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Dorian Wouters 2017-06-03 22:58:42 -04:00
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.gitmodules vendored Normal file
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[submodule "mysql"]
path = mysql
url = https://github.com/luapower/mysql.git

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README.md Normal file
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# mysql_base
Base Minetest mod to connect to a MySQL database. Used by other mods to read/write data.
# Installing
Get this repository's contents using `git`, and make sure to fetch submodules
(`git submodule update --init`).
# Configuration
First, if mod security is enabled (`secure.enable_security = true`), this mod must be added as
a trusted mod (in the `secure.trusted_mods` config entry). There is **no** other solution to
make it work under mod security.
By default `mysql_base` doesn't run in singleplayer. This can be overriden by setting
`mysql_base.enable_singleplayer` to `true`.
Configuration may be done as regular Minetest settings entries, or using a config file, allowing
for more configuration options; to do so specify the path as `mysql_base.cfgfile`. This config
must contain a Lua table that can be read by `minetest.deserialize`, i.e. a regular table
definition follwing a `return` statement (see the example below).
When using flat Minetest configuation entries, all the following option names must be prefixed
with `mysql_base.`. When using a config file, entries are to be hierarchised as per the dot
separator.
Values written next to option names are default values.
## Database connection
### Minetest flat config file
Values after the "`=`" are the default values used if unspecified.
```
mysql_base.db.host = 'localhost'
mysql_base.db.user = nil -- MySQL connector defaults to current username
mysql_base.db.pass = nil -- Using password: NO
mysql_base.db.port = nil -- MySQL connector defaults to either 3306, or no port if using localhost/unix socket
mysql_base.db.db = nil -- <== Setting this is required
```
### Lua table config file
Connection options are passed as a table through the `db.connopts` entry.
Its format must be the same as [LuaPower's MySQL module `mysql.connect(options_t)` function][mycn],
that is (all members are optional);
```lua
return {
db = {
connopts = {
host = ...,
user = ...,
pass = ...,
db = ...,
port = ...,
unix_socket = ...,
flags = { ... },
options = { ... },
attrs = { ... },
-- Also key, cert, ca, cpath, cipher
}
}
}
```
## Examples
### Example 1
#### Using a Lua config file
`minetest.conf`:
```
mysql_auth.cfgfile = /srv/minetest/skyblock/mysql_auth_config
```
`/srv/minetest/skyblock/mysql_auth_config`:
```lua
return {
db = {
connopts = {
user = 'minetest',
pass = 'BQy77wK$Um6es3Bi($iZ*w3N',
db = 'minetest'
},
}
}
```
#### Using only Minetest config entries
`minetest.conf`:
```
mysql_auth.db.user = minetest
mysql_auth.db.pass = BQy77wK$Um6es3Bi($iZ*w3N
mysql_auth.db.db = minetest
```
# License
`mysql_base` is licensed under [LGPLv3](https://www.gnu.org/licenses/lgpl.html).
Using the Public Domain-licensed LuaPower `mysql` module.
[mycn]: https://luapower.com/mysql#mysql.connectoptions_t---conn

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local modname = minetest.get_current_modname()
local modpath = minetest.get_modpath(modname)
local thismod = {
enabled = false,
}
_G[modname] = thismod
local singleplayer = minetest.is_singleplayer() -- Caching is OK since you can't open a game to
-- multiplayer unless you restart it.
if not minetest.setting_get(modname .. '.enable_singleplayer') and singleplayer then
minetest.log('action', modname .. ": Not enabling because of singleplayer game")
return
end
thismod.enabled = true
local function setoverlay(tab, orig)
local mt = getmetatable(tab) or {}
mt.__index = function (tab, key)
if rawget(tab, key) ~= nil then
return rawget(tab, key)
else
return orig[key]
end
end
setmetatable(tab, mt)
end
local function string_splitdots(s)
local temp = {}
local index = 0
local last_index = string.len(s)
while true do
local i, e = string.find(s, '%.', index)
if i and e then
local next_index = e + 1
local word_bound = i - 1
table.insert(temp, string.sub(s, index, word_bound))
index = next_index
else
if index > 0 and index <= last_index then
table.insert(temp, string.sub(s, index, last_index))
elseif index == 0 then
temp = nil
end
break
end
end
return temp
end
local mysql
do -- MySQL module loading
local env = {
require = function (module)
if module == 'mysql_h' then
return dofile(modpath .. '/mysql/mysql_h.lua')
else
return require(module)
end
end
}
setoverlay(env, _G)
local fn, msg = loadfile(modpath .. '/mysql/mysql.lua')
if not fn then error(msg) end
setfenv(fn, env)
local status
status, mysql = pcall(fn, {})
if not status then
error(modname .. ' failed to load MySQL FFI interface: ' .. tostring(mysql))
end
thismod.mysql = mysql
end
function thismod.mkget(modname)
local get = function (name) return minetest.setting_get(modname .. '.' .. name) end
local cfgfile = get('cfgfile')
if type(cfgfile) == 'string' and cfgfile ~= '' then
local file = io.open(cfgfile, 'rb')
if not file then
error(modname .. ' failed to load specified config file at ' .. cfgfile)
end
local cfg, msg = minetest.deserialize(file:read('*a'))
file:close()
if not cfg then
error(modname .. ' failed to parse specified config file at ' .. cfgfile .. ': ' .. msg)
end
get = function (name)
if type(name) ~= 'string' or name == '' then
return nil
end
local parts = string_splitdots(name)
if not parts then
return cfg[name]
end
local tbl = cfg[parts[1]]
for n = 2, #parts do
if tbl == nil then
return nil
end
tbl = tbl[parts[n]]
end
return tbl
end
end
return get
end
local get = thismod.mkget(modname)
do
local conn, dbname
-- MySQL API backend
mysql.config(get('db.api'))
local connopts = get('db.connopts')
if (get('db.db') == nil) and (type(connopts) == 'table' and connopts.db == nil) then
error(modname .. ": missing database name parameter")
end
if type(connopts) ~= 'table' then
connopts = {}
-- Traditional connection parameters
connopts.host, connopts.user, connopts.port, connopts.pass, connopts.db =
get('db.host') or 'localhost', get('db.user'), get('db.port'), get('db.pass'), get('db.db')
end
connopts.charset = 'utf8'
connopts.options = connopts.options or {}
connopts.options.MYSQL_OPT_RECONNECT = true
conn = mysql.connect(connopts)
dbname = connopts.db
minetest.log('action', modname .. ": Connected to MySQL database " .. dbname)
thismod.conn = conn
thismod.dbname = dbname
-- LuaPower's MySQL interface throws an error when the connection fails, no need to check if
-- it succeeded.
-- Ensure UTF-8 is in use.
-- If you use another encoding, kill yourself (unless it's UTF-32).
conn:query("SET NAMES 'utf8'")
conn:query("SET CHARACTER SET utf8")
conn:query("SET character_set_results = 'utf8', character_set_client = 'utf8'," ..
"character_set_connection = 'utf8', character_set_database = 'utf8'," ..
"character_set_server = 'utf8'")
local set = function(setting, val) conn:query('SET ' .. setting .. '=' .. val) end
pcall(set, 'wait_timeout', 3600)
pcall(set, 'autocommit', 1)
pcall(set, 'max_allowed_packet', 67108864)
end
local function ping()
if thismod.conn then
if not thismod.conn:ping() then
minetest.log('error', modname .. ": failed to ping database")
end
end
minetest.after(1800, ping)
end
minetest.after(10, ping)
local shutdown_callbacks = {}
function thismod.register_on_shutdown(func)
table.insert(shutdown_callbacks, func)
end
minetest.register_on_shutdown(function()
if thismod.conn then
minetest.log('action', modname .. ": Shutting down, running callbacks")
for _, func in ipairs(shutdown_callbacks) do
func()
end
thismod.conn:close()
thismod.conn = nil
minetest.log('action', modname .. ": Cosed database connection")
end
end)
function thismod.table_exists(name)
thismod.conn:query("SHOW TABLES LIKE '" .. name .. "'")
local res = thismod.conn:store_result()
local exists = (res:row_count() ~= 0)
res:free()
return exists
end

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Subproject commit 4bc82774707695bf934682eb401ed44ab06d63d5