move spigot behaviour registration to devices.lua

This commit is contained in:
thetaepsilon-gamedev 2017-10-01 18:18:47 +01:00
parent a1fc493de1
commit 13383770ef
2 changed files with 13 additions and 4 deletions

View File

@ -372,6 +372,15 @@ minetest.register_node(nodename_spigot_loaded, {
drop = "pipeworks:spigot",
on_rotate = pipeworks.fix_after_rotation
})
-- new flow logic does not currently distinguish between these two visual states.
-- register both so existing flowing spigots continue to work (even if the visual doesn't match the spigot's behaviour).
new_flow_logic_register.simple(nodename_spigot_empty)
new_flow_logic_register.simple(nodename_spigot_loaded)
local spigot_min = 1
new_flow_logic_register.output(nodename_spigot_empty, spigot_min, pipeworks.flowlogic.helpers.output_spigot)
new_flow_logic_register.output(nodename_spigot_loaded, spigot_min, pipeworks.flowlogic.helpers.output_spigot)
-- sealed pipe entry/exit (horizontal pipe passing through a metal
-- wall, for use in places where walls should look like they're airtight)

View File

@ -42,13 +42,13 @@ if pipeworks.enable_pipes then
if pipeworks.enable_pipe_devices then
--register.simple(pump_off)
--register.simple(pump_on)
register.simple(spigot_on)
register.simple(spigot_off)
--register.simple(spigot_on)
--register.simple(spigot_off)
--register.intake_simple(pump_on, thresholds.pump_pressure)
-- TODO: the code doesn't currently care if the spigot is the visually flowing node or not.
-- So some mechanism to register on/off states would be nice
register.output(spigot_off, thresholds.spigot_min, flowlogic.helpers.output_spigot)
register.output(spigot_on, thresholds.spigot_min, flowlogic.helpers.output_spigot)
--register.output(spigot_off, thresholds.spigot_min, flowlogic.helpers.output_spigot)
--register.output(spigot_on, thresholds.spigot_min, flowlogic.helpers.output_spigot)
end
end