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.github/workflows code and registrations cleanup (#101) 2024-01-13 20:40:01 -05:00
locale Improve formspecs for better mobile usability and consistency 2021-04-02 19:47:48 +00:00
models fix some broken models 2018-02-13 13:42:24 -05:00
pressure_logic replace global_exists with get_modpath 2023-11-21 14:35:51 +11:00
textures Tags support (#107) 2024-03-03 22:48:27 +11:00
todo todo: remove item for directionality code 2017-10-19 13:43:11 +01:00
tubes Add vacuum tube visualizations using vizlib (#128) 2024-07-05 11:17:19 +10:00
.gitignore update .gitignore 2016-08-29 18:25:40 +02:00
.luacheckrc Add vacuum tube visualizations using vizlib (#128) 2024-07-05 11:17:19 +10:00
autocrafter.lua Autocrafter multi group ingredient (#115) 2024-03-13 17:31:38 +01:00
autodetect-finite-water.lua add finite water feature toggle and auto-detect code 2017-10-03 20:53:49 +01:00
autoplace_pipes.lua Remove extra print() calls and copy Luacontroller's print behavior (#127) 2024-07-03 15:34:18 +10:00
autoplace_tubes.lua Fake player and wielder improvements (#126) 2024-05-27 00:31:04 +10:00
changelog.txt Is ground content (#110) 2024-02-26 18:44:40 -05:00
chests.lua fix typo in pipeworks.override_chest 2024-07-07 11:09:37 +10:00
common.lua Fake player and wielder improvements (#126) 2024-05-27 00:31:04 +10:00
compat-chests.lua fix splitstacks toggle in default chests 2024-05-15 21:18:26 +10:00
compat-furnaces.lua prevent tubes from connecting to the front of furnaces to match chests 2022-08-13 23:59:46 -04:00
crafts.lua Tags support (#107) 2024-03-03 22:48:27 +11:00
default_settings.lua Tags support (#107) 2024-03-03 22:48:27 +11:00
devices.lua Is ground content (#110) 2024-02-26 18:44:40 -05:00
filter-injector.lua Fake player and wielder improvements (#126) 2024-05-27 00:31:04 +10:00
flowing_logic.lua make pipeworks Game agnostic (#16) 2022-03-14 21:39:58 -04:00
init.lua de-duplicate chest code (#123) 2024-04-11 10:25:13 +02:00
item_transport.lua also accept strings of tags in digilines and lua 2024-03-07 14:56:19 +11:00
LICENSE license fixups: update to LGPL3.0 for code, add CC-by-SA 4.0 for media 2018-11-08 18:22:12 -05:00
luaentity.lua Fix crash if add_entity fails (#88) 2023-09-16 18:19:03 +02:00
mcl_furnaces.lua MineClone smoker and blast furnace support (#85) 2023-09-06 15:33:41 +02:00
mod.conf Add vacuum tube visualizations using vizlib (#128) 2024-07-05 11:17:19 +10:00
models.lua Add lua controlled tube (#199) 2017-09-25 23:21:15 -04:00
pipes.lua Is ground content (#110) 2024-02-26 18:44:40 -05:00
README typo fix 2022-08-16 00:30:42 +02:00
screenshot.png Add screenshot.png 2016-03-27 22:31:33 -07:00
settingtypes.txt Remove extra print() calls and copy Luacontroller's print behavior (#127) 2024-07-03 15:34:18 +10:00
signs_compat.lua add signs_lib placement rules 2019-09-23 15:41:56 -04:00
trashcan.lua Is ground content (#110) 2024-02-26 18:44:40 -05:00
wielder.lua Remove extra print() calls and copy Luacontroller's print behavior (#127) 2024-07-03 15:34:18 +10:00

This mod uses nodeboxes to supply a complete set of 3D pipes and tubes, 
along devices that work with them.

See https://github.com/mt-mods/pipeworks/wiki/ for detailed information about usage of this mod.

Unlike the previous version of this mod, these pipes are rounded, and when 
placed, they'll automatically join together as needed.  Pipes can go vertically 
or horizontally, and there are enough nodes defined to allow for all possible 
connections.  Valves and pumps can only be placed horizontally, and will 
automatically rotate and join with neighboring pipes as objects are added, as 
well as joining with each other under certain circumstances.

Pipes come in two variants: one type bears one or more dark windows on each 
pipe, suggesting they're empty, while the other type bears green-tinted 
windows, as if full (the two colors should also be easy to select if you want 
to change them in a paint program).  These windows only appear on straight 
lengths and on certain junctions.

This mod is a work in progress.

Please note that owing to the nature of this mod, I have opted to use 64px 
textures.  Anything less just looks terrible.

The teleport tube database used to be kept in a file named 'teleport_tubes'.
The database is now kept in mod storage. The migration from 'teleport_tubes' is
automatic. The old file is then kept around but is not used at all.