Move most of mapgen into mapgen thread

This commit is contained in:
Desour
2024-03-17 15:38:49 +01:00
committed by HybridDog
parent 9c3fc65544
commit 8be1f839c5
5 changed files with 166 additions and 48 deletions

View File

@ -1,5 +1,6 @@
local path = nether.path
local in_mapgen_env = nether.env_type == "ssm_mapgen"
-- vars
local v = nether.v
@ -189,7 +190,7 @@ local data = {}
local structures_enabled = true
local vine_maxlength = math.floor(NETHER_HEIGHT/4+0.5)
-- Create the Nether
minetest.register_on_generated(function(minp, maxp, seed)
local function on_generated(minp, maxp, seed)
--avoid big map generation
if not (maxp.y >= NETHER_BOTTOM-100 and minp.y <= nether_start) then
return
@ -442,39 +443,77 @@ minetest.register_on_generated(function(minp, maxp, seed)
end
end
end
nether:inform("most stuff set", 2, t1)
local t2 = minetest.get_us_time()
local bl_cnt = 0
local tr_cnt = 0
local tr_snd_cnt = 0
if structures_enabled then -- Blood netherstructures
bl_cnt = #tab
for i = 1, #tab do
nether.grow_netherstructure_into(area, data, tab[i], true)
end
end
if bl_cnt > 0 then
nether:inform(bl_cnt .. " blood structures set", 2, t2)
end
t2 = minetest.get_us_time()
vm:set_data(data)
-- vm:set_lighting(12)
-- vm:calc_lighting()
-- vm:update_liquids()
vm:write_to_map(false)
nether:inform("nodes set", 2, t1)
local t2 = minetest.get_us_time()
local tr_bl_cnt = 0
if structures_enabled then -- Blood netherstructures
tr_bl_cnt = #tab
for i = 1,tr_bl_cnt do
nether.grow_netherstructure(tab[i], true)
end
end
if forest_possible then -- Forest trees
tr_bl_cnt = tr_bl_cnt + #trees
for i = 1,#trees do
nether.grow_tree(trees[i], true)
end
end
if tr_bl_cnt > 0 then
nether:inform(tr_bl_cnt .. " trees and blood structures set", 2, t2)
if not in_mapgen_env then
vm:write_to_map(false)
end
nether:inform("data written", 2, t2)
t2 = minetest.get_us_time()
minetest.fix_light(minp, maxp)
if forest_possible then -- Forest trees
if in_mapgen_env then
-- Trees can get too big (>16 nodes in one direction) for usual
-- overgeneration onion layer. nether.grow_tree will make new vmanips
-- to emerge blank (= ignore-filled) blocks to overcome this. But the
-- main server thread needs to do this.
tr_snd_cnt = #trees
local trees_hashed = {}
for i = 1, #trees do
trees_hashed[i] = minetest.hash_node_position(trees[i])
end
assert(minetest.save_gen_notify("nether:please_grow_trees", trees_hashed))
else
tr_cnt = #trees
for i = 1, #trees do
nether.grow_tree(trees[i], true)
end
end
end
nether:inform("light fixed", 2, t2)
if tr_cnt + tr_snd_cnt > 0 then
nether:inform(string.format("%s trees set, %s trees sent",
tr_cnt, tr_snd_cnt), 2, t2)
end
if in_mapgen_env then
assert(minetest.save_gen_notify("nether:please_fix_light", {minp, maxp}))
else
t2 = minetest.get_us_time()
minetest.fix_light(minp, maxp)
nether:inform("light fixed", 2, t2)
end
nether:inform("done", 1, t1)
end)
end
if in_mapgen_env then
minetest.register_on_generated(function(_, minp, maxp, blockseed)
return on_generated(minp, maxp, blockseed)
end)
else
minetest.register_on_generated(on_generated)
end