt.__index = function (tab, key)
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if rawget(tab, key) ~= nil then
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return rawget(tab, key)
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else
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return orig[key]
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end
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end
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setmetatable(tab, mt)
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end
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local function string_splitdots(s)
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local temp = {}
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local index = 0
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local last_index = string.len(s)
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while true do
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local i, e = string.find(s, '%.', index)
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if i and e then
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local next_index = e + 1
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local word_bound = i - 1
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table.insert(temp, string.sub(s, index, word_bound))
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index = next_index
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else
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if index > 0 and index <= last_index then
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table.insert(temp, string.sub(s, index, last_index))
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elseif index == 0 then
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temp = nil
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end
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break
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end
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end
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return temp
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end
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local mysql
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do -- MySQL module loading
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local env = {
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require = function (module)
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if module == 'mysql_h' then
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return dofile(modpath .. '/mysql/mysql_h.lua')
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else
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return require(module)
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end
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end
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}
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setoverlay(env, _G)
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local fn, msg = loadfile(modpath .. '/mysql/mysql.lua')
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if not fn then error(msg) end
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setfenv(fn, env)
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local status
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status, mysql = pcall(fn, {})
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if not status then
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error(modname .. ' failed to load MySQL FFI interface: ' .. tostring(mysql))
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end
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thismod.mysql = mysql
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end
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function thismod.mkget(modname)
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local get = function (name) return minetest.setting_get(modname .. '.' .. name) end
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local cfgfile = get('cfgfile')
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if type(cfgfile) == 'string' and cfgfile ~= '' then
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local file = io.open(cfgfile, 'rb')
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if not file then
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error(modname .. ' failed to load specified config file at ' .. cfgfile)
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end
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local cfg, msg = minetest.deserialize(file:read('*a'))
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file:close()
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if not cfg then
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error(modname .. ' failed to parse specified config file at ' .. cfgfile .. ': ' .. msg)
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end
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get = function (name)
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if type(name) ~= 'string' or name == '' then
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return nil
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end
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local parts = string_splitdots(name)
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if not parts then
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return cfg[name]
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end
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local tbl = cfg[parts[1]]
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for n = 2, #parts do
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if tbl == nil then
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return nil
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end
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tbl = tbl[parts[n]]
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end
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return tbl
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end
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end
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return get
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end
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local get = thismod.mkget(modname)
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do
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local conn, dbname
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-- MySQL API backend
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mysql.config(get('db.api'))
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local connopts = get('db.connopts')
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if (get('db.db') == nil) and (type(connopts) == 'table' and connopts.db == nil) then
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error(modname .. ": missing database name parameter")
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end
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if type(connopts) ~= 'table' then
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connopts = {}
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-- Traditional connection parameters
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connopts.host, connopts.user, connopts.port, connopts.pass, connopts.db =
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get('db.host') or 'localhost', get('db.user'), get('db.port'), get('db.pass'), get('db.db')
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end
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connopts.charset = 'utf8'
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connopts.options = connopts.options or {}
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connopts.options.MYSQL_OPT_RECONNECT = true
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conn = mysql.connect(connopts)
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dbname = connopts.db
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minetest.log('action', modname .. ": Connected to MySQL database " .. dbname)
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thismod.conn = conn
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thismod.dbname = dbname
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-- LuaPower's MySQL interface throws an error when the connection fails, no need to check if
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-- it succeeded.
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-- Ensure UTF-8 is in use.
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-- If you use another encoding, kill yourself (unless it's UTF-32).
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conn:query("SET NAMES 'utf8'")
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conn:query("SET CHARACTER SET utf8")
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conn:query("SET character_set_results = 'utf8', character_set_client = 'utf8'," ..
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"character_set_connection = 'utf8', character_set_database = 'utf8'," ..
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"character_set_server = 'utf8'")
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local set = function(setting, val) conn:query('SET ' .. setting .. '=' .. val) end
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pcall(set, 'wait_timeout', 3600)
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pcall(set, 'autocommit', 1)
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pcall(set, 'max_allowed_packet', 67108864)
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end
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local function ping()
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if thismod.conn then
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if not thismod.conn:ping() then
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minetest.log('error', modname .. ": failed to ping database")
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end
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end
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minetest.after(1800, ping)
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end
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minetest.after(10, ping)
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local shutdown_callbacks = {}
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function thismod.register_on_shutdown(func)
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table.insert(shutdown_callbacks, func)
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end
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minetest.register_on_shutdown(function()
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if thismod.conn then
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minetest.log('action', modname .. ": Shutting down, running callbacks")
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for _, func in ipairs(shutdown_callbacks) do
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func()
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end
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thismod.conn:close()
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thismod.conn = nil
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minetest.log('action', modname .. ": Cosed database connection")
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end
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end)
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function thismod.table_exists(name)
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thismod.conn:query("SHOW TABLES LIKE '" .. name .. "'")
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local res = thismod.conn:store_result()
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local exists = (res:row_count() ~= 0)
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res:free()
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return exists
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end
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1
mysql
Submodule
1
mysql
Submodule
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Subproject commit 4bc82774707695bf934682eb401ed44ab06d63d5
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