pclasses/README.md

99 lines
3.2 KiB
Markdown
Executable File

Player Classes
==============
Yet another class mod for Minetest.
# TODO
- Flush and read system for `pclasses.datas.players`
# Namespaces
## pclasses
- All our stuff
### pclasses.api
- All functions used to declare, get, set classes
### pclasses.api.util
- Some utility functions
### pclasses.conf
- Some configuration values
### pclasses.classes
- All classes and their specs
### pclasses.data
- Miscellaneous data
#### pclasses.data.players
- List of all players' class. Index is player's name and value is the class's name
#### pclasses.data.hud_ids
- Surely useful in the future with a hypothetical hud to show current class
# Functions
### pclasses.api.register_class
- Arguments : cname, def
- Registers a class and its specifications
- Def is a definition table that can contain many functions/values :
- `on_assigned` which is a function, receiving as argument the player name
- `on_unassigned` which is a function, receiving as argument the player name
- `on_update` which is a function, receiving as argument the player name
- `switch_params`, which is a table, containing parameters for the switch pedestal :
- `holo_item` is mandatory. It's the itemstring of the item to be put over the pedestal
- `color` is optional. Default is white. It's a RGB table.
- `tile` is optional. Default is none. It's a string of the texture to be applied over the pedestal
### pclasses.register_class_switch
- Arguments : cname, params
- Used internally to create switch pedestals
- `params` is the `def` table given to `pclasses.api.register_class`, documented above
### pclasses.api.get_class_by_name
- Argument : cname
- Return the class' specs (table) corresponding a class name or nil if not found
### pclasses.api.get_player_class
- Argument : pname (player's name)
- Return the player's current class' name
### pclasses.api.get_class_players
- Argument : cname
- Return a list (table) of all players with class cname
### pclasses.api.set_player_class
- Arguments : pname, cname
- Assign a player the cname class
- Returns true if achieved, false if not
### pclasses.api.util.does_wear_full_armor
- Arguments : pname, material, noshield
- Returns true if player `pname` is wearing the full armor made out of `material`
- `noshield` must be true when the full armor has no shield
### pclasses.api.util.can_have_item
- Arguments : pname, itemname
- Returns true if player `pname` can have items `itemstring` in his main inventory, according to his class
### pclasses.api.util.on_update
- Arguments : pname
- Update player's stats
### pclasses.api.reserve_item
- Arguments : cname, itemstring
- Adds an entry in the reserved items' table. Players will need to belong to class `cname` in order to have items `itemstring` in their main inventory
- Note : You can reserve the same item for two classes, any player of either of both can then have the item
### pclasses.api.create_graveyard_inventory
- Argument : player
- Creates a detached inventory dedicated to 'dead' items (confiscated reserved items)
- Used internally, should not be used outside of pclasses
### pclasses.api.vacuum_graveyard
- Argument : player
- Check all of `player`'s graveyard inventory to get them back items they obtained to right to have